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  • B blossomsg

    Hello @Pl45m4 ,
    This tool is a teccheck tool, this will help artist to check their scene file for issues that needs to be fixed.
    The reason why i am using splitters, because the size of buttons don't align in one line. this was the earlier version. With splitters all look clean. let me know if it makes sense.

    tool_image2.jpg

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #4

    @blossomsg
    Makes no sense to me using splitters. Use a layout, that's what they are there for. Maybe a 3-column QGridLayout. Having said that don't know what your third column of empty boxes is for.

    1 Reply Last reply
    1
    • B Offline
      B Offline
      blossomsg
      wrote on last edited by
      #5

      The empty boxes in the rhs will update with a color green/red after running the fix - status

      1 Reply Last reply
      0
      • B Offline
        B Offline
        blossomsg
        wrote on last edited by
        #6

        I will try layout on my end by tonight
        Just as a query - will we be able to maintain the spacing height on each line similar to the first image with splitters? the intention to get all in one line with proper height and spacing

        1 Reply Last reply
        0
        • B Offline
          B Offline
          blossomsg
          wrote on last edited by blossomsg
          #7

          image.png

          grid layout worked well, had to add rowSpan and colSpan incases of multiple buttons in 2 and 3 column. thank you.
          can you suggest any more modifications?

          1 Reply Last reply
          0
          • B Offline
            B Offline
            blossomsg
            wrote on last edited by
            #8
            from PySide2 import QtWidgets
            
            
            class UiModelCheck(QtWidgets.QWidget):
                def __init__(self):
                    super().__init__(parent=None)
            
                    self.check_asset_pushbutton = QtWidgets.QPushButton("Check Asset")
                    self.info_plaintextedit = QtWidgets.QPlainTextEdit()
                    self.info_clear_pushbutton = QtWidgets.QPushButton("Clear logs")
                    self.checks_scrollarea = QtWidgets.QScrollArea()
            
                    self.constraint_checkbox = QtWidgets.QCheckBox("No Constraints")
                    self.constraint_button = QtWidgets.QPushButton("Delete All Constraints")
                    self.constraint_color_button = QtWidgets.QPushButton()
                    self.constraint_color_button.setSizePolicy(
                        QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                    )
            
                    self.center_pivot_points_checkbox = QtWidgets.QCheckBox(
                        "Check Pivot points are centered"
                    )
                    self.center_pivot_points_button = QtWidgets.QPushButton(
                        "Center Pivots on all objects"
                    )
                    self.center_pivot_points_float_precision_button = QtWidgets.QPushButton(
                        "Float Precision fix"
                    )
                    self.center_pivot_color_button = QtWidgets.QPushButton()
                    self.center_pivot_color_button.setSizePolicy(
                        QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                    )
            
                    # Create a widget to maintain the items in scrollarea.
                    self.scrollarea_widget = QtWidgets.QWidget()
                    self.scrollarea_layout = QtWidgets.QGridLayout(self.scrollarea_widget)
                    self.scrollarea_layout.addWidget(self.constraint_checkbox, 1, 1)
                    self.scrollarea_layout.addWidget(self.constraint_button, 1, 1, 2, 3)
                    self.scrollarea_layout.addWidget(self.constraint_color_button, 1, 4)
                    self.scrollarea_layout.addWidget(self.center_pivot_points_checkbox, 2, 1)
                    self.scrollarea_layout.addWidget(self.center_pivot_points_button, 2, 2)
                    self.scrollarea_layout.addWidget(
                        self.center_pivot_points_float_precision_button, 2, 3
                    )
                    self.scrollarea_layout.addWidget(self.center_pivot_color_button, 2, 4)
            
                    # Set the scroll area widget
                    self.checks_scrollarea.setWidget(self.scrollarea_widget)
                    self.checks_scrollarea.setWidgetResizable(
                        True
                    )  # Make the scroll area resizable
                    self.fix_pushbutton = QtWidgets.QPushButton("Fix All Issues")
            
                    self.info_verticallayout = QtWidgets.QVBoxLayout()
                    self.info_verticallayout.addWidget(self.info_plaintextedit)
                    self.info_verticallayout.addWidget(self.info_clear_pushbutton)
                    self.checks_info_horizontallayout = QtWidgets.QHBoxLayout()
                    self.checks_info_horizontallayout.addWidget(self.checks_scrollarea)
                    self.checks_info_horizontallayout.addLayout(self.info_verticallayout)
            
                    self.layout = QtWidgets.QVBoxLayout()
                    self.layout.addWidget(self.check_asset_pushbutton)
                    self.layout.addLayout(self.checks_info_horizontallayout)
                    self.layout.addWidget(self.fix_pushbutton)
                    self.setLayout(self.layout)
            
                def closeEvent(self, event):
                    event.accept()
            
            

            I guessed you would like the updated code, let me know if i can refactor the code in a better way

            and how should i inherit this in a new class?- good practice

            JonBJ 1 Reply Last reply
            0
            • B blossomsg
              from PySide2 import QtWidgets
              
              
              class UiModelCheck(QtWidgets.QWidget):
                  def __init__(self):
                      super().__init__(parent=None)
              
                      self.check_asset_pushbutton = QtWidgets.QPushButton("Check Asset")
                      self.info_plaintextedit = QtWidgets.QPlainTextEdit()
                      self.info_clear_pushbutton = QtWidgets.QPushButton("Clear logs")
                      self.checks_scrollarea = QtWidgets.QScrollArea()
              
                      self.constraint_checkbox = QtWidgets.QCheckBox("No Constraints")
                      self.constraint_button = QtWidgets.QPushButton("Delete All Constraints")
                      self.constraint_color_button = QtWidgets.QPushButton()
                      self.constraint_color_button.setSizePolicy(
                          QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                      )
              
                      self.center_pivot_points_checkbox = QtWidgets.QCheckBox(
                          "Check Pivot points are centered"
                      )
                      self.center_pivot_points_button = QtWidgets.QPushButton(
                          "Center Pivots on all objects"
                      )
                      self.center_pivot_points_float_precision_button = QtWidgets.QPushButton(
                          "Float Precision fix"
                      )
                      self.center_pivot_color_button = QtWidgets.QPushButton()
                      self.center_pivot_color_button.setSizePolicy(
                          QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed
                      )
              
                      # Create a widget to maintain the items in scrollarea.
                      self.scrollarea_widget = QtWidgets.QWidget()
                      self.scrollarea_layout = QtWidgets.QGridLayout(self.scrollarea_widget)
                      self.scrollarea_layout.addWidget(self.constraint_checkbox, 1, 1)
                      self.scrollarea_layout.addWidget(self.constraint_button, 1, 1, 2, 3)
                      self.scrollarea_layout.addWidget(self.constraint_color_button, 1, 4)
                      self.scrollarea_layout.addWidget(self.center_pivot_points_checkbox, 2, 1)
                      self.scrollarea_layout.addWidget(self.center_pivot_points_button, 2, 2)
                      self.scrollarea_layout.addWidget(
                          self.center_pivot_points_float_precision_button, 2, 3
                      )
                      self.scrollarea_layout.addWidget(self.center_pivot_color_button, 2, 4)
              
                      # Set the scroll area widget
                      self.checks_scrollarea.setWidget(self.scrollarea_widget)
                      self.checks_scrollarea.setWidgetResizable(
                          True
                      )  # Make the scroll area resizable
                      self.fix_pushbutton = QtWidgets.QPushButton("Fix All Issues")
              
                      self.info_verticallayout = QtWidgets.QVBoxLayout()
                      self.info_verticallayout.addWidget(self.info_plaintextedit)
                      self.info_verticallayout.addWidget(self.info_clear_pushbutton)
                      self.checks_info_horizontallayout = QtWidgets.QHBoxLayout()
                      self.checks_info_horizontallayout.addWidget(self.checks_scrollarea)
                      self.checks_info_horizontallayout.addLayout(self.info_verticallayout)
              
                      self.layout = QtWidgets.QVBoxLayout()
                      self.layout.addWidget(self.check_asset_pushbutton)
                      self.layout.addLayout(self.checks_info_horizontallayout)
                      self.layout.addWidget(self.fix_pushbutton)
                      self.setLayout(self.layout)
              
                  def closeEvent(self, event):
                      event.accept()
              
              

              I guessed you would like the updated code, let me know if i can refactor the code in a better way

              and how should i inherit this in a new class?- good practice

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by
              #9

              @blossomsg said in Code review:

              and how should i inherit this in a new class?- good practice

              What does this mean? You have a class UiModelCheck which inherits/derives from QtWidgets.QWidget. If you want to inherit from UiModelCheck (to create a "grandchild" class, NewClass <- UiModelCheck <- QWidget) then you may do so.

              1 Reply Last reply
              1
              • B Offline
                B Offline
                blossomsg
                wrote on last edited by
                #10

                Okay that is one of the approaches, actually, currently in my experience

                for eg:
                approach you provided

                class UiModelCheck(QtWidgets.QWidget):
                    pass
                
                class NewClass(UiModelCheck)
                    pass
                

                Approach where certain reviewers have suggested me to keep the logic of UI and functions separate

                class UiModelCheck(QtWidgets.QWidget):
                    pass
                
                class NewClass(object)
                    self.mod_ui = UiModelCheck
                    pass
                

                I have mostly used the first approach, but I have been really confused with inheriting approaches, alot of people are telling me second one or some other random that i have not seen in any other place eg: qtforum or stack, so thought of clearning my doubt over here

                jsulmJ JonBJ 2 Replies Last reply
                0
                • B blossomsg

                  Okay that is one of the approaches, actually, currently in my experience

                  for eg:
                  approach you provided

                  class UiModelCheck(QtWidgets.QWidget):
                      pass
                  
                  class NewClass(UiModelCheck)
                      pass
                  

                  Approach where certain reviewers have suggested me to keep the logic of UI and functions separate

                  class UiModelCheck(QtWidgets.QWidget):
                      pass
                  
                  class NewClass(object)
                      self.mod_ui = UiModelCheck
                      pass
                  

                  I have mostly used the first approach, but I have been really confused with inheriting approaches, alot of people are telling me second one or some other random that i have not seen in any other place eg: qtforum or stack, so thought of clearning my doubt over here

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  @blossomsg It really depends. If you want NewClass to be a widget then inherit UiModelCheck (first approach).

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  1
                  • B Offline
                    B Offline
                    blossomsg
                    wrote on last edited by
                    #12

                    noted, Thank you.
                    any more suggestions?

                    Pl45m4P 1 Reply Last reply
                    0
                    • B blossomsg

                      noted, Thank you.
                      any more suggestions?

                      Pl45m4P Offline
                      Pl45m4P Offline
                      Pl45m4
                      wrote on last edited by
                      #13

                      @blossomsg said in Code review:

                      any more suggestions?

                      Don't eat yellow snow :)

                      It's your app after all, so we dont't know when you are happy with the outcome...
                      If it works for you now and it behaves like expected, it's fine I guess.


                      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                      ~E. W. Dijkstra

                      1 Reply Last reply
                      1
                      • B Offline
                        B Offline
                        blossomsg
                        wrote on last edited by
                        #14

                        haha, i wish there was even snow in my region. but i'll avoid yellow snow for sure.
                        I have been told many a times my codes are not well written, so i just though of getting a feedback.
                        thanks.
                        I guess its good to close then

                        Pl45m4P 1 Reply Last reply
                        0
                        • B blossomsg has marked this topic as solved on
                        • B blossomsg

                          haha, i wish there was even snow in my region. but i'll avoid yellow snow for sure.
                          I have been told many a times my codes are not well written, so i just though of getting a feedback.
                          thanks.
                          I guess its good to close then

                          Pl45m4P Offline
                          Pl45m4P Offline
                          Pl45m4
                          wrote on last edited by Pl45m4
                          #15

                          @blossomsg said in Code review:

                          I have been told many a times my codes are not well written

                          A variant (don't know if improvement or not) is to use a UI file and create your form design there.
                          Same choice when writing GUIs in C++...

                          Then you can see what you're about to get.
                          Design with QtDesigner or the integrated Designer in QtCreator and then use the UI converter tool to convert your UI to a GUI .py class... or don't compile and use QUiLoader to load and create your widget at runtime.

                          As I'm not the most experienced Qt Python (PySide/PyQt) user, I can't tell what approach is the best... I've heard some Python geeks condemning the UI-to-py-compiling approach, even though it's claimed to be the "standard", as it's not clean "Python style" and violates some principles of this language (use of external compilation tools, time consuming, annoying blah blah)... but I don't know :)
                          Anything Qt related for Python is provided by "wrappers" as Qt's "main" language is C++... so can't tell what is good practice when used with Python.
                          I can imagine the whole QObject / MOC mechanism is design-wise in conflict with pure script/interpreted programming languages... but it is how it works and otherwise you wouldn't be able to use Qt in Python.

                          As always, people will argue about that (and everything else), and in the end, it's a matter of taste what you use and how you do stuff to reach your goal.


                          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                          ~E. W. Dijkstra

                          1 Reply Last reply
                          1
                          • B blossomsg

                            Okay that is one of the approaches, actually, currently in my experience

                            for eg:
                            approach you provided

                            class UiModelCheck(QtWidgets.QWidget):
                                pass
                            
                            class NewClass(UiModelCheck)
                                pass
                            

                            Approach where certain reviewers have suggested me to keep the logic of UI and functions separate

                            class UiModelCheck(QtWidgets.QWidget):
                                pass
                            
                            class NewClass(object)
                                self.mod_ui = UiModelCheck
                                pass
                            

                            I have mostly used the first approach, but I have been really confused with inheriting approaches, alot of people are telling me second one or some other random that i have not seen in any other place eg: qtforum or stack, so thought of clearning my doubt over here

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #16

                            @blossomsg
                            The first approach --- subclassing --- is appropriate if NewClass IS a UiModelCheck widget.
                            The second approach --- encapsulating, to some extent --- is appropriate if NewClass wants to use a UiModelCheck while doing whatever it does, but is not itself a widget.
                            Neither one is suitable (IMHO) for keeping "logic" and "UI" separate. If you really want to keep (back-end) logic separate from (front-end) UI then the back-end should not include or know anything about the front-end. It is however OK for the front-end to make calls to the back-end, but really not vice versa.
                            Qt's signals and slots mechanism is one way to help the back-end keep quite separate from the front-end. It allows them to "communicate" with each side knowing little about the other and (if written correctly) without the back-end even knowing whether there is or is not any front-end.

                            1 Reply Last reply
                            1
                            • B Offline
                              B Offline
                              blossomsg
                              wrote on last edited by
                              #17

                              Both the feedbacks in the end are really helpful, i have tried @Pl45m4 approach of .ui and .ui to .py, I am not sure since i have not explored with designer/creator if we can create a delegate and add model data, etc in it, but only used it for general layouting and rest i code it later. But none the less Thanks for taking out time for the reply.

                              @JonB
                              Thanks for the brevity information, i was hoping to get some clarity on this back-end and front-end logic, and you gave me exactly that. I will definitely study more about signals and slots, and try to implement in my work to keep ui and backend logic separate. Thanks for the wisdom.

                              Thanks alot all of you in the thread.

                              1 Reply Last reply
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