Getting OpenGL information before initializing OpenGL ...
-
Hello,
I am looking for a way to get the "state" of OpenGL on the system that is running my application to better optimize the OpenGL experience that my application creates.
So, take a look at the code below. With using GLFW, I can get the Major/Minor versions of OpenGL on the client system as well as the maximum number of samples that I can perform anti-aliasing on.
I do this so that I can dynamically choose, at runtime, which shaders I need to load as I have different shaders based on the OpenGL version that is on the client system.
What I am looking for is a pure Qt way of doing this; as it stands I have multiple unnecessary dependencies on GLFW and other libraries which creates bloat on my application.
Any help appreciated!
Thank you for your time.
@
if (!glfwInit())
{
fprintf(stderr, "GLFW failed to initialize.");
glfwTerminate();
}glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);TempWindow = glfwCreateWindow(10, 10, "Checking OpenGL Version ...", NULL, NULL);
if (!TempWindow)
{
fprintf(stderr, "Could not determine OpenGL version; exiting.");
//glfwTerminate();
}glfwMakeContextCurrent(TempWindow);
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (err != GLEW_OK)
{
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
fprintf(stderr, "Failed to initialize GLEW; exiting...");
glfwTerminate();
}GLint MajorVersion;
glGetIntegerv(GL_MAJOR_VERSION, &MajorVersion);
GLint MinorVersion;
glGetIntegerv(GL_MINOR_VERSION, &MinorVersion);
GLint MaxSamples;
glGetIntegerv(GL_MAX_SAMPLES, &MaxSamples);
@ -
You don't need a window for that. All you need is a valid OpenGL context. You can create a default one with "QOpenGLContext::create":http://doc.qt.io/qt-5/qopenglcontext.html#create, get a "format":http://doc.qt.io/qt-5/qopenglcontext.html#format of it and check "majorVersion":http://doc.qt.io/qt-5/qsurfaceformat.html#majorVersion and "minorVersion":http://doc.qt.io/qt-5/qsurfaceformat.html#minorVersion