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connect (): how to pass a parameter to the function

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  • J.HilkJ J.Hilk

    @Alby it doesn't work, isn't really an adequate error description.

    Anyway I assume this would do what you want it to:

    for(i = 0; i < 9; i++)
     {
        connect(buttons[i],  &QAction::triggered, this, [=]()->void{ check(i); }); // = -> we capture everything by copy, that includes the value of I during the creation of this connect
    }
    
    A Offline
    A Offline
    Alby
    wrote on last edited by
    #3

    @J-Hilk Unfortunately it gives me the following error:

    error: no matching member function for call to 'connect'

    I forgot to tell you that I run that piece of code inside the builder of a class, if it can help you i can send you all the code

    J.HilkJ 1 Reply Last reply
    0
    • A Alby

      @J-Hilk Unfortunately it gives me the following error:

      error: no matching member function for call to 'connect'

      I forgot to tell you that I run that piece of code inside the builder of a class, if it can help you i can send you all the code

      J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by
      #4

      @Alby what exactly is the type of buttons ?


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      A 1 Reply Last reply
      0
      • J.HilkJ J.Hilk

        @Alby what exactly is the type of buttons ?

        A Offline
        A Offline
        Alby
        wrote on last edited by
        #5

        @J-Hilk It is QPushButton

        J.HilkJ 1 Reply Last reply
        0
        • A Alby

          @J-Hilk It is QPushButton

          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by
          #6

          @Alby said in connect (): how to pass a parameter to the function:

          @J-Hilk It is QPushButton

          well, no.
          But I assume the pointers stored in the list/vector/array are of type QPushButton*

          for(i = 0; i < 9; i++)
           {
              connect(buttons[i],  &QPushButton::clicked, this, [=]()->void{ check(i); }); // = -> we capture everything by copy, that includes the value of I during the creation of this connect
          }
          

          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          A 1 Reply Last reply
          2
          • A Alby

            I have a program with an array with 9 buttons,

            I need to link them to a function [check (int idCell)], but I also need to pass a parameter to the function for work it, I have already tried this (it doesn't work):

            QSignalMapper* signalMapper = new QSignalMapper (this) ;
            
            for(i = 0; i < 9; i++)
            {
                connect(buttons[i], SIGNAL (clicked()), signalMapper, SLOT (map()));
            
                signalMapper->setMapping(buttons[i], i);
            
                connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(check(int)));
            }
            

            and this too (it doesn't work):

              for(i = 0; i < 9; i++)
             {
                connect(buttons[i],  &QAction::triggered, this, [this]{ check(1); });
            }
            

            help.

            KroMignonK Offline
            KroMignonK Offline
            KroMignon
            wrote on last edited by
            #7

            @Alby said in connect (): how to pass a parameter to the function:

            connect(buttons[i], &QAction::triggered, this, [this]{ check(1); });

            This cannot work, because you have to specify valid lambda function, you have forgotten the parenthesis.

            For example, this should work:

             for(i = 0; i < 9; i++)
             {
                // capture this and i in lambda to be able to use it
                connect(buttons[i],  &QAction::triggered, this, [this, i](){ 
                   check(i); 
                });
            }
            

            It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

            1 Reply Last reply
            0
            • J.HilkJ J.Hilk

              @Alby said in connect (): how to pass a parameter to the function:

              @J-Hilk It is QPushButton

              well, no.
              But I assume the pointers stored in the list/vector/array are of type QPushButton*

              for(i = 0; i < 9; i++)
               {
                  connect(buttons[i],  &QPushButton::clicked, this, [=]()->void{ check(i); }); // = -> we capture everything by copy, that includes the value of I during the creation of this connect
              }
              
              A Offline
              A Offline
              Alby
              wrote on last edited by
              #8

              @J-Hilk Yes, I was wrong I meant * QPushButton.

              I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

                QPushButton * btn = new QPushButton ();
              

              I set its geometry and created a connection:

               connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
              

              With this button, your solution works.

              So the problem is the button array, which doesn't work, how do I fix it?

              Other information:

              the array is instantiated in the class's .h file, like so:

              QPushButton * buttons [9];
              

              and then in the .ccp file, in a method of the same class, I did this:

              for (i = 0; i <9; i ++)
              {
                  for (y = 0; y <= height * 2; y = y + height)
                  {
                      for (x = 0; x <= width * 2; x = x + width)
                      {
                          buttons [i] = new QPushButton (grill);
                          buttons [i] -> setObjectName ("cell" + QString :: number (i));
                          buttons [i] -> setGeometry (x, y, width, height);
                      }
                 }
              }
              

              In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

              The QFrame is always instantiated in the .h file of the class, like this:

              QFrame * grill = new QFrame ();
              
              J.HilkJ KroMignonK 2 Replies Last reply
              0
              • A Alby

                @J-Hilk Yes, I was wrong I meant * QPushButton.

                I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

                  QPushButton * btn = new QPushButton ();
                

                I set its geometry and created a connection:

                 connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
                

                With this button, your solution works.

                So the problem is the button array, which doesn't work, how do I fix it?

                Other information:

                the array is instantiated in the class's .h file, like so:

                QPushButton * buttons [9];
                

                and then in the .ccp file, in a method of the same class, I did this:

                for (i = 0; i <9; i ++)
                {
                    for (y = 0; y <= height * 2; y = y + height)
                    {
                        for (x = 0; x <= width * 2; x = x + width)
                        {
                            buttons [i] = new QPushButton (grill);
                            buttons [i] -> setObjectName ("cell" + QString :: number (i));
                            buttons [i] -> setGeometry (x, y, width, height);
                        }
                   }
                }
                

                In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

                The QFrame is always instantiated in the .h file of the class, like this:

                QFrame * grill = new QFrame ();
                
                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by J.Hilk
                #9

                @Alby said in connect (): how to pass a parameter to the function:

                I tried your solution, first with the buttons inside the array, it didn't work

                again, it didn't work is not a sufficient error description.
                Whats the compiler error?

                So the problem is the button array, which doesn't work, how do I fix it?

                it should work with or without the array, important is only the pointer to the object instance.

                just in case:
                you can do the following:

                for (i = 0; i <9; i ++)
                {
                    for (y = 0; y <= height * 2; y = y + height)
                    {
                        for (x = 0; x <= width * 2; x = x + width)
                        {
                            auto btn = new QPushButton (grill);
                            connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
                            buttons [i] = btn
                            buttons [i] -> setObjectName ("cell" + QString :: number (i));
                            buttons [i] -> setGeometry (x, y, width, height);
                        }
                   }
                }
                

                if that doesn't work either, than you're probably mixing your buttons up, and are actually not pressing, the button you're think you're pressing.


                Never mind, reading is a virtue.
                see @KroMignon 's post, you need to bring your loops into order.


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                1 Reply Last reply
                2
                • A Alby

                  @J-Hilk Yes, I was wrong I meant * QPushButton.

                  I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

                    QPushButton * btn = new QPushButton ();
                  

                  I set its geometry and created a connection:

                   connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
                  

                  With this button, your solution works.

                  So the problem is the button array, which doesn't work, how do I fix it?

                  Other information:

                  the array is instantiated in the class's .h file, like so:

                  QPushButton * buttons [9];
                  

                  and then in the .ccp file, in a method of the same class, I did this:

                  for (i = 0; i <9; i ++)
                  {
                      for (y = 0; y <= height * 2; y = y + height)
                      {
                          for (x = 0; x <= width * 2; x = x + width)
                          {
                              buttons [i] = new QPushButton (grill);
                              buttons [i] -> setObjectName ("cell" + QString :: number (i));
                              buttons [i] -> setGeometry (x, y, width, height);
                          }
                     }
                  }
                  

                  In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

                  The QFrame is always instantiated in the .h file of the class, like this:

                  QFrame * grill = new QFrame ();
                  
                  KroMignonK Offline
                  KroMignonK Offline
                  KroMignon
                  wrote on last edited by
                  #10

                  @Alby said in connect (): how to pass a parameter to the function:

                  for (i = 0; i <9; i ++)
                  {
                     for (y = 0; y <= height * 2; y = y + height)
                     {
                         for (x = 0; x <= width * 2; x = x + width)
                         {
                             buttons [i] = new QPushButton (grill);
                             buttons [i] -> setObjectName ("cell" + QString :: number (i));
                             buttons [i] -> setGeometry (x, y, width, height);
                         }
                    }
                  }
                  

                  What are you doing here?!?
                  This don't make sense to me.
                  Are you aware that you will only have in buttons[] the last QPushButton (with highest X and Y values). All other instance references are lost.

                  It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                  A 1 Reply Last reply
                  3
                  • KroMignonK KroMignon

                    @Alby said in connect (): how to pass a parameter to the function:

                    for (i = 0; i <9; i ++)
                    {
                       for (y = 0; y <= height * 2; y = y + height)
                       {
                           for (x = 0; x <= width * 2; x = x + width)
                           {
                               buttons [i] = new QPushButton (grill);
                               buttons [i] -> setObjectName ("cell" + QString :: number (i));
                               buttons [i] -> setGeometry (x, y, width, height);
                           }
                      }
                    }
                    

                    What are you doing here?!?
                    This don't make sense to me.
                    Are you aware that you will only have in buttons[] the last QPushButton (with highest X and Y values). All other instance references are lost.

                    A Offline
                    A Offline
                    Alby
                    wrote on last edited by
                    #11

                    @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                    I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                    But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                    KroMignonK J.HilkJ 2 Replies Last reply
                    0
                    • A Alby

                      @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                      I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                      But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                      KroMignonK Offline
                      KroMignonK Offline
                      KroMignon
                      wrote on last edited by
                      #12

                      @Alby said in connect (): how to pass a parameter to the function:

                      I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0
                      I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.
                      But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                      Why do you have 3 loop?
                      I can understand loop over x and y to build the matrix, but why i?

                      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                      A 1 Reply Last reply
                      0
                      • A Alby

                        @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                        I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                        But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by J.Hilk
                        #13

                        @Alby

                        int main(int argc, char *argv[])
                        {
                            QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                            QApplication app(argc, argv);
                        
                            QWidget frame;
                            frame.resize(600,600);
                            const int col = 3;
                            const int row = 3;
                            const int width = frame.width() / col;
                            const int height = frame.width() / row;
                        
                            QList<QPushButton*> buttons;
                        
                            auto check = [](int i)->void{qDebug() << i;};
                        
                            int i{0};
                            for(int y{0}; y < row; y++){
                                for(int x{0}; x < col; x++){
                                    auto btn = new QPushButton(&frame);
                                    btn->setGeometry(x * width, y *height, width, height);
                                    QObject::connect(btn, &QPushButton::clicked, [=]()->void{check(i);});
                                    buttons.append(btn);
                                    i++;
                                }
                            }
                            frame.show();
                        
                            return app.exec();
                        }
                        

                        you should seriously consider using a QGridLayout for this.


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        A 1 Reply Last reply
                        0
                        • KroMignonK KroMignon

                          @Alby said in connect (): how to pass a parameter to the function:

                          I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0
                          I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.
                          But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                          Why do you have 3 loop?
                          I can understand loop over x and y to build the matrix, but why i?

                          A Offline
                          A Offline
                          Alby
                          wrote on last edited by
                          #14

                          @KroMignon I realized it now, sorry I was wrong that cycle is not needed

                          1 Reply Last reply
                          0
                          • J.HilkJ J.Hilk

                            @Alby

                            int main(int argc, char *argv[])
                            {
                                QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                                QApplication app(argc, argv);
                            
                                QWidget frame;
                                frame.resize(600,600);
                                const int col = 3;
                                const int row = 3;
                                const int width = frame.width() / col;
                                const int height = frame.width() / row;
                            
                                QList<QPushButton*> buttons;
                            
                                auto check = [](int i)->void{qDebug() << i;};
                            
                                int i{0};
                                for(int y{0}; y < row; y++){
                                    for(int x{0}; x < col; x++){
                                        auto btn = new QPushButton(&frame);
                                        btn->setGeometry(x * width, y *height, width, height);
                                        QObject::connect(btn, &QPushButton::clicked, [=]()->void{check(i);});
                                        buttons.append(btn);
                                        i++;
                                    }
                                }
                                frame.show();
                            
                                return app.exec();
                            }
                            

                            you should seriously consider using a QGridLayout for this.

                            A Offline
                            A Offline
                            Alby
                            wrote on last edited by
                            #15

                            @J-Hilk

                            I will try to use QGridLayout, the last things () about your code:

                            • What is 'auto'? , in the line:
                              auto btn = new QPushButton(&frame);

                            • I saw that you make use of this syntax ex: int y {0}, what is it?

                            • What does this mean:
                              [] (int i) ?
                              in the line:
                              auto check = [] (int i) -> void {qDebug () << i;};

                            • What does this mean?:
                              [=] () -> void
                              in the line:
                              QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                            Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                            J.HilkJ 1 Reply Last reply
                            0
                            • A Alby

                              @J-Hilk

                              I will try to use QGridLayout, the last things () about your code:

                              • What is 'auto'? , in the line:
                                auto btn = new QPushButton(&frame);

                              • I saw that you make use of this syntax ex: int y {0}, what is it?

                              • What does this mean:
                                [] (int i) ?
                                in the line:
                                auto check = [] (int i) -> void {qDebug () << i;};

                              • What does this mean?:
                                [=] () -> void
                                in the line:
                                QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                              Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by
                              #16

                              @Alby said in connect (): how to pass a parameter to the function:

                              Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                              don't worry, we all started sometime, somewhere.
                              That said, starting with Qt and c++ in parallel is a hard path, I did it myself, so it's not impossible :D but be warned.

                              What is 'auto'?

                              mmh, if you haven't heard of it, ignore it :P
                              its a place holder for compile time type deduction...
                              for more information:
                              https://en.cppreference.com/w/cpp/keyword/auto

                              I saw that you make use of this syntax ex: int y {0}, what is it?

                              it is one of the many, many ways to initialise a variable in c++ and the newest one and the one the c++ committee recommends to use.

                              What does this mean:
                              [] (int i) ?
                              in the line:
                              auto check = [] (int i) -> void {qDebug () << i;};

                              its a lambda, in this case an unnamed function inside a function
                              for more information
                              https://en.cppreference.com/w/cpp/language/lambda

                              QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                              an other lambda to call the previous lambda, when the clicked signal is emitted!

                              🙈


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              A 1 Reply Last reply
                              2
                              • J.HilkJ J.Hilk

                                @Alby said in connect (): how to pass a parameter to the function:

                                Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                                don't worry, we all started sometime, somewhere.
                                That said, starting with Qt and c++ in parallel is a hard path, I did it myself, so it's not impossible :D but be warned.

                                What is 'auto'?

                                mmh, if you haven't heard of it, ignore it :P
                                its a place holder for compile time type deduction...
                                for more information:
                                https://en.cppreference.com/w/cpp/keyword/auto

                                I saw that you make use of this syntax ex: int y {0}, what is it?

                                it is one of the many, many ways to initialise a variable in c++ and the newest one and the one the c++ committee recommends to use.

                                What does this mean:
                                [] (int i) ?
                                in the line:
                                auto check = [] (int i) -> void {qDebug () << i;};

                                its a lambda, in this case an unnamed function inside a function
                                for more information
                                https://en.cppreference.com/w/cpp/language/lambda

                                QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                                an other lambda to call the previous lambda, when the clicked signal is emitted!

                                🙈

                                A Offline
                                A Offline
                                Alby
                                wrote on last edited by
                                #17

                                @J-Hilk Thanks very much

                                1 Reply Last reply
                                0

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