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QImage to Qpixmap conversion is too slow

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  • L lansing

    I want to display video and show its frames to the gui. I have a processor that pumps out packed RGB data, and to display them, I have a QImage that took in the data and convert them to QPixmap for display. However the QImage to QPixmap conversion is too slow for real time play speed. It played fine when the videos are around 1080p, but with 4K video, the fps just plummeted.

    QImage frame_image(data, width, height, QImage::Format_ARGB32);
    QPixmap frame_pixmap = QPixmap::fromImage(frame_image);
    

    What is a faster way to do this?

    Christian EhrlicherC Online
    Christian EhrlicherC Online
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by
    #2

    @lansing said in QImage to Qpixmap conversion is too slow:

    What is a faster way to do this?

    Use a proper backend for your task. CPU raster is definitely not made for such kind of work. Use OenGL or similar instead.

    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
    Visit the Qt Academy at https://academy.qt.io/catalog

    L 1 Reply Last reply
    1
    • Christian EhrlicherC Christian Ehrlicher

      @lansing said in QImage to Qpixmap conversion is too slow:

      What is a faster way to do this?

      Use a proper backend for your task. CPU raster is definitely not made for such kind of work. Use OenGL or similar instead.

      L Offline
      L Offline
      lansing
      wrote on last edited by
      #3

      @Christian-Ehrlicher said in QImage to Qpixmap conversion is too slow:

      @lansing said in QImage to Qpixmap conversion is too slow:

      What is a faster way to do this?

      Use a proper backend for your task. CPU raster is definitely not made for such kind of work. Use OenGL or similar instead.

      Is there any example with OpenGL? Like where do I start?

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        Hi,

        Can you give more information about how are these images created ? Passed around ?
        Are they from a camera ?
        Are you loading them from a file ?
        Etc.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        L 1 Reply Last reply
        1
        • SGaistS SGaist

          Hi,

          Can you give more information about how are these images created ? Passed around ?
          Are they from a camera ?
          Are you loading them from a file ?
          Etc.

          L Offline
          L Offline
          lansing
          wrote on last edited by
          #5

          @SGaist

          They were loaded from a video file, then go into a processor where it will spit out packed RGB data frame by frame.

          I found a stackoverflow answer about passing the QImage into a QOpenGLWidget and then using its paintEvent to draw out the image, is this the way?

          https://stackoverflow.com/questions/20245865/render-qimage-with-opengl

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            What are you using to read your video file ?
            Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            L 1 Reply Last reply
            2
            • SGaistS SGaist

              What are you using to read your video file ?
              Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

              L Offline
              L Offline
              lansing
              wrote on last edited by
              #7

              @SGaist said in QImage to Qpixmap conversion is too slow:

              What are you using to read your video file ?
              Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

              That can be a future plan, but I want to do it one step at a time. For right now I need to know where to even start. The Qimage to QPixmap conversion is cutting my playback speed in half.

              mrjjM 1 Reply Last reply
              0
              • L lansing

                @SGaist said in QImage to Qpixmap conversion is too slow:

                What are you using to read your video file ?
                Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

                That can be a future plan, but I want to do it one step at a time. For right now I need to know where to even start. The Qimage to QPixmap conversion is cutting my playback speed in half.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #8

                @lansing
                Hi
                well try the OpenGLWidget::paintEvent code and see if its fast enough.
                At least you don't have the conversion to pixmap

                L 1 Reply Last reply
                0
                • mrjjM mrjj

                  @lansing
                  Hi
                  well try the OpenGLWidget::paintEvent code and see if its fast enough.
                  At least you don't have the conversion to pixmap

                  L Offline
                  L Offline
                  lansing
                  wrote on last edited by lansing
                  #9

                  @mrjj

                  Hi This is what I have done so far:

                  class MyGLPainter : public QOpenGLWidget
                  {
                      Q_OBJECT
                  public:
                      MyGLPainter (QWidget *parent = nullptr);
                      void paintEvent(QPaintEvent *) override;
                      void drawImage(const QImage &image); 
                  
                  private:
                      QImage m_frameImage;
                  
                  MyGLPainter::MyGLPainter (QWidget *parent): QOpenGLWidget(parent)  
                  {
                  }
                  
                  void MyGLPainter::paintEvent(QPaintEvent *)
                  {
                      QPainter painter(this);   
                      painter.drawImage(m_frameImage.width(),m_frameImage.height(), m_frameImage);
                      painter.end();
                  }
                  
                  void MyGLPainter::drawImage(const QImage &image)
                  {
                      m_frameImage = image;
                      update();
                  }
                  

                  But when I pass the image to drawImage(), the program will just crash. Am I doing this correctly?

                  mrjjM 1 Reply Last reply
                  0
                  • L lansing

                    @mrjj

                    Hi This is what I have done so far:

                    class MyGLPainter : public QOpenGLWidget
                    {
                        Q_OBJECT
                    public:
                        MyGLPainter (QWidget *parent = nullptr);
                        void paintEvent(QPaintEvent *) override;
                        void drawImage(const QImage &image); 
                    
                    private:
                        QImage m_frameImage;
                    
                    MyGLPainter::MyGLPainter (QWidget *parent): QOpenGLWidget(parent)  
                    {
                    }
                    
                    void MyGLPainter::paintEvent(QPaintEvent *)
                    {
                        QPainter painter(this);   
                        painter.drawImage(m_frameImage.width(),m_frameImage.height(), m_frameImage);
                        painter.end();
                    }
                    
                    void MyGLPainter::drawImage(const QImage &image)
                    {
                        m_frameImage = image;
                        update();
                    }
                    

                    But when I pass the image to drawImage(), the program will just crash. Am I doing this correctly?

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    @lansing
                    Hi
                    It looks ok.
                    In what lines does it crash ?

                    L 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @lansing
                      Hi
                      It looks ok.
                      In what lines does it crash ?

                      L Offline
                      L Offline
                      lansing
                      wrote on last edited by lansing
                      #11

                      @mrjj

                      At the line update(). It points to function QImage::operator=

                      1 Reply Last reply
                      0
                      • Christian EhrlicherC Online
                        Christian EhrlicherC Online
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        Do you update your image from a different thread? If so you should learn about threading: Threading Basics

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

                        L 1 Reply Last reply
                        3
                        • Christian EhrlicherC Christian Ehrlicher

                          Do you update your image from a different thread? If so you should learn about threading: Threading Basics

                          L Offline
                          L Offline
                          lansing
                          wrote on last edited by
                          #13

                          @Christian-Ehrlicher

                          HI, is this related to the crash?

                          mrjjM 1 Reply Last reply
                          0
                          • L lansing

                            @Christian-Ehrlicher

                            HI, is this related to the crash?

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #14

                            @lansing

                            Hi
                            yes if you do it from another thread then very much yes.

                            L 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @lansing

                              Hi
                              yes if you do it from another thread then very much yes.

                              L Offline
                              L Offline
                              lansing
                              wrote on last edited by
                              #15

                              @mrjj

                              I don't have threading in the program.

                              mrjjM 1 Reply Last reply
                              0
                              • L lansing

                                @mrjj

                                I don't have threading in the program.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #16

                                @lansing
                                Hi
                                then something is wrong with the image then.
                                Else why crash on copy.

                                can you try with Image that you are 100% sure is valid ?

                                L 1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @lansing
                                  Hi
                                  then something is wrong with the image then.
                                  Else why crash on copy.

                                  can you try with Image that you are 100% sure is valid ?

                                  L Offline
                                  L Offline
                                  lansing
                                  wrote on last edited by lansing
                                  #17

                                  @mrjj

                                  Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                  QImage *img= new QImage(":/cross.png");
                                  myGLPainter->drawImage(img);
                                  
                                  mrjjM Christian EhrlicherC SGaistS 3 Replies Last reply
                                  0
                                  • L lansing

                                    @mrjj

                                    Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                    QImage *img= new QImage(":/cross.png");
                                    myGLPainter->drawImage(img);
                                    
                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #18

                                    @lansing
                                    and it does still crash ?

                                    1 Reply Last reply
                                    0
                                    • L Offline
                                      L Offline
                                      lansing
                                      wrote on last edited by
                                      #19

                                      Yes, it said

                                      error: Debugger encountered an exception: Exception at 0x7ff71b7e9b88, code: 0xc0000005: read access violation at: 0xffffffffffffffff, flags=0x0
                                      
                                      1 Reply Last reply
                                      0
                                      • L lansing

                                        @mrjj

                                        Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                        QImage *img= new QImage(":/cross.png");
                                        myGLPainter->drawImage(img);
                                        
                                        Christian EhrlicherC Online
                                        Christian EhrlicherC Online
                                        Christian Ehrlicher
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #20

                                        @lansing said in QImage to Qpixmap conversion is too slow:

                                        myGLPainter

                                        Where do you initialize this variable?

                                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                                        Visit the Qt Academy at https://academy.qt.io/catalog

                                        1 Reply Last reply
                                        1
                                        • L lansing

                                          @mrjj

                                          Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                          QImage *img= new QImage(":/cross.png");
                                          myGLPainter->drawImage(img);
                                          
                                          SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #21

                                          @lansing said in QImage to Qpixmap conversion is too slow:

                                          QImage *img= new QImage(":/cross.png");
                                          myGLPainter->drawImage(img);

                                          That's the wrong thing to do as you will leak images doing so.

                                          Beside the initialization issue pointed by @Christian-Ehrlicher can you provide the stack trace of your crash ?

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          1 Reply Last reply
                                          1

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