Memory not released when multiple Image is loaded continuously
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There are a few deprecated APIs used and many syntax changes if we upgrade to the latest 6.x version which is risky at this stage.
hence we are finding an alternative way.Any possibility of calling garbage collection periodically?
Will this accumulated memory get freed with garbage collection?There are a few deprecated APIs used and many syntax changes if we upgrade to the latest 6.x version which is risky at this stage.
How complex and risky can an opensource wheel rotation app be, when it has to fit into 500MB of RAM including OS and Qt?
hence we are finding an alternative way.
No matter how often you ask: Upgrade to Qt6 is the only option.
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Qt 5.15 is an outdated Qt version. Given the simplicity of the project, cannot sound more like don't want to.
There is no other way possible and a workaround for 5.15 will not be implemented.@Axel-Spoerl said in Memory not released when multiple Image is loaded continuously:
Qt 5.15 is an outdated Qt version. Given the simplicity of the project, cannot sound more like don't want to.
You've got to chill. Qt 5.15 is still a supported LTS version. Doing a major version upgrade of a big depency like Qt is not a small meaningless task. It's very understandable that this can't been done in an advanced stage of a project.
@AdarshKale as it seems there is no easy fix for your issue in Qt 5, a workaround would be to not use
Image
. What do you mean by wheel rotation? Is that changing the angle or rotating between multiple images? The formzr could be done by animating the rotation property.
Alternatively if you do need to have multiple images, you could try implementing a custom QQuickPaintedItem and painting your images there, bypassing the QtQuick cache. -
wrote on 23 Jul 2024, 22:05 last edited by
Has precreating all of the required Image instances been tried?
I haven't delved into the pixmap cache bug, but the description suggests that it is loading (and unloading) that causes the leak, rather than repeat references to loaded data. Rather than changing the source of a single Image, just set the current image.visible to false, and the next to true.
Another alternative is to attempt to structure the animation as a transformation of a single Image.
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@Axel-Spoerl said in Memory not released when multiple Image is loaded continuously:
Qt 5.15 is an outdated Qt version. Given the simplicity of the project, cannot sound more like don't want to.
You've got to chill. Qt 5.15 is still a supported LTS version. Doing a major version upgrade of a big depency like Qt is not a small meaningless task. It's very understandable that this can't been done in an advanced stage of a project.
@AdarshKale as it seems there is no easy fix for your issue in Qt 5, a workaround would be to not use
Image
. What do you mean by wheel rotation? Is that changing the angle or rotating between multiple images? The formzr could be done by animating the rotation property.
Alternatively if you do need to have multiple images, you could try implementing a custom QQuickPaintedItem and painting your images there, bypassing the QtQuick cache.@GrecKo
I'll chill, thanks for the feedback!
5.15 releases are either outdated, or commercial.
Hence my reluctance to supporting them through the forum. -
There are a few deprecated APIs used and many syntax changes if we upgrade to the latest 6.x version which is risky at this stage.
How complex and risky can an opensource wheel rotation app be, when it has to fit into 500MB of RAM including OS and Qt?
hence we are finding an alternative way.
No matter how often you ask: Upgrade to Qt6 is the only option.
wrote on 25 Jul 2024, 05:47 last edited by AdarshKaleHow complex and risky can an opensource wheel rotation app
Wheel Rotation is just one feature among 100s of them in this project.
We will consider upgrading to the latest Qt versions going further in upcoming projects. -
@Axel-Spoerl said in Memory not released when multiple Image is loaded continuously:
Qt 5.15 is an outdated Qt version. Given the simplicity of the project, cannot sound more like don't want to.
You've got to chill. Qt 5.15 is still a supported LTS version. Doing a major version upgrade of a big depency like Qt is not a small meaningless task. It's very understandable that this can't been done in an advanced stage of a project.
@AdarshKale as it seems there is no easy fix for your issue in Qt 5, a workaround would be to not use
Image
. What do you mean by wheel rotation? Is that changing the angle or rotating between multiple images? The formzr could be done by animating the rotation property.
Alternatively if you do need to have multiple images, you could try implementing a custom QQuickPaintedItem and painting your images there, bypassing the QtQuick cache.wrote on 25 Jul 2024, 06:01 last edited by AdarshKaleWhat do you mean by wheel rotation? Is that changing the angle or rotating between multiple images? The formzr could be done by animating the rotation property.
Here this is not simple Image rotation, we have an axle with 2 wheels attached to them on both ends and we need to rotate the wheels alone based on the direction.
We will try on the QQuickPaintedItem, Thanks for the input. -
What do you mean by wheel rotation? Is that changing the angle or rotating between multiple images? The formzr could be done by animating the rotation property.
Here this is not simple Image rotation, we have an axle with 2 wheels attached to them on both ends and we need to rotate the wheels alone based on the direction.
We will try on the QQuickPaintedItem, Thanks for the input.@AdarshKale said in Memory not released when multiple Image is loaded continuously:
Here this is not simple Image rotation, we have an axle with 2 wheels attached to them on both ends and we need to rotate the wheels alone based on the direction.
I don't see how that invalidate using a simple
rotation
. But I don't have all the info you have so it might actually be not possible. Are you willing to share an image of how the wheels will appear rotated? Even a quick sketch should do. -
@AdarshKale said in Memory not released when multiple Image is loaded continuously:
Here this is not simple Image rotation, we have an axle with 2 wheels attached to them on both ends and we need to rotate the wheels alone based on the direction.
I don't see how that invalidate using a simple
rotation
. But I don't have all the info you have so it might actually be not possible. Are you willing to share an image of how the wheels will appear rotated? Even a quick sketch should do.wrote on 26 Jul 2024, 05:50 last edited by AdarshKale@GrecKo said in Memory not released when multiple Image is loaded continuously:
I don't see how that invalidate using a simple
rotation
. But I don't have all the info you have so it might actually be not possible. Are you willing to share an image of how the wheels will appear rotated? Even a quick sketch should do.From centre to right, we have around 25 images and from centre to left, we have 25 images.
We have intermediate angles between the centre and right as well as left.We need to rotate the wheels based on the Actual steering wheel angle.
The wheels are also not like the 2D circular image, they have different perspectives when they are at different angles. -
@GrecKo said in Memory not released when multiple Image is loaded continuously:
I don't see how that invalidate using a simple
rotation
. But I don't have all the info you have so it might actually be not possible. Are you willing to share an image of how the wheels will appear rotated? Even a quick sketch should do.From centre to right, we have around 25 images and from centre to left, we have 25 images.
We have intermediate angles between the centre and right as well as left.We need to rotate the wheels based on the Actual steering wheel angle.
The wheels are also not like the 2D circular image, they have different perspectives when they are at different angles.I'd try doing that with an
AnimatedSprite
, you can set thecurrentFrame
property manually.
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