Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. spinbox input add rows ??
Forum Updated to NodeBB v4.3 + New Features

spinbox input add rows ??

Scheduled Pinned Locked Moved Unsolved General and Desktop
29 Posts 6 Posters 4.2k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • jsulmJ jsulm

    @n-2204 Please post whole error message. Does your tooll class have setTableRows slot? I'm asking because I only see setTable2Rows()

    N Offline
    N Offline
    n-2204
    wrote on last edited by
    #16

    yes slot setTablerow() is also there

     void tool::setTableRows()
    { 
    int noofrows = ui.spinBox->value();
    for (int i = 0;i < noofrows;++i)
    {
      model->insertRow(i);
    //qDebug() << i;
    } 
    

    c++ no instance of overloaded function matches the argument list argument types are: (QSpinBox *, <unknown-type>, tooll , void (tool::)())
    Severity Code Description Project File Line Suppression State Detail Description
    Error (active) E0304 no instance of overloaded function "tool::connect" matches the argument list tool C:\User\source\repos\tool\tooll.cpp 265 argument types are: (QSpinBox *, <unknown-type>, tool , void (tool::)())

    1 Reply Last reply
    0
    • N n-2204
       tooll::tool(QWidget* parent)
      : QMainWindow(parent)
        {
        ui.setupUi(this);
       model = new QStandardItemModel(10, 13, this)
       ui.tableView->setModel(model);
       connect(ui.spinBox, SIGNAL(valueChanged(int)), model, 
       SLOT(setTableRows())); 
      }
      void tool::setTable2Rows()
         { 
       int noofrows2 = ui.spinBox_2->value();
       for (int i = 0;i < noofrows2;++i)
        {
            model2->insertRow(i);
          //qDebug() << i;
      }
      }
      

      when i am using new signal/slot why i am getting error
      (Error (active) E0304 no instance of overloaded function)

       connect(ui.spinBox, &QSpinBox::valueChanged, this,&tool::setTableRows);
      connect( sender, &Sender::valueChanged,    receiver, &Receiver::updateValue);
      
      VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by
      #17

      @n-2204 said in spinbox input add rows ??:

      tooll::tool(QWidget* parent)

      ????

      What's the name of the class? tooll or tool? looks like a big mess here

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

      1 Reply Last reply
      0
      • Christian EhrlicherC Online
        Christian EhrlicherC Online
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on last edited by
        #18

        @n-2204 said in spinbox input add rows ??:

        c++ no instance of overloaded function matches the argument list argument types are: (QSpinBox *, <unknown-type>, tooll , void (tool::)())

        How about taking a single look into the documentation? The problem is exactly explained there.

        Simply writing something without understanding what you're doing doesn't help you at all.

        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
        Visit the Qt Academy at https://academy.qt.io/catalog

        1 Reply Last reply
        1
        • N Offline
          N Offline
          n-2204
          wrote on last edited by n-2204
          #19

          thanks for sharing ref doc, its done

           connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                   this, &tool::setTableRows);
          
          1 Reply Last reply
          0
          • N Offline
            N Offline
            n-2204
            wrote on last edited by
            #20

            what changes need to do to end the row at end of row, now when i enter value in spinbox row is adding in top but i need to add the row at end how to do ?

             void tool::setTableRows()
            {
            int noofrows = ui.spinBox->value();
            for (int i = 0;i < noofrows;++i)
            {
               model->insertRow(i);
            }
             }
            connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                     this, &tool::setTableRows);
            
            jsulmJ 1 Reply Last reply
            0
            • N n-2204

              what changes need to do to end the row at end of row, now when i enter value in spinbox row is adding in top but i need to add the row at end how to do ?

               void tool::setTableRows()
              {
              int noofrows = ui.spinBox->value();
              for (int i = 0;i < noofrows;++i)
              {
                 model->insertRow(i);
              }
               }
              connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                       this, &tool::setTableRows);
              
              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #21

              @n-2204 https://doc.qt.io/qt-5/qabstractitemmodel.html#insertRow
              "Inserts a single row before the given row in the child items of the parent specified".
              So, what do you think should you pass as row to insertRow to add at the end of the table?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              JonBJ 1 Reply Last reply
              1
              • jsulmJ jsulm

                @n-2204 https://doc.qt.io/qt-5/qabstractitemmodel.html#insertRow
                "Inserts a single row before the given row in the child items of the parent specified".
                So, what do you think should you pass as row to insertRow to add at the end of the table?

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #22

                @n-2204

                @jsulm said in spinbox input add rows ??:

                @n-2204 https://doc.qt.io/qt-5/qabstractitemmodel.html#insertRow
                "Inserts a single row before the given row in the child items of the parent specified".
                So, what do you think should you pass as row to insertRow to add at the end of the table?

                Further to @jsulm. insertRow() says

                Note: This function calls the virtual method insertRows.

                And in the docs for insertRows, immediately adjacent to insertRow, if you read it it actually tells you what to pass so that

                the rows are appended to any existing rows

                Please take the time to read docs....

                1 Reply Last reply
                2
                • N Offline
                  N Offline
                  n-2204
                  wrote on last edited by n-2204
                  #23

                  how can i set value of a spinbox and also edittable for user ?

                   void tool::setTable2Rows()
                   {
                  QAbstractItemModel* table2 = ui.tableView_2->model();
                  int rows2 = ui.spinBox_2->value();
                    ui.spinBox->setValue(10);//this is not working
                    model2->setRowCount(rows2);
                  }
                  

                  if i setvalue 10 then that no. of rows should be there

                  JonBJ 1 Reply Last reply
                  0
                  • N n-2204

                    how can i set value of a spinbox and also edittable for user ?

                     void tool::setTable2Rows()
                     {
                    QAbstractItemModel* table2 = ui.tableView_2->model();
                    int rows2 = ui.spinBox_2->value();
                      ui.spinBox->setValue(10);//this is not working
                      model2->setRowCount(rows2);
                    }
                    

                    if i setvalue 10 then that no. of rows should be there

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #24

                    @n-2204 said in spinbox input add rows ??:

                    ui.spinBox->setValue(10);//this is not working

                    Don't what you mean. "Not working" could indicate anything. I imagine this works perfectly well.

                    how can i set value of a spinbox and also edittable for user ?

                    if i setvalue 10 then that no. of rows should be there

                    Don't know what these mean either.

                    1 Reply Last reply
                    0
                    • N Offline
                      N Offline
                      n-2204
                      wrote on last edited by
                      #25

                      not working means value is not set to 10

                      and when i setvalue as 10 , 10 rows should be there in my table
                      also when user change the spinbox value to 11 or 8 no. of rows in table should update

                      JonBJ 1 Reply Last reply
                      0
                      • N n-2204

                        not working means value is not set to 10

                        and when i setvalue as 10 , 10 rows should be there in my table
                        also when user change the spinbox value to 11 or 8 no. of rows in table should update

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #26

                        @n-2204 said in spinbox input add rows ??:

                        not working means value is not set to 10

                        What value is not set to 10? You can see what it sets:

                        ui.spinBox->setValue(10);
                        

                        I would bet my bottom $ that it does exactly that.

                        and when i setvalue as 10 , 10 rows should be there in my table

                        Your code has

                        model2->setRowCount(rows2);
                        

                        so that is what it does.

                        also when user change the spinbox value to 11 or 8 no. of rows in table should update

                        Which spinbox? Only if you call the code to set the rows when the spin value changes, and only if the code is correct. Which i have to say does not look like the case for the 4 lines of code you have shown...

                        1 Reply Last reply
                        0
                        • N Offline
                          N Offline
                          n-2204
                          wrote on last edited by
                          #27

                          code:

                           tool::tool(QWidget* parent)
                          : QMainWindow(parent)
                          {
                          ui.setupUi(this);
                          model = new QStandardItemModel(0, 13, this);//row*col
                          model2 = new QStandardItemModel(0, 19, this)
                          ui.spinBox->setValue(10);
                          ui.spinBox_2->setValue(10);
                          

                          using this in spinbox value is 10 but the same no. of rows is not updated in my table
                          so when i set value in spinbox same no. of rows should be added in my table
                          and when user change value in spinbox row should update (that is happening)

                           connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                                   this, &tool::setTableRows);
                           connect(ui.spinBox_2, QOverload<int>::of(&QSpinBox::valueChanged),
                                   this, &tool::setTable2Rows);
                           } 
                          void tool::setTableRows()
                          {
                          QAbstractItemModel* table1 = ui.tableView->model();
                          int rows = ui.spinBox->value();
                          model->setRowCount(rows);
                           } 
                          
                           void tool::setTable2Rows()
                          {
                          QAbstractItemModel* table2 = ui.tableView_2->model();
                          int rows2 = ui.spinBox_2->value();
                          model2->setRowCount(rows2);
                          }
                          
                          JonBJ 1 Reply Last reply
                          0
                          • N n-2204

                            code:

                             tool::tool(QWidget* parent)
                            : QMainWindow(parent)
                            {
                            ui.setupUi(this);
                            model = new QStandardItemModel(0, 13, this);//row*col
                            model2 = new QStandardItemModel(0, 19, this)
                            ui.spinBox->setValue(10);
                            ui.spinBox_2->setValue(10);
                            

                            using this in spinbox value is 10 but the same no. of rows is not updated in my table
                            so when i set value in spinbox same no. of rows should be added in my table
                            and when user change value in spinbox row should update (that is happening)

                             connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                                     this, &tool::setTableRows);
                             connect(ui.spinBox_2, QOverload<int>::of(&QSpinBox::valueChanged),
                                     this, &tool::setTable2Rows);
                             } 
                            void tool::setTableRows()
                            {
                            QAbstractItemModel* table1 = ui.tableView->model();
                            int rows = ui.spinBox->value();
                            model->setRowCount(rows);
                             } 
                            
                             void tool::setTable2Rows()
                            {
                            QAbstractItemModel* table2 = ui.tableView_2->model();
                            int rows2 = ui.spinBox_2->value();
                            model2->setRowCount(rows2);
                            }
                            
                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #28

                            @n-2204 said in spinbox input add rows ??:

                            using this in spinbox value is 10 but the same no. of rows is not updated in my table

                            If I understand correctly.

                            At the time you call

                            ui.spinBox->setValue(10);
                            

                            you have not yet done the

                             connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                                     this, &tool::setTableRows);
                            

                            So if you are expecting the slot setTableRows() to be called to actually create rows during the setValue(), it won't be. Why should it?

                            Either connect the signals before setting the values, or call the slots explicitly first time before you start out.

                            Is that what you mean?

                            N 1 Reply Last reply
                            1
                            • JonBJ JonB

                              @n-2204 said in spinbox input add rows ??:

                              using this in spinbox value is 10 but the same no. of rows is not updated in my table

                              If I understand correctly.

                              At the time you call

                              ui.spinBox->setValue(10);
                              

                              you have not yet done the

                               connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                                       this, &tool::setTableRows);
                              

                              So if you are expecting the slot setTableRows() to be called to actually create rows during the setValue(), it won't be. Why should it?

                              Either connect the signals before setting the values, or call the slots explicitly first time before you start out.

                              Is that what you mean?

                              N Offline
                              N Offline
                              n-2204
                              wrote on last edited by
                              #29

                              @JonB said in spinbox input add rows ??:

                              @n-2204 said in spinbox input add rows ??:

                              using this in spinbox value is 10 but the same no. of rows is not updated in my table

                              If I understand correctly.

                              At the time you call

                              ui.spinBox->setValue(10);
                              

                              you have not yet done the

                               connect(ui.spinBox, QOverload<int>::of(&QSpinBox::valueChanged), 
                                       this, &tool::setTableRows);
                              

                              So if you are expecting the slot setTableRows() to be called to actually create rows during the setValue(), it won't be. Why should it?

                              Either connect the signals before setting the values, or call the slots explicitly first time before you start out.
                              ok understood
                              Is that what you mean?
                              yes
                              thanks

                              1 Reply Last reply
                              0

                              • Login

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Search
                              • Get Qt Extensions
                              • Unsolved