Qt and Autocad or Blender
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wrote on 5 Feb 2012, 14:44 last edited by
and if one day i will want to plan a game with Qt, what should i use?
and what about importing 3D object from 3D graphic programs, like blender and autocad?
what are the most important arguments to know? -
wrote on 9 Feb 2012, 01:27 last edited by
Have you looked up Milkshape? It's free and tends to get the job done as long as the objects aren't too complicated...
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wrote on 10 Feb 2012, 06:46 last edited by
[quote author="spode" date="1328453078"]and if one day i will want to plan a game with Qt, what should i use?
and what about importing 3D object from 3D graphic programs, like blender and autocad?
what are the most important arguments to know?[/quote]
This is an open ended question. The only advice I can give is to go where other game developers hang out; for example here http://www.indiedb.com/ . I think just start easy 2D, and grow in it.Qt has a rich source of classes to build with. http://developer.qt.nokia.com/doc/qt-4.8/qtopengl.html those will give you the head start with OpenGL. From there, it's just the format you want to use. I recommend .obj - http://en.wikipedia.org/wiki/Wavefront_.obj_file , it's used with Blender, Maya, Cinema 4D and so on.
p.s. I think Milkshape is proprietary.
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wrote on 10 Feb 2012, 10:24 last edited by
Thank you. Did you have a look at XNA project? I was thinking aabout it. But do you know what the weak part is? It is that you just can develop for windows. Do you know why i would prefear it? That is because of you can easly import your own aready made 3D model. But i simply wanted to try to plan a games Exportable with this framework! And so i want this project goes on!! ;)
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wrote on 10 Feb 2012, 23:33 last edited by
You may want to look at the open source Qt game http://wz2100.net/
Qt is supported by most desktop and most well known mobile platforms such as iOS and Android
XNA Looks like a great development tool, but I haven't tested it due to the fact of portability.
I have tested Qt on Android and iOS, and I can say that it's great!, even though these are yet in early stages, they are growing fast and their performance is amazing!
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wrote on 15 Feb 2012, 18:22 last edited by
Autocad for 3d meshes? mmm I think that autocad is not created to make this thinks, to make meshes, a god characters and all of this thinks to export to qt you could use 3ds max or autodesk maya, or cinema 4d, Blender (is free but very dificult to learn) but autocad is not a good opcion (I think) because is more architectural, planes, etc.. but no animations with bones ect.. Now most of the 3d games uses 3ds max.
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wrote on 25 Feb 2012, 09:50 last edited by
I've had success using openGL + autocad in Qt
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wrote on 12 Mar 2012, 09:16 last edited by
For developing 3d content for games in general blender is much better tool then autocad. First of all, blender is general purpose 3d content creation tool, and very powerful one. Also it has a lot more game engine related features out-of-the-box, like triangulation of 3d meshes, normals, skeletal animation, opengl preview. Vaste number of export-import formats also plays a big role here and it's there in blender. Qt Quick 3d has some support of import from blender, if I've heard right.
Last but not least Blender is free and open source and autocad is not.
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wrote on 13 Mar 2012, 22:23 last edited by
is there any qt code for loading .obj or 3ds files.? like this loders.. http://chumbalum.swissquake.ch/ms3d/download.html ??
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wrote on 9 May 2013, 17:59 last edited by
Excuse me: I would like to develop a game in which there is a museum and I go in manually. When I rotate the view, if I frame a picture, it is centred. How to do this using Blender files?
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wrote on 14 May 2013, 12:33 last edited by
Blender. Why? vladimir_s said everything.