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connect (): how to pass a parameter to the function

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  • J.HilkJ J.Hilk

    @Alby what exactly is the type of buttons ?

    A Offline
    A Offline
    Alby
    wrote on last edited by
    #5

    @J-Hilk It is QPushButton

    J.HilkJ 1 Reply Last reply
    0
    • A Alby

      @J-Hilk It is QPushButton

      J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by
      #6

      @Alby said in connect (): how to pass a parameter to the function:

      @J-Hilk It is QPushButton

      well, no.
      But I assume the pointers stored in the list/vector/array are of type QPushButton*

      for(i = 0; i < 9; i++)
       {
          connect(buttons[i],  &QPushButton::clicked, this, [=]()->void{ check(i); }); // = -> we capture everything by copy, that includes the value of I during the creation of this connect
      }
      

      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      A 1 Reply Last reply
      2
      • A Alby

        I have a program with an array with 9 buttons,

        I need to link them to a function [check (int idCell)], but I also need to pass a parameter to the function for work it, I have already tried this (it doesn't work):

        QSignalMapper* signalMapper = new QSignalMapper (this) ;
        
        for(i = 0; i < 9; i++)
        {
            connect(buttons[i], SIGNAL (clicked()), signalMapper, SLOT (map()));
        
            signalMapper->setMapping(buttons[i], i);
        
            connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(check(int)));
        }
        

        and this too (it doesn't work):

          for(i = 0; i < 9; i++)
         {
            connect(buttons[i],  &QAction::triggered, this, [this]{ check(1); });
        }
        

        help.

        KroMignonK Offline
        KroMignonK Offline
        KroMignon
        wrote on last edited by
        #7

        @Alby said in connect (): how to pass a parameter to the function:

        connect(buttons[i], &QAction::triggered, this, [this]{ check(1); });

        This cannot work, because you have to specify valid lambda function, you have forgotten the parenthesis.

        For example, this should work:

         for(i = 0; i < 9; i++)
         {
            // capture this and i in lambda to be able to use it
            connect(buttons[i],  &QAction::triggered, this, [this, i](){ 
               check(i); 
            });
        }
        

        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

        1 Reply Last reply
        0
        • J.HilkJ J.Hilk

          @Alby said in connect (): how to pass a parameter to the function:

          @J-Hilk It is QPushButton

          well, no.
          But I assume the pointers stored in the list/vector/array are of type QPushButton*

          for(i = 0; i < 9; i++)
           {
              connect(buttons[i],  &QPushButton::clicked, this, [=]()->void{ check(i); }); // = -> we capture everything by copy, that includes the value of I during the creation of this connect
          }
          
          A Offline
          A Offline
          Alby
          wrote on last edited by
          #8

          @J-Hilk Yes, I was wrong I meant * QPushButton.

          I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

            QPushButton * btn = new QPushButton ();
          

          I set its geometry and created a connection:

           connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
          

          With this button, your solution works.

          So the problem is the button array, which doesn't work, how do I fix it?

          Other information:

          the array is instantiated in the class's .h file, like so:

          QPushButton * buttons [9];
          

          and then in the .ccp file, in a method of the same class, I did this:

          for (i = 0; i <9; i ++)
          {
              for (y = 0; y <= height * 2; y = y + height)
              {
                  for (x = 0; x <= width * 2; x = x + width)
                  {
                      buttons [i] = new QPushButton (grill);
                      buttons [i] -> setObjectName ("cell" + QString :: number (i));
                      buttons [i] -> setGeometry (x, y, width, height);
                  }
             }
          }
          

          In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

          The QFrame is always instantiated in the .h file of the class, like this:

          QFrame * grill = new QFrame ();
          
          J.HilkJ KroMignonK 2 Replies Last reply
          0
          • A Alby

            @J-Hilk Yes, I was wrong I meant * QPushButton.

            I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

              QPushButton * btn = new QPushButton ();
            

            I set its geometry and created a connection:

             connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
            

            With this button, your solution works.

            So the problem is the button array, which doesn't work, how do I fix it?

            Other information:

            the array is instantiated in the class's .h file, like so:

            QPushButton * buttons [9];
            

            and then in the .ccp file, in a method of the same class, I did this:

            for (i = 0; i <9; i ++)
            {
                for (y = 0; y <= height * 2; y = y + height)
                {
                    for (x = 0; x <= width * 2; x = x + width)
                    {
                        buttons [i] = new QPushButton (grill);
                        buttons [i] -> setObjectName ("cell" + QString :: number (i));
                        buttons [i] -> setGeometry (x, y, width, height);
                    }
               }
            }
            

            In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

            The QFrame is always instantiated in the .h file of the class, like this:

            QFrame * grill = new QFrame ();
            
            J.HilkJ Offline
            J.HilkJ Offline
            J.Hilk
            Moderators
            wrote on last edited by J.Hilk
            #9

            @Alby said in connect (): how to pass a parameter to the function:

            I tried your solution, first with the buttons inside the array, it didn't work

            again, it didn't work is not a sufficient error description.
            Whats the compiler error?

            So the problem is the button array, which doesn't work, how do I fix it?

            it should work with or without the array, important is only the pointer to the object instance.

            just in case:
            you can do the following:

            for (i = 0; i <9; i ++)
            {
                for (y = 0; y <= height * 2; y = y + height)
                {
                    for (x = 0; x <= width * 2; x = x + width)
                    {
                        auto btn = new QPushButton (grill);
                        connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
                        buttons [i] = btn
                        buttons [i] -> setObjectName ("cell" + QString :: number (i));
                        buttons [i] -> setGeometry (x, y, width, height);
                    }
               }
            }
            

            if that doesn't work either, than you're probably mixing your buttons up, and are actually not pressing, the button you're think you're pressing.


            Never mind, reading is a virtue.
            see @KroMignon 's post, you need to bring your loops into order.


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            1 Reply Last reply
            2
            • A Alby

              @J-Hilk Yes, I was wrong I meant * QPushButton.

              I tried your solution, first with the buttons inside the array, it didn't work, so I tried to create a separate button:

                QPushButton * btn = new QPushButton ();
              

              I set its geometry and created a connection:

               connect (btn, & QPushButton :: clicked, this, [=] () -> void {check (i);});
              

              With this button, your solution works.

              So the problem is the button array, which doesn't work, how do I fix it?

              Other information:

              the array is instantiated in the class's .h file, like so:

              QPushButton * buttons [9];
              

              and then in the .ccp file, in a method of the same class, I did this:

              for (i = 0; i <9; i ++)
              {
                  for (y = 0; y <= height * 2; y = y + height)
                  {
                      for (x = 0; x <= width * 2; x = x + width)
                      {
                          buttons [i] = new QPushButton (grill);
                          buttons [i] -> setObjectName ("cell" + QString :: number (i));
                          buttons [i] -> setGeometry (x, y, width, height);
                      }
                 }
              }
              

              In addition I forgot to mention that the buttons be inside a QFrame as you can see from the code above, I don't know if the QFrame can be the cause of the problem.

              The QFrame is always instantiated in the .h file of the class, like this:

              QFrame * grill = new QFrame ();
              
              KroMignonK Offline
              KroMignonK Offline
              KroMignon
              wrote on last edited by
              #10

              @Alby said in connect (): how to pass a parameter to the function:

              for (i = 0; i <9; i ++)
              {
                 for (y = 0; y <= height * 2; y = y + height)
                 {
                     for (x = 0; x <= width * 2; x = x + width)
                     {
                         buttons [i] = new QPushButton (grill);
                         buttons [i] -> setObjectName ("cell" + QString :: number (i));
                         buttons [i] -> setGeometry (x, y, width, height);
                     }
                }
              }
              

              What are you doing here?!?
              This don't make sense to me.
              Are you aware that you will only have in buttons[] the last QPushButton (with highest X and Y values). All other instance references are lost.

              It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

              A 1 Reply Last reply
              3
              • KroMignonK KroMignon

                @Alby said in connect (): how to pass a parameter to the function:

                for (i = 0; i <9; i ++)
                {
                   for (y = 0; y <= height * 2; y = y + height)
                   {
                       for (x = 0; x <= width * 2; x = x + width)
                       {
                           buttons [i] = new QPushButton (grill);
                           buttons [i] -> setObjectName ("cell" + QString :: number (i));
                           buttons [i] -> setGeometry (x, y, width, height);
                       }
                  }
                }
                

                What are you doing here?!?
                This don't make sense to me.
                Are you aware that you will only have in buttons[] the last QPushButton (with highest X and Y values). All other instance references are lost.

                A Offline
                A Offline
                Alby
                wrote on last edited by
                #11

                @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                KroMignonK J.HilkJ 2 Replies Last reply
                0
                • A Alby

                  @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                  I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                  But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                  KroMignonK Offline
                  KroMignonK Offline
                  KroMignon
                  wrote on last edited by
                  #12

                  @Alby said in connect (): how to pass a parameter to the function:

                  I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0
                  I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.
                  But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                  Why do you have 3 loop?
                  I can understand loop over x and y to build the matrix, but why i?

                  It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                  A 1 Reply Last reply
                  0
                  • A Alby

                    @KroMignon I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0

                    I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.

                    But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                    J.HilkJ Offline
                    J.HilkJ Offline
                    J.Hilk
                    Moderators
                    wrote on last edited by J.Hilk
                    #13

                    @Alby

                    int main(int argc, char *argv[])
                    {
                        QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                        QApplication app(argc, argv);
                    
                        QWidget frame;
                        frame.resize(600,600);
                        const int col = 3;
                        const int row = 3;
                        const int width = frame.width() / col;
                        const int height = frame.width() / row;
                    
                        QList<QPushButton*> buttons;
                    
                        auto check = [](int i)->void{qDebug() << i;};
                    
                        int i{0};
                        for(int y{0}; y < row; y++){
                            for(int x{0}; x < col; x++){
                                auto btn = new QPushButton(&frame);
                                btn->setGeometry(x * width, y *height, width, height);
                                QObject::connect(btn, &QPushButton::clicked, [=]()->void{check(i);});
                                buttons.append(btn);
                                i++;
                            }
                        }
                        frame.show();
                    
                        return app.exec();
                    }
                    

                    you should seriously consider using a QGridLayout for this.


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    A 1 Reply Last reply
                    0
                    • KroMignonK KroMignon

                      @Alby said in connect (): how to pass a parameter to the function:

                      I am creating a small game (tick-tack-toe), those loops I need to create the grid of buttons, where players enter X or 0
                      I honestly did not know, I thought that inside the array, I inserted the various instances of the buttons, without losing them.
                      But then how do I create a series of buttons inside an array, without losing the various references to the instance.

                      Why do you have 3 loop?
                      I can understand loop over x and y to build the matrix, but why i?

                      A Offline
                      A Offline
                      Alby
                      wrote on last edited by
                      #14

                      @KroMignon I realized it now, sorry I was wrong that cycle is not needed

                      1 Reply Last reply
                      0
                      • J.HilkJ J.Hilk

                        @Alby

                        int main(int argc, char *argv[])
                        {
                            QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                            QApplication app(argc, argv);
                        
                            QWidget frame;
                            frame.resize(600,600);
                            const int col = 3;
                            const int row = 3;
                            const int width = frame.width() / col;
                            const int height = frame.width() / row;
                        
                            QList<QPushButton*> buttons;
                        
                            auto check = [](int i)->void{qDebug() << i;};
                        
                            int i{0};
                            for(int y{0}; y < row; y++){
                                for(int x{0}; x < col; x++){
                                    auto btn = new QPushButton(&frame);
                                    btn->setGeometry(x * width, y *height, width, height);
                                    QObject::connect(btn, &QPushButton::clicked, [=]()->void{check(i);});
                                    buttons.append(btn);
                                    i++;
                                }
                            }
                            frame.show();
                        
                            return app.exec();
                        }
                        

                        you should seriously consider using a QGridLayout for this.

                        A Offline
                        A Offline
                        Alby
                        wrote on last edited by
                        #15

                        @J-Hilk

                        I will try to use QGridLayout, the last things () about your code:

                        • What is 'auto'? , in the line:
                          auto btn = new QPushButton(&frame);

                        • I saw that you make use of this syntax ex: int y {0}, what is it?

                        • What does this mean:
                          [] (int i) ?
                          in the line:
                          auto check = [] (int i) -> void {qDebug () << i;};

                        • What does this mean?:
                          [=] () -> void
                          in the line:
                          QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                        Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                        J.HilkJ 1 Reply Last reply
                        0
                        • A Alby

                          @J-Hilk

                          I will try to use QGridLayout, the last things () about your code:

                          • What is 'auto'? , in the line:
                            auto btn = new QPushButton(&frame);

                          • I saw that you make use of this syntax ex: int y {0}, what is it?

                          • What does this mean:
                            [] (int i) ?
                            in the line:
                            auto check = [] (int i) -> void {qDebug () << i;};

                          • What does this mean?:
                            [=] () -> void
                            in the line:
                            QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                          Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #16

                          @Alby said in connect (): how to pass a parameter to the function:

                          Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                          don't worry, we all started sometime, somewhere.
                          That said, starting with Qt and c++ in parallel is a hard path, I did it myself, so it's not impossible :D but be warned.

                          What is 'auto'?

                          mmh, if you haven't heard of it, ignore it :P
                          its a place holder for compile time type deduction...
                          for more information:
                          https://en.cppreference.com/w/cpp/keyword/auto

                          I saw that you make use of this syntax ex: int y {0}, what is it?

                          it is one of the many, many ways to initialise a variable in c++ and the newest one and the one the c++ committee recommends to use.

                          What does this mean:
                          [] (int i) ?
                          in the line:
                          auto check = [] (int i) -> void {qDebug () << i;};

                          its a lambda, in this case an unnamed function inside a function
                          for more information
                          https://en.cppreference.com/w/cpp/language/lambda

                          QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                          an other lambda to call the previous lambda, when the clicked signal is emitted!

                          🙈


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          A 1 Reply Last reply
                          2
                          • J.HilkJ J.Hilk

                            @Alby said in connect (): how to pass a parameter to the function:

                            Sorry for the many questions I asked, most likely stupid, I'm new to Qt and C ++, in any case thank you very much

                            don't worry, we all started sometime, somewhere.
                            That said, starting with Qt and c++ in parallel is a hard path, I did it myself, so it's not impossible :D but be warned.

                            What is 'auto'?

                            mmh, if you haven't heard of it, ignore it :P
                            its a place holder for compile time type deduction...
                            for more information:
                            https://en.cppreference.com/w/cpp/keyword/auto

                            I saw that you make use of this syntax ex: int y {0}, what is it?

                            it is one of the many, many ways to initialise a variable in c++ and the newest one and the one the c++ committee recommends to use.

                            What does this mean:
                            [] (int i) ?
                            in the line:
                            auto check = [] (int i) -> void {qDebug () << i;};

                            its a lambda, in this case an unnamed function inside a function
                            for more information
                            https://en.cppreference.com/w/cpp/language/lambda

                            QObject :: connect (btn, & QPushButton :: clicked, [=] () -> void {check (i);});

                            an other lambda to call the previous lambda, when the clicked signal is emitted!

                            🙈

                            A Offline
                            A Offline
                            Alby
                            wrote on last edited by
                            #17

                            @J-Hilk Thanks very much

                            1 Reply Last reply
                            0

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