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gui not showing, or closing to fast to see

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  • JonBJ JonB

    @micha_eleric
    I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

    M Offline
    M Offline
    micha_eleric
    wrote on last edited by
    #30

    @JonB said in gui not showing, or closing to fast to see:

    @micha_eleric
    I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.
    runs fine

               std::cout << "InitTestBoard try 3 \n" << std::flush;
             //   ui->textEdit_40->setFixedSize(30,  30);
             //   ui->textEdit_41->setFixedSize(30,  30);
                ui->textEdit_42->setFixedSize(30,  30);
                ui->textEdit_43->setFixedSize(30,  30);
                ui->textEdit_44->setFixedSize(30,  30);
                ui->textEdit_45->setFixedSize(30,  30);
                std::cout << "InitTestBoard try end \n" << std::flush;
    

    crashes

                std::cout << "InitTestBoard try 3 \n" << std::flush;
                ui->textEdit_40->setFixedSize(30,  30);
                ui->textEdit_41->setFixedSize(30,  30);
                ui->textEdit_42->setFixedSize(30,  30);
                ui->textEdit_43->setFixedSize(30,  30);
                ui->textEdit_44->setFixedSize(30,  30);
                ui->textEdit_45->setFixedSize(30,  30);
                std::cout << "InitTestBoard try end \n" << std::flush;
    
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    • M Offline
      M Offline
      micha_eleric
      wrote on last edited by
      #31

      found it
      in CUi_MainWindow.h [the file that has gui layout] file 39, 40, and 41 are different

      1 Reply Last reply
      0
      • JonBJ JonB

        @micha_eleric
        So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by JonB
        #32

        @JonB said in gui not showing, or closing to fast to see:

        Btw you have done a clean rebuild, so the uic has been run on the latest .ui file?

        @micha_eleric
        Do a complete project rebuild/make some change in Designer to update the .ui file and force uic to run on it again. ui_MainWindow.h is a generated file; don't change it yourself, it will get overwritten.

        M 1 Reply Last reply
        1
        • JonBJ JonB

          @JonB said in gui not showing, or closing to fast to see:

          Btw you have done a clean rebuild, so the uic has been run on the latest .ui file?

          @micha_eleric
          Do a complete project rebuild/make some change in Designer to update the .ui file and force uic to run on it again. ui_MainWindow.h is a generated file; don't change it yourself, it will get overwritten.

          M Offline
          M Offline
          micha_eleric
          wrote on last edited by
          #33

          @JonB not sure where to ui or uic files are. if i still have them

          Pl45m4P 1 Reply Last reply
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          • M micha_eleric

            @JonB not sure where to ui or uic files are. if i still have them

            Pl45m4P Offline
            Pl45m4P Offline
            Pl45m4
            wrote on last edited by Pl45m4
            #34

            @micha_eleric

            uic is the User Interface Compiler, which does exactly what you've mentioned before.. creates an usable header from your *.ui design template...
            And every time you re-run it, your header file will be created or updated... so it makes no sense to edit the file yourself and change some object names


            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

            ~E. W. Dijkstra

            M 1 Reply Last reply
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            • Pl45m4P Pl45m4

              @micha_eleric

              uic is the User Interface Compiler, which does exactly what you've mentioned before.. creates an usable header from your *.ui design template...
              And every time you re-run it, your header file will be created or updated... so it makes no sense to edit the file yourself and change some object names

              M Offline
              M Offline
              micha_eleric
              wrote on last edited by
              #35

              @Pl45m4 just found the .iu file.
              trying to remember what i did 4 years ago

              JonBJ 1 Reply Last reply
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              • M micha_eleric

                @Pl45m4 just found the .iu file.
                trying to remember what i did 4 years ago

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #36

                @micha_eleric
                Go into Designer, make some small change, save, build, does it work now?

                M 3 Replies Last reply
                0
                • JonBJ JonB

                  @micha_eleric
                  Go into Designer, make some small change, save, build, does it work now?

                  M Offline
                  M Offline
                  micha_eleric
                  wrote on last edited by
                  #37

                  @JonB build is gray

                  1 Reply Last reply
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                  • JonBJ JonB

                    @micha_eleric
                    Go into Designer, make some small change, save, build, does it work now?

                    M Offline
                    M Offline
                    micha_eleric
                    wrote on last edited by
                    #38

                    @JonB ok. default opens with qt creator, and build is gray
                    open with qt designer, and find no build

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                    • JonBJ JonB

                      @micha_eleric
                      Go into Designer, make some small change, save, build, does it work now?

                      M Offline
                      M Offline
                      micha_eleric
                      wrote on last edited by
                      #39

                      @JonB said in gui not showing, or closing to fast to see:

                      @micha_eleric
                      Go into Designer, make some small change, save, build, does it work now?

                      where is build in qt designer?

                      jsulmJ 1 Reply Last reply
                      0
                      • M micha_eleric

                        @JonB said in gui not showing, or closing to fast to see:

                        @micha_eleric
                        Go into Designer, make some small change, save, build, does it work now?

                        where is build in qt designer?

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #40

                        @micha_eleric said in gui not showing, or closing to fast to see:

                        where is build in qt designer?

                        There is no build in QtDesigner.
                        You build your project in QtCreator. And you also should rather edit ui files in QtCreator (QtDesigner is integrated there)...

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
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