Parallel Game Engine
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wrote on 8 Jul 2010, 16:02 last edited by
Hi,
I just wanted to share "this interesting paper":http://software.intel.com/en-us/articles/designing-the-framework-of-a-parallel-game-engine/ I read a while ago. It's about the design of a parallel game engine framework written by Intel.
What do you think?
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wrote on 9 Jul 2010, 08:03 last edited by
Maybe I read it too quickly, but it doesn't look any different to just using parallelizing in the individual game engines (AI, Physics and Graphics). Which should work a lot better considering the possibility of dedicated hardware for at least Physics and Graphics, requiring a more nuanced approach for best results.
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wrote on 29 Jul 2010, 05:33 last edited by
Agree with aalpert, it doesn't look as new idea. Most of big game projects are multi-thread.
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wrote on 29 Jul 2010, 11:15 last edited by
Might still be an interesting read for some. Thanks for sharing, Gaston! :)
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wrote on 9 Jan 2011, 17:13 last edited by
Probably they are talking about Havok...