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gui not showing, or closing to fast to see

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  • M micha_eleric

    i dont get it. it is erroring even like this

    int main(int argc, char **argv)
    {
        std::cout << "__name__";
        QApplication app (argc, argv);
        //CNC::CGUI myapp;
        //myapp.show();
        //return app.exec();
        return 1;
    }
    
    M Offline
    M Offline
    micha_eleric
    wrote on last edited by
    #8

    @micha_eleric said in gui not showing, or closing to fast to see:

    i dont get it. it is erroring even like this

    int main(int argc, char **argv)
    {
        std::cout << "__name__";
        QApplication app (argc, argv);
        //CNC::CGUI myapp;
        //myapp.show();
        //return app.exec();
        return 1;
    }
    

    this does not crash when run, but crashes with debug

    jsulmJ CP71C 2 Replies Last reply
    0
    • M micha_eleric

      @micha_eleric said in gui not showing, or closing to fast to see:

      i dont get it. it is erroring even like this

      int main(int argc, char **argv)
      {
          std::cout << "__name__";
          QApplication app (argc, argv);
          //CNC::CGUI myapp;
          //myapp.show();
          //return app.exec();
          return 1;
      }
      

      this does not crash when run, but crashes with debug

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #9

      @micha_eleric On which OS.
      What Qt version?
      How did you install Qt?
      Post the stack trace after crash.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      M 1 Reply Last reply
      1
      • M micha_eleric

        @micha_eleric said in gui not showing, or closing to fast to see:

        i dont get it. it is erroring even like this

        int main(int argc, char **argv)
        {
            std::cout << "__name__";
            QApplication app (argc, argv);
            //CNC::CGUI myapp;
            //myapp.show();
            //return app.exec();
            return 1;
        }
        

        this does not crash when run, but crashes with debug

        CP71C Offline
        CP71C Offline
        CP71
        wrote on last edited by CP71
        #10

        @micha_eleric
        Hi,
        Try to delete all build folders from the explorer resource (release and debug), not clear from Qt Creator, and try this code (obviously, you see nothing because myapp.show is commented, but you can check if removing builder folder fixes the crash).
        Only for curiosity. What is CNC? Maybe a namespace.

        Pl45m4P M 2 Replies Last reply
        0
        • CP71C CP71

          @micha_eleric
          Hi,
          Try to delete all build folders from the explorer resource (release and debug), not clear from Qt Creator, and try this code (obviously, you see nothing because myapp.show is commented, but you can check if removing builder folder fixes the crash).
          Only for curiosity. What is CNC? Maybe a namespace.

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote on last edited by Pl45m4
          #11

          @CP71 said in gui not showing, or closing to fast to see:

          What is CNC? Maybe a namespace.

          Probably...

          @micha_eleric
          To check, if nothing appears or if it's just gone too fast to recognize, you could reimplement the showEvent in your QMainWindow subclass and print some qDebug() from there (If debugging doesn't work for you, in this case)


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          M 1 Reply Last reply
          1
          • CP71C CP71

            @micha_eleric
            Hi,
            Try to delete all build folders from the explorer resource (release and debug), not clear from Qt Creator, and try this code (obviously, you see nothing because myapp.show is commented, but you can check if removing builder folder fixes the crash).
            Only for curiosity. What is CNC? Maybe a namespace.

            M Offline
            M Offline
            micha_eleric
            wrote on last edited by
            #12

            @CP71 said in gui not showing, or closing to fast to see:

            @micha_eleric
            Hi,
            Try to delete all build folders from the explorer resource (release and debug), not clear from Qt Creator, and try this code (obviously, you see nothing because myapp.show is commented, but you can check if removing builder folder fixes the crash).
            Only for curiosity. What is CNC? Maybe a namespace.

            obviously, show was not commented out in the first code i posted.
            CNC is the namespace.

            1 Reply Last reply
            0
            • jsulmJ jsulm

              @micha_eleric On which OS.
              What Qt version?
              How did you install Qt?
              Post the stack trace after crash.

              M Offline
              M Offline
              micha_eleric
              wrote on last edited by
              #13

              @jsulm said in gui not showing, or closing to fast to see:

              @micha_eleric On which OS.
              What Qt version?
              How did you install Qt?
              Post the stack trace after crash.

              Qt Creator 4.11.0
              Based on Qt 5.12.8 (GCC 9.3.0, 64 bit)
              installed from Discover
              no stack trace. if there is, i have not found it.

              1 Reply Last reply
              0
              • Pl45m4P Pl45m4

                @CP71 said in gui not showing, or closing to fast to see:

                What is CNC? Maybe a namespace.

                Probably...

                @micha_eleric
                To check, if nothing appears or if it's just gone too fast to recognize, you could reimplement the showEvent in your QMainWindow subclass and print some qDebug() from there (If debugging doesn't work for you, in this case)

                M Offline
                M Offline
                micha_eleric
                wrote on last edited by
                #14

                @Pl45m4 said in gui not showing, or closing to fast to see:

                @CP71 said in gui not showing, or closing to fast to see:

                What is CNC? Maybe a namespace.

                Probably...

                @micha_eleric
                To check, if nothing appears or if it's just gone too fast to recognize, you could reimplement the showEvent in your QMainWindow subclass and print some qDebug() from there (If debugging doesn't work for you, in this case)

                void CGUI::showEvent(QShowEvent * /* event */)
                    {
                        qDebug() << "Date:" << QDate::currentDate();
                        qDebug() << "Types:" << QString("String") << QChar('x') << QRect(0, 10, 50, 40);
                        qDebug() << "Custom coordinate type:";
                    }
                

                had no output, and std::cout << "name";, not doing anything.
                however, i did find the line that was crashing the program.

                JonBJ 1 Reply Last reply
                0
                • M micha_eleric

                  @Pl45m4 said in gui not showing, or closing to fast to see:

                  @CP71 said in gui not showing, or closing to fast to see:

                  What is CNC? Maybe a namespace.

                  Probably...

                  @micha_eleric
                  To check, if nothing appears or if it's just gone too fast to recognize, you could reimplement the showEvent in your QMainWindow subclass and print some qDebug() from there (If debugging doesn't work for you, in this case)

                  void CGUI::showEvent(QShowEvent * /* event */)
                      {
                          qDebug() << "Date:" << QDate::currentDate();
                          qDebug() << "Types:" << QString("String") << QChar('x') << QRect(0, 10, 50, 40);
                          qDebug() << "Custom coordinate type:";
                      }
                  

                  had no output, and std::cout << "name";, not doing anything.
                  however, i did find the line that was crashing the program.

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by
                  #15

                  @micha_eleric said in gui not showing, or closing to fast to see:

                  had no output, and std::cout << "name";, not doing anything.

                  Perhaps std::flush() or std::endl to flush, else you won't get it if you crash later on?

                  however, i did find the line that was crashing the program.

                  And what was that then?

                  M 1 Reply Last reply
                  0
                  • JonBJ JonB

                    @micha_eleric said in gui not showing, or closing to fast to see:

                    had no output, and std::cout << "name";, not doing anything.

                    Perhaps std::flush() or std::endl to flush, else you won't get it if you crash later on?

                    however, i did find the line that was crashing the program.

                    And what was that then?

                    M Offline
                    M Offline
                    micha_eleric
                    wrote on last edited by
                    #16

                    @JonB said in gui not showing, or closing to fast to see:

                    @micha_eleric said in gui not showing, or closing to fast to see:

                    however, i did find the line that was crashing the program.

                    And what was that then?

                    //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
                    ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                    

                    CGUI::Btn_test_clicked exist
                    i tried inclosing in a try catch block, but still crashes

                    Pl45m4P 1 Reply Last reply
                    0
                    • M micha_eleric

                      @JonB said in gui not showing, or closing to fast to see:

                      @micha_eleric said in gui not showing, or closing to fast to see:

                      however, i did find the line that was crashing the program.

                      And what was that then?

                      //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
                      ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                      

                      CGUI::Btn_test_clicked exist
                      i tried inclosing in a try catch block, but still crashes

                      Pl45m4P Offline
                      Pl45m4P Offline
                      Pl45m4
                      wrote on last edited by Pl45m4
                      #17

                      @micha_eleric

                      Remove everything on the left before connect


                      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                      ~E. W. Dijkstra

                      M 1 Reply Last reply
                      0
                      • Pl45m4P Pl45m4

                        @micha_eleric

                        Remove everything on the left before connect

                        M Offline
                        M Offline
                        micha_eleric
                        wrote on last edited by
                        #18

                        @Pl45m4 said in gui not showing, or closing to fast to see:

                        @micha_eleric

                        Remove everything on the left before connect

                        well, now that i added a few \n at end of some std::cout, that line is not crashing, but something else is. it was running in regular run, with that commented out.

                        that format was working on other buttons.
                        why remove "ui->pushButton_22->"?

                        1 Reply Last reply
                        0
                        • M Offline
                          M Offline
                          micha_eleric
                          wrote on last edited by micha_eleric
                          #19

                          ok. this makes no sense
                          in the constructor

                          InitTestBoard();
                          std::cout << "constructor InitTestBoard finished \n" << std::flush;
                          
                              void CGUI::InitTestBoard()
                              {
                                  std::cout << "InitTestBoard \n" << std::flush;
                                  try
                                  {
                                      std::cout << "InitTestBoard try begin \n" << std::flush;
                                      //?? test arduino board leds
                                      //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
                                      ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                          
                                      std::cout << "InitTestBoard try 2 \n" << std::flush;
                                      //?? Test Board/Motor wiring
                                      ui->textEdit_34->setFixedSize(30,  30);
                                      ui->textEdit_35->setFixedSize(30,  30);
                                      ui->textEdit_35->setFixedSize(30,  30);
                                      ui->textEdit_36->setFixedSize(30,  30);
                                      ui->textEdit_37->setFixedSize(30,  30);
                                      ui->textEdit_38->setFixedSize(30,  30);
                          
                                      std::cout << "InitTestBoard try 3 \n" << std::flush;
                                      ui->textEdit_40->setFixedSize(30,  30);
                                      ui->textEdit_41->setFixedSize(30,  30);
                                      ui->textEdit_42->setFixedSize(30,  30);
                                      ui->textEdit_43->setFixedSize(30,  30);
                                      ui->textEdit_44->setFixedSize(30,  30);
                                      ui->textEdit_45->setFixedSize(30,  30);
                                      std::cout << "InitTestBoard try end \n" << std::flush;
                                  }
                                  catch(std::exception& e)
                                  {
                                      std::cout << "InitTestBoard catch begin \n" << std::flush;
                                      std::cout << e.what() << std::flush;
                                      MessageBoxError("InitTestBoard");
                                      std::cout << e.what()<< std::flush;
                                  }
                              }
                          

                          console output

                          __name__
                          InitTestBoard 
                          InitTestBoard try begin 
                          InitTestBoard try 2 
                          InitTestBoard try 3 
                          Press <RETURN> to close this window...
                          

                          it is crashing at end of try{}?
                          crashing in a try{}, but not getting caught?


                          well, now, if i comment out

                          ui->textEdit_40->setFixedSize(30,  30);
                          ui->textEdit_41->setFixedSize(30,  30);
                          

                          it does not crash on start

                          JonBJ 1 Reply Last reply
                          0
                          • M micha_eleric

                            ok. this makes no sense
                            in the constructor

                            InitTestBoard();
                            std::cout << "constructor InitTestBoard finished \n" << std::flush;
                            
                                void CGUI::InitTestBoard()
                                {
                                    std::cout << "InitTestBoard \n" << std::flush;
                                    try
                                    {
                                        std::cout << "InitTestBoard try begin \n" << std::flush;
                                        //?? test arduino board leds
                                        //ui->pushButton_22->connect(ui->pushButton_22, SIGNAL(clicked()),this, SLOT(CGUI::Btn_test_clicked()) );  //?? old qt4
                                        ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                            
                                        std::cout << "InitTestBoard try 2 \n" << std::flush;
                                        //?? Test Board/Motor wiring
                                        ui->textEdit_34->setFixedSize(30,  30);
                                        ui->textEdit_35->setFixedSize(30,  30);
                                        ui->textEdit_35->setFixedSize(30,  30);
                                        ui->textEdit_36->setFixedSize(30,  30);
                                        ui->textEdit_37->setFixedSize(30,  30);
                                        ui->textEdit_38->setFixedSize(30,  30);
                            
                                        std::cout << "InitTestBoard try 3 \n" << std::flush;
                                        ui->textEdit_40->setFixedSize(30,  30);
                                        ui->textEdit_41->setFixedSize(30,  30);
                                        ui->textEdit_42->setFixedSize(30,  30);
                                        ui->textEdit_43->setFixedSize(30,  30);
                                        ui->textEdit_44->setFixedSize(30,  30);
                                        ui->textEdit_45->setFixedSize(30,  30);
                                        std::cout << "InitTestBoard try end \n" << std::flush;
                                    }
                                    catch(std::exception& e)
                                    {
                                        std::cout << "InitTestBoard catch begin \n" << std::flush;
                                        std::cout << e.what() << std::flush;
                                        MessageBoxError("InitTestBoard");
                                        std::cout << e.what()<< std::flush;
                                    }
                                }
                            

                            console output

                            __name__
                            InitTestBoard 
                            InitTestBoard try begin 
                            InitTestBoard try 2 
                            InitTestBoard try 3 
                            Press <RETURN> to close this window...
                            

                            it is crashing at end of try{}?
                            crashing in a try{}, but not getting caught?


                            well, now, if i comment out

                            ui->textEdit_40->setFixedSize(30,  30);
                            ui->textEdit_41->setFixedSize(30,  30);
                            

                            it does not crash on start

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #20

                            @micha_eleric
                            You have several things wrong. Whether they cause the crash I don't know, but let's start by sorting them out....

                            Remove your try ... catch. Qt does not throw C++ exceptions, and if you have a coding error/"crash" it won't catch it anyway.

                            ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked); //?? new qt5

                            @Pl45m4 already said this is wrong. You want:

                            connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                            

                            Before

                            ui->textEdit_40->setFixedSize(30,  30);
                            ui->textEdit_41->setFixedSize(30,  30);
                            

                            let's put in something like:

                            qDebug() << ui->textEdit_40 << ui->textEdit_41;
                            // if previous line not acceptable to compiler remove it
                            qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                            

                            If either of these "crash"/"go wrong", narrow down to textEdit_40 vs textEdit_41 one at a time. Is it because of just one of them, not the other? Or, does accessing either of them cause the problem?

                            At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                            M 2 Replies Last reply
                            4
                            • JonBJ JonB

                              @micha_eleric
                              You have several things wrong. Whether they cause the crash I don't know, but let's start by sorting them out....

                              Remove your try ... catch. Qt does not throw C++ exceptions, and if you have a coding error/"crash" it won't catch it anyway.

                              ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked); //?? new qt5

                              @Pl45m4 already said this is wrong. You want:

                              connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                              

                              Before

                              ui->textEdit_40->setFixedSize(30,  30);
                              ui->textEdit_41->setFixedSize(30,  30);
                              

                              let's put in something like:

                              qDebug() << ui->textEdit_40 << ui->textEdit_41;
                              // if previous line not acceptable to compiler remove it
                              qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                              

                              If either of these "crash"/"go wrong", narrow down to textEdit_40 vs textEdit_41 one at a time. Is it because of just one of them, not the other? Or, does accessing either of them cause the problem?

                              At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                              M Offline
                              M Offline
                              micha_eleric
                              wrote on last edited by
                              #21

                              @JonB both

                              ui->textEdit_40->setFixedSize(30,  30);
                              ui->textEdit_41->setFixedSize(30,  30);
                              

                              cause problems. comment out the first, second one crashes. comment out both, it runs.

                              JonBJ 1 Reply Last reply
                              0
                              • M micha_eleric

                                @JonB both

                                ui->textEdit_40->setFixedSize(30,  30);
                                ui->textEdit_41->setFixedSize(30,  30);
                                

                                cause problems. comment out the first, second one crashes. comment out both, it runs.

                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by
                                #22

                                @micha_eleric And the rest of the things I suggested you try?

                                M 1 Reply Last reply
                                0
                                • JonBJ JonB

                                  @micha_eleric And the rest of the things I suggested you try?

                                  M Offline
                                  M Offline
                                  micha_eleric
                                  wrote on last edited by
                                  #23

                                  @JonB

                                  qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                                  qDebug() << ui->textEdit_40->objectName();
                                  qDebug() << ui->textEdit_41->objectName();
                                  

                                  all caused crash, no messages, that i found

                                  JonBJ 1 Reply Last reply
                                  0
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #24

                                    Hi,

                                    Is ui initialized properly ?

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    1 Reply Last reply
                                    0
                                    • M micha_eleric

                                      @JonB

                                      qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                                      qDebug() << ui->textEdit_40->objectName();
                                      qDebug() << ui->textEdit_41->objectName();
                                      

                                      all caused crash, no messages, that i found

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by
                                      #25

                                      @micha_eleric
                                      So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                                      M JonBJ 2 Replies Last reply
                                      0
                                      • JonBJ JonB

                                        @micha_eleric
                                        You have several things wrong. Whether they cause the crash I don't know, but let's start by sorting them out....

                                        Remove your try ... catch. Qt does not throw C++ exceptions, and if you have a coding error/"crash" it won't catch it anyway.

                                        ui->pushButton_22->connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked); //?? new qt5

                                        @Pl45m4 already said this is wrong. You want:

                                        connect(ui->pushButton_22, &QPushButton::clicked, this, &CGUI::Btn_test_clicked);    //?? new qt5
                                        

                                        Before

                                        ui->textEdit_40->setFixedSize(30,  30);
                                        ui->textEdit_41->setFixedSize(30,  30);
                                        

                                        let's put in something like:

                                        qDebug() << ui->textEdit_40 << ui->textEdit_41;
                                        // if previous line not acceptable to compiler remove it
                                        qDebug() << ui->textEdit_40->objectName() << ui->textEdit_41->objectName();
                                        

                                        If either of these "crash"/"go wrong", narrow down to textEdit_40 vs textEdit_41 one at a time. Is it because of just one of them, not the other? Or, does accessing either of them cause the problem?

                                        At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                                        M Offline
                                        M Offline
                                        micha_eleric
                                        wrote on last edited by
                                        #26

                                        @JonB said in gui not showing, or closing to fast to see:

                                        At one point you said a SIGSTOP was reported. Now you talk about "crashing", or just exiting. In any case, are you compiling for debug and running inside the debugger? Does the debugger catch anything/stop/report anything when your code goes wrong or exits?

                                        if i dont compile for debug, it runs, till i get to code that crashes. compile debug, and it crashes before getting to error code, and tells me nothing about where.

                                        1 Reply Last reply
                                        0
                                        • JonBJ JonB

                                          @micha_eleric
                                          So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                                          M Offline
                                          M Offline
                                          micha_eleric
                                          wrote on last edited by micha_eleric
                                          #27

                                          @JonB said in gui not showing, or closing to fast to see:

                                          @micha_eleric
                                          So it looks like you have a problem with those two textEdit pointers? Btw you have done a clean rebuild, so the uic has been run on the latest .ui file? You have initialised the ui prior to this code?

                                          actually, i am using a .h file. just saw yesterday, that i could not open it with qt 5 designer, and qt 5 designer saves in .ui

                                          most other text boxes and buttons run fine.
                                          code in .h file for text boxes and buttons, look like copy/paste except numbers change.
                                          dont know how to convert .h to .ui, or how to open .h with qt 5 designer. the qt designer i used before was much easier to design with.

                                          JonBJ 1 Reply Last reply
                                          0

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