Qt Networking - TCP server ip address
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wrote on 17 Mar 2012, 23:49 last edited by
Hi all,
I am trying to write a network game. I am a newbie in networking. I know only the basics of TCP and UDP.
To get started, I looked at the "forture server example":http://doc.qt.nokia.com/4.7-snapshot/network-fortuneserver.htmlI ran the example yesterday and got the ip address that looked something like 65.31.33.234 . I understand this is my public ip address. Everything looked fine until I ran it today. It now gives me my local ip address 192.168.2.4 . I wonder what changed between yesterday and today.
Why did I get the external ip address yesterday and a local ip address today?
I did not make any change in the code. Just to be sure, I rebuild the project again with code copied from the example.
I am totally baffled!I am running Ubuntu 11.10.
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wrote on 19 Mar 2012, 18:33 last edited by
What kind of connection to Internet do you use?
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wrote on 19 Mar 2012, 18:47 last edited by
I use a wireless router. I am not sure if that's what you meant.
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wrote on 20 Mar 2012, 07:45 last edited by
65.31.33.234 is a public routable IP address and is likely what your home network appears as when viewed from the Internet.
192.168.2.4 is a private non-routable IP address and part of a class C network. This is most likely your IP address on your internal network as assigned by your router's DHCP service.
Without more context it is impossible to say what has changed between.
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wrote on 20 Mar 2012, 12:54 last edited by
Thanks ZapB. I think I have to use an external service to get my public routable IP address. I guess, for now, I can go ahead with the private non-routable IP address. It will let me network between computers in my home network (correct me if i am wrong)
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wrote on 20 Mar 2012, 14:11 last edited by
Yes that is correct, you can just use the 192.168.2.x ip addresses to communicate internally on your local network. Good luck with your project!
6/6