Segmentation Fault through signal SIGSEGV
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Alright, this is something new to me. After googling around I found out that segmentation faults are given when the program is pointed to use memory that it doesn't have access to.
I've recently started experiencing these errors after I tried making a custom button class that would enclose, in its clicked() signal, an integer.
Here's the custom button class:
.h:
@#include <QtGui>#ifndef CUSTOMBUTTON_H
#define CUSTOMBUTTON_Hclass CustomButton : public QPushButton //This simple class allows us to map arguments in the Widget's cicked() signal.
{ //In the project, it's used in the delete-edit buttons so the program knows which part of the Movie/Theater/Screening list we're referring to
Q_OBJECTpublic:
CustomButton(QString name,int num, QWidget *parent = 0);signals:
void clicked(int pos);private:
QSignalMapper *signalMapper;
};#endif // CUSTOMBUTTON_H@
.cpp:
@#include "custombutton.h"CustomButton::CustomButton(QString name,int num = 0, QWidget *parent) //Our constructor
: QPushButton(name,parent)
{ //Our button's now created and shown, through the superconstructor. Let's take care of its clicked() signal.signalMapper = new QSignalMapper(this); connect(this, SIGNAL(clicked()), signalMapper, SLOT(map())); signalMapper->setMapping(this, num); connect(signalMapper, SIGNAL(mapped(int)),this, SIGNAL(clicked(int)));
}@
And then in my main code I do:
@CustomButton *edit_button = new CustomButton("Edit",i,0);
edit_button->setFixedWidth(30);
connect(edit_button,SIGNAL(clicked(int)),this,SLOT(edit_movie(int))); //When the user decides to edit a movie, we set the class'es working_with var to the position of the film in the MovieList and we set the screen to the appropriate one.CustomButton *del_button = new CustomButton("Delete",i,0); //We pass i as an argument to the button, so it can relate to the movie it's set next to.
del_button->setFixedWidth(45);
connect(del_button,SIGNAL(clicked(int)),this,SLOT(del_movie(int)));@Where i is the number I want it to have in the signal.
Thing is, thorugh the debugger it doesn't give me a segfault if I press the Delete button. It all happens in the edit one.
As I'm still pretty confused and in a situation where I don't even know WHAT to ask about, if you need anything else from me please say so and I will provide.
Here's the backtrace:
0 QHash<QObject*, QString>::findNode qhash.h 884 0x69e98594
1 QHash<QObject*, QString>::contains qhash.h 874 0x69e98568
2 QSignalMapper::map qsignalmapper.cpp 267 0x69debe0c
3 QSignalMapper::map qsignalmapper.cpp 257 0x69debda2
4 QSignalMapper::qt_static_metacall moc_qsignalmapper.cpp 64 0x69debfce
5 QMetaObject::activate qobject.cpp 3547 0x69de9baf
6 QAbstractButton::clicked moc_qabstractbutton.cpp 220 0x10cb4b8
7 QAbstractButtonPrivate::emitClicked qabstractbutton.cpp 548 0xe2e517
8 QAbstractButtonPrivate::click qabstractbutton.cpp 541 0xe2e495
9 QAbstractButton::mouseReleaseEvent qabstractbutton.cpp 1123 0xe2f941
10 QWidget::event qwidget.cpp 8362 0xae63de
11 QAbstractButton::event qabstractbutton.cpp 1082 0xe2f7cc
12 QPushButton::event qpushbutton.cpp 683 0xecfeba
13 QApplicationPrivate::notify_helper qapplication.cpp 4554 0xa9c020
14 QApplication::notify qapplication.cpp 4097 0xa9a26a
15 QCoreApplication::notifyInternal qcoreapplication.cpp 876 0x69dd3b76
16 QCoreApplication::sendSpontaneousEvent qcoreapplication.h 234 0x113137e
17 QApplicationPrivate::sendMouseEvent qapplication.cpp 3163 0xa98ad6
18 QETWidget::translateMouseEvent qapplication_win.cpp 3363 0xb03171
19 QtWndProc qapplication_win.cpp 1696 0xafdf66
20 USER32!IsDialogMessageW C:\Windows\syswow64\user32.dll 0 0x76726238
21 USER32!RegisterSystemThread C:\Windows\syswow64\user32.dll 0 0x767278b0
22 ?? 0 0x30000
23 USER32!AllowForegroundActivation C:\Windows\syswow64\user32.dll 0 0x767268ea
24 qt_is_translatable_mouse_event qapplication_win.cpp 1463 0xafd465
25 USER32!GetMessageExtraInfo C:\Windows\syswow64\user32.dll 0 0x76727d31
26 ?? 0And here is what
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Let me also note that if I don't run the program through the debugger, it sporadically crashes.
Most of the time clicking the Edit button will take me where I want to be with no problem.
Sometimes it crashes. -
Why use a heavy weighted object like the signal mapper here? A much more simple approach would be to use a small protected slot that emits your signal:
@
class CustomButton : public QPushButton
{
Q_OBJECTpublic:
CustomButton(QString name,int num, QWidget *parent = 0);signals:
void clicked(int pos);private slots:
void emitClickedWithInt();private:
int myNumber;
};CustomButton::CustomButton(QString name,int num, QWidget *parent)
: QPushButton(name, parent), myNumber(num)
{
connect(this, SIGNAL(clicked()), this, SLOT(emitClickedWithInt()));
}void CustomButton::emitClickedWithInt()
{
emit clicked(myNumber);
}
@