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Forum Update on Monday, May 27th 2025

QImage to Qpixmap conversion is too slow

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  • SGaistS SGaist

    Hi,

    Can you give more information about how are these images created ? Passed around ?
    Are they from a camera ?
    Are you loading them from a file ?
    Etc.

    L Offline
    L Offline
    lansing
    wrote on last edited by
    #5

    @SGaist

    They were loaded from a video file, then go into a processor where it will spit out packed RGB data frame by frame.

    I found a stackoverflow answer about passing the QImage into a QOpenGLWidget and then using its paintEvent to draw out the image, is this the way?

    https://stackoverflow.com/questions/20245865/render-qimage-with-opengl

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      What are you using to read your video file ?
      Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      L 1 Reply Last reply
      2
      • SGaistS SGaist

        What are you using to read your video file ?
        Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

        L Offline
        L Offline
        lansing
        wrote on last edited by
        #7

        @SGaist said in QImage to Qpixmap conversion is too slow:

        What are you using to read your video file ?
        Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

        That can be a future plan, but I want to do it one step at a time. For right now I need to know where to even start. The Qimage to QPixmap conversion is cutting my playback speed in half.

        mrjjM 1 Reply Last reply
        0
        • L lansing

          @SGaist said in QImage to Qpixmap conversion is too slow:

          What are you using to read your video file ?
          Depending on that and the image format you could load the data directly into a texture and do the color space conversion in OpenGL rather than on the CPU side.

          That can be a future plan, but I want to do it one step at a time. For right now I need to know where to even start. The Qimage to QPixmap conversion is cutting my playback speed in half.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @lansing
          Hi
          well try the OpenGLWidget::paintEvent code and see if its fast enough.
          At least you don't have the conversion to pixmap

          L 1 Reply Last reply
          0
          • mrjjM mrjj

            @lansing
            Hi
            well try the OpenGLWidget::paintEvent code and see if its fast enough.
            At least you don't have the conversion to pixmap

            L Offline
            L Offline
            lansing
            wrote on last edited by lansing
            #9

            @mrjj

            Hi This is what I have done so far:

            class MyGLPainter : public QOpenGLWidget
            {
                Q_OBJECT
            public:
                MyGLPainter (QWidget *parent = nullptr);
                void paintEvent(QPaintEvent *) override;
                void drawImage(const QImage &image); 
            
            private:
                QImage m_frameImage;
            
            MyGLPainter::MyGLPainter (QWidget *parent): QOpenGLWidget(parent)  
            {
            }
            
            void MyGLPainter::paintEvent(QPaintEvent *)
            {
                QPainter painter(this);   
                painter.drawImage(m_frameImage.width(),m_frameImage.height(), m_frameImage);
                painter.end();
            }
            
            void MyGLPainter::drawImage(const QImage &image)
            {
                m_frameImage = image;
                update();
            }
            

            But when I pass the image to drawImage(), the program will just crash. Am I doing this correctly?

            mrjjM 1 Reply Last reply
            0
            • L lansing

              @mrjj

              Hi This is what I have done so far:

              class MyGLPainter : public QOpenGLWidget
              {
                  Q_OBJECT
              public:
                  MyGLPainter (QWidget *parent = nullptr);
                  void paintEvent(QPaintEvent *) override;
                  void drawImage(const QImage &image); 
              
              private:
                  QImage m_frameImage;
              
              MyGLPainter::MyGLPainter (QWidget *parent): QOpenGLWidget(parent)  
              {
              }
              
              void MyGLPainter::paintEvent(QPaintEvent *)
              {
                  QPainter painter(this);   
                  painter.drawImage(m_frameImage.width(),m_frameImage.height(), m_frameImage);
                  painter.end();
              }
              
              void MyGLPainter::drawImage(const QImage &image)
              {
                  m_frameImage = image;
                  update();
              }
              

              But when I pass the image to drawImage(), the program will just crash. Am I doing this correctly?

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #10

              @lansing
              Hi
              It looks ok.
              In what lines does it crash ?

              L 1 Reply Last reply
              0
              • mrjjM mrjj

                @lansing
                Hi
                It looks ok.
                In what lines does it crash ?

                L Offline
                L Offline
                lansing
                wrote on last edited by lansing
                #11

                @mrjj

                At the line update(). It points to function QImage::operator=

                1 Reply Last reply
                0
                • Christian EhrlicherC Offline
                  Christian EhrlicherC Offline
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  Do you update your image from a different thread? If so you should learn about threading: Threading Basics

                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                  Visit the Qt Academy at https://academy.qt.io/catalog

                  L 1 Reply Last reply
                  3
                  • Christian EhrlicherC Christian Ehrlicher

                    Do you update your image from a different thread? If so you should learn about threading: Threading Basics

                    L Offline
                    L Offline
                    lansing
                    wrote on last edited by
                    #13

                    @Christian-Ehrlicher

                    HI, is this related to the crash?

                    mrjjM 1 Reply Last reply
                    0
                    • L lansing

                      @Christian-Ehrlicher

                      HI, is this related to the crash?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #14

                      @lansing

                      Hi
                      yes if you do it from another thread then very much yes.

                      L 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @lansing

                        Hi
                        yes if you do it from another thread then very much yes.

                        L Offline
                        L Offline
                        lansing
                        wrote on last edited by
                        #15

                        @mrjj

                        I don't have threading in the program.

                        mrjjM 1 Reply Last reply
                        0
                        • L lansing

                          @mrjj

                          I don't have threading in the program.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          @lansing
                          Hi
                          then something is wrong with the image then.
                          Else why crash on copy.

                          can you try with Image that you are 100% sure is valid ?

                          L 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @lansing
                            Hi
                            then something is wrong with the image then.
                            Else why crash on copy.

                            can you try with Image that you are 100% sure is valid ?

                            L Offline
                            L Offline
                            lansing
                            wrote on last edited by lansing
                            #17

                            @mrjj

                            Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                            QImage *img= new QImage(":/cross.png");
                            myGLPainter->drawImage(img);
                            
                            mrjjM Christian EhrlicherC SGaistS 3 Replies Last reply
                            0
                            • L lansing

                              @mrjj

                              Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                              QImage *img= new QImage(":/cross.png");
                              myGLPainter->drawImage(img);
                              
                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #18

                              @lansing
                              and it does still crash ?

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                              0
                              • L Offline
                                L Offline
                                lansing
                                wrote on last edited by
                                #19

                                Yes, it said

                                error: Debugger encountered an exception: Exception at 0x7ff71b7e9b88, code: 0xc0000005: read access violation at: 0xffffffffffffffff, flags=0x0
                                
                                1 Reply Last reply
                                0
                                • L lansing

                                  @mrjj

                                  Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                  QImage *img= new QImage(":/cross.png");
                                  myGLPainter->drawImage(img);
                                  
                                  Christian EhrlicherC Offline
                                  Christian EhrlicherC Offline
                                  Christian Ehrlicher
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #20

                                  @lansing said in QImage to Qpixmap conversion is too slow:

                                  myGLPainter

                                  Where do you initialize this variable?

                                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                                  Visit the Qt Academy at https://academy.qt.io/catalog

                                  1 Reply Last reply
                                  1
                                  • L lansing

                                    @mrjj

                                    Hi, I have set the image to one in my resource folder for testing, now it has crashed at line m_frameImage = image. I have changed the image argument from const QImage & to QImage*, I don't know if that have a effect on it. But in debug, it did show my image dimension.

                                    QImage *img= new QImage(":/cross.png");
                                    myGLPainter->drawImage(img);
                                    
                                    SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #21

                                    @lansing said in QImage to Qpixmap conversion is too slow:

                                    QImage *img= new QImage(":/cross.png");
                                    myGLPainter->drawImage(img);

                                    That's the wrong thing to do as you will leak images doing so.

                                    Beside the initialization issue pointed by @Christian-Ehrlicher can you provide the stack trace of your crash ?

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    1 Reply Last reply
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