Small examples for game development in Qt, OpenGL, Box2D, Bullet Physics, and OpenAL
Game Development
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Critical problems for WebAssembly
- Background color of parent window is changed to black: https://bugreports.qt.io/browse/QTBUG-120651
- emscripten_request_pointerlock() returns EMSCRIPTEN_RESULT_UNKNOWN_TARGET: https://bugreports.qt.io/browse/QTBUG-126513
- Dealing with keyboard layout for input on Qt WebAssembly: https://forum.qt.io/post/790688
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Transformed triangle in OpenGL 3.3 and Qt 6.9
Video: https://www.youtube.com/watch?v=AGHZsOrazEU
Source: https://github.com/8Observer8/basics-of-opengl33-and-qt6

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Debug drawer for Box2D v3 using QPainter
It uses
b2World_Drawto draw Box2D objects for debugging. You can just download and run it without compiling libs because it include libs for Windows (MinGW) and Android.Source: https://github.com/8Observer8/debug-drawer-qpainter-box2dv3-qt6-cpp
