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Rounded image using shaders



  • Hi all,
    I'm trying a piece of code got from another "thread":http://qt-project.org/forums/viewthread/7037/#152716 testing it on nokia n9 (but I think problem could be another one); at runtime I get this compilation error:
    @
    QGLShaderProgram::addShader: Program and shader are not associated with same context.
    QGLShaderProgram::addShader: Program and shader are not associated with same context.
    QGLShader::link: "Link Error: Vertex shader is missing.
    Link Error: Fragment shader is missing.
    "
    ShaderEffectItem: Shader compilation failed:
    "Link Error: Vertex shader is missing.
    Link Error: Fragment shader is missing.
    "
    QGLShader::link: "Link Error: Vertex shader is missing.
    Link Error: Fragment shader is missing.
    "
    QGLShaderProgram::uniformLocation( qt_ModelViewProjectionMatrix ): shader program is not linked
    QGLShaderProgram::addShader: Program and shader are not associated with same context.
    QGLShaderProgram::addShader: Program and shader are not associated with same context.
    QGLShader::link: "Link Error: Vertex shader is missing.
    @

    I've put in my project all Nokia suggested stuff to use shaders.

    Thanks in advance


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