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Qt app consistently crashing on OS X Monterey (12.6)

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  • SGaistS SGaist

    No, a mouse cursor.

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    TheFlyingMooseMan
    wrote on last edited by
    #6

    @SGaist Oh...! No, not using a custom mouse cursor.

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    • JoeCFDJ JoeCFD

      It looks like png plugin fails. It could be system png plugin has bug. Can you try Qt png plugin:
      https://doc.qt.io/qt-5/plugins-howto.html#static-plugins

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      TheFlyingMooseMan
      wrote on last edited by
      #7

      @JoeCFD Thanks for the suggestion -- do I follow instructions for static plugin.

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      • JoeCFDJ JoeCFD

        It looks like png plugin fails. It could be system png plugin has bug. Can you try Qt png plugin:
        https://doc.qt.io/qt-5/plugins-howto.html#static-plugins

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        TheFlyingMooseMan
        wrote on last edited by
        #8

        @JoeCFD Not sure how this is all to work automagically. The documentation states:

        To cause static plugins actually being linked and instantiated, Q_IMPORT_PLUGIN() macros are also needed in application code, but those are automatically generated by qmake and added to your application project.
        

        However, after recreating the project (including doing a run qmake) I don't see any references in the generated Qt code in the build directory. Am I still supposed to do a call to Q_IMPORT_PLUGIN() somewhere in my code?

        Thanks for any help or pointers.

        Roy

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        • Z Offline
          Z Offline
          zaidmughal
          Banned
          wrote on last edited by
          #9
          This post is deleted!
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          • Z zaidmughal

            This post is deleted!

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            TheFlyingMooseMan
            wrote on last edited by
            #10

            @zaidmughal I am trying to. I have no idea how to accomplish this. Please see my other post about leveraging this Qt plug-in.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #11

              Can you provide the exact Qt version you are using ?
              Can you provide a minimal compilable example that shows this behaviour ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • SGaistS SGaist

                Can you provide the exact Qt version you are using ?
                Can you provide a minimal compilable example that shows this behaviour ?

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                TheFlyingMooseMan
                wrote on last edited by
                #12

                @SGaist that would take a lot of time and Murphy's law (and experience) tells me that this bug won't appear again.
                I do have some questions on how to include plug-ins -- not sure if I need to call Q_IMPORT_PLUGIN somewhere in my code, and with what parameters. Unlike the documentation stated, I don't see any generated code that calles Q_IMPORT_PLUGIN anywhere.

                This is the Qt version in use:
                aebbf297-8b8b-4af8-abde-c4727a8775f7-image.png

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by SGaist
                  #13

                  That's the Qt Creator version. It has nothing to do with the Qt Kit you are using to build your application.

                  Q_IMPORT_PLUGIN is to be used when working in a static build context.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • SGaistS SGaist

                    That's the Qt Creator version. It has nothing to do with the Qt Kit you are using to build your application.

                    Q_IMPORT_PLUGIN is to be used when working in a static build context.

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                    TheFlyingMooseMan
                    wrote on last edited by
                    #14
                    This post is deleted!
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                    • SGaistS SGaist

                      That's the Qt Creator version. It has nothing to do with the Qt Kit you are using to build your application.

                      Q_IMPORT_PLUGIN is to be used when working in a static build context.

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                      TheFlyingMooseMan
                      wrote on last edited by
                      #15

                      @SGaist Got it. Looks like 5.15.2 is used.
                      Also, I guess I am using a 'static build context' -- what is the exact parameter to be given to Q_IMPORT_PLUGIN to use the Qt PNG plugin?

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        Something like Q_IMPORT_PLUGIN(qpng).

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • T Offline
                          T Offline
                          TheFlyingMooseMan
                          wrote on last edited by
                          #17

                          @SGaist said in Qt app consistently crashing on OS X Monterey (12.6):

                          Q_IMPORT_PLUGIN(qpng)

                          Anything else I need to do?
                          Am getting link errors as follows:

                            "qt_static_plugin_qpng()", referenced from:
                                main::StaticqpngPluginInstance::StaticqpngPluginInstance() in main.o
                          ld: symbol(s) not found for architecture x86_64
                          clang: error: linker command failed with exit code 1 (use -v to see invocation)
                          

                          I am doing this in my main.cpp.
                          I also think that Qt does NOT ship with a png plugin.
                          I can't believe I am the only/first one to do something like that.

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