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How to compile an iOS application in Qt?

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  • L Offline
    L Offline
    Laszlo LG
    wrote on last edited by Laszlo LG
    #14

    You cross compile on the MacOS for the iOS.

    1. connect your iOS device with USB cable to the MacOS
    2. let Xcode to recognise it, start with an Xcode example and run on your iOS device
    3. in QtCreator click to Projects then ensure that Qt .... for iOS2 kit is available
    4. in QtCreator choose the "Qt .... for iOS2 kit" target by clicking to the icon above the green triangle
    5. in QtCreator click to the run icon (green triangle) to start the application on your mobile device

    If QtCreator can't upload the app to the iOS device then from the build folder of QtCreator open the compiled project (folder with .xcodeproj extension) from Xcode and run the app from Xcode.

    I hope it helps, ask if anything needs clarification.
    Distribution of the app to the appStore is a different story.

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    • M Offline
      M Offline
      Mikeeeeee
      wrote on last edited by
      #15

      Projects has only Desktop Clang 64 bit

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      • M Offline
        M Offline
        Mikeeeeee
        wrote on last edited by
        #16

        Can I build without an iOS device?

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        • M Mikeeeeee

          Can I build without an iOS device?

          L Offline
          L Offline
          Laszlo LG
          wrote on last edited by
          #17

          Yes, build should work without running on the device after selecting the kit as SGaist wrote. In the QtCreator's Projects view on the top there is a button "Manage Kits..." , use this to add one for iOS.

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          • M Offline
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            Mikeeeeee
            wrote on last edited by
            #18

            I tried setting up a new set for iOS. Got an error : Could not resolve SDK Path for "iphone os" using --show-sdk-path. How to configure the compilation set correctly?

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            • M Mikeeeeee

              I tried setting up a new set for iOS. Got an error : Could not resolve SDK Path for "iphone os" using --show-sdk-path. How to configure the compilation set correctly?

              L Offline
              L Offline
              Laszlo LG
              wrote on last edited by Laszlo LG
              #19

              When I open the "Manage Kits..." window it shows several sub menus starting with Kits, Environments,.....

              The Devices tab allows to set the Android SDK and it has a download link as well. I think the iOS build on macOS does not need the Android SDK so I guess if you stay on the Kits tab and add a new kit then the Sysroot setting contains the sdk. For me it is set to:
              /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk

              Then in the projects configurator click to the newly created kit to add it to your project. Then Build / "Open Build and Run Kit selector" menu should offer it as a target.

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              • M Offline
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                Mikeeeeee
                wrote on last edited by
                #20

                I do not understand.
                Am I using the right compiler?
                "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk" is the path to the debugger?
                0_1558354976077_1.png

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #21

                  If you used the online installer to install both versions of Qt, then Qt Creator should already be configured for all the Qt versions you installed.

                  Wasn't that the case ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • M Mikeeeeee

                    I do not understand.
                    Am I using the right compiler?
                    "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk" is the path to the debugger?
                    0_1558354976077_1.png

                    L Offline
                    L Offline
                    Laszlo LG
                    wrote on last edited by
                    #22

                    plug your iOS device first then click to manage kits
                    устройство: select the plugged in device
                    The next field is the sysroot.

                    The compiler should fit to your device, for me it is Apple Clang (arm64).

                    Again as SGaist suggested, the easiest config happens with update/install. From QtCreator you can use the QtCreator/"Check for updates" menu then select the first option from (Add or update components, Update components, Remove all components) and ensure that under the tree of Qt version the iOS is selected. You already confirmed its installation so in the kit selection you should not add a new one, just select the qt version for iOS "Qt 5.12.2 for iOS2".
                    Using QtCreator's "Projects" icon you should see all the available kits with light grey colour. Click to the name of the kit "Qt 5.12.2 for iOS2" to associate with your project then select as build target.

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                    • M Offline
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                      Mikeeeeee
                      wrote on last edited by
                      #23

                      I don't have an Apple Clang compiler. I used the online setup. When installing online, I did not have the configuration automatically. And it seems that some compilers for some reason have not been installed. It seems that I do not have compilers for iOS. How can this be fixed?

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                      • M Offline
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                        Mikeeeeee
                        wrote on last edited by Mikeeeeee
                        #24

                        I have only these compilers:
                        0_1558427620278_2.png
                        0_1558427627202_1.png

                        jsulmJ 1 Reply Last reply
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                        • M Mikeeeeee

                          I have only these compilers:
                          0_1558427620278_2.png
                          0_1558427627202_1.png

                          jsulmJ Online
                          jsulmJ Online
                          jsulm
                          Lifetime Qt Champion
                          wrote on last edited by
                          #25

                          @Mikeeeeee Can you show the list of your Kits?

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • M Offline
                            M Offline
                            Mikeeeeee
                            wrote on last edited by
                            #26

                            0_1558434611935_1.png

                            jsulmJ J.HilkJ 2 Replies Last reply
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                            • M Mikeeeeee

                              0_1558434611935_1.png

                              jsulmJ Online
                              jsulmJ Online
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by
                              #27

                              @Mikeeeeee For some reason your iOS Qt Kit wasn't autodetected.
                              I'm not a Mac expert, but maybe you should try to create and build a default iOS app in XCode to see whether everything needed for iOS apps is installed?

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              • M Mikeeeeee

                                0_1558434611935_1.png

                                J.HilkJ Online
                                J.HilkJ Online
                                J.Hilk
                                Moderators
                                wrote on last edited by J.Hilk
                                #28

                                @Mikeeeeee
                                you're definitely using the wrong compiler there.
                                AFAIK, there is no x86 compiler for iOS (accept for the iOS simulator)

                                0_1558440947661_41a4a79c-d5fe-4a66-bb55-57ede37663f5-image.png


                                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                Q: What's that?
                                A: It's blue light.
                                Q: What does it do?
                                A: It turns blue.

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                                • M Offline
                                  M Offline
                                  Mikeeeeee
                                  wrote on last edited by
                                  #29

                                  Xcode creates projects and runs them in the simulator. How do I connect Apple Clang compiler and simulator from Xcode?

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #30

                                    Can you show the compilers and Qt versions tab content.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • M Mikeeeeee

                                      Xcode creates projects and runs them in the simulator. How do I connect Apple Clang compiler and simulator from Xcode?

                                      L Offline
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                                      Laszlo LG
                                      wrote on last edited by
                                      #31

                                      I guess you can do this by selecting the device in Xcode - after connecting with USB. I think you haven't installed the iOS component of Qt properly. You can try to delete/reinstall Qt. Close QtCreator then start Qt/MaintenanceTool.app/Contents/MacOS/MaintenanceTool
                                      Use "Add or remove components" then on the screen where you can select the components to install just ensure that iOS is enabled (and also the Android versions you want to use).

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                                      • M Offline
                                        M Offline
                                        Mikeeeeee
                                        wrote on last edited by
                                        #32

                                        I installed everything. There is no iOS compiler.
                                        0_1558514904667_1.png
                                        0_1558514911399_2.png

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                                        • M Offline
                                          M Offline
                                          Mikeeeeee
                                          wrote on last edited by
                                          #33

                                          Does the compiler for iOS come with Qt or need to be customized?

                                          jsulmJ 1 Reply Last reply
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