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using QKeyEvents

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #24

    Since I don't have the .ui file I modified the code a bit.

    I created a QPushButton and did an explicit connection and it worked was expected.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    mzimmersM 1 Reply Last reply
    0
    • SGaistS SGaist

      Since I don't have the .ui file I modified the code a bit.

      I created a QPushButton and did an explicit connection and it worked was expected.

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #25

      @SGaist well, doesn't that tear the rag right off the bush.

      What exactly did you mean by "explicit" connection?

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #26

        By explicit I meant writing the connect statement. Currently you are using the connectSlotsByName feature that is called as part of setupUi.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        1
        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #27

          OK...I added the explicit connection in widget.cpp:

              connect(ui->pushButtonNics, &QPushButton::clicked, this, &Widget::on_pushButtonNics_clicked);
          

          Here's my widget.ui:

          <?xml version="1.0" encoding="UTF-8"?>
          <ui version="4.0">
           <class>Widget</class>
           <widget class="QWidget" name="Widget">
            <property name="geometry">
             <rect>
              <x>0</x>
              <y>0</y>
              <width>320</width>
              <height>160</height>
             </rect>
            </property>
            <property name="sizePolicy">
             <sizepolicy hsizetype="Preferred" vsizetype="MinimumExpanding">
              <horstretch>0</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="minimumSize">
             <size>
              <width>320</width>
              <height>160</height>
             </size>
            </property>
            <property name="windowTitle">
             <string>Discovery Utility</string>
            </property>
            <widget class="QPushButton" name="pushButtonNics">
             <property name="geometry">
              <rect>
               <x>130</x>
               <y>50</y>
               <width>75</width>
               <height>23</height>
              </rect>
             </property>
             <property name="text">
              <string>NICs</string>
             </property>
            </widget>
           </widget>
           <layoutdefault spacing="6" margin="11"/>
           <resources/>
           <connections/>
          </ui>
          

          And, just for good measure, here's main.cpp:

          #include <QApplication>
          
          #include <stdio.h>
          
          #include "widget.h"
          
          using namespace std;
          
          int main(int argc, char *argv[])
          {
              int rc;
              QApplication a(argc, argv);
              Widget *widget;
          
              widget = new Widget();
              widget->show();
              rc = a.exec();
              return rc;
          }
          

          This is my entire project, except for the pro file itself:

          QT       += core gui network serialport xml
          
          greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
          
          TARGET = discovery_utility_test
          DEFINES += QT_DEPRECATED_WARNINGS
          SOURCES += \
          	keypress.cpp \
          	main.cpp \
          	nics.cpp \
          	widget.cpp
          
          HEADERS += \
          	keypress.h \
          	nics.h \
          	widget.h \
          
          FORMS += \
          	nics.ui \
          	widget.ui
          

          Could it possibly be due to the way that I'm building it? Or, maybe a Windows issue (you're testing on Linux, right)?

          Thanks...

          1 Reply Last reply
          0
          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #28

            This problem has to do with setting the button's visibility. If I disable this line in my widget c'tor:

            //    ui->pushButtonNics->setVisible(false);
            

            My slot receives the signal, and opens the Nics dialog. After the dialog closes, I set the button to not visible, and the problem recurs.

            This problem exists on Windows 10, but not on MacOS. Could it be a bug?

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #29

              One silly test, did you try to make the button invisible after calling connect. AFAIK, it should have no relation but it's worth a shot.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              mzimmersM 1 Reply Last reply
              0
              • SGaistS SGaist

                One silly test, did you try to make the button invisible after calling connect. AFAIK, it should have no relation but it's worth a shot.

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #30

                @SGaist yes, that's how I had it:

                Widget::Widget(QWidget *parent) :
                    QWidget(parent),
                    ui(new Ui::Widget)
                {
                    ui->setupUi(this);
                
                    // create and connect a KeyPress object.
                    m_keyPress = new KeyPress(this);
                    connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
                    connect(ui->pushButtonNics, &QPushButton::clicked, this, &Widget::on_pushButtonNics_clicked);
                    installEventFilter(m_keyPress);
                
                    // hide the button for the NICs window.
                //    ui->pushButtonNics->setVisible(false);
                }
                
                1 Reply Last reply
                0
                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #31

                  Update: I submitted a bug report on this; no movement on it yet.

                  One of my users noticed that the application is now rather CPU-intensive. I verified that it was the key filter by disabling this code in my main widget:

                      m_keyPress = new KeyPress(this);
                      connect(m_keyPress, &KeyPress::keyEvent, this, &Widget::handleKeyEvent);
                      installEventFilter(m_keyPress);
                  

                  Here's the filter:

                  bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
                  {
                      Q_UNUSED(obj)
                  
                      bool rc = false;
                      int key;
                      QKeyEvent *qke;
                      QEvent::Type type = ev->type();
                      if (type == QEvent::ShortcutOverride || type == QEvent::KeyRelease)
                      {
                          qke = static_cast<QKeyEvent *>(ev);
                          key = qke->key();
                  
                          // don't bother signaling when the key isn't meaningful to us.
                          if (key == 'c' || key == 'C' || key == 'd' || key == 'D')
                          {
                              emit keyEvent(*ev, key);
                          }
                          rc = true;
                      }
                      else
                      {
                          rc = QObject::eventFilter(obj, ev);
                      }
                      return rc;
                  }
                  

                  I don't see anything really inefficient in my code, but with this enabled, the app uses ~15% of my CPU (on an i3) at idle. Is this to be expected, or am I doing something wrong?

                  Thanks...

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #32

                    What type of widgets are you checking ?
                    You can add an additional check for the obj parameter class to avoid further checks.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    JonBJ mzimmersM 2 Replies Last reply
                    0
                    • SGaistS SGaist

                      What type of widgets are you checking ?
                      You can add an additional check for the obj parameter class to avoid further checks.

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by
                      #33

                      @SGaist
                      If @mzimmers says:

                      but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

                      assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

                      mzimmersM 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        What type of widgets are you checking ?
                        You can add an additional check for the obj parameter class to avoid further checks.

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #34

                        @SGaist well, maybe that's my problem -- I'm checking the entire QWidget. (The idea was to reveal hidden buttons when certain keys were pressed.) Given that, I'm not sure there's any meaningful obj parameter checking I can do.

                        1 Reply Last reply
                        0
                        • JonBJ JonB

                          @SGaist
                          If @mzimmers says:

                          but with this enabled, the app uses ~15% of my CPU (on an i3) at idle

                          assuming "idle" means not pressing any key, why is this KeyPress::eventFilter() being hit at all, let alone loads of times to use that CPU?

                          mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #35

                          @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

                          JonBJ 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            @JonB I suspect I'm doing something wrong with my use of the filter, but I'm not sure what to change. I think my filterEvent() is being called for all events, not just for key events.

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by
                            #36

                            @mzimmers said in using QKeyEvents:

                            I think my filterEvent() is being called for all events, not just for key events.

                            I suspect that is more like it ;-) I would worry about that before anything else :)

                            Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

                            mzimmersM 1 Reply Last reply
                            0
                            • JonBJ JonB

                              @mzimmers said in using QKeyEvents:

                              I think my filterEvent() is being called for all events, not just for key events.

                              I suspect that is more like it ;-) I would worry about that before anything else :)

                              Use a debugger or qDebug()s to at least see when your filter is being hit, when the user isn't doing anything?

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #37

                              @JonB

                                  qDebug() << QTime::currentTime().toString();
                              

                              Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                              I have no idea what could possibly be generating that many events, though.

                              JonBJ 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @JonB

                                    qDebug() << QTime::currentTime().toString();
                                

                                Got about 6000 hits in ~2 seconds of run time. That explains the CPU usage.

                                I have no idea what could possibly be generating that many events, though.

                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by
                                #38

                                @mzimmers
                                Start by debugging out ev->type()!

                                mzimmersM 1 Reply Last reply
                                0
                                • JonBJ JonB

                                  @mzimmers
                                  Start by debugging out ev->type()!

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by mzimmers
                                  #39

                                  @JonB the great majority were:

                                  QEvent::UpdateRequest
                                  QEvent::Paint

                                  UPDATE: I managed to eliminate the flood of events, but...that didn't have an effect on my CPU usage. The problem is definitely in the KeyEvent class -- when I comment it out, CPU usage is nil. Anyone have any ideas?

                                  1 Reply Last reply
                                  0
                                  • mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #40

                                    Update on this, documented here

                                    The behaviour is different because clicked is emitted on button down on macOS, but on button up on the other two[Windows and Linux]. While the keyboard keys are down, the QPushButton stays down. That's a UX difference caused by how the OS itself behaves.

                                    So, my idea for using the keys goes out the window...I'll think of something else.

                                    The performance issue is a mystery, but I'm going to open a new thread on that. Thanks to everyone for looking.

                                    1 Reply Last reply
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