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How to compile an iOS application in Qt?

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #8

    As @J-Hilk already pointed you to: The Getting Started Guide for iOS in Qt's documentation.

    The very short way:

    1. Open the project with Qt Creator
    2. Select the iOS Kit
    3. Build your application as usual

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    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • M Offline
      M Offline
      Mikeeeeee
      wrote on last edited by
      #9

      I did not understand where to choose the iOS kit?

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #10

        Did you select Qt for iOS when you installed Qt on your machine ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • M Offline
          M Offline
          Mikeeeeee
          wrote on last edited by
          #11

          I dont know. I installed Qt for MacOS. How to check it? If everything is fine, then what to do next?

          V 1 Reply Last reply
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          • M Mikeeeeee

            I dont know. I installed Qt for MacOS. How to check it? If everything is fine, then what to do next?

            V Offline
            V Offline
            vladstelmahovsky
            wrote on last edited by
            #12

            @Mikeeeeee run Qt Maintenance tool and check if Qt for iOS is installed

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            • M Offline
              M Offline
              Mikeeeeee
              wrote on last edited by
              #13

              Qt for iOS is installed

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              • L Offline
                L Offline
                Laszlo LG
                wrote on last edited by Laszlo LG
                #14

                You cross compile on the MacOS for the iOS.

                1. connect your iOS device with USB cable to the MacOS
                2. let Xcode to recognise it, start with an Xcode example and run on your iOS device
                3. in QtCreator click to Projects then ensure that Qt .... for iOS2 kit is available
                4. in QtCreator choose the "Qt .... for iOS2 kit" target by clicking to the icon above the green triangle
                5. in QtCreator click to the run icon (green triangle) to start the application on your mobile device

                If QtCreator can't upload the app to the iOS device then from the build folder of QtCreator open the compiled project (folder with .xcodeproj extension) from Xcode and run the app from Xcode.

                I hope it helps, ask if anything needs clarification.
                Distribution of the app to the appStore is a different story.

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                • M Offline
                  M Offline
                  Mikeeeeee
                  wrote on last edited by
                  #15

                  Projects has only Desktop Clang 64 bit

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                  • M Offline
                    M Offline
                    Mikeeeeee
                    wrote on last edited by
                    #16

                    Can I build without an iOS device?

                    L 1 Reply Last reply
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                    • M Mikeeeeee

                      Can I build without an iOS device?

                      L Offline
                      L Offline
                      Laszlo LG
                      wrote on last edited by
                      #17

                      Yes, build should work without running on the device after selecting the kit as SGaist wrote. In the QtCreator's Projects view on the top there is a button "Manage Kits..." , use this to add one for iOS.

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                      • M Offline
                        M Offline
                        Mikeeeeee
                        wrote on last edited by
                        #18

                        I tried setting up a new set for iOS. Got an error : Could not resolve SDK Path for "iphone os" using --show-sdk-path. How to configure the compilation set correctly?

                        L 1 Reply Last reply
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                        • M Mikeeeeee

                          I tried setting up a new set for iOS. Got an error : Could not resolve SDK Path for "iphone os" using --show-sdk-path. How to configure the compilation set correctly?

                          L Offline
                          L Offline
                          Laszlo LG
                          wrote on last edited by Laszlo LG
                          #19

                          When I open the "Manage Kits..." window it shows several sub menus starting with Kits, Environments,.....

                          The Devices tab allows to set the Android SDK and it has a download link as well. I think the iOS build on macOS does not need the Android SDK so I guess if you stay on the Kits tab and add a new kit then the Sysroot setting contains the sdk. For me it is set to:
                          /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk

                          Then in the projects configurator click to the newly created kit to add it to your project. Then Build / "Open Build and Run Kit selector" menu should offer it as a target.

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                          • M Offline
                            M Offline
                            Mikeeeeee
                            wrote on last edited by
                            #20

                            I do not understand.
                            Am I using the right compiler?
                            "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk" is the path to the debugger?
                            0_1558354976077_1.png

                            L 1 Reply Last reply
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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #21

                              If you used the online installer to install both versions of Qt, then Qt Creator should already be configured for all the Qt versions you installed.

                              Wasn't that the case ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              0
                              • M Mikeeeeee

                                I do not understand.
                                Am I using the right compiler?
                                "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk" is the path to the debugger?
                                0_1558354976077_1.png

                                L Offline
                                L Offline
                                Laszlo LG
                                wrote on last edited by
                                #22

                                plug your iOS device first then click to manage kits
                                устройство: select the plugged in device
                                The next field is the sysroot.

                                The compiler should fit to your device, for me it is Apple Clang (arm64).

                                Again as SGaist suggested, the easiest config happens with update/install. From QtCreator you can use the QtCreator/"Check for updates" menu then select the first option from (Add or update components, Update components, Remove all components) and ensure that under the tree of Qt version the iOS is selected. You already confirmed its installation so in the kit selection you should not add a new one, just select the qt version for iOS "Qt 5.12.2 for iOS2".
                                Using QtCreator's "Projects" icon you should see all the available kits with light grey colour. Click to the name of the kit "Qt 5.12.2 for iOS2" to associate with your project then select as build target.

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                                • M Offline
                                  M Offline
                                  Mikeeeeee
                                  wrote on last edited by
                                  #23

                                  I don't have an Apple Clang compiler. I used the online setup. When installing online, I did not have the configuration automatically. And it seems that some compilers for some reason have not been installed. It seems that I do not have compilers for iOS. How can this be fixed?

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                                  • M Offline
                                    M Offline
                                    Mikeeeeee
                                    wrote on last edited by Mikeeeeee
                                    #24

                                    I have only these compilers:
                                    0_1558427620278_2.png
                                    0_1558427627202_1.png

                                    jsulmJ 1 Reply Last reply
                                    0
                                    • M Mikeeeeee

                                      I have only these compilers:
                                      0_1558427620278_2.png
                                      0_1558427627202_1.png

                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #25

                                      @Mikeeeeee Can you show the list of your Kits?

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                      • M Offline
                                        M Offline
                                        Mikeeeeee
                                        wrote on last edited by
                                        #26

                                        0_1558434611935_1.png

                                        jsulmJ J.HilkJ 2 Replies Last reply
                                        0
                                        • M Mikeeeeee

                                          0_1558434611935_1.png

                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #27

                                          @Mikeeeeee For some reason your iOS Qt Kit wasn't autodetected.
                                          I'm not a Mac expert, but maybe you should try to create and build a default iOS app in XCode to see whether everything needed for iOS apps is installed?

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

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