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gui not showing, or closing to fast to see

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #24

    Hi,

    Is ui initialized properly ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • M micha_eleric

      @JonB

      qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
      qDebug() << ui->textEdit_40->objectName();
      qDebug() << ui->textEdit_41->objectName();
      

      all caused crash, no messages, that i found

      JonBJ Online
      JonBJ Online
      JonB
      wrote on last edited by
      #25

      @micha_eleric
      So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

      M JonBJ 2 Replies Last reply
      0
      • JonBJ JonB

        @micha_eleric
        You have several things wrong. Whether they cause the crash I don't know, but let's start by sorting them out....

        Remove your try ... catch. Qt does not throw C++ exceptions, and if you have a coding error/"crash" it won't catch it anyway.

        ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked); //?? new qt5

        @Pl45m4 already said this is wrong. You want:

        connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
        

        Before

        ui->textEdit_40->setFixedSize(30,  30);
        ui->textEdit_41->setFixedSize(30,  30);
        

        let's put in something like:

        qDebug() << ui->textEdit_40 << ui->textEdit_41;
        // if previous line not acceptable to compiler remove it
        qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
        

        If either of these "crash"/"go wrong", narrow down to textEdit_40 vs textEdit_41 one at a time. Is it because of just one of them, not the other? Or, does accessing either of them cause the problem?

        At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

        M Offline
        M Offline
        micha_eleric
        wrote on last edited by
        #26

        @JonB said in gui not showing, or closing to fast to see:

        At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

        if i dont compile for debug, it runs, till i get to code that crashes. compile debug, and it crashes before getting to error code, and tells me nothing about where.

        1 Reply Last reply
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        • JonBJ JonB

          @micha_eleric
          So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

          M Offline
          M Offline
          micha_eleric
          wrote on last edited by micha_eleric
          #27

          @JonB said in gui not showing, or closing to fast to see:

          @micha_eleric
          So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

          actually, i am using a .h file. just saw yesterday, that i could not open it with qt 5 designer, and qt 5 designer saves in .ui

          most other text boxes and buttons run fine.
          code in .h file for text boxes and buttons, look like copy/paste except numbers change.
          dont know how to convert .h to .ui, or how to open .h with qt 5 designer. the qt designer i used before was much easier to design with.

          JonBJ 1 Reply Last reply
          0
          • M micha_eleric

            @JonB said in gui not showing, or closing to fast to see:

            @micha_eleric
            So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

            actually, i am using a .h file. just saw yesterday, that i could not open it with qt 5 designer, and qt 5 designer saves in .ui

            most other text boxes and buttons run fine.
            code in .h file for text boxes and buttons, look like copy/paste except numbers change.
            dont know how to convert .h to .ui, or how to open .h with qt 5 designer. the qt designer i used before was much easier to design with.

            JonBJ Online
            JonBJ Online
            JonB
            wrote on last edited by
            #28

            @micha_eleric
            I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

            M 2 Replies Last reply
            0
            • JonBJ JonB

              @micha_eleric
              I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

              M Offline
              M Offline
              micha_eleric
              wrote on last edited by
              #29

              @JonB said in gui not showing, or closing to fast to see:

              @micha_eleric
              I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

              yah. not sure about that.
              did find 39,40, and 41 cause a crash in another part that call those three, but not the other text boxes.

              1 Reply Last reply
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              • JonBJ JonB

                @micha_eleric
                I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

                M Offline
                M Offline
                micha_eleric
                wrote on last edited by
                #30

                @JonB said in gui not showing, or closing to fast to see:

                @micha_eleric
                I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.
                runs fine

                           std::cout << "InitTestBoard try 3 \n" << std::flush;
                         //   ui->textEdit_40->setFixedSize(30,  30);
                         //   ui->textEdit_41->setFixedSize(30,  30);
                            ui->textEdit_42->setFixedSize(30,  30);
                            ui->textEdit_43->setFixedSize(30,  30);
                            ui->textEdit_44->setFixedSize(30,  30);
                            ui->textEdit_45->setFixedSize(30,  30);
                            std::cout << "InitTestBoard try end \n" << std::flush;
                

                crashes

                            std::cout << "InitTestBoard try 3 \n" << std::flush;
                            ui->textEdit_40->setFixedSize(30,  30);
                            ui->textEdit_41->setFixedSize(30,  30);
                            ui->textEdit_42->setFixedSize(30,  30);
                            ui->textEdit_43->setFixedSize(30,  30);
                            ui->textEdit_44->setFixedSize(30,  30);
                            ui->textEdit_45->setFixedSize(30,  30);
                            std::cout << "InitTestBoard try end \n" << std::flush;
                
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                • M Offline
                  M Offline
                  micha_eleric
                  wrote on last edited by
                  #31

                  found it
                  in CUi_MainWindow.h [the file that has gui layout] file 39, 40, and 41 are different

                  1 Reply Last reply
                  0
                  • JonBJ JonB

                    @micha_eleric
                    So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                    JonBJ Online
                    JonBJ Online
                    JonB
                    wrote on last edited by JonB
                    #32

                    @JonB said in gui not showing, or closing to fast to see:

                    Btw you have done a clean rebuild, so the uic has been run on the latest .ui file?

                    @micha_eleric
                    Do a complete project rebuild/make some change in Designer to update the .ui file and force uic to run on it again. ui_MainWindow.h is a generated file; don't change it yourself, it will get overwritten.

                    M 1 Reply Last reply
                    1
                    • JonBJ JonB

                      @JonB said in gui not showing, or closing to fast to see:

                      Btw you have done a clean rebuild, so the uic has been run on the latest .ui file?

                      @micha_eleric
                      Do a complete project rebuild/make some change in Designer to update the .ui file and force uic to run on it again. ui_MainWindow.h is a generated file; don't change it yourself, it will get overwritten.

                      M Offline
                      M Offline
                      micha_eleric
                      wrote on last edited by
                      #33

                      @JonB not sure where to ui or uic files are. if i still have them

                      Pl45m4P 1 Reply Last reply
                      0
                      • M micha_eleric

                        @JonB not sure where to ui or uic files are. if i still have them

                        Pl45m4P Online
                        Pl45m4P Online
                        Pl45m4
                        wrote on last edited by Pl45m4
                        #34

                        @micha_eleric

                        uic is the User Interface Compiler, which does exactly what you've mentioned before.. creates an usable header from your *.ui design template...
                        And every time you re-run it, your header file will be created or updated... so it makes no sense to edit the file yourself and change some object names


                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                        ~E. W. Dijkstra

                        M 1 Reply Last reply
                        0
                        • Pl45m4P Pl45m4

                          @micha_eleric

                          uic is the User Interface Compiler, which does exactly what you've mentioned before.. creates an usable header from your *.ui design template...
                          And every time you re-run it, your header file will be created or updated... so it makes no sense to edit the file yourself and change some object names

                          M Offline
                          M Offline
                          micha_eleric
                          wrote on last edited by
                          #35

                          @Pl45m4 just found the .iu file.
                          trying to remember what i did 4 years ago

                          JonBJ 1 Reply Last reply
                          0
                          • M micha_eleric

                            @Pl45m4 just found the .iu file.
                            trying to remember what i did 4 years ago

                            JonBJ Online
                            JonBJ Online
                            JonB
                            wrote on last edited by
                            #36

                            @micha_eleric
                            Go into Designer, make some small change, save, build, does it work now?

                            M 3 Replies Last reply
                            0
                            • JonBJ JonB

                              @micha_eleric
                              Go into Designer, make some small change, save, build, does it work now?

                              M Offline
                              M Offline
                              micha_eleric
                              wrote on last edited by
                              #37

                              @JonB build is gray

                              1 Reply Last reply
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                              • JonBJ JonB

                                @micha_eleric
                                Go into Designer, make some small change, save, build, does it work now?

                                M Offline
                                M Offline
                                micha_eleric
                                wrote on last edited by
                                #38

                                @JonB ok. default opens with qt creator, and build is gray
                                open with qt designer, and find no build

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                                0
                                • JonBJ JonB

                                  @micha_eleric
                                  Go into Designer, make some small change, save, build, does it work now?

                                  M Offline
                                  M Offline
                                  micha_eleric
                                  wrote on last edited by
                                  #39

                                  @JonB said in gui not showing, or closing to fast to see:

                                  @micha_eleric
                                  Go into Designer, make some small change, save, build, does it work now?

                                  where is build in qt designer?

                                  jsulmJ 1 Reply Last reply
                                  0
                                  • M micha_eleric

                                    @JonB said in gui not showing, or closing to fast to see:

                                    @micha_eleric
                                    Go into Designer, make some small change, save, build, does it work now?

                                    where is build in qt designer?

                                    jsulmJ Online
                                    jsulmJ Online
                                    jsulm
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #40

                                    @micha_eleric said in gui not showing, or closing to fast to see:

                                    where is build in qt designer?

                                    There is no build in QtDesigner.
                                    You build your project in QtCreator. And you also should rather edit ui files in QtCreator (QtDesigner is integrated there)...

                                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    1 Reply Last reply
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