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gui not showing, or closing to fast to see

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  • Pl45m4P Pl45m4

    @CP71 said in gui not showing, or closing to fast to see:

    What is CNC? Maybe a namespace.

    Probably...

    @micha_eleric
    To check, if nothing appears or if it's just gone too fast to recognize, you could reimplement the showEvent in your QMainWindow subclass and print some qDebug() from there (If debugging doesn't work for you, in this case)

    M Offline
    M Offline
    micha_eleric
    wrote on last edited by
    #14

    @Pl45m4 said in gui not showing, or closing to fast to see:

    @CP71 said in gui not showing, or closing to fast to see:

    What is CNC? Maybe a namespace.

    Probably...

    @micha_eleric
    To check, if nothing appears or if it's just gone too fast to recognize, you could reimplement the showEvent in your QMainWindow subclass and print some qDebug() from there (If debugging doesn't work for you, in this case)

    void CGUI::showEvent(QShowEvent * /* event */)
        {
            qDebug() << "Date:" << QDate::currentDate();
            qDebug() << "Types:" << QString("String") << QChar('x') << QRect(0, 10, 50, 40);
            qDebug() << "Custom coordinate type:";
        }
    

    had no output, and std::cout << "name";, not doing anything.
    however, i did find the line that was crashing the program.

    JonBJ 1 Reply Last reply
    0
    • M micha_eleric

      @Pl45m4 said in gui not showing, or closing to fast to see:

      @CP71 said in gui not showing, or closing to fast to see:

      What is CNC? Maybe a namespace.

      Probably...

      @micha_eleric
      To check, if nothing appears or if it's just gone too fast to recognize, you could reimplement the showEvent in your QMainWindow subclass and print some qDebug() from there (If debugging doesn't work for you, in this case)

      void CGUI::showEvent(QShowEvent * /* event */)
          {
              qDebug() << "Date:" << QDate::currentDate();
              qDebug() << "Types:" << QString("String") << QChar('x') << QRect(0, 10, 50, 40);
              qDebug() << "Custom coordinate type:";
          }
      

      had no output, and std::cout << "name";, not doing anything.
      however, i did find the line that was crashing the program.

      JonBJ Online
      JonBJ Online
      JonB
      wrote on last edited by
      #15

      @micha_eleric said in gui not showing, or closing to fast to see:

      had no output, and std::cout << "name";, not doing anything.

      Perhaps std::flush() or std::endl to flush, else you won't get it if you crash later on?

      however, i did find the line that was crashing the program.

      And what was that then?

      M 1 Reply Last reply
      0
      • JonBJ JonB

        @micha_eleric said in gui not showing, or closing to fast to see:

        had no output, and std::cout << "name";, not doing anything.

        Perhaps std::flush() or std::endl to flush, else you won't get it if you crash later on?

        however, i did find the line that was crashing the program.

        And what was that then?

        M Offline
        M Offline
        micha_eleric
        wrote on last edited by
        #16

        @JonB said in gui not showing, or closing to fast to see:

        @micha_eleric said in gui not showing, or closing to fast to see:

        however, i did find the line that was crashing the program.

        And what was that then?

        //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
        ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
        

        CGUI::Btn_test_clicked exist
        i tried inclosing in a try catch block, but still crashes

        Pl45m4P 1 Reply Last reply
        0
        • M micha_eleric

          @JonB said in gui not showing, or closing to fast to see:

          @micha_eleric said in gui not showing, or closing to fast to see:

          however, i did find the line that was crashing the program.

          And what was that then?

          //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
          ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
          

          CGUI::Btn_test_clicked exist
          i tried inclosing in a try catch block, but still crashes

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote on last edited by Pl45m4
          #17

          @micha_eleric

          Remove everything on the left before connect


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          M 1 Reply Last reply
          0
          • Pl45m4P Pl45m4

            @micha_eleric

            Remove everything on the left before connect

            M Offline
            M Offline
            micha_eleric
            wrote on last edited by
            #18

            @Pl45m4 said in gui not showing, or closing to fast to see:

            @micha_eleric

            Remove everything on the left before connect

            well, now that i added a few \n at end of some std::cout, that line is not crashing, but something else is. it was running in regular run, with that commented out.

            that format was working on other buttons.
            why remove "ui->pushButton_22->"?

            1 Reply Last reply
            0
            • M Offline
              M Offline
              micha_eleric
              wrote on last edited by micha_eleric
              #19

              ok. this makes no sense
              in the constructor

              InitTestBoard();
              std::cout << "constructor InitTestBoard finished \n" << std::flush;
              
                  void CGUI::InitTestBoard()
                  {
                      std::cout << "InitTestBoard \n" << std::flush;
                      try
                      {
                          std::cout << "InitTestBoard try begin \n" << std::flush;
                          //?? test arduino board leds
                          //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
                          ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
              
                          std::cout << "InitTestBoard try 2 \n" << std::flush;
                          //?? Test Board/Motor wiring
                          ui->textEdit_34->setFixedSize(30,  30);
                          ui->textEdit_35->setFixedSize(30,  30);
                          ui->textEdit_35->setFixedSize(30,  30);
                          ui->textEdit_36->setFixedSize(30,  30);
                          ui->textEdit_37->setFixedSize(30,  30);
                          ui->textEdit_38->setFixedSize(30,  30);
              
                          std::cout << "InitTestBoard try 3 \n" << std::flush;
                          ui->textEdit_40->setFixedSize(30,  30);
                          ui->textEdit_41->setFixedSize(30,  30);
                          ui->textEdit_42->setFixedSize(30,  30);
                          ui->textEdit_43->setFixedSize(30,  30);
                          ui->textEdit_44->setFixedSize(30,  30);
                          ui->textEdit_45->setFixedSize(30,  30);
                          std::cout << "InitTestBoard try end \n" << std::flush;
                      }
                      catch(std::exception& e)
                      {
                          std::cout << "InitTestBoard catch begin \n" << std::flush;
                          std::cout << e.what() << std::flush;
                          MessageBoxError("InitTestBoard");
                          std::cout << e.what()<< std::flush;
                      }
                  }
              

              console output

              __name__
              InitTestBoard 
              InitTestBoard try begin 
              InitTestBoard try 2 
              InitTestBoard try 3 
              Press <RETURN> to close this window...
              

              it is crashing at end of try{}?
              crashing in a try{}, but not getting caught?


              well, now, if i comment out

              ui->textEdit_40->setFixedSize(30,  30);
              ui->textEdit_41->setFixedSize(30,  30);
              

              it does not crash on start

              JonBJ 1 Reply Last reply
              0
              • M micha_eleric

                ok. this makes no sense
                in the constructor

                InitTestBoard();
                std::cout << "constructor InitTestBoard finished \n" << std::flush;
                
                    void CGUI::InitTestBoard()
                    {
                        std::cout << "InitTestBoard \n" << std::flush;
                        try
                        {
                            std::cout << "InitTestBoard try begin \n" << std::flush;
                            //?? test arduino board leds
                            //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
                            ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                
                            std::cout << "InitTestBoard try 2 \n" << std::flush;
                            //?? Test Board/Motor wiring
                            ui->textEdit_34->setFixedSize(30,  30);
                            ui->textEdit_35->setFixedSize(30,  30);
                            ui->textEdit_35->setFixedSize(30,  30);
                            ui->textEdit_36->setFixedSize(30,  30);
                            ui->textEdit_37->setFixedSize(30,  30);
                            ui->textEdit_38->setFixedSize(30,  30);
                
                            std::cout << "InitTestBoard try 3 \n" << std::flush;
                            ui->textEdit_40->setFixedSize(30,  30);
                            ui->textEdit_41->setFixedSize(30,  30);
                            ui->textEdit_42->setFixedSize(30,  30);
                            ui->textEdit_43->setFixedSize(30,  30);
                            ui->textEdit_44->setFixedSize(30,  30);
                            ui->textEdit_45->setFixedSize(30,  30);
                            std::cout << "InitTestBoard try end \n" << std::flush;
                        }
                        catch(std::exception& e)
                        {
                            std::cout << "InitTestBoard catch begin \n" << std::flush;
                            std::cout << e.what() << std::flush;
                            MessageBoxError("InitTestBoard");
                            std::cout << e.what()<< std::flush;
                        }
                    }
                

                console output

                __name__
                InitTestBoard 
                InitTestBoard try begin 
                InitTestBoard try 2 
                InitTestBoard try 3 
                Press <RETURN> to close this window...
                

                it is crashing at end of try{}?
                crashing in a try{}, but not getting caught?


                well, now, if i comment out

                ui->textEdit_40->setFixedSize(30,  30);
                ui->textEdit_41->setFixedSize(30,  30);
                

                it does not crash on start

                JonBJ Online
                JonBJ Online
                JonB
                wrote on last edited by JonB
                #20

                @micha_eleric
                You have several things wrong. Whether they cause the crash I don't know, but let's start by sorting them out....

                Remove your try ... catch. Qt does not throw C++ exceptions, and if you have a coding error/"crash" it won't catch it anyway.

                ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked); //?? new qt5

                @Pl45m4 already said this is wrong. You want:

                connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                

                Before

                ui->textEdit_40->setFixedSize(30,  30);
                ui->textEdit_41->setFixedSize(30,  30);
                

                let's put in something like:

                qDebug() << ui->textEdit_40 << ui->textEdit_41;
                // if previous line not acceptable to compiler remove it
                qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                

                If either of these "crash"/"go wrong", narrow down to textEdit_40 vs textEdit_41 one at a time. Is it because of just one of them, not the other? Or, does accessing either of them cause the problem?

                At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                M 2 Replies Last reply
                4
                • JonBJ JonB

                  @micha_eleric
                  You have several things wrong. Whether they cause the crash I don't know, but let's start by sorting them out....

                  Remove your try ... catch. Qt does not throw C++ exceptions, and if you have a coding error/"crash" it won't catch it anyway.

                  ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked); //?? new qt5

                  @Pl45m4 already said this is wrong. You want:

                  connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                  

                  Before

                  ui->textEdit_40->setFixedSize(30,  30);
                  ui->textEdit_41->setFixedSize(30,  30);
                  

                  let's put in something like:

                  qDebug() << ui->textEdit_40 << ui->textEdit_41;
                  // if previous line not acceptable to compiler remove it
                  qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                  

                  If either of these "crash"/"go wrong", narrow down to textEdit_40 vs textEdit_41 one at a time. Is it because of just one of them, not the other? Or, does accessing either of them cause the problem?

                  At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                  M Offline
                  M Offline
                  micha_eleric
                  wrote on last edited by
                  #21

                  @JonB both

                  ui->textEdit_40->setFixedSize(30,  30);
                  ui->textEdit_41->setFixedSize(30,  30);
                  

                  cause problems. comment out the first, second one crashes. comment out both, it runs.

                  JonBJ 1 Reply Last reply
                  0
                  • M micha_eleric

                    @JonB both

                    ui->textEdit_40->setFixedSize(30,  30);
                    ui->textEdit_41->setFixedSize(30,  30);
                    

                    cause problems. comment out the first, second one crashes. comment out both, it runs.

                    JonBJ Online
                    JonBJ Online
                    JonB
                    wrote on last edited by
                    #22

                    @micha_eleric And the rest of the things I suggested you try?

                    M 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @micha_eleric And the rest of the things I suggested you try?

                      M Offline
                      M Offline
                      micha_eleric
                      wrote on last edited by
                      #23

                      @JonB

                      qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                      qDebug() << ui->textEdit_40->objectName();
                      qDebug() << ui->textEdit_41->objectName();
                      

                      all caused crash, no messages, that i found

                      JonBJ 1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        Hi,

                        Is ui initialized properly ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        0
                        • M micha_eleric

                          @JonB

                          qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                          qDebug() << ui->textEdit_40->objectName();
                          qDebug() << ui->textEdit_41->objectName();
                          

                          all caused crash, no messages, that i found

                          JonBJ Online
                          JonBJ Online
                          JonB
                          wrote on last edited by
                          #25

                          @micha_eleric
                          So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                          M JonBJ 2 Replies Last reply
                          0
                          • JonBJ JonB

                            @micha_eleric
                            You have several things wrong. Whether they cause the crash I don't know, but let's start by sorting them out....

                            Remove your try ... catch. Qt does not throw C++ exceptions, and if you have a coding error/"crash" it won't catch it anyway.

                            ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked); //?? new qt5

                            @Pl45m4 already said this is wrong. You want:

                            connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                            

                            Before

                            ui->textEdit_40->setFixedSize(30,  30);
                            ui->textEdit_41->setFixedSize(30,  30);
                            

                            let's put in something like:

                            qDebug() << ui->textEdit_40 << ui->textEdit_41;
                            // if previous line not acceptable to compiler remove it
                            qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                            

                            If either of these "crash"/"go wrong", narrow down to textEdit_40 vs textEdit_41 one at a time. Is it because of just one of them, not the other? Or, does accessing either of them cause the problem?

                            At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                            M Offline
                            M Offline
                            micha_eleric
                            wrote on last edited by
                            #26

                            @JonB said in gui not showing, or closing to fast to see:

                            At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                            if i dont compile for debug, it runs, till i get to code that crashes. compile debug, and it crashes before getting to error code, and tells me nothing about where.

                            1 Reply Last reply
                            0
                            • JonBJ JonB

                              @micha_eleric
                              So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                              M Offline
                              M Offline
                              micha_eleric
                              wrote on last edited by micha_eleric
                              #27

                              @JonB said in gui not showing, or closing to fast to see:

                              @micha_eleric
                              So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                              actually, i am using a .h file. just saw yesterday, that i could not open it with qt 5 designer, and qt 5 designer saves in .ui

                              most other text boxes and buttons run fine.
                              code in .h file for text boxes and buttons, look like copy/paste except numbers change.
                              dont know how to convert .h to .ui, or how to open .h with qt 5 designer. the qt designer i used before was much easier to design with.

                              JonBJ 1 Reply Last reply
                              0
                              • M micha_eleric

                                @JonB said in gui not showing, or closing to fast to see:

                                @micha_eleric
                                So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                                actually, i am using a .h file. just saw yesterday, that i could not open it with qt 5 designer, and qt 5 designer saves in .ui

                                most other text boxes and buttons run fine.
                                code in .h file for text boxes and buttons, look like copy/paste except numbers change.
                                dont know how to convert .h to .ui, or how to open .h with qt 5 designer. the qt designer i used before was much easier to design with.

                                JonBJ Online
                                JonBJ Online
                                JonB
                                wrote on last edited by
                                #28

                                @micha_eleric
                                I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

                                M 2 Replies Last reply
                                0
                                • JonBJ JonB

                                  @micha_eleric
                                  I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

                                  M Offline
                                  M Offline
                                  micha_eleric
                                  wrote on last edited by
                                  #29

                                  @JonB said in gui not showing, or closing to fast to see:

                                  @micha_eleric
                                  I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

                                  yah. not sure about that.
                                  did find 39,40, and 41 cause a crash in another part that call those three, but not the other text boxes.

                                  1 Reply Last reply
                                  0
                                  • JonBJ JonB

                                    @micha_eleric
                                    I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.

                                    M Offline
                                    M Offline
                                    micha_eleric
                                    wrote on last edited by
                                    #30

                                    @JonB said in gui not showing, or closing to fast to see:

                                    @micha_eleric
                                    I happen to notice that after ui->textEdit_38 ui->textEdit_39 is absent, then you say it goes wrong at ui->textEdit_40. Don't know what you want 40+ text edits for, but anyway why not delete all after ui->textEdit_38, make sure it works at that point. Then add the further ones in and see how it goes.
                                    runs fine

                                               std::cout << "InitTestBoard try 3 \n" << std::flush;
                                             //   ui->textEdit_40->setFixedSize(30,  30);
                                             //   ui->textEdit_41->setFixedSize(30,  30);
                                                ui->textEdit_42->setFixedSize(30,  30);
                                                ui->textEdit_43->setFixedSize(30,  30);
                                                ui->textEdit_44->setFixedSize(30,  30);
                                                ui->textEdit_45->setFixedSize(30,  30);
                                                std::cout << "InitTestBoard try end \n" << std::flush;
                                    

                                    crashes

                                                std::cout << "InitTestBoard try 3 \n" << std::flush;
                                                ui->textEdit_40->setFixedSize(30,  30);
                                                ui->textEdit_41->setFixedSize(30,  30);
                                                ui->textEdit_42->setFixedSize(30,  30);
                                                ui->textEdit_43->setFixedSize(30,  30);
                                                ui->textEdit_44->setFixedSize(30,  30);
                                                ui->textEdit_45->setFixedSize(30,  30);
                                                std::cout << "InitTestBoard try end \n" << std::flush;
                                    
                                    1 Reply Last reply
                                    0
                                    • M Offline
                                      M Offline
                                      micha_eleric
                                      wrote on last edited by
                                      #31

                                      found it
                                      in CUi_MainWindow.h [the file that has gui layout] file 39, 40, and 41 are different

                                      1 Reply Last reply
                                      0
                                      • JonBJ JonB

                                        @micha_eleric
                                        So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                                        JonBJ Online
                                        JonBJ Online
                                        JonB
                                        wrote on last edited by JonB
                                        #32

                                        @JonB said in gui not showing, or closing to fast to see:

                                        Btw you have done a clean rebuild, so the uic has been run on the latest .ui file?

                                        @micha_eleric
                                        Do a complete project rebuild/make some change in Designer to update the .ui file and force uic to run on it again. ui_MainWindow.h is a generated file; don't change it yourself, it will get overwritten.

                                        M 1 Reply Last reply
                                        1
                                        • JonBJ JonB

                                          @JonB said in gui not showing, or closing to fast to see:

                                          Btw you have done a clean rebuild, so the uic has been run on the latest .ui file?

                                          @micha_eleric
                                          Do a complete project rebuild/make some change in Designer to update the .ui file and force uic to run on it again. ui_MainWindow.h is a generated file; don't change it yourself, it will get overwritten.

                                          M Offline
                                          M Offline
                                          micha_eleric
                                          wrote on last edited by
                                          #33

                                          @JonB not sure where to ui or uic files are. if i still have them

                                          Pl45m4P 1 Reply Last reply
                                          0

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