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  4. Build Qt Mutilmedia with GStreamer backend support on iOS, Android, Windows and Mac OS. Is it possible?
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Build Qt Mutilmedia with GStreamer backend support on iOS, Android, Windows and Mac OS. Is it possible?

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  • kafegK Offline
    kafegK Offline
    kafeg
    wrote on last edited by kafeg
    #1

    Hi!

    Why Qt officialy disable GStreamer support on all platforms, except Linux?

    GStreamer libraries available for all major platforms, but in Qt Multimedia plugins (https://github.com/qtproject/qtmultimedia/blob/dev/src/plugins/plugins.pro) it's disabled.

    What do you think: may i to simply change plugins settings and recompile Qt with GStreamer plugin for any target platform?

    Are there any such assembly constraints?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      Because Qt uses the native API available for multimedia on each platform.

      If you want to use GStreamer everywhere you also have to cross-compile GStreamer for all platforms (with all needed plugins).

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      kafegK 1 Reply Last reply
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      • SGaistS SGaist

        Hi,

        Because Qt uses the native API available for multimedia on each platform.

        If you want to use GStreamer everywhere you also have to cross-compile GStreamer for all platforms (with all needed plugins).

        kafegK Offline
        kafegK Offline
        kafeg
        wrote on last edited by
        #3

        @SGaist ok, thanks. As i know, GStreamer already precompiled for all platforms and available for download (https://gstreamer.freedesktop.org/download/).

        I hope i find time for patch and compile Qt with Gstreamer for Android =)

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