Numerical simulator mesh visualization
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Hi
I am designing a visualizer for simulation meshes of 1-2 milion finite elements (either tets or quads).
I was successful in adding each element to a scene, navigating etc using QGeometry rederization, Qt3DExtras etc. It worked fine and I could get QScreenRaycaster to work too.
However, it did not scale, and gets very slow in around 200k elements.
What would be the best design approach to this problem? I consider to set the whole mesh as a single QEntity, so I can optimize a lot on my side. However, I would have to port Ray Casting and a lot of nice Qt features to the user side, which will take significant dev time.
Any suggestion before I dig into tons of coding?
Thanks,
Renato -
@Renato-Pol hi - did anyone has a chance to help me on this?
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Hi @Renato-Pol, I don't have the experience with high-performance programming in Qt 3D, so I can't help you directly with your question.
If you still don't get any responses here, you can try:
- Subscribing to the Interest mailing list as asking there: https://lists.qt-project.org/listinfo/interest Qt engineers are active on that list.
- Contracting KDAB: https://www.kdab.com/ They are an external consulting company who are heavily involved in the design and implementation of the Qt 3D module. Their services might be useful for your project.