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QML object access through model crashes

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  • JoeCFDJ JoeCFD

    @mzimmers delegate in ListView is a component from here:
    https://doc.qt.io/qt-6/qml-qtquick-listview.html#delegate-prop
    Is RowLayout a component?

    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #16

    @JoeCFD if I understand your point, I need to do this instead:

    ListView {
        model: outcomeList
        delegate: rowComponent
        Component {
            id: rowComponent
            RowLayout {
                Label {
                    id: runningLabel
                    text: "running: " + outcomeModel.getOutcome(modelData).isRunning
    

    Is this what you were getting at? The behavior seems the same.

    Thanks...

    1 Reply Last reply
    0
    • mzimmersM mzimmers

      Thanks to your suggestions, I think I'm making progress. In my OutcomeModel, I've eliminated the Outcome element, and done the following:

      typedef QPointer<Outcome> OutcomePtr;
      typedef QList<OutcomePtr> OutcomeList;
      OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid)
      {
         // auto outcome {std::make_shared<Outcome>(this)};
         OutcomePtr outcome { new Outcome };
         const auto i { getIndex(uuid) };
         if (i == NgaUI::NOT_IN_LIST) {
             qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list."; // I never see this warning.
         } else {
             delete outcome;
             outcome = m_list.at(i);
         }
         return outcome.data();
      }
      

      I'm no longer getting segmentation faults, so I think we may have solved that problem. So, now the remaining issue is how to use the QPointer to access the Outcome properties from my QML? I tried this:

      ListView {
          model: outcomeList // a list of UUIDs
          delegate: RowLayout {
              Label {
                  text: "running: " + outcomeModel.getOutcome(modelData).isRunning
      

      but the Label shows as undefined. I've verified that the getOutcome() routine seems to be returning good data. Any ideas what I'm doing wrong?

      Thanks...

      GrecKoG Offline
      GrecKoG Offline
      GrecKo
      Qt Champions 2018
      wrote on last edited by
      #17

      Any ideas what I'm doing wrong?

      To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.

      QPointer is an observing pointer. Don't use it to keep ownership.
      shared_ptr was fine, unique_ptr may have been better. raw pointers could also be used if using the QObject parent ownership system, it would require to manually delete the object on removal though.

      Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").

      Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).

      the Label shows as undefined

      Is the text "undefined", "running: undefined", something else?
      what does outcomeModel.getOutcome(modelData) returns?

      The source issue of your problem was most likely that your object has no QObject::parent, thus the QML engine taking ownership of it when it access it from your Q_INVOKABLE.

      https://doc.qt.io/qt-6/qtqml-cppintegration-data.html#data-ownership

      I'd go back to using shared_ptr or unique_ptr and making sure to set a parent to your contained objects so the QML engine don't take ownership of it.

      Keep in mind I'm also an internet stranger, so don't apply blindly what I'm claiming.

      mzimmersM 1 Reply Last reply
      1
      • GrecKoG GrecKo

        Any ideas what I'm doing wrong?

        To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.

        QPointer is an observing pointer. Don't use it to keep ownership.
        shared_ptr was fine, unique_ptr may have been better. raw pointers could also be used if using the QObject parent ownership system, it would require to manually delete the object on removal though.

        Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").

        Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).

        the Label shows as undefined

        Is the text "undefined", "running: undefined", something else?
        what does outcomeModel.getOutcome(modelData) returns?

        The source issue of your problem was most likely that your object has no QObject::parent, thus the QML engine taking ownership of it when it access it from your Q_INVOKABLE.

        https://doc.qt.io/qt-6/qtqml-cppintegration-data.html#data-ownership

        I'd go back to using shared_ptr or unique_ptr and making sure to set a parent to your contained objects so the QML engine don't take ownership of it.

        Keep in mind I'm also an internet stranger, so don't apply blindly what I'm claiming.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by mzimmers
        #18

        @GrecKo points taken.

        @GrecKo said in QML object access through model crashes:

        Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").
        Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).

        Is this better? EDIT: I can't do this with unique_ptr; the second return statement is invalid.

        OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid)
        {
            const auto i { getIndex(uuid) };
            if (i == NgaUI::NOT_IN_LIST) {
                qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list.";
                return nullptr;
            } else {
                return m_list.at(i);
            }
        }
        

        @GrecKo said in QML object access through model crashes:

        Is the text "undefined", "running: undefined", something else?

        "running: undefined"

        @GrecKo said in QML object access through model crashes:

        what does outcomeModel.getOutcome(modelData) returns?

        Screenshot 2024-02-12 092033.png
        I also notice that the address of outcome doesn't match the address of m_list[2], which I find somewhat strange (if these were old-fashioned pointers, it should, I believe).
        EDIT: this screenshot might be more helpful (this was using a shared_ptr):
        Screenshot 2024-02-12 101535.png
        I do notice that now the addresses of outcome and m_list[2] agree, so I guess this is progress. Still having the "undefined" issue, though.

        mzimmersM 1 Reply Last reply
        0
        • mzimmersM mzimmers

          @GrecKo points taken.

          @GrecKo said in QML object access through model crashes:

          Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").
          Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).

          Is this better? EDIT: I can't do this with unique_ptr; the second return statement is invalid.

          OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid)
          {
              const auto i { getIndex(uuid) };
              if (i == NgaUI::NOT_IN_LIST) {
                  qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list.";
                  return nullptr;
              } else {
                  return m_list.at(i);
              }
          }
          

          @GrecKo said in QML object access through model crashes:

          Is the text "undefined", "running: undefined", something else?

          "running: undefined"

          @GrecKo said in QML object access through model crashes:

          what does outcomeModel.getOutcome(modelData) returns?

          Screenshot 2024-02-12 092033.png
          I also notice that the address of outcome doesn't match the address of m_list[2], which I find somewhat strange (if these were old-fashioned pointers, it should, I believe).
          EDIT: this screenshot might be more helpful (this was using a shared_ptr):
          Screenshot 2024-02-12 101535.png
          I do notice that now the addresses of outcome and m_list[2] agree, so I guess this is progress. Still having the "undefined" issue, though.

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #19

          Update: I've got something now that works (doesn't crash and properly updates the QML). Here's the C++:

          typedef std::shared_ptr<Outcome> OutcomePtr;
          typedef QList<OutcomePtr> OutcomeList;
          
          Outcome *OutcomeModel::getOutcome(const QUuid &uuid)
          {
              const auto i { getIndex(uuid) };
              if (i == NgaUI::NOT_IN_LIST) {
                  return nullptr;
              } else {
                  OutcomePtr outcome(m_list.at(i));
                  return outcome.get();
              }
          }
          

          And the QML:

          ListView {
              model: outcomeList
              delegate: rowComponent
              Component {
                  id: rowComponent
                  RowLayout {
                      property Outcome outcome: outcomeModel.getOutcome(modelData)
                      Label {
                          text: "running: " + outcome.isRunning
                      }
          

          So, I have 2 follow up questions:

          1. if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.
              OutcomePtr outcome(m_list.at(i));
          
          1. any other comments/room for improvement that anyone can see?

          Thanks to everyone for the help on this...

          kshegunovK 1 Reply Last reply
          0
          • mzimmersM mzimmers

            Update: I've got something now that works (doesn't crash and properly updates the QML). Here's the C++:

            typedef std::shared_ptr<Outcome> OutcomePtr;
            typedef QList<OutcomePtr> OutcomeList;
            
            Outcome *OutcomeModel::getOutcome(const QUuid &uuid)
            {
                const auto i { getIndex(uuid) };
                if (i == NgaUI::NOT_IN_LIST) {
                    return nullptr;
                } else {
                    OutcomePtr outcome(m_list.at(i));
                    return outcome.get();
                }
            }
            

            And the QML:

            ListView {
                model: outcomeList
                delegate: rowComponent
                Component {
                    id: rowComponent
                    RowLayout {
                        property Outcome outcome: outcomeModel.getOutcome(modelData)
                        Label {
                            text: "running: " + outcome.isRunning
                        }
            

            So, I have 2 follow up questions:

            1. if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.
                OutcomePtr outcome(m_list.at(i));
            
            1. any other comments/room for improvement that anyone can see?

            Thanks to everyone for the help on this...

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #20

            @GrecKo said in QML object access through model crashes:

            To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.

            Hey, I take pride in my internet stranger's random advices.

            QPointer is an observing pointer. Don't use it to keep ownership.

            As already stated ...

            @mzimmers said in QML object access through model crashes:

            if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.

            You don't. unique_ptr/QScopedPointer is an owning wrapper. You'd return the underlying raw pointer instead (which you already do with shared_ptr).
            I believe this is what you're looking for: https://en.cppreference.com/w/cpp/memory/unique_ptr/get

            Read and abide by the Qt Code of Conduct

            mzimmersM 1 Reply Last reply
            0
            • kshegunovK kshegunov

              @GrecKo said in QML object access through model crashes:

              To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.

              Hey, I take pride in my internet stranger's random advices.

              QPointer is an observing pointer. Don't use it to keep ownership.

              As already stated ...

              @mzimmers said in QML object access through model crashes:

              if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.

              You don't. unique_ptr/QScopedPointer is an owning wrapper. You'd return the underlying raw pointer instead (which you already do with shared_ptr).
              I believe this is what you're looking for: https://en.cppreference.com/w/cpp/memory/unique_ptr/get

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #21

              @kshegunov said in QML object access through model crashes:

              You'd return the underlying raw pointer instead

              Got it. Now, how about something like this:

              auto outcome { std::make_unique<Outcome>(this) };
              const auto listIndex { getIndex(uuid) };
              
              if (listIndex == NgaUI::NOT_IN_LIST) { // will append to list below.
                  outcome->setUuid(uuid);
              } else {
                  outcome = m_list.at(listIndex);
              }
              

              This is used in a function that updates the model, either by adding items to the model list, or updating the existing items. The last line won't compile. I could delete and re-create the pointer here, but I suspect there's a better way to go about this.

              kshegunovK 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @kshegunov said in QML object access through model crashes:

                You'd return the underlying raw pointer instead

                Got it. Now, how about something like this:

                auto outcome { std::make_unique<Outcome>(this) };
                const auto listIndex { getIndex(uuid) };
                
                if (listIndex == NgaUI::NOT_IN_LIST) { // will append to list below.
                    outcome->setUuid(uuid);
                } else {
                    outcome = m_list.at(listIndex);
                }
                

                This is used in a function that updates the model, either by adding items to the model list, or updating the existing items. The last line won't compile. I could delete and re-create the pointer here, but I suspect there's a better way to go about this.

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #22

                @mzimmers said in QML object access through model crashes:
                Well assuming this is similar to the code we saw above:

                if (listIndex != NgaUI::NOT_IN_LIST)
                    return m_list.at(listIndex).get();
                
                auto outcome = std::make_unique<Outcome>(this);
                outcome->setUuid(uuid);
                return m_list.emplaceBack(std::move(outcome)).get();
                

                Or something of this sort, I imagine.

                Read and abide by the Qt Code of Conduct

                JoeCFDJ 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  @mzimmers said in QML object access through model crashes:
                  Well assuming this is similar to the code we saw above:

                  if (listIndex != NgaUI::NOT_IN_LIST)
                      return m_list.at(listIndex).get();
                  
                  auto outcome = std::make_unique<Outcome>(this);
                  outcome->setUuid(uuid);
                  return m_list.emplaceBack(std::move(outcome)).get();
                  

                  Or something of this sort, I imagine.

                  JoeCFDJ Offline
                  JoeCFDJ Offline
                  JoeCFD
                  wrote on last edited by JoeCFD
                  #23

                  @kshegunov why is the unique pointer even needed in the first place?
                  to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.

                  kshegunovK mzimmersM GrecKoG 3 Replies Last reply
                  0
                  • JoeCFDJ JoeCFD

                    @kshegunov why is the unique pointer even needed in the first place?
                    to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #24

                    @JoeCFD said in QML object access through model crashes:

                    @kshegunov why is the unique pointer even needed in the first place?

                    It isn't, strictly speaking. If it were me, I'd've implemented it with regular ol' raw pointers. The difference is only in the semantics - std::unique_ptr means "I own the stuff" (also implying you can't have two different std::unique_ptr instances pointing to the same object, hence the copy constructor being deleted).

                    to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.

                    Both the model and the Outcome class are derived from Qt classes. I imagine the OutcomeModel is derived from QAbstractTableModel, where as the Outcome is derived from QObject (or something akin).

                    Read and abide by the Qt Code of Conduct

                    JoeCFDJ 1 Reply Last reply
                    0
                    • JoeCFDJ JoeCFD

                      @kshegunov why is the unique pointer even needed in the first place?
                      to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #25

                      @JoeCFD said in QML object access through model crashes:

                      is OutcomeModel a subclass of Qt class?

                      Yes, a subclass of QAbstractListModel. And Outcome is a subclass of QObject.

                      1 Reply Last reply
                      0
                      • kshegunovK kshegunov

                        @JoeCFD said in QML object access through model crashes:

                        @kshegunov why is the unique pointer even needed in the first place?

                        It isn't, strictly speaking. If it were me, I'd've implemented it with regular ol' raw pointers. The difference is only in the semantics - std::unique_ptr means "I own the stuff" (also implying you can't have two different std::unique_ptr instances pointing to the same object, hence the copy constructor being deleted).

                        to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.

                        Both the model and the Outcome class are derived from Qt classes. I imagine the OutcomeModel is derived from QAbstractTableModel, where as the Outcome is derived from QObject (or something akin).

                        JoeCFDJ Offline
                        JoeCFDJ Offline
                        JoeCFD
                        wrote on last edited by JoeCFD
                        #26

                        @kshegunov Ok. Qt has its own garbage collection mechanism. Therefore, any derived classes from Qt classes may not need any shared or unique pointers unless they are needed to be deleted immediately for example inside one func call(sometimes I do it). I guess in most cases, raw pointers are good enough while Qt will take care of memory release.
                        In his case, the pointer is used(returned). I guess a raw pointer is good enough.

                        1 Reply Last reply
                        0
                        • JoeCFDJ JoeCFD

                          @kshegunov why is the unique pointer even needed in the first place?
                          to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.

                          GrecKoG Offline
                          GrecKoG Offline
                          GrecKo
                          Qt Champions 2018
                          wrote on last edited by
                          #27

                          @JoeCFD the advantage of using an owning smart pointer in a container is that when removing an element from a container, the pointed-to object will be automatically deleted.

                          @mzimmers the question is now why are you using this getOutcome() function at all in your model?

                          How do you expose the uuid in the first place? Do you get it from your OutcomeList? Can't you directly add a role returning an Outcome*?

                          JoeCFDJ mzimmersM 2 Replies Last reply
                          0
                          • GrecKoG GrecKo

                            @JoeCFD the advantage of using an owning smart pointer in a container is that when removing an element from a container, the pointed-to object will be automatically deleted.

                            @mzimmers the question is now why are you using this getOutcome() function at all in your model?

                            How do you expose the uuid in the first place? Do you get it from your OutcomeList? Can't you directly add a role returning an Outcome*?

                            JoeCFDJ Offline
                            JoeCFDJ Offline
                            JoeCFD
                            wrote on last edited by JoeCFD
                            #28

                            @GrecKo That is ok. This case is same as I do in a func call. But, I do not think his usage of shared or unique pointer in this func is correct.

                            raw pointers will work for mzimmers as well. He got confused with shared or unique pointers.

                            1 Reply Last reply
                            0
                            • GrecKoG GrecKo

                              @JoeCFD the advantage of using an owning smart pointer in a container is that when removing an element from a container, the pointed-to object will be automatically deleted.

                              @mzimmers the question is now why are you using this getOutcome() function at all in your model?

                              How do you expose the uuid in the first place? Do you get it from your OutcomeList? Can't you directly add a role returning an Outcome*?

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by mzimmers
                              #29

                              @GrecKo I'll do my best to explain this briefly yet clearly.

                              My app has several models. One model is the SpaceModel. The SpaceModel contains a list of Space objects. Each Space contains a list of Outcome UUIDs, which reference items in the OutcomeModel.

                              I did this because both Spaces and Outcomes are distinct, independent entities in my system (neither "owns" the other), and this was the best I could think of.

                              So, the getOutcome() is to give the Space objects visibility into the Outcome properties.

                              I have no doubt there's a better way to do this, but this was the best I could come up with.

                              GrecKoG 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @GrecKo I'll do my best to explain this briefly yet clearly.

                                My app has several models. One model is the SpaceModel. The SpaceModel contains a list of Space objects. Each Space contains a list of Outcome UUIDs, which reference items in the OutcomeModel.

                                I did this because both Spaces and Outcomes are distinct, independent entities in my system (neither "owns" the other), and this was the best I could think of.

                                So, the getOutcome() is to give the Space objects visibility into the Outcome properties.

                                I have no doubt there's a better way to do this, but this was the best I could come up with.

                                GrecKoG Offline
                                GrecKoG Offline
                                GrecKo
                                Qt Champions 2018
                                wrote on last edited by
                                #30

                                @mzimmers alright, that seems sensible enough.

                                @JoeCFD said in QML object access through model crashes:

                                @GrecKo That is ok. This case is same as I do in a func call. But, I do not think his usage of shared or unique pointer in this func is correct.
                                raw pointers will work for mzimmers as well. He got confused with shared or unique pointers.

                                I didn't understand what you mean.
                                If the OutcomeModel class actually owns the Outcome instances, using a container with owning smart pointers looks correct to me.

                                mzimmersM 1 Reply Last reply
                                0
                                • mzimmersM mzimmers has marked this topic as solved on
                                • mzimmersM mzimmers has marked this topic as unsolved on
                                • GrecKoG GrecKo

                                  @mzimmers alright, that seems sensible enough.

                                  @JoeCFD said in QML object access through model crashes:

                                  @GrecKo That is ok. This case is same as I do in a func call. But, I do not think his usage of shared or unique pointer in this func is correct.
                                  raw pointers will work for mzimmers as well. He got confused with shared or unique pointers.

                                  I didn't understand what you mean.
                                  If the OutcomeModel class actually owns the Outcome instances, using a container with owning smart pointers looks correct to me.

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #31

                                  Hi all -

                                  Sorry, but I have to re-open this; problem still exists after all.

                                  Summary (as brief as I can make it):

                                  I have a model for a class I've defined:

                                  class Outcome : public QObject
                                  {
                                      Q_OBJECT
                                      QML_ELEMENT
                                  
                                  typedef std::shared_ptr<Outcome> OutcomePtr;
                                  typedef QList<OutcomePtr> OutcomeList;
                                  
                                  class OutcomeModel : public QAbstractListModel
                                  {
                                      Q_OBJECT
                                      QML_ELEMENT
                                  
                                      Outcome *getOutcome(const QUuid &uuid)
                                      {
                                          const auto i { getIndex(uuid) };
                                          if (i == NgaUI::NOT_IN_LIST) {
                                              return nullptr;
                                          } else {
                                              return m_list.at(i).get();
                                          }
                                      }
                                  

                                  These outcome objects have a N:N relation with another class Space. I maintain the relations in a list in my Space class:

                                  class Space : public QObject {
                                      Q_OBJECT
                                      QML_ELEMENT
                                      QList<QUuid> m_outcomeList;
                                      Q_PROPERTY(QList<QUuid> outcomeList READ outcomeList WRITE setOutcomeList NOTIFY outcomeListChanged FINAL)
                                      // all the stuff for above Q_PROPERTY is defined and seems to work.
                                  

                                  The size of m_outcomeList can be from 0 to arbitrarily large. (I also have a Space model.)

                                  In QML, I have a Space detail card with the following:

                                  Pane {
                                      id: spaceDetail
                                      property Space space
                                      property var outcomeList: space.outcomeList
                                      ListView {
                                          model: spaceDetail.outcomeList
                                          delegate: outcomeComponent
                                          Component {
                                              id: outcomeComponent
                                              RowLayout {
                                                  property Outcome outcome: outcomeModel.getOutcome(modelData)
                                                  Label {
                                                      text: outcome !== null ? outcome.name : "no name available"
                                                  }
                                                  // and so on.
                                  

                                  When I navigate to a space detail for a space that has a non-0 outcome list, everything works fine. When I then navigate to another space detail, two bad things happen:

                                  1. the Outcome destructor is invoked for a valid outcome (should not be invoked)
                                  2. the program crashes after a few seconds. The stack pointer points to stuff within my destructor (which does nothing other than a qDebug().
                                    Screenshot 2024-02-26 154139.png

                                  I have tried this with smart pointers and raw pointers, with the same result.

                                  I know this is a lot to digest, but...can anyone see ANYTHING wrong with what I'm doing?

                                  GrecKoG 1 Reply Last reply
                                  0
                                  • mzimmersM mzimmers

                                    Hi all -

                                    Sorry, but I have to re-open this; problem still exists after all.

                                    Summary (as brief as I can make it):

                                    I have a model for a class I've defined:

                                    class Outcome : public QObject
                                    {
                                        Q_OBJECT
                                        QML_ELEMENT
                                    
                                    typedef std::shared_ptr<Outcome> OutcomePtr;
                                    typedef QList<OutcomePtr> OutcomeList;
                                    
                                    class OutcomeModel : public QAbstractListModel
                                    {
                                        Q_OBJECT
                                        QML_ELEMENT
                                    
                                        Outcome *getOutcome(const QUuid &uuid)
                                        {
                                            const auto i { getIndex(uuid) };
                                            if (i == NgaUI::NOT_IN_LIST) {
                                                return nullptr;
                                            } else {
                                                return m_list.at(i).get();
                                            }
                                        }
                                    

                                    These outcome objects have a N:N relation with another class Space. I maintain the relations in a list in my Space class:

                                    class Space : public QObject {
                                        Q_OBJECT
                                        QML_ELEMENT
                                        QList<QUuid> m_outcomeList;
                                        Q_PROPERTY(QList<QUuid> outcomeList READ outcomeList WRITE setOutcomeList NOTIFY outcomeListChanged FINAL)
                                        // all the stuff for above Q_PROPERTY is defined and seems to work.
                                    

                                    The size of m_outcomeList can be from 0 to arbitrarily large. (I also have a Space model.)

                                    In QML, I have a Space detail card with the following:

                                    Pane {
                                        id: spaceDetail
                                        property Space space
                                        property var outcomeList: space.outcomeList
                                        ListView {
                                            model: spaceDetail.outcomeList
                                            delegate: outcomeComponent
                                            Component {
                                                id: outcomeComponent
                                                RowLayout {
                                                    property Outcome outcome: outcomeModel.getOutcome(modelData)
                                                    Label {
                                                        text: outcome !== null ? outcome.name : "no name available"
                                                    }
                                                    // and so on.
                                    

                                    When I navigate to a space detail for a space that has a non-0 outcome list, everything works fine. When I then navigate to another space detail, two bad things happen:

                                    1. the Outcome destructor is invoked for a valid outcome (should not be invoked)
                                    2. the program crashes after a few seconds. The stack pointer points to stuff within my destructor (which does nothing other than a qDebug().
                                      Screenshot 2024-02-26 154139.png

                                    I have tried this with smart pointers and raw pointers, with the same result.

                                    I know this is a lot to digest, but...can anyone see ANYTHING wrong with what I'm doing?

                                    GrecKoG Offline
                                    GrecKoG Offline
                                    GrecKo
                                    Qt Champions 2018
                                    wrote on last edited by
                                    #32

                                    @mzimmers it appears you have an ownership problem.

                                    Who owns the std::shared_ptr<Outcome> in OutcomeModel and who are they shared with? Do they have a QObject parent?

                                    mzimmersM 1 Reply Last reply
                                    1
                                    • GrecKoG GrecKo

                                      @mzimmers it appears you have an ownership problem.

                                      Who owns the std::shared_ptr<Outcome> in OutcomeModel and who are they shared with? Do they have a QObject parent?

                                      mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by mzimmers
                                      #33

                                      @GrecKo from my updateModel() function:

                                      std::shared_ptr<Outcome> pOutcome = nullptr;
                                      
                                      // determine whether the outcome in this message already exists in list.
                                      const auto listIndex { getIndex(uuid) };
                                      if (listIndex == NgaUI::NOT_IN_LIST) { // will append to list below.
                                          pOutcome = std::make_shared<Outcome>(this);
                                      } else {
                                          pOutcome = m_list.at(listIndex);
                                      }
                                      ...
                                      if (listIndex == NgaUI::NOT_IN_LIST) {
                                          beginInsertRows(QModelIndex(), m_list.size(),  m_list.size());
                                          m_list.append(pOutcome);
                                          endInsertRows();
                                      

                                      EDIT:

                                      Regarding who they're shared with, I do create an instance in QML, using my getOutcome() function, but this works with a raw pointer, so I don't think it's sharing the smart pointer, right?

                                      GrecKoG 1 Reply Last reply
                                      0
                                      • mzimmersM mzimmers

                                        @GrecKo from my updateModel() function:

                                        std::shared_ptr<Outcome> pOutcome = nullptr;
                                        
                                        // determine whether the outcome in this message already exists in list.
                                        const auto listIndex { getIndex(uuid) };
                                        if (listIndex == NgaUI::NOT_IN_LIST) { // will append to list below.
                                            pOutcome = std::make_shared<Outcome>(this);
                                        } else {
                                            pOutcome = m_list.at(listIndex);
                                        }
                                        ...
                                        if (listIndex == NgaUI::NOT_IN_LIST) {
                                            beginInsertRows(QModelIndex(), m_list.size(),  m_list.size());
                                            m_list.append(pOutcome);
                                            endInsertRows();
                                        

                                        EDIT:

                                        Regarding who they're shared with, I do create an instance in QML, using my getOutcome() function, but this works with a raw pointer, so I don't think it's sharing the smart pointer, right?

                                        GrecKoG Offline
                                        GrecKoG Offline
                                        GrecKo
                                        Qt Champions 2018
                                        wrote on last edited by
                                        #34

                                        @mzimmers Does the Outcome constructor set a QObject parent? By calling the base constructor QObject(parent) or with an explicit call to QObject::setParent.

                                        mzimmersM 1 Reply Last reply
                                        2
                                        • GrecKoG GrecKo

                                          @mzimmers Does the Outcome constructor set a QObject parent? By calling the base constructor QObject(parent) or with an explicit call to QObject::setParent.

                                          mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by mzimmers
                                          #35

                                          @GrecKo it does now.

                                          And that seems to have fixed the problem.

                                          Before your post:

                                          Outcome::Outcome(QObject *parent)
                                          {}
                                          

                                          now:

                                          Outcome::Outcome(QObject *parent) : QObject(parent)
                                          {}
                                          

                                          I'm no longer hitting the destructor, and no crashes.

                                          @GrecKo I have no idea how you thought of that, but thank you very much.

                                          EDIT: I'm still doing something not quite right -- now, when I close my application (using the "X" in the window title bar), I then get the destroyed messages, and my program reports as crashed after a few seconds. This I can live with, though I'd like to find the cause.

                                          1 Reply Last reply
                                          0
                                          • mzimmersM mzimmers has marked this topic as solved on

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