Parallel Game Engine
I just wanted to share "this interesting paper":http://software.intel.com/en-us/articles/designing-the-framework-of-a-parallel-game-engine/ I read a while ago. It's about the design of a parallel game engine framework written by Intel.
What do you think?
Maybe I read it too quickly, but it doesn't look any different to just using parallelizing in the individual game engines (AI, Physics and Graphics). Which should work a lot better considering the possibility of dedicated hardware for at least Physics and Graphics, requiring a more nuanced approach for best results.
Agree with aalpert, it doesn't look as new idea. Most of big game projects are multi-thread.
Might still be an interesting read for some. Thanks for sharing, Gaston! :)
Probably they are talking about Havok...