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Use multipel QOpenGLWidget or multiple viewport?

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  • Y Offline
    Y Offline
    Yixun
    wrote on last edited by
    #1

    Hi,
    I need to render live video, 3D point cloud and a geometrical model. I am thinking which way is better, creating one QOpenGLWidget with three view ports or three QOpenGLWidgets?

    Thank you.
    Yixun

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