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    GL Debug Context with Qt 5

    Game Development
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      thokra last edited by

      After studying the Qt5 documentation a little, I came across QSurfaceFormat which contains a few functions also present in QGLFormat but has additional features such as setting the debug flag - a feature I've been waiting for for a long time.

      But how is the relation between QGLFormat and QSurfaceFormat best explained? Why isn't the debug flag part of QGLFormat?

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