QML object access through model crashes
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@JoeCFD said in QML object access through model crashes:
you are returning the raw pointer of outcome from this func. And outcome is destroyed after this func call.
But isn't the pointer itself still valid (meaning it's pointing to the correct item in the list)?
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@JoeCFD said in QML object access through model crashes:
you are returning the raw pointer of outcome from this func. And outcome is destroyed after this func call.
But isn't the pointer itself still valid (meaning it's pointing to the correct item in the list)?
@mzimmers said in QML object access through model crashes:
@JoeCFD said in QML object access through model crashes:
you are returning the raw pointer of outcome from this func. And outcome is destroyed after this func call.
But isn't the pointer itself still valid (meaning it's pointing to the correct item in the list)?
Add some logging to the destructor to see when the object is destroyed.
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@JoeCFD said in QML object access through model crashes:
you are returning the raw pointer of outcome from this func. And outcome is destroyed after this func call.
But isn't the pointer itself still valid (meaning it's pointing to the correct item in the list)?
Also, unless you're fan of pain and suffering don't hold
QObject
s in shared pointers. You're basically saying that the object owns itself (semantically) and have no guarantee when this object is going to be freed. This in turn may cause you to execute a slot on an object that's getting/got deleted.If you want to own a
QObject
usestd::unique_ptr
/QScopedPointer
, if you're going to hold a weak reference to the object (i.e. to hold a pointer without owning the actual object) then useQPointer
. -
Also, unless you're fan of pain and suffering don't hold
QObject
s in shared pointers. You're basically saying that the object owns itself (semantically) and have no guarantee when this object is going to be freed. This in turn may cause you to execute a slot on an object that's getting/got deleted.If you want to own a
QObject
usestd::unique_ptr
/QScopedPointer
, if you're going to hold a weak reference to the object (i.e. to hold a pointer without owning the actual object) then useQPointer
.I added a member to my OutcomeModel:
Outcome *m_outcome;
and modified my get routine:
Outcome *OutcomeModel::getOutcome(const QUuid &uuid) { bool found = false; m_outcome = nullptr; for (const auto &o: m_list) { if (o->uuid() == uuid) { m_outcome = o.get(); found = true; break; } } if (!found) { m_outcome = m_list.at(0).get(); } return m_outcome; }
(I realize this isn't the desired ultimate behavior, but I wanted to try to ensure that m_outcome would always point to something valid - the list will always contain at least one item).
I'm getting the same behavior. Obviously I'm missing something, but I don't see what it is.
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I added a member to my OutcomeModel:
Outcome *m_outcome;
and modified my get routine:
Outcome *OutcomeModel::getOutcome(const QUuid &uuid) { bool found = false; m_outcome = nullptr; for (const auto &o: m_list) { if (o->uuid() == uuid) { m_outcome = o.get(); found = true; break; } } if (!found) { m_outcome = m_list.at(0).get(); } return m_outcome; }
(I realize this isn't the desired ultimate behavior, but I wanted to try to ensure that m_outcome would always point to something valid - the list will always contain at least one item).
I'm getting the same behavior. Obviously I'm missing something, but I don't see what it is.
As usual, if we are tracking a segfault here, do provide a stack trace.
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@kshegunov I can't - the error occurs somewhere within QObject and there's no RTTI information for it.
BTW: I'm not ignoring your suggestion about shared_ptr; I just want to get this figured out first.
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@kshegunov I can't - the error occurs somewhere within QObject and there's no RTTI information for it.
BTW: I'm not ignoring your suggestion about shared_ptr; I just want to get this figured out first.
@mzimmers said in QML object access through model crashes:
@kshegunov I can't - the error occurs somewhere within QObject and there's no RTTI information for it.
I know you mentioned this elsewhere, but this ought not stop you getting a stack trace from a seg fault. It might stop you seeing the internals of a
QObject
, but are you saying this is somehow an "error" in the debugger which prevents you accessing a stack trace? Even if it does inside aQObject
, you should still see information about where it was in your or Qt code. -
@kshegunov I can't - the error occurs somewhere within QObject and there's no RTTI information for it.
BTW: I'm not ignoring your suggestion about shared_ptr; I just want to get this figured out first.
@mzimmers said in QML object access through model crashes:
BTW: I'm not ignoring your suggestion about shared_ptr; I just want to get this figured out first.
Substitute your
shared_ptr
withQPointer
and when you fill in that list usenew
. At the point of crash if you are seeing dereferencing anullptr
, then something's not right with the ownership; that is to say something (probably QML) took ownership of the objects and freed them and you were left with dangling pointers all over the place.PS.
You should almost never useshared_ptr::get
, which erases the notion of the control block and who/when this object is going to be culled. -
@mzimmers said in QML object access through model crashes:
BTW: I'm not ignoring your suggestion about shared_ptr; I just want to get this figured out first.
Substitute your
shared_ptr
withQPointer
and when you fill in that list usenew
. At the point of crash if you are seeing dereferencing anullptr
, then something's not right with the ownership; that is to say something (probably QML) took ownership of the objects and freed them and you were left with dangling pointers all over the place.PS.
You should almost never useshared_ptr::get
, which erases the notion of the control block and who/when this object is going to be culled.Thanks to your suggestions, I think I'm making progress. In my OutcomeModel, I've eliminated the Outcome element, and done the following:
typedef QPointer<Outcome> OutcomePtr; typedef QList<OutcomePtr> OutcomeList; OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid) { // auto outcome {std::make_shared<Outcome>(this)}; OutcomePtr outcome { new Outcome }; const auto i { getIndex(uuid) }; if (i == NgaUI::NOT_IN_LIST) { qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list."; // I never see this warning. } else { delete outcome; outcome = m_list.at(i); } return outcome.data(); }
I'm no longer getting segmentation faults, so I think we may have solved that problem. So, now the remaining issue is how to use the QPointer to access the Outcome properties from my QML? I tried this:
ListView { model: outcomeList // a list of UUIDs delegate: RowLayout { Label { text: "running: " + outcomeModel.getOutcome(modelData).isRunning
but the Label shows as undefined. I've verified that the getOutcome() routine seems to be returning good data. Any ideas what I'm doing wrong?
Thanks...
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Thanks to your suggestions, I think I'm making progress. In my OutcomeModel, I've eliminated the Outcome element, and done the following:
typedef QPointer<Outcome> OutcomePtr; typedef QList<OutcomePtr> OutcomeList; OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid) { // auto outcome {std::make_shared<Outcome>(this)}; OutcomePtr outcome { new Outcome }; const auto i { getIndex(uuid) }; if (i == NgaUI::NOT_IN_LIST) { qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list."; // I never see this warning. } else { delete outcome; outcome = m_list.at(i); } return outcome.data(); }
I'm no longer getting segmentation faults, so I think we may have solved that problem. So, now the remaining issue is how to use the QPointer to access the Outcome properties from my QML? I tried this:
ListView { model: outcomeList // a list of UUIDs delegate: RowLayout { Label { text: "running: " + outcomeModel.getOutcome(modelData).isRunning
but the Label shows as undefined. I've verified that the getOutcome() routine seems to be returning good data. Any ideas what I'm doing wrong?
Thanks...
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@mzimmers delegate in ListView is a component from here:
https://doc.qt.io/qt-6/qml-qtquick-listview.html#delegate-prop
Is RowLayout a component?@JoeCFD if I understand your point, I need to do this instead:
ListView { model: outcomeList delegate: rowComponent Component { id: rowComponent RowLayout { Label { id: runningLabel text: "running: " + outcomeModel.getOutcome(modelData).isRunning
Is this what you were getting at? The behavior seems the same.
Thanks...
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Thanks to your suggestions, I think I'm making progress. In my OutcomeModel, I've eliminated the Outcome element, and done the following:
typedef QPointer<Outcome> OutcomePtr; typedef QList<OutcomePtr> OutcomeList; OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid) { // auto outcome {std::make_shared<Outcome>(this)}; OutcomePtr outcome { new Outcome }; const auto i { getIndex(uuid) }; if (i == NgaUI::NOT_IN_LIST) { qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list."; // I never see this warning. } else { delete outcome; outcome = m_list.at(i); } return outcome.data(); }
I'm no longer getting segmentation faults, so I think we may have solved that problem. So, now the remaining issue is how to use the QPointer to access the Outcome properties from my QML? I tried this:
ListView { model: outcomeList // a list of UUIDs delegate: RowLayout { Label { text: "running: " + outcomeModel.getOutcome(modelData).isRunning
but the Label shows as undefined. I've verified that the getOutcome() routine seems to be returning good data. Any ideas what I'm doing wrong?
Thanks...
Any ideas what I'm doing wrong?
To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.
QPointer is an observing pointer. Don't use it to keep ownership.
shared_ptr was fine, unique_ptr may have been better. raw pointers could also be used if using the QObject parent ownership system, it would require to manually delete the object on removal though.Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").
Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).
the Label shows as undefined
Is the text "undefined", "running: undefined", something else?
what doesoutcomeModel.getOutcome(modelData)
returns?The source issue of your problem was most likely that your object has no QObject::parent, thus the QML engine taking ownership of it when it access it from your Q_INVOKABLE.
https://doc.qt.io/qt-6/qtqml-cppintegration-data.html#data-ownership
I'd go back to using shared_ptr or unique_ptr and making sure to set a parent to your contained objects so the QML engine don't take ownership of it.
Keep in mind I'm also an internet stranger, so don't apply blindly what I'm claiming.
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Any ideas what I'm doing wrong?
To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.
QPointer is an observing pointer. Don't use it to keep ownership.
shared_ptr was fine, unique_ptr may have been better. raw pointers could also be used if using the QObject parent ownership system, it would require to manually delete the object on removal though.Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").
Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).
the Label shows as undefined
Is the text "undefined", "running: undefined", something else?
what doesoutcomeModel.getOutcome(modelData)
returns?The source issue of your problem was most likely that your object has no QObject::parent, thus the QML engine taking ownership of it when it access it from your Q_INVOKABLE.
https://doc.qt.io/qt-6/qtqml-cppintegration-data.html#data-ownership
I'd go back to using shared_ptr or unique_ptr and making sure to set a parent to your contained objects so the QML engine don't take ownership of it.
Keep in mind I'm also an internet stranger, so don't apply blindly what I'm claiming.
@GrecKo points taken.
@GrecKo said in QML object access through model crashes:
Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").
Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).Is this better? EDIT: I can't do this with unique_ptr; the second return statement is invalid.
OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid) { const auto i { getIndex(uuid) }; if (i == NgaUI::NOT_IN_LIST) { qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list."; return nullptr; } else { return m_list.at(i); } }
@GrecKo said in QML object access through model crashes:
Is the text "undefined", "running: undefined", something else?
"running: undefined"
@GrecKo said in QML object access through model crashes:
what does outcomeModel.getOutcome(modelData) returns?
I also notice that the address of outcome doesn't match the address of m_list[2], which I find somewhat strange (if these were old-fashioned pointers, it should, I believe).
EDIT: this screenshot might be more helpful (this was using a shared_ptr):
I do notice that now the addresses of outcome and m_list[2] agree, so I guess this is progress. Still having the "undefined" issue, though. -
@GrecKo points taken.
@GrecKo said in QML object access through model crashes:
Your unusual code rules do not help you there (the "always init your variables at the start of a function" and "only one return").
Your getOutcome function is leaking (when not finding the uuid, doing unnecessary temporary allocation when finding it).Is this better? EDIT: I can't do this with unique_ptr; the second return statement is invalid.
OutcomePtr OutcomeModel::getOutcome(const QUuid &uuid) { const auto i { getIndex(uuid) }; if (i == NgaUI::NOT_IN_LIST) { qWarning() << __PRETTY_FUNCTION__ << "uuid not found in list."; return nullptr; } else { return m_list.at(i); } }
@GrecKo said in QML object access through model crashes:
Is the text "undefined", "running: undefined", something else?
"running: undefined"
@GrecKo said in QML object access through model crashes:
what does outcomeModel.getOutcome(modelData) returns?
I also notice that the address of outcome doesn't match the address of m_list[2], which I find somewhat strange (if these were old-fashioned pointers, it should, I believe).
EDIT: this screenshot might be more helpful (this was using a shared_ptr):
I do notice that now the addresses of outcome and m_list[2] agree, so I guess this is progress. Still having the "undefined" issue, though.Update: I've got something now that works (doesn't crash and properly updates the QML). Here's the C++:
typedef std::shared_ptr<Outcome> OutcomePtr; typedef QList<OutcomePtr> OutcomeList; Outcome *OutcomeModel::getOutcome(const QUuid &uuid) { const auto i { getIndex(uuid) }; if (i == NgaUI::NOT_IN_LIST) { return nullptr; } else { OutcomePtr outcome(m_list.at(i)); return outcome.get(); } }
And the QML:
ListView { model: outcomeList delegate: rowComponent Component { id: rowComponent RowLayout { property Outcome outcome: outcomeModel.getOutcome(modelData) Label { text: "running: " + outcome.isRunning }
So, I have 2 follow up questions:
- if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.
OutcomePtr outcome(m_list.at(i));
- any other comments/room for improvement that anyone can see?
Thanks to everyone for the help on this...
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Update: I've got something now that works (doesn't crash and properly updates the QML). Here's the C++:
typedef std::shared_ptr<Outcome> OutcomePtr; typedef QList<OutcomePtr> OutcomeList; Outcome *OutcomeModel::getOutcome(const QUuid &uuid) { const auto i { getIndex(uuid) }; if (i == NgaUI::NOT_IN_LIST) { return nullptr; } else { OutcomePtr outcome(m_list.at(i)); return outcome.get(); } }
And the QML:
ListView { model: outcomeList delegate: rowComponent Component { id: rowComponent RowLayout { property Outcome outcome: outcomeModel.getOutcome(modelData) Label { text: "running: " + outcome.isRunning }
So, I have 2 follow up questions:
- if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.
OutcomePtr outcome(m_list.at(i));
- any other comments/room for improvement that anyone can see?
Thanks to everyone for the help on this...
@GrecKo said in QML object access through model crashes:
To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.
Hey, I take pride in my internet stranger's random advices.
QPointer is an observing pointer. Don't use it to keep ownership.
As already stated ...
@mzimmers said in QML object access through model crashes:
if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.
You don't.
unique_ptr
/QScopedPointer
is an owning wrapper. You'd return the underlying raw pointer instead (which you already do withshared_ptr
).
I believe this is what you're looking for: https://en.cppreference.com/w/cpp/memory/unique_ptr/get -
@GrecKo said in QML object access through model crashes:
To be blunt I'd say having trouble explaining what your issue is and blindly following strangers advices.
Hey, I take pride in my internet stranger's random advices.
QPointer is an observing pointer. Don't use it to keep ownership.
As already stated ...
@mzimmers said in QML object access through model crashes:
if I were to use unique_ptrs instead of shared_ptrs, how do I code this line? I can't understand from the docs.
You don't.
unique_ptr
/QScopedPointer
is an owning wrapper. You'd return the underlying raw pointer instead (which you already do withshared_ptr
).
I believe this is what you're looking for: https://en.cppreference.com/w/cpp/memory/unique_ptr/get@kshegunov said in QML object access through model crashes:
You'd return the underlying raw pointer instead
Got it. Now, how about something like this:
auto outcome { std::make_unique<Outcome>(this) }; const auto listIndex { getIndex(uuid) }; if (listIndex == NgaUI::NOT_IN_LIST) { // will append to list below. outcome->setUuid(uuid); } else { outcome = m_list.at(listIndex); }
This is used in a function that updates the model, either by adding items to the model list, or updating the existing items. The last line won't compile. I could delete and re-create the pointer here, but I suspect there's a better way to go about this.
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@kshegunov said in QML object access through model crashes:
You'd return the underlying raw pointer instead
Got it. Now, how about something like this:
auto outcome { std::make_unique<Outcome>(this) }; const auto listIndex { getIndex(uuid) }; if (listIndex == NgaUI::NOT_IN_LIST) { // will append to list below. outcome->setUuid(uuid); } else { outcome = m_list.at(listIndex); }
This is used in a function that updates the model, either by adding items to the model list, or updating the existing items. The last line won't compile. I could delete and re-create the pointer here, but I suspect there's a better way to go about this.
@mzimmers said in QML object access through model crashes:
Well assuming this is similar to the code we saw above:if (listIndex != NgaUI::NOT_IN_LIST) return m_list.at(listIndex).get(); auto outcome = std::make_unique<Outcome>(this); outcome->setUuid(uuid); return m_list.emplaceBack(std::move(outcome)).get();
Or something of this sort, I imagine.
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@mzimmers said in QML object access through model crashes:
Well assuming this is similar to the code we saw above:if (listIndex != NgaUI::NOT_IN_LIST) return m_list.at(listIndex).get(); auto outcome = std::make_unique<Outcome>(this); outcome->setUuid(uuid); return m_list.emplaceBack(std::move(outcome)).get();
Or something of this sort, I imagine.
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@kshegunov why is the unique pointer even needed in the first place?
to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.@JoeCFD said in QML object access through model crashes:
@kshegunov why is the unique pointer even needed in the first place?
It isn't, strictly speaking. If it were me, I'd've implemented it with regular ol' raw pointers. The difference is only in the semantics -
std::unique_ptr
means "I own the stuff" (also implying you can't have two differentstd::unique_ptr
instances pointing to the same object, hence the copy constructor being deleted).to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.
Both the model and the
Outcome
class are derived from Qt classes. I imagine theOutcomeModel
is derived fromQAbstractTableModel
, where as theOutcome
is derived fromQObject
(or something akin). -
@kshegunov why is the unique pointer even needed in the first place?
to @mzimmers: is OutcomeModel a subclass of Qt class? I can not see it.