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using QKeyEvents

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #31

    Update: I submitted a bug report on this; no movement on it yet.

    One of my users noticed that the application is now rather CPU-intensive. I verified that it was the key filter by disabling this code in my main widget:

        m_keyPress = new KeyPress(this);
        connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
        installEventFilter(m_keyPress);
    

    Here's the filter:

    bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
    {
        Q_UNUSED(obj)
    
        bool rc = false;
        int key;
        QKeyEvent *qke;
        QEvent::Type type = ev->type();
        if (type == QEvent::ShortcutOverride || type == QEvent::KeyRelease)
        {
            qke = static_cast<QKeyEvent *>(ev);
            key = qke->key();
    
            // don't bother signaling when the key isn't meaningful to us.
            if (key == 'c' || key == 'C' || key == 'd' || key == 'D')
            {
                emit keyEvent(*ev, key);
            }
            rc = true;
        }
        else
        {
            rc = QObject::eventFilter(obj, ev);
        }
        return rc;
    }
    

    I don't see anything really inefficient in my code, but with this enabled, the app uses ~15% of my CPU (on an i3) at idle. Is this to be expected, or am I doing something wrong?

    Thanks...

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #32

      What type of widgets are you checking ?
      You can add an additional check for the obj parameter class to avoid further checks.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      JonBJ mzimmersM 2 Replies Last reply
      0
      • SGaistS SGaist

        What type of widgets are you checking ?
        You can add an additional check for the obj parameter class to avoid further checks.

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #33

        @SGaist
        If @mzimmers says:

        but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

        assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

        mzimmersM 1 Reply Last reply
        0
        • SGaistS SGaist

          What type of widgets are you checking ?
          You can add an additional check for the obj parameter class to avoid further checks.

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #34

          @SGaist well, maybe that's my problem -- I'm checking the entire QWidget. (The idea was to reveal hidden buttons when certain keys were pressed.) Given that, I'm not sure there's any meaningful obj parameter checking I can do.

          1 Reply Last reply
          0
          • JonBJ JonB

            @SGaist
            If @mzimmers says:

            but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

            assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #35

            @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

            JonBJ 1 Reply Last reply
            0
            • mzimmersM mzimmers

              @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by
              #36

              @mzimmers said in using QKeyEvents:

              I think my filterEvent() is being called for all events, not just for key events.

              I suspect that is more like it ;-) I would worry about that before anything else :)

              Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

              mzimmersM 1 Reply Last reply
              0
              • JonBJ JonB

                @mzimmers said in using QKeyEvents:

                I think my filterEvent() is being called for all events, not just for key events.

                I suspect that is more like it ;-) I would worry about that before anything else :)

                Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #37

                @JonB

                    qDebug() << QTime::currentTime().toString();
                

                Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                I have no idea what could possibly be generating that many events, though.

                JonBJ 1 Reply Last reply
                0
                • mzimmersM mzimmers

                  @JonB

                      qDebug() << QTime::currentTime().toString();
                  

                  Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                  I have no idea what could possibly be generating that many events, though.

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by
                  #38

                  @mzimmers
                  Start by debugging out ev->type()!

                  mzimmersM 1 Reply Last reply
                  0
                  • JonBJ JonB

                    @mzimmers
                    Start by debugging out ev->type()!

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by mzimmers
                    #39

                    @JonB the great majority were:

                    QEvent::UpdateRequest
                    QEvent::Paint

                    UPDATE: I managed to eliminate the flood of events, but...that didn't have an effect on my CPU usage. The problem is definitely in the KeyEvent class -- when I comment it out, CPU usage is nil. Anyone have any ideas?

                    1 Reply Last reply
                    0
                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #40

                      Update on this, documented here

                      The behaviour is different because clicked is emitted on button down on macOS, but on button up on the other two[Windows and Linux]. While the keyboard keys are down, the QPushButton stays down. That's a UX difference caused by how the OS itself behaves.

                      So, my idea for using the keys goes out the window...I'll think of something else.

                      The performance issue is a mystery, but I'm going to open a new thread on that. Thanks to everyone for looking.

                      1 Reply Last reply
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