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Draw more than one triangle strip using index buffer and drawElements?
akilone last edited by
Is it possible to draw more than one triangle strip using drawElements with vertex indices stored in indexBuffer?
I found that in OpenGL is possible to split indices in triangle strips with glPrimitiveRestart function. How the same thing can be done in Qt OpenGL? Is there a way to split indices in indexBuffer and to draw more than one triangle strip using drawElements function?