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Dragon Age and Qt

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  • O Offline
    O Offline
    Olorin5800
    wrote on 8 Mar 2011, 20:52 last edited by
    #1

    Just got dragon age 2 and i saw that in the bin folder in core the QtGui QtCore QtXml and some other qt modules are presents
    as a qt developer and a rpg and bioware fan this is so cool :) its nice to see that big companies are using qt for titles like this even if its only used for some of the utilities of the game and not the game its self.

    What do you think?


    My programs never have bugs, they just develop random features.

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    • S Offline
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      Smar
      wrote on 8 Mar 2011, 22:55 last edited by
      #2

      Sure, and size of Qt libs fits to game that takes gigabytes quite well too, not adding much overhead as it does for simple Hello World :)

      Qt could even serve as a frame for the game, given stuff like fullscreen could be implemented somehow... I wonder if Gluon will provide better utilities in this kind of design.

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      • A Offline
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        andre
        wrote on 9 Mar 2011, 08:50 last edited by
        #3

        Full screen is not hard at all...

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        • S Offline
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          Smar
          wrote on 9 Mar 2011, 08:51 last edited by
          #4

          I didn’t say about hard, but who has tested that how well Qt works in such environment?

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          • M Offline
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            mlong
            wrote on 10 Mar 2011, 22:18 last edited by
            #5

            There's nothing really to test. I've been using fullscreen widgets for years, and it works great. It's not a hack to make it work or anything. Just need to set the QWidget::fullScreen property on your whatever your root widget is and, voila, it works.

            See "here":http://doc.qt.nokia.com/4.7-snapshot/qwidget.html#fullScreen-prop for details.

            Software Engineer
            My views and opinions do not necessarily reflect those of anyone -- living or dead, real or fictional -- in this universe or any other similar multiverse node. Void where prohibited. Your mileage may vary. Caveat emptor.

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              Smar
              wrote on 10 Mar 2011, 22:31 last edited by
              #6

              [quote author="mlong" date="1299795532"]There's nothing really to test. I've been using fullscreen widgets for years, and it works great. It's not a hack to make it work or anything. Just need to set the QWidget::fullScreen property on your whatever your root widget is and, voila, it works.

              See "here":http://doc.qt.nokia.com/4.7-snapshot/qwidget.html#fullScreen-prop for details.

              [/quote]

              I’m not talking about this, but real fullscreen, like SDL’s.

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              5/6

              10 Mar 2011, 22:18

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