Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. using QKeyEvents
Qt 6.12 LTS is out! See what's new in the release blog

using QKeyEvents

Scheduled Pinned Locked Moved Solved General and Desktop
40 Posts 4 Posters 12.5k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #26

    By explicit I meant writing the connect statement. Currently you are using the connectSlotsByName feature that is called as part of setupUi.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    1
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #27

      OK...I added the explicit connection in widget.cpp:

          connect(ui->pushButtonNics, &QPushButton::clicked, this, &Widget::on_pushButtonNics_clicked);
      

      Here's my widget.ui:

      <?xml version="1.0" encoding="UTF-8"?>
      <ui version="4.0">
       <class>Widget</class>
       <widget class="QWidget" name="Widget">
        <property name="geometry">
         <rect>
          <x>0</x>
          <y>0</y>
          <width>320</width>
          <height>160</height>
         </rect>
        </property>
        <property name="sizePolicy">
         <sizepolicy hsizetype="Preferred" vsizetype="MinimumExpanding">
          <horstretch>0</horstretch>
          <verstretch>0</verstretch>
         </sizepolicy>
        </property>
        <property name="minimumSize">
         <size>
          <width>320</width>
          <height>160</height>
         </size>
        </property>
        <property name="windowTitle">
         <string>Discovery Utility</string>
        </property>
        <widget class="QPushButton" name="pushButtonNics">
         <property name="geometry">
          <rect>
           <x>130</x>
           <y>50</y>
           <width>75</width>
           <height>23</height>
          </rect>
         </property>
         <property name="text">
          <string>NICs</string>
         </property>
        </widget>
       </widget>
       <layoutdefault spacing="6" margin="11"/>
       <resources/>
       <connections/>
      </ui>
      

      And, just for good measure, here's main.cpp:

      #include <QApplication>
      
      #include <stdio.h>
      
      #include "widget.h"
      
      using namespace std;
      
      int main(int argc, char *argv[])
      {
          int rc;
          QApplication a(argc, argv);
          Widget *widget;
      
          widget = new Widget();
          widget->show();
          rc = a.exec();
          return rc;
      }
      

      This is my entire project, except for the pro file itself:

      QT       += core gui network serialport xml
      
      greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
      
      TARGET = discovery_utility_test
      DEFINES += QT_DEPRECATED_WARNINGS
      SOURCES += \
      	keypress.cpp \
      	main.cpp \
      	nics.cpp \
      	widget.cpp
      
      HEADERS += \
      	keypress.h \
      	nics.h \
      	widget.h \
      
      FORMS += \
      	nics.ui \
      	widget.ui
      

      Could it possibly be due to the way that I'm building it? Or, maybe a Windows issue (you're testing on Linux, right)?

      Thanks...

      1 Reply Last reply
      0
      • mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #28

        This problem has to do with setting the button's visibility. If I disable this line in my widget c'tor:

        //    ui->pushButtonNics->setVisible(false);
        

        My slot receives the signal, and opens the Nics dialog. After the dialog closes, I set the button to not visible, and the problem recurs.

        This problem exists on Windows 10, but not on MacOS. Could it be a bug?

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #29

          One silly test, did you try to make the button invisible after calling connect. AFAIK, it should have no relation but it's worth a shot.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          mzimmersM 1 Reply Last reply
          0
          • SGaistS SGaist

            One silly test, did you try to make the button invisible after calling connect. AFAIK, it should have no relation but it's worth a shot.

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #30

            @SGaist yes, that's how I had it:

            Widget::Widget(QWidget *parent) :
                QWidget(parent),
                ui(new Ui::Widget)
            {
                ui->setupUi(this);
            
                // create and connect a KeyPress object.
                m_keyPress = new KeyPress(this);
                connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
                connect(ui->pushButtonNics, &QPushButton::clicked, this, &Widget::on_pushButtonNics_clicked);
                installEventFilter(m_keyPress);
            
                // hide the button for the NICs window.
            //    ui->pushButtonNics->setVisible(false);
            }
            
            1 Reply Last reply
            0
            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #31

              Update: I submitted a bug report on this; no movement on it yet.

              One of my users noticed that the application is now rather CPU-intensive. I verified that it was the key filter by disabling this code in my main widget:

                  m_keyPress = new KeyPress(this);
                  connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
                  installEventFilter(m_keyPress);
              

              Here's the filter:

              bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
              {
                  Q_UNUSED(obj)
              
                  bool rc = false;
                  int key;
                  QKeyEvent *qke;
                  QEvent::Type type = ev->type();
                  if (type == QEvent::ShortcutOverride || type == QEvent::KeyRelease)
                  {
                      qke = static_cast<QKeyEvent *>(ev);
                      key = qke->key();
              
                      // don't bother signaling when the key isn't meaningful to us.
                      if (key == 'c' || key == 'C' || key == 'd' || key == 'D')
                      {
                          emit keyEvent(*ev, key);
                      }
                      rc = true;
                  }
                  else
                  {
                      rc = QObject::eventFilter(obj, ev);
                  }
                  return rc;
              }
              

              I don't see anything really inefficient in my code, but with this enabled, the app uses ~15% of my CPU (on an i3) at idle. Is this to be expected, or am I doing something wrong?

              Thanks...

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #32

                What type of widgets are you checking ?
                You can add an additional check for the obj parameter class to avoid further checks.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                JonBJ mzimmersM 2 Replies Last reply
                0
                • SGaistS SGaist

                  What type of widgets are you checking ?
                  You can add an additional check for the obj parameter class to avoid further checks.

                  JonBJ Online
                  JonBJ Online
                  JonB
                  wrote on last edited by
                  #33

                  @SGaist
                  If @mzimmers says:

                  but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

                  assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

                  mzimmersM 1 Reply Last reply
                  0
                  • SGaistS SGaist

                    What type of widgets are you checking ?
                    You can add an additional check for the obj parameter class to avoid further checks.

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #34

                    @SGaist well, maybe that's my problem -- I'm checking the entire QWidget. (The idea was to reveal hidden buttons when certain keys were pressed.) Given that, I'm not sure there's any meaningful obj parameter checking I can do.

                    1 Reply Last reply
                    0
                    • JonBJ JonB

                      @SGaist
                      If @mzimmers says:

                      but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

                      assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #35

                      @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

                      JonBJ 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

                        JonBJ Online
                        JonBJ Online
                        JonB
                        wrote on last edited by
                        #36

                        @mzimmers said in using QKeyEvents:

                        I think my filterEvent() is being called for all events, not just for key events.

                        I suspect that is more like it ;-) I would worry about that before anything else :)

                        Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

                        mzimmersM 1 Reply Last reply
                        0
                        • JonBJ JonB

                          @mzimmers said in using QKeyEvents:

                          I think my filterEvent() is being called for all events, not just for key events.

                          I suspect that is more like it ;-) I would worry about that before anything else :)

                          Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

                          mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #37

                          @JonB

                              qDebug() << QTime::currentTime().toString();
                          

                          Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                          I have no idea what could possibly be generating that many events, though.

                          JonBJ 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            @JonB

                                qDebug() << QTime::currentTime().toString();
                            

                            Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                            I have no idea what could possibly be generating that many events, though.

                            JonBJ Online
                            JonBJ Online
                            JonB
                            wrote on last edited by
                            #38

                            @mzimmers
                            Start by debugging out ev->type()!

                            mzimmersM 1 Reply Last reply
                            0
                            • JonBJ JonB

                              @mzimmers
                              Start by debugging out ev->type()!

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by mzimmers
                              #39

                              @JonB the great majority were:

                              QEvent::UpdateRequest
                              QEvent::Paint

                              UPDATE: I managed to eliminate the flood of events, but...that didn't have an effect on my CPU usage. The problem is definitely in the KeyEvent class -- when I comment it out, CPU usage is nil. Anyone have any ideas?

                              1 Reply Last reply
                              0
                              • mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #40

                                Update on this, documented here

                                The behaviour is different because clicked is emitted on button down on macOS, but on button up on the other two[Windows and Linux]. While the keyboard keys are down, the QPushButton stays down. That's a UX difference caused by how the OS itself behaves.

                                So, my idea for using the keys goes out the window...I'll think of something else.

                                The performance issue is a mystery, but I'm going to open a new thread on that. Thanks to everyone for looking.

                                1 Reply Last reply
                                1

                                • Login

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups
                                • Search
                                • Get Qt
                                • Unsolved