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QImage to Qpixmap conversion is too slow

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #6

    What are you using to read your video file ?
    Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    L 1 Reply Last reply
    2
    • SGaistS SGaist

      What are you using to read your video file ?
      Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

      L Offline
      L Offline
      lansing
      wrote on last edited by
      #7

      @SGaist said in QImage to Qpixmap conversion is too slow:

      What are you using to read your video file ?
      Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

      That can be a future plan, but I want to do it one step at a time. For right now I need to know where to even start. The Qimage to QPixmap conversion is cutting my playback speed in half.

      mrjjM 1 Reply Last reply
      0
      • L lansing

        @SGaist said in QImage to Qpixmap conversion is too slow:

        What are you using to read your video file ?
        Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

        That can be a future plan, but I want to do it one step at a time. For right now I need to know where to even start. The Qimage to QPixmap conversion is cutting my playback speed in half.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #8

        @lansing
        Hi
        well try the OpenGLWidget::paintEvent code and see if its fast enough.
        At least you don't have the conversion to pixmap

        L 1 Reply Last reply
        0
        • mrjjM mrjj

          @lansing
          Hi
          well try the OpenGLWidget::paintEvent code and see if its fast enough.
          At least you don't have the conversion to pixmap

          L Offline
          L Offline
          lansing
          wrote on last edited by lansing
          #9

          @mrjj

          Hi This is what I have done so far:

          class MyGLPainter : public QOpenGLWidget
          {
              Q_OBJECT
          public:
              MyGLPainter (QWidget *parent = nullptr);
              void paintEvent(QPaintEvent *) override;
              void drawImage(const QImage &image); 
          
          private:
              QImage m_frameImage;
          
          MyGLPainter::MyGLPainter (QWidget *parent): QOpenGLWidget(parent)  
          {
          }
          
          void MyGLPainter::paintEvent(QPaintEvent *)
          {
              QPainter painter(this);   
              painter.drawImage(m_frameImage.width(),m_frameImage.height(), m_frameImage);
              painter.end();
          }
          
          void MyGLPainter::drawImage(const QImage &image)
          {
              m_frameImage = image;
              update();
          }
          

          But when I pass the image to drawImage(), the program will just crash. Am I doing this correctly?

          mrjjM 1 Reply Last reply
          0
          • L lansing

            @mrjj

            Hi This is what I have done so far:

            class MyGLPainter : public QOpenGLWidget
            {
                Q_OBJECT
            public:
                MyGLPainter (QWidget *parent = nullptr);
                void paintEvent(QPaintEvent *) override;
                void drawImage(const QImage &image); 
            
            private:
                QImage m_frameImage;
            
            MyGLPainter::MyGLPainter (QWidget *parent): QOpenGLWidget(parent)  
            {
            }
            
            void MyGLPainter::paintEvent(QPaintEvent *)
            {
                QPainter painter(this);   
                painter.drawImage(m_frameImage.width(),m_frameImage.height(), m_frameImage);
                painter.end();
            }
            
            void MyGLPainter::drawImage(const QImage &image)
            {
                m_frameImage = image;
                update();
            }
            

            But when I pass the image to drawImage(), the program will just crash. Am I doing this correctly?

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #10

            @lansing
            Hi
            It looks ok.
            In what lines does it crash ?

            L 1 Reply Last reply
            0
            • mrjjM mrjj

              @lansing
              Hi
              It looks ok.
              In what lines does it crash ?

              L Offline
              L Offline
              lansing
              wrote on last edited by lansing
              #11

              @mrjj

              At the line update(). It points to function QImage::operator=

              1 Reply Last reply
              0
              • Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #12

                Do you update your image from a different thread? If so you should learn about threading: Threading Basics

                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                Visit the Qt Academy at https://academy.qt.io/catalog

                L 1 Reply Last reply
                3
                • Christian EhrlicherC Christian Ehrlicher

                  Do you update your image from a different thread? If so you should learn about threading: Threading Basics

                  L Offline
                  L Offline
                  lansing
                  wrote on last edited by
                  #13

                  @Christian-Ehrlicher

                  HI, is this related to the crash?

                  mrjjM 1 Reply Last reply
                  0
                  • L lansing

                    @Christian-Ehrlicher

                    HI, is this related to the crash?

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #14

                    @lansing

                    Hi
                    yes if you do it from another thread then very much yes.

                    L 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @lansing

                      Hi
                      yes if you do it from another thread then very much yes.

                      L Offline
                      L Offline
                      lansing
                      wrote on last edited by
                      #15

                      @mrjj

                      I don't have threading in the program.

                      mrjjM 1 Reply Last reply
                      0
                      • L lansing

                        @mrjj

                        I don't have threading in the program.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        @lansing
                        Hi
                        then something is wrong with the image then.
                        Else why crash on copy.

                        can you try with Image that you are 100% sure is valid ?

                        L 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @lansing
                          Hi
                          then something is wrong with the image then.
                          Else why crash on copy.

                          can you try with Image that you are 100% sure is valid ?

                          L Offline
                          L Offline
                          lansing
                          wrote on last edited by lansing
                          #17

                          @mrjj

                          Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                          QImage *img= new QImage(":/cross.png");
                          myGLPainter->drawImage(img);
                          
                          mrjjM Christian EhrlicherC SGaistS 3 Replies Last reply
                          0
                          • L lansing

                            @mrjj

                            Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                            QImage *img= new QImage(":/cross.png");
                            myGLPainter->drawImage(img);
                            
                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #18

                            @lansing
                            and it does still crash ?

                            1 Reply Last reply
                            0
                            • L Offline
                              L Offline
                              lansing
                              wrote on last edited by
                              #19

                              Yes, it said

                              error: Debugger encountered an exception: Exception at 0x7ff71b7e9b88, code: 0xc0000005: read access violation at: 0xffffffffffffffff, flags=0x0
                              
                              1 Reply Last reply
                              0
                              • L lansing

                                @mrjj

                                Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                QImage *img= new QImage(":/cross.png");
                                myGLPainter->drawImage(img);
                                
                                Christian EhrlicherC Offline
                                Christian EhrlicherC Offline
                                Christian Ehrlicher
                                Lifetime Qt Champion
                                wrote on last edited by
                                #20

                                @lansing said in QImage to Qpixmap conversion is too slow:

                                myGLPainter

                                Where do you initialize this variable?

                                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                                Visit the Qt Academy at https://academy.qt.io/catalog

                                1 Reply Last reply
                                1
                                • L lansing

                                  @mrjj

                                  Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                  QImage *img= new QImage(":/cross.png");
                                  myGLPainter->drawImage(img);
                                  
                                  SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #21

                                  @lansing said in QImage to Qpixmap conversion is too slow:

                                  QImage *img= new QImage(":/cross.png");
                                  myGLPainter->drawImage(img);

                                  That's the wrong thing to do as you will leak images doing so.

                                  Beside the initialization issue pointed by @Christian-Ehrlicher can you provide the stack trace of your crash ?

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  1 Reply Last reply
                                  1

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