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using QKeyEvents

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  • SGaistS SGaist

    One silly test, did you try to make the button invisible after calling connect. AFAIK, it should have no relation but it's worth a shot.

    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #30

    @SGaist yes, that's how I had it:

    Widget::Widget(QWidget *parent) :
        QWidget(parent),
        ui(new Ui::Widget)
    {
        ui->setupUi(this);
    
        // create and connect a KeyPress object.
        m_keyPress = new KeyPress(this);
        connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
        connect(ui->pushButtonNics, &QPushButton::clicked, this, &Widget::on_pushButtonNics_clicked);
        installEventFilter(m_keyPress);
    
        // hide the button for the NICs window.
    //    ui->pushButtonNics->setVisible(false);
    }
    
    1 Reply Last reply
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    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #31

      Update: I submitted a bug report on this; no movement on it yet.

      One of my users noticed that the application is now rather CPU-intensive. I verified that it was the key filter by disabling this code in my main widget:

          m_keyPress = new KeyPress(this);
          connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
          installEventFilter(m_keyPress);
      

      Here's the filter:

      bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
      {
          Q_UNUSED(obj)
      
          bool rc = false;
          int key;
          QKeyEvent *qke;
          QEvent::Type type = ev->type();
          if (type == QEvent::ShortcutOverride || type == QEvent::KeyRelease)
          {
              qke = static_cast<QKeyEvent *>(ev);
              key = qke->key();
      
              // don't bother signaling when the key isn't meaningful to us.
              if (key == 'c' || key == 'C' || key == 'd' || key == 'D')
              {
                  emit keyEvent(*ev, key);
              }
              rc = true;
          }
          else
          {
              rc = QObject::eventFilter(obj, ev);
          }
          return rc;
      }
      

      I don't see anything really inefficient in my code, but with this enabled, the app uses ~15% of my CPU (on an i3) at idle. Is this to be expected, or am I doing something wrong?

      Thanks...

      1 Reply Last reply
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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #32

        What type of widgets are you checking ?
        You can add an additional check for the obj parameter class to avoid further checks.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        JonBJ mzimmersM 2 Replies Last reply
        0
        • SGaistS SGaist

          What type of widgets are you checking ?
          You can add an additional check for the obj parameter class to avoid further checks.

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #33

          @SGaist
          If @mzimmers says:

          but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

          assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

          mzimmersM 1 Reply Last reply
          0
          • SGaistS SGaist

            What type of widgets are you checking ?
            You can add an additional check for the obj parameter class to avoid further checks.

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #34

            @SGaist well, maybe that's my problem -- I'm checking the entire QWidget. (The idea was to reveal hidden buttons when certain keys were pressed.) Given that, I'm not sure there's any meaningful obj parameter checking I can do.

            1 Reply Last reply
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            • JonBJ JonB

              @SGaist
              If @mzimmers says:

              but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

              assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #35

              @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

              JonBJ 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #36

                @mzimmers said in using QKeyEvents:

                I think my filterEvent() is being called for all events, not just for key events.

                I suspect that is more like it ;-) I would worry about that before anything else :)

                Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

                mzimmersM 1 Reply Last reply
                0
                • JonBJ JonB

                  @mzimmers said in using QKeyEvents:

                  I think my filterEvent() is being called for all events, not just for key events.

                  I suspect that is more like it ;-) I would worry about that before anything else :)

                  Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #37

                  @JonB

                      qDebug() << QTime::currentTime().toString();
                  

                  Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                  I have no idea what could possibly be generating that many events, though.

                  JonBJ 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    @JonB

                        qDebug() << QTime::currentTime().toString();
                    

                    Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                    I have no idea what could possibly be generating that many events, though.

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #38

                    @mzimmers
                    Start by debugging out ev->type()!

                    mzimmersM 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @mzimmers
                      Start by debugging out ev->type()!

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by mzimmers
                      #39

                      @JonB the great majority were:

                      QEvent::UpdateRequest
                      QEvent::Paint

                      UPDATE: I managed to eliminate the flood of events, but...that didn't have an effect on my CPU usage. The problem is definitely in the KeyEvent class -- when I comment it out, CPU usage is nil. Anyone have any ideas?

                      1 Reply Last reply
                      0
                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #40

                        Update on this, documented here

                        The behaviour is different because clicked is emitted on button down on macOS, but on button up on the other two[Windows and Linux]. While the keyboard keys are down, the QPushButton stays down. That's a UX difference caused by how the OS itself behaves.

                        So, my idea for using the keys goes out the window...I'll think of something else.

                        The performance issue is a mystery, but I'm going to open a new thread on that. Thanks to everyone for looking.

                        1 Reply Last reply
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