Draw more than one triangle strip using index buffer and drawElements?
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wrote on 6 May 2015, 20:33 last edited by
Is it possible to draw more than one triangle strip using drawElements with vertex indices stored in indexBuffer?
I found that in OpenGL is possible to split indices in triangle strips with glPrimitiveRestart function. How the same thing can be done in Qt OpenGL? Is there a way to split indices in indexBuffer and to draw more than one triangle strip using drawElements function?
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