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connect (): how to pass a parameter to the function

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  • A Alby

    @J-Hilk It is QPushButton

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #6

    @Alby said in connect (): how to pass a parameter to the function:

    @J-Hilk It is QPushButton

    well, no.
    But I assume the pointers stored in the list/vector/array are of type QPushButton*

    for(i = 0; i < 9; i++)
     {
        connect(buttons[i],  &QPushButton::clicked, this, [=]()->void{ check(i); }); // = -> we capture everything by copy, that includes the value of I during the creation of this connect
    }
    

    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    A 1 Reply Last reply
    2
    • A Alby

      I have a program with an array with 9 buttons,

      I need to link them to a function [check (int idCell)], but I also need to pass a parameter to the function for work it, I have already tried this (it doesn't work):

      QSignalMapper* signalMapper = new QSignalMapper (this) ;
      
      for(i = 0; i < 9; i++)
      {
          connect(buttons[i], SIGNAL (clicked()), signalMapper, SLOT (map()));
      
          signalMapper->setMapping(buttons[i], i);
      
          connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(check(int)));
      }
      

      and this too (it doesn't work):

        for(i = 0; i < 9; i++)
       {
          connect(buttons[i],  &QAction::triggered, this, [this]{ check(1); });
      }
      

      help.

      KroMignonK Offline
      KroMignonK Offline
      KroMignon
      wrote on last edited by
      #7

      @Alby said in connect (): how to pass a parameter to the function:

      connect(buttons[i], &QAction::triggered, this, [this]{ check(1); });

      This cannot work, because you have to specify valid lambda function, you have forgotten the parenthesis.

      For example, this should work:

       for(i = 0; i < 9; i++)
       {
          // capture this and i in lambda to be able to use it
          connect(buttons[i],  &QAction::triggered, this, [this, i](){ 
             check(i); 
          });
      }
      

      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

      1 Reply Last reply
      0
      • J.HilkJ J.Hilk

        @Alby said in connect (): how to pass a parameter to the function:

        @J-Hilk It is QPushButton

        well, no.
        But I assume the pointers stored in the list/vector/array are of type QPushButton*

        for(i = 0; i < 9; i++)
         {
            connect(buttons[i],  &QPushButton::clicked, this, [=]()->void{ check(i); }); // = -> we capture everything by copy, that includes the value of I during the creation of this connect
        }
        
        A Offline
        A Offline
        Alby
        wrote on last edited by
        #8

        @J-Hilk Yes, I was wrong I meant * QPushButton.

        I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

          QPushButton * btn = new QPushButton ();
        

        I set its geometry and created a connection:

         connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
        

        With this button, your solution works.

        So the problem is the button array, which doesn't work, how do I fix it?

        Other information:

        the array is instantiated in the class's .h file, like so:

        QPushButton * buttons [9];
        

        and then in the .ccp file, in a method of the same class, I did this:

        for (i = 0; i <9; i ++)
        {
            for (y = 0; y <= height * 2; y = y + height)
            {
                for (x = 0; x <= width * 2; x = x + width)
                {
                    buttons [i] = new QPushButton (grill);
                    buttons [i] -> setObjectName ("cell" + QString :: number (i));
                    buttons [i] -> setGeometry (x, y, width, height);
                }
           }
        }
        

        In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

        The QFrame is always instantiated in the .h file of the class, like this:

        QFrame * grill = new QFrame ();
        
        J.HilkJ KroMignonK 2 Replies Last reply
        0
        • A Alby

          @J-Hilk Yes, I was wrong I meant * QPushButton.

          I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

            QPushButton * btn = new QPushButton ();
          

          I set its geometry and created a connection:

           connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
          

          With this button, your solution works.

          So the problem is the button array, which doesn't work, how do I fix it?

          Other information:

          the array is instantiated in the class's .h file, like so:

          QPushButton * buttons [9];
          

          and then in the .ccp file, in a method of the same class, I did this:

          for (i = 0; i <9; i ++)
          {
              for (y = 0; y <= height * 2; y = y + height)
              {
                  for (x = 0; x <= width * 2; x = x + width)
                  {
                      buttons [i] = new QPushButton (grill);
                      buttons [i] -> setObjectName ("cell" + QString :: number (i));
                      buttons [i] -> setGeometry (x, y, width, height);
                  }
             }
          }
          

          In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

          The QFrame is always instantiated in the .h file of the class, like this:

          QFrame * grill = new QFrame ();
          
          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by J.Hilk
          #9

          @Alby said in connect (): how to pass a parameter to the function:

          I tried your solution, first with the buttons inside the array, it didn't work

          again, it didn't work is not a sufficient error description.
          Whats the compiler error?

          So the problem is the button array, which doesn't work, how do I fix it?

          it should work with or without the array, important is only the pointer to the object instance.

          just in case:
          you can do the following:

          for (i = 0; i <9; i ++)
          {
              for (y = 0; y <= height * 2; y = y + height)
              {
                  for (x = 0; x <= width * 2; x = x + width)
                  {
                      auto btn = new QPushButton (grill);
                      connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
                      buttons [i] = btn
                      buttons [i] -> setObjectName ("cell" + QString :: number (i));
                      buttons [i] -> setGeometry (x, y, width, height);
                  }
             }
          }
          

          if that doesn't work either, than you're probably mixing your buttons up, and are actually not pressing, the button you're think you're pressing.


          Never mind, reading is a virtue.
          see @KroMignon 's post, you need to bring your loops into order.


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          1 Reply Last reply
          2
          • A Alby

            @J-Hilk Yes, I was wrong I meant * QPushButton.

            I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

              QPushButton * btn = new QPushButton ();
            

            I set its geometry and created a connection:

             connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
            

            With this button, your solution works.

            So the problem is the button array, which doesn't work, how do I fix it?

            Other information:

            the array is instantiated in the class's .h file, like so:

            QPushButton * buttons [9];
            

            and then in the .ccp file, in a method of the same class, I did this:

            for (i = 0; i <9; i ++)
            {
                for (y = 0; y <= height * 2; y = y + height)
                {
                    for (x = 0; x <= width * 2; x = x + width)
                    {
                        buttons [i] = new QPushButton (grill);
                        buttons [i] -> setObjectName ("cell" + QString :: number (i));
                        buttons [i] -> setGeometry (x, y, width, height);
                    }
               }
            }
            

            In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

            The QFrame is always instantiated in the .h file of the class, like this:

            QFrame * grill = new QFrame ();
            
            KroMignonK Offline
            KroMignonK Offline
            KroMignon
            wrote on last edited by
            #10

            @Alby said in connect (): how to pass a parameter to the function:

            for (i = 0; i <9; i ++)
            {
               for (y = 0; y <= height * 2; y = y + height)
               {
                   for (x = 0; x <= width * 2; x = x + width)
                   {
                       buttons [i] = new QPushButton (grill);
                       buttons [i] -> setObjectName ("cell" + QString :: number (i));
                       buttons [i] -> setGeometry (x, y, width, height);
                   }
              }
            }
            

            What are you doing here?!?
            This don't make sense to me.
            Are you aware that you will only have in buttons[] the last QPushButton (with highest X and Y values). All other instance references are lost.

            It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

            A 1 Reply Last reply
            3
            • KroMignonK KroMignon

              @Alby said in connect (): how to pass a parameter to the function:

              for (i = 0; i <9; i ++)
              {
                 for (y = 0; y <= height * 2; y = y + height)
                 {
                     for (x = 0; x <= width * 2; x = x + width)
                     {
                         buttons [i] = new QPushButton (grill);
                         buttons [i] -> setObjectName ("cell" + QString :: number (i));
                         buttons [i] -> setGeometry (x, y, width, height);
                     }
                }
              }
              

              What are you doing here?!?
              This don't make sense to me.
              Are you aware that you will only have in buttons[] the last QPushButton (with highest X and Y values). All other instance references are lost.

              A Offline
              A Offline
              Alby
              wrote on last edited by
              #11

              @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

              I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

              But then how do I create a series of buttons inside an array, without losing the various references to the instance.

              KroMignonK J.HilkJ 2 Replies Last reply
              0
              • A Alby

                @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                KroMignonK Offline
                KroMignonK Offline
                KroMignon
                wrote on last edited by
                #12

                @Alby said in connect (): how to pass a parameter to the function:

                I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0
                I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.
                But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                Why do you have 3 loop?
                I can understand loop over x and y to build the matrix, but why i?

                It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                A 1 Reply Last reply
                0
                • A Alby

                  @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                  I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                  But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by J.Hilk
                  #13

                  @Alby

                  int main(int argc, char *argv[])
                  {
                      QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                      QApplication app(argc, argv);
                  
                      QWidget frame;
                      frame.resize(600,600);
                      const int col = 3;
                      const int row = 3;
                      const int width = frame.width() / col;
                      const int height = frame.width() / row;
                  
                      QList<QPushButton*> buttons;
                  
                      auto check = [](int i)->void{qDebug() << i;};
                  
                      int i{0};
                      for(int y{0}; y < row; y++){
                          for(int x{0}; x < col; x++){
                              auto btn = new QPushButton(&frame);
                              btn->setGeometry(x * width, y *height, width, height);
                              QObject::connect(btn, &QPushButton::clicked, [=]()->void{check(i);});
                              buttons.append(btn);
                              i++;
                          }
                      }
                      frame.show();
                  
                      return app.exec();
                  }
                  

                  you should seriously consider using a QGridLayout for this.


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  A 1 Reply Last reply
                  0
                  • KroMignonK KroMignon

                    @Alby said in connect (): how to pass a parameter to the function:

                    I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0
                    I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.
                    But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                    Why do you have 3 loop?
                    I can understand loop over x and y to build the matrix, but why i?

                    A Offline
                    A Offline
                    Alby
                    wrote on last edited by
                    #14

                    @KroMignon I realized it now, sorry I was wrong that cycle is not needed

                    1 Reply Last reply
                    0
                    • J.HilkJ J.Hilk

                      @Alby

                      int main(int argc, char *argv[])
                      {
                          QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                          QApplication app(argc, argv);
                      
                          QWidget frame;
                          frame.resize(600,600);
                          const int col = 3;
                          const int row = 3;
                          const int width = frame.width() / col;
                          const int height = frame.width() / row;
                      
                          QList<QPushButton*> buttons;
                      
                          auto check = [](int i)->void{qDebug() << i;};
                      
                          int i{0};
                          for(int y{0}; y < row; y++){
                              for(int x{0}; x < col; x++){
                                  auto btn = new QPushButton(&frame);
                                  btn->setGeometry(x * width, y *height, width, height);
                                  QObject::connect(btn, &QPushButton::clicked, [=]()->void{check(i);});
                                  buttons.append(btn);
                                  i++;
                              }
                          }
                          frame.show();
                      
                          return app.exec();
                      }
                      

                      you should seriously consider using a QGridLayout for this.

                      A Offline
                      A Offline
                      Alby
                      wrote on last edited by
                      #15

                      @J-Hilk

                      I will try to use QGridLayout, the last things () about your code:

                      • What is 'auto'? , in the line:
                        auto btn = new QPushButton(&frame);

                      • I saw that you make use of this syntax ex: int y {0}, what is it?

                      • What does this mean:
                        [] (int i) ?
                        in the line:
                        auto check = [] (int i) -> void {qDebug () << i;};

                      • What does this mean?:
                        [=] () -> void
                        in the line:
                        QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                      Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                      J.HilkJ 1 Reply Last reply
                      0
                      • A Alby

                        @J-Hilk

                        I will try to use QGridLayout, the last things () about your code:

                        • What is 'auto'? , in the line:
                          auto btn = new QPushButton(&frame);

                        • I saw that you make use of this syntax ex: int y {0}, what is it?

                        • What does this mean:
                          [] (int i) ?
                          in the line:
                          auto check = [] (int i) -> void {qDebug () << i;};

                        • What does this mean?:
                          [=] () -> void
                          in the line:
                          QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                        Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #16

                        @Alby said in connect (): how to pass a parameter to the function:

                        Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                        don't worry, we all started sometime, somewhere.
                        That said, starting with Qt and c++ in parallel is a hard path, I did it myself, so it's not impossible :D but be warned.

                        What is 'auto'?

                        mmh, if you haven't heard of it, ignore it :P
                        its a place holder for compile time type deduction...
                        for more information:
                        https://en.cppreference.com/w/cpp/keyword/auto

                        I saw that you make use of this syntax ex: int y {0}, what is it?

                        it is one of the many, many ways to initialise a variable in c++ and the newest one and the one the c++ committee recommends to use.

                        What does this mean:
                        [] (int i) ?
                        in the line:
                        auto check = [] (int i) -> void {qDebug () << i;};

                        its a lambda, in this case an unnamed function inside a function
                        for more information
                        https://en.cppreference.com/w/cpp/language/lambda

                        QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                        an other lambda to call the previous lambda, when the clicked signal is emitted!

                        🙈


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        A 1 Reply Last reply
                        2
                        • J.HilkJ J.Hilk

                          @Alby said in connect (): how to pass a parameter to the function:

                          Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                          don't worry, we all started sometime, somewhere.
                          That said, starting with Qt and c++ in parallel is a hard path, I did it myself, so it's not impossible :D but be warned.

                          What is 'auto'?

                          mmh, if you haven't heard of it, ignore it :P
                          its a place holder for compile time type deduction...
                          for more information:
                          https://en.cppreference.com/w/cpp/keyword/auto

                          I saw that you make use of this syntax ex: int y {0}, what is it?

                          it is one of the many, many ways to initialise a variable in c++ and the newest one and the one the c++ committee recommends to use.

                          What does this mean:
                          [] (int i) ?
                          in the line:
                          auto check = [] (int i) -> void {qDebug () << i;};

                          its a lambda, in this case an unnamed function inside a function
                          for more information
                          https://en.cppreference.com/w/cpp/language/lambda

                          QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                          an other lambda to call the previous lambda, when the clicked signal is emitted!

                          🙈

                          A Offline
                          A Offline
                          Alby
                          wrote on last edited by
                          #17

                          @J-Hilk Thanks very much

                          1 Reply Last reply
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