Some problems of using opengl es in qt

  • when I ported my code which is developed by opengl es from windows framework to qt framework, some run errors occured in functions such as "glDrawElements" .
    Are there some differences between qt framework and windows in using buffer objects or kind of "glDrawElements" function ?

  • I'm sure you will have the more appropriate advices when others can see your code and what is wrong with it.

  • when I was using qt with opengl es, in my render code, I used VBO in the way just like in win32 project, the code is the following:

    void DrawMesh()

    #if 1
    GLuint buf1,buf2;
    GLfloat a[]={
    0.0f, 0.0f, 0.0f, 0.0f,
    1.0f, 0.0f, 0.0f, 1.0f,
    0.0f, 1.0f, 0.0f, 2.0f

    GLushort index[] = {

    when run to "glDrawElements(GL_TRIANGLES,3,GL_UNSIGNED_SHORT,0);" error occured "Unhandled exception at 0x0239faec in hellogl_es2.exe: 0xC0000005: Access violation reading location 0x00000000. "
    I want to know why this happened?

    here if I remove VBO parts, no error occured, how to use VBO in QT?

  • Hej,

    I am not sure if that helps you with your problem but I had a similar problem when using VBOs in the QGLWidget on Windows. It worked fine on the Mac ;)

    Anyway seems like you have to get the function pointers to some OpenGL calls before you can use them.

    Here are some snippets from my code

    In the header:
    @#ifdef WIN32
    #include <windows.h>
    #include <GL/gl.h>

    #include "OGL/glext.h"

    extern PFNGLGENBUFFERSPROC glGenBuffers;
    extern PFNGLBINDBUFFERPROC glBindBuffer;
    extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
    extern PFNGLBUFFERDATAPROC glBufferData;

    and when initializing OpenGL do that (UIWidgetScene is my subclass of QGLWidget

    @void UIWidgetScene::initializeGL()
    #ifdef WIN32
    // get the pointer to the GL functions
    glGenBuffers = (PFNGLGENBUFFERSPROC) wglGetProcAddress("glGenBuffers");
    glBindBuffer = (PFNGLBINDBUFFERPROC) wglGetProcAddress("glBindBuffer");
    glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) wglGetProcAddress("glDeleteBuffers");
    glBufferData = (PFNGLBUFFERDATAPROC) wglGetProcAddress("glBufferData");
    _canVBO = (NULL != glGenBuffers) && (NULL != glBindBuffer) && (NULL != glDeleteBuffers) && (NULL != glBufferData);
    // Mac supports VBO out of the box, GET A MAC!!!!
    _canVBO = true;

    ..... do the other OpenGL stuff .....


    Hope that helps,

  • but error occured that "PFNGLGENBUFFERSPROC , PFNGLBINDBUFFERPROC , PFNGLDELETEBUFFERSPROC , PFNGLBUFFERDATAPROC not defined" , I searched in the network, it said that these defines in gl/glext.h , so I download opengl files including glext.h , put it into "C:\Program Files\Microsoft Visual Studio 9.0\VC\include\gl" , but it doesn't work

  • Well, I'didn't put the glext.h in the path you did!
    I just placed it in the subdirectory "OGL" in my project root!

    I am not sure why they aren't defined.

    I have the first snippet of code at the top of my header file before including any other files.

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