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  • B Offline
    B Offline
    blossomsg
    wrote on last edited by
    #6

    I will try layout on my end by tonight
    Just as a query - will we be able to maintain the spacing height on each line similar to the first image with splitters? the intention to get all in one line with proper height and spacing

    1 Reply Last reply
    0
    • B Offline
      B Offline
      blossomsg
      wrote on last edited by blossomsg
      #7

      image.png

      grid layout worked well, had to add rowSpan and colSpan incases of multiple buttons in 2 and 3 column. thank you.
      can you suggest any more modifications?

      1 Reply Last reply
      0
      • B Offline
        B Offline
        blossomsg
        wrote on last edited by
        #8
        from PySide2 import QtWidgets
        
        
        class UiModelCheck(QtWidgets.QWidget):
            def __init__(self):
                super().__init__(parent=None)
        
                self.check_asset_pushbutton = QtWidgets.QPushButton("Check Asset")
                self.info_plaintextedit = QtWidgets.QPlainTextEdit()
                self.info_clear_pushbutton = QtWidgets.QPushButton("Clear logs")
                self.checks_scrollarea = QtWidgets.QScrollArea()
        
                self.constraint_checkbox = QtWidgets.QCheckBox("No Constraints")
                self.constraint_button = QtWidgets.QPushButton("Delete All Constraints")
                self.constraint_color_button = QtWidgets.QPushButton()
                self.constraint_color_button.setSizePolicy(
                    QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                )
        
                self.center_pivot_points_checkbox = QtWidgets.QCheckBox(
                    "Check Pivot points are centered"
                )
                self.center_pivot_points_button = QtWidgets.QPushButton(
                    "Center Pivots on all objects"
                )
                self.center_pivot_points_float_precision_button = QtWidgets.QPushButton(
                    "Float Precision fix"
                )
                self.center_pivot_color_button = QtWidgets.QPushButton()
                self.center_pivot_color_button.setSizePolicy(
                    QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                )
        
                # Create a widget to maintain the items in scrollarea.
                self.scrollarea_widget = QtWidgets.QWidget()
                self.scrollarea_layout = QtWidgets.QGridLayout(self.scrollarea_widget)
                self.scrollarea_layout.addWidget(self.constraint_checkbox, 1, 1)
                self.scrollarea_layout.addWidget(self.constraint_button, 1, 1, 2, 3)
                self.scrollarea_layout.addWidget(self.constraint_color_button, 1, 4)
                self.scrollarea_layout.addWidget(self.center_pivot_points_checkbox, 2, 1)
                self.scrollarea_layout.addWidget(self.center_pivot_points_button, 2, 2)
                self.scrollarea_layout.addWidget(
                    self.center_pivot_points_float_precision_button, 2, 3
                )
                self.scrollarea_layout.addWidget(self.center_pivot_color_button, 2, 4)
        
                # Set the scroll area widget
                self.checks_scrollarea.setWidget(self.scrollarea_widget)
                self.checks_scrollarea.setWidgetResizable(
                    True
                )  # Make the scroll area resizable
                self.fix_pushbutton = QtWidgets.QPushButton("Fix All Issues")
        
                self.info_verticallayout = QtWidgets.QVBoxLayout()
                self.info_verticallayout.addWidget(self.info_plaintextedit)
                self.info_verticallayout.addWidget(self.info_clear_pushbutton)
                self.checks_info_horizontallayout = QtWidgets.QHBoxLayout()
                self.checks_info_horizontallayout.addWidget(self.checks_scrollarea)
                self.checks_info_horizontallayout.addLayout(self.info_verticallayout)
        
                self.layout = QtWidgets.QVBoxLayout()
                self.layout.addWidget(self.check_asset_pushbutton)
                self.layout.addLayout(self.checks_info_horizontallayout)
                self.layout.addWidget(self.fix_pushbutton)
                self.setLayout(self.layout)
        
            def closeEvent(self, event):
                event.accept()
        
        

        I guessed you would like the updated code, let me know if i can refactor the code in a better way

        and how should i inherit this in a new class?- good practice

        JonBJ 1 Reply Last reply
        0
        • B blossomsg
          from PySide2 import QtWidgets
          
          
          class UiModelCheck(QtWidgets.QWidget):
              def __init__(self):
                  super().__init__(parent=None)
          
                  self.check_asset_pushbutton = QtWidgets.QPushButton("Check Asset")
                  self.info_plaintextedit = QtWidgets.QPlainTextEdit()
                  self.info_clear_pushbutton = QtWidgets.QPushButton("Clear logs")
                  self.checks_scrollarea = QtWidgets.QScrollArea()
          
                  self.constraint_checkbox = QtWidgets.QCheckBox("No Constraints")
                  self.constraint_button = QtWidgets.QPushButton("Delete All Constraints")
                  self.constraint_color_button = QtWidgets.QPushButton()
                  self.constraint_color_button.setSizePolicy(
                      QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                  )
          
                  self.center_pivot_points_checkbox = QtWidgets.QCheckBox(
                      "Check Pivot points are centered"
                  )
                  self.center_pivot_points_button = QtWidgets.QPushButton(
                      "Center Pivots on all objects"
                  )
                  self.center_pivot_points_float_precision_button = QtWidgets.QPushButton(
                      "Float Precision fix"
                  )
                  self.center_pivot_color_button = QtWidgets.QPushButton()
                  self.center_pivot_color_button.setSizePolicy(
                      QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                  )
          
                  # Create a widget to maintain the items in scrollarea.
                  self.scrollarea_widget = QtWidgets.QWidget()
                  self.scrollarea_layout = QtWidgets.QGridLayout(self.scrollarea_widget)
                  self.scrollarea_layout.addWidget(self.constraint_checkbox, 1, 1)
                  self.scrollarea_layout.addWidget(self.constraint_button, 1, 1, 2, 3)
                  self.scrollarea_layout.addWidget(self.constraint_color_button, 1, 4)
                  self.scrollarea_layout.addWidget(self.center_pivot_points_checkbox, 2, 1)
                  self.scrollarea_layout.addWidget(self.center_pivot_points_button, 2, 2)
                  self.scrollarea_layout.addWidget(
                      self.center_pivot_points_float_precision_button, 2, 3
                  )
                  self.scrollarea_layout.addWidget(self.center_pivot_color_button, 2, 4)
          
                  # Set the scroll area widget
                  self.checks_scrollarea.setWidget(self.scrollarea_widget)
                  self.checks_scrollarea.setWidgetResizable(
                      True
                  )  # Make the scroll area resizable
                  self.fix_pushbutton = QtWidgets.QPushButton("Fix All Issues")
          
                  self.info_verticallayout = QtWidgets.QVBoxLayout()
                  self.info_verticallayout.addWidget(self.info_plaintextedit)
                  self.info_verticallayout.addWidget(self.info_clear_pushbutton)
                  self.checks_info_horizontallayout = QtWidgets.QHBoxLayout()
                  self.checks_info_horizontallayout.addWidget(self.checks_scrollarea)
                  self.checks_info_horizontallayout.addLayout(self.info_verticallayout)
          
                  self.layout = QtWidgets.QVBoxLayout()
                  self.layout.addWidget(self.check_asset_pushbutton)
                  self.layout.addLayout(self.checks_info_horizontallayout)
                  self.layout.addWidget(self.fix_pushbutton)
                  self.setLayout(self.layout)
          
              def closeEvent(self, event):
                  event.accept()
          
          

          I guessed you would like the updated code, let me know if i can refactor the code in a better way

          and how should i inherit this in a new class?- good practice

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #9

          @blossomsg said in Code review:

          and how should i inherit this in a new class?- good practice

          What does this mean? You have a class UiModelCheck which inherits/derives from QtWidgets.QWidget. If you want to inherit from UiModelCheck (to create a "grandchild" class, NewClass <- UiModelCheck <- QWidget) then you may do so.

          1 Reply Last reply
          1
          • B Offline
            B Offline
            blossomsg
            wrote on last edited by
            #10

            Okay that is one of the approaches, actually, currently in my experience

            for eg:
            approach you provided

            class UiModelCheck(QtWidgets.QWidget):
                pass
            
            class NewClass(UiModelCheck)
                pass
            

            Approach where certain reviewers have suggested me to keep the logic of UI and functions separate

            class UiModelCheck(QtWidgets.QWidget):
                pass
            
            class NewClass(object)
                self.mod_ui = UiModelCheck
                pass
            

            I have mostly used the first approach, but I have been really confused with inheriting approaches, alot of people are telling me second one or some other random that i have not seen in any other place eg: qtforum or stack, so thought of clearning my doubt over here

            jsulmJ JonBJ 2 Replies Last reply
            0
            • B blossomsg

              Okay that is one of the approaches, actually, currently in my experience

              for eg:
              approach you provided

              class UiModelCheck(QtWidgets.QWidget):
                  pass
              
              class NewClass(UiModelCheck)
                  pass
              

              Approach where certain reviewers have suggested me to keep the logic of UI and functions separate

              class UiModelCheck(QtWidgets.QWidget):
                  pass
              
              class NewClass(object)
                  self.mod_ui = UiModelCheck
                  pass
              

              I have mostly used the first approach, but I have been really confused with inheriting approaches, alot of people are telling me second one or some other random that i have not seen in any other place eg: qtforum or stack, so thought of clearning my doubt over here

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #11

              @blossomsg It really depends. If you want NewClass to be a widget then inherit UiModelCheck (first approach).

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              1
              • B Offline
                B Offline
                blossomsg
                wrote on last edited by
                #12

                noted, Thank you.
                any more suggestions?

                Pl45m4P 1 Reply Last reply
                0
                • B blossomsg

                  noted, Thank you.
                  any more suggestions?

                  Pl45m4P Offline
                  Pl45m4P Offline
                  Pl45m4
                  wrote on last edited by
                  #13

                  @blossomsg said in Code review:

                  any more suggestions?

                  Don't eat yellow snow :)

                  It's your app after all, so we dont't know when you are happy with the outcome...
                  If it works for you now and it behaves like expected, it's fine I guess.


                  If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                  ~E. W. Dijkstra

                  1 Reply Last reply
                  1
                  • B Offline
                    B Offline
                    blossomsg
                    wrote on last edited by
                    #14

                    haha, i wish there was even snow in my region. but i'll avoid yellow snow for sure.
                    I have been told many a times my codes are not well written, so i just though of getting a feedback.
                    thanks.
                    I guess its good to close then

                    Pl45m4P 1 Reply Last reply
                    0
                    • B blossomsg has marked this topic as solved on
                    • B blossomsg

                      haha, i wish there was even snow in my region. but i'll avoid yellow snow for sure.
                      I have been told many a times my codes are not well written, so i just though of getting a feedback.
                      thanks.
                      I guess its good to close then

                      Pl45m4P Offline
                      Pl45m4P Offline
                      Pl45m4
                      wrote on last edited by Pl45m4
                      #15

                      @blossomsg said in Code review:

                      I have been told many a times my codes are not well written

                      A variant (don't know if improvement or not) is to use a UI file and create your form design there.
                      Same choice when writing GUIs in C++...

                      Then you can see what you're about to get.
                      Design with QtDesigner or the integrated Designer in QtCreator and then use the UI converter tool to convert your UI to a GUI .py class... or don't compile and use QUiLoader to load and create your widget at runtime.

                      As I'm not the most experienced Qt Python (PySide/PyQt) user, I can't tell what approach is the best... I've heard some Python geeks condemning the UI-to-py-compiling approach, even though it's claimed to be the "standard", as it's not clean "Python style" and violates some principles of this language (use of external compilation tools, time consuming, annoying blah blah)... but I don't know :)
                      Anything Qt related for Python is provided by "wrappers" as Qt's "main" language is C++... so can't tell what is good practice when used with Python.
                      I can imagine the whole QObject / MOC mechanism is design-wise in conflict with pure script/interpreted programming languages... but it is how it works and otherwise you wouldn't be able to use Qt in Python.

                      As always, people will argue about that (and everything else), and in the end, it's a matter of taste what you use and how you do stuff to reach your goal.


                      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                      ~E. W. Dijkstra

                      1 Reply Last reply
                      1
                      • B blossomsg

                        Okay that is one of the approaches, actually, currently in my experience

                        for eg:
                        approach you provided

                        class UiModelCheck(QtWidgets.QWidget):
                            pass
                        
                        class NewClass(UiModelCheck)
                            pass
                        

                        Approach where certain reviewers have suggested me to keep the logic of UI and functions separate

                        class UiModelCheck(QtWidgets.QWidget):
                            pass
                        
                        class NewClass(object)
                            self.mod_ui = UiModelCheck
                            pass
                        

                        I have mostly used the first approach, but I have been really confused with inheriting approaches, alot of people are telling me second one or some other random that i have not seen in any other place eg: qtforum or stack, so thought of clearning my doubt over here

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #16

                        @blossomsg
                        The first approach --- subclassing --- is appropriate if NewClass IS a UiModelCheck widget.
                        The second approach --- encapsulating, to some extent --- is appropriate if NewClass wants to use a UiModelCheck while doing whatever it does, but is not itself a widget.
                        Neither one is suitable (IMHO) for keeping "logic" and "UI" separate. If you really want to keep (back-end) logic separate from (front-end) UI then the back-end should not include or know anything about the front-end. It is however OK for the front-end to make calls to the back-end, but really not vice versa.
                        Qt's signals and slots mechanism is one way to help the back-end keep quite separate from the front-end. It allows them to "communicate" with each side knowing little about the other and (if written correctly) without the back-end even knowing whether there is or is not any front-end.

                        1 Reply Last reply
                        1
                        • B Offline
                          B Offline
                          blossomsg
                          wrote on last edited by
                          #17

                          Both the feedbacks in the end are really helpful, i have tried @Pl45m4 approach of .ui and .ui to .py, I am not sure since i have not explored with designer/creator if we can create a delegate and add model data, etc in it, but only used it for general layouting and rest i code it later. But none the less Thanks for taking out time for the reply.

                          @JonB
                          Thanks for the brevity information, i was hoping to get some clarity on this back-end and front-end logic, and you gave me exactly that. I will definitely study more about signals and slots, and try to implement in my work to keep ui and backend logic separate. Thanks for the wisdom.

                          Thanks alot all of you in the thread.

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