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keypressed and keyreleased

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  • KroMignonK KroMignon

    @genli The console debug output does not match with the code you post... So it is hard to understand what really happens.

    As side note: for me, the QKeyEvent::isAutoRepeat() only made sense in keyPressEvent(). In my comprehension, when autorepeate is set, then additional key pressed events are generated but no key released events.

    G Offline
    G Offline
    genli
    wrote on last edited by
    #5

    @KroMignon
    The debug console shows me:
    Forward
    keyReleased
    Forward
    keyReleased
    Forward
    keyReleased
    What I would like it to display is as long as you press "Z" you get:
    Forward
    Forward
    Forward
    Then once we release "Z" we get:
    keyReleased

    1 Reply Last reply
    0
    • G genli

      @jeremy_k
      void Robot::keyPressEvent(QKeyEvent*keyevent)
      {
      switch(keyevent->key())
      {
      case Qt:: Key_Z:
      {

          Current_speed = ui->PWM_Curseur->value();
          gpioPWM (12, 1600 + Current_speed);
          gpioPWM (13, 1600 + Current_speed);
          qDebug() << 1600 + Current_speed ;
          qDebug() << "Forward";
          break;
      
      }
      

      void Robot::keyReleaseEvent(QKeyEvent*keyevent)
      {
      if (keyevent->isAutoRepeat() == true)
      {
      keyevent->ignore();
      }

       else {
      
         gpioPWM (12, 0);
         gpioPWM (13, 0);
      
         qDebug()<<"keyReleased";
      
       }
      

      }

      KroMignonK Offline
      KroMignonK Offline
      KroMignon
      wrote on last edited by KroMignon
      #6

      @genli said in keypressed and keyreleased:

      if (keyevent->isAutoRepeat() == true)
      {
      keyevent->ignore();
      }
      else {

      gpioPWM (12, 0);
      gpioPWM (13, 0);

      qDebug()<<"keyReleased";

      }

      I think this sould be:

      if(keyevent->key() == Qt::Key_Z)
      {
          if (keyevent->isAutoRepeat() == true)
          {
              keyevent->ignore();
              qDebug()<<"release ignored";
          }
          else
          {
              gpioPWM (12, 0);
              gpioPWM (13, 0);
              
              qDebug()<<"keyReleased";
          }
      }
      
      

      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

      1 Reply Last reply
      0
      • G genli

        So my problem is quite simple, only the solution I don't see it.
        I want when you press the "Z" key the robot will move forward. As long as you have not released the "Z" key, the robot should always move forward. Once you release the "Z" key the robot stops.
        The debug console shows me:
        Forward
        keyReleased
        Forward
        keyReleased
        Forward
        keyReleased
        What I would like it to display is as long as you press "Z" you get:
        Forward
        Forward
        Forward
        Then once we release "Z" we get:
        keyReleased
        I tried the timers and the autorepeat but they did not solve the problem

        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by J.Hilk
        #7

        @genli
        I actually answered a very similar question recently, can't find it any longer or I would have linked it, but I do still have the code example:

        #include <QKeyEvent>
        #include <QTimer>
        #include <QTime>
        
        class mWidget : public QWidget
        {
            Q_OBJECT
        public:
            explicit mWidget(QWidget * parent = nullptr) : QWidget(parent){
                QObject::connect(&m_Timer, &QTimer::timeout, this, &mWidget::moveSlot);
                m_Timer.setInterval(20);
            }
        
        protected:
            QTimer m_Timer;
        
            virtual void keyPressEvent(QKeyEvent *event) override{
                switch(event->key())
                {
                case Qt:: Key_Z:
                {
                    if(!m_Timer.isActive()){
                        m_Timer.start();
                        moveSlot();
                    }else
                        qDebug() << "Key Z when timer running";
                }
                default: qDebug() << "Other Key" << event->key();
                }
            }
        
            virtual void keyReleaseEvent(QKeyEvent *event) override{
                switch(event->key())
                {
                case Qt:: Key_Z:
                {
                    m_Timer.stop();
                }
                default: qDebug() << "Other Key" << event->key();
                }
            }
        
        private slots:
            void moveSlot(){
                qDebug() << "Move" << QTime::currentTime();
        
        }
        };
        

        IIRC the idea was to send the command regularly through serial port or something. But the base idea of this should be the same, btw no autorepeat in this case!


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        G 1 Reply Last reply
        0
        • G genli

          @jeremy_k
          void Robot::keyPressEvent(QKeyEvent*keyevent)
          {
          switch(keyevent->key())
          {
          case Qt:: Key_Z:
          {

              Current_speed = ui->PWM_Curseur->value();
              gpioPWM (12, 1600 + Current_speed);
              gpioPWM (13, 1600 + Current_speed);
              qDebug() << 1600 + Current_speed ;
              qDebug() << "Forward";
              break;
          
          }
          

          void Robot::keyReleaseEvent(QKeyEvent*keyevent)
          {
          if (keyevent->isAutoRepeat() == true)
          {
          keyevent->ignore();
          }

           else {
          
             gpioPWM (12, 0);
             gpioPWM (13, 0);
          
             qDebug()<<"keyReleased";
          
           }
          

          }

          jeremy_kJ Offline
          jeremy_kJ Offline
          jeremy_k
          wrote on last edited by
          #8

          @genli said in keypressed and keyreleased:

          void Robot::keyReleaseEvent(QKeyEvent*keyevent)
          {
          if (keyevent->isAutoRepeat() == true)
          {
          keyevent->ignore();

          Why are you ignoring the event? From the documentation:

          Clearing the accept parameter indicates that the event receiver does not want the event. Unwanted events might be propagated to the parent widget.

          Based on the problem description, I don't think the goal is to have something else handle the autorepeated press and release events. The widget accepting the key press needs to accept autorepeats, and use the lack of autorepeat to signal the beginning and end of the physical key press.

          Asking a question about code? http://eel.is/iso-c++/testcase/

          1 Reply Last reply
          0
          • J.HilkJ J.Hilk

            @genli
            I actually answered a very similar question recently, can't find it any longer or I would have linked it, but I do still have the code example:

            #include <QKeyEvent>
            #include <QTimer>
            #include <QTime>
            
            class mWidget : public QWidget
            {
                Q_OBJECT
            public:
                explicit mWidget(QWidget * parent = nullptr) : QWidget(parent){
                    QObject::connect(&m_Timer, &QTimer::timeout, this, &mWidget::moveSlot);
                    m_Timer.setInterval(20);
                }
            
            protected:
                QTimer m_Timer;
            
                virtual void keyPressEvent(QKeyEvent *event) override{
                    switch(event->key())
                    {
                    case Qt:: Key_Z:
                    {
                        if(!m_Timer.isActive()){
                            m_Timer.start();
                            moveSlot();
                        }else
                            qDebug() << "Key Z when timer running";
                    }
                    default: qDebug() << "Other Key" << event->key();
                    }
                }
            
                virtual void keyReleaseEvent(QKeyEvent *event) override{
                    switch(event->key())
                    {
                    case Qt:: Key_Z:
                    {
                        m_Timer.stop();
                    }
                    default: qDebug() << "Other Key" << event->key();
                    }
                }
            
            private slots:
                void moveSlot(){
                    qDebug() << "Move" << QTime::currentTime();
            
            }
            };
            

            IIRC the idea was to send the command regularly through serial port or something. But the base idea of this should be the same, btw no autorepeat in this case!

            G Offline
            G Offline
            genli
            wrote on last edited by
            #9

            @J-Hilk @KroMignon
            thank you for your answer but it's still the same problem
            my code with timers :
            QObject::connect(&m_Timer, SIGNAL(timeout), this, SLOT(moveSlot));
            MainWindow::MainWindow(QWidget *parent) :
            QMainWindow(parent),
            ui(new Ui::MainWindow)
            {
            ui->setupUi(this);
            QObject::connect(&m_Timer, SIGNAL(timeout), this, SLOT(moveSlot));
            m_Timer.setInterval(20);
            }

            MainWindow::~MainWindow()
            {
            delete ui;
            }

            void moveSlot()
            {
            qDebug() << "keyPressed";

            }

            void MainWindow::keyPressEvent(QKeyEvent*keyevent)
            {
            switch(keyevent->key())
            {
            case Qt:: Key_Z:
            {
            if(!m_Timer.isActive()){
            m_Timer.start();
            moveSlot();

                }
            
            
                    }
            

            }
            }

            void MainWindow::keyReleaseEvent(QKeyEvent*keyevent)
            {

             switch(keyevent->key())
                    {
                    case Qt:: Key_Z:
                    {
                        m_Timer.stop();
                            qDebug() << "keyReleased ";
                        
                        
                    }
            

            }
            }

            1 Reply Last reply
            0
            • G genli

              So my problem is quite simple, only the solution I don't see it.
              I want when you press the "Z" key the robot will move forward. As long as you have not released the "Z" key, the robot should always move forward. Once you release the "Z" key the robot stops.
              The debug console shows me:
              Forward
              keyReleased
              Forward
              keyReleased
              Forward
              keyReleased
              What I would like it to display is as long as you press "Z" you get:
              Forward
              Forward
              Forward
              Then once we release "Z" we get:
              keyReleased
              I tried the timers and the autorepeat but they did not solve the problem

              CP71C Offline
              CP71C Offline
              CP71
              wrote on last edited by CP71
              #10

              @genli
              Hi,
              I suppose you have to manage more keys, not only Z.
              A possible way to do this could be:

              • Having a timer always active where you could have all your managements ( like a core )
              • In keyPressEvent(QKeyEvent*keyevent) store the key pressed
              • In keyReleaseEvent(QKeyEvent*keyevent) clear the variable where you store key-value

              Below there is an example of a body that is called from your timer
              void MyObject::core()
              {
              ...

              //Moving manager
              switch( keyPressed )
              {
              	case "Z": 
              		move1();
              		break;
              
              	case "A": 
              		move2();
              		break;
              	...
              
                       default:
                            stopMoving();
                       break;
              }
              ...
              

              }

              You must check if this solution is compatible with your project design

              G 1 Reply Last reply
              0
              • CP71C CP71

                @genli
                Hi,
                I suppose you have to manage more keys, not only Z.
                A possible way to do this could be:

                • Having a timer always active where you could have all your managements ( like a core )
                • In keyPressEvent(QKeyEvent*keyevent) store the key pressed
                • In keyReleaseEvent(QKeyEvent*keyevent) clear the variable where you store key-value

                Below there is an example of a body that is called from your timer
                void MyObject::core()
                {
                ...

                //Moving manager
                switch( keyPressed )
                {
                	case "Z": 
                		move1();
                		break;
                
                	case "A": 
                		move2();
                		break;
                	...
                
                         default:
                              stopMoving();
                         break;
                }
                ...
                

                }

                You must check if this solution is compatible with your project design

                G Offline
                G Offline
                genli
                wrote on last edited by
                #11

                @CP71 yes i have Z, S, Q, D for robot movement but i have question please is the stopMoving () function is in Keypressed ?

                CP71C 1 Reply Last reply
                0
                • G genli

                  @CP71 yes i have Z, S, Q, D for robot movement but i have question please is the stopMoving () function is in Keypressed ?

                  CP71C Offline
                  CP71C Offline
                  CP71
                  wrote on last edited by CP71
                  #12

                  @genli
                  Yes,
                  in my idea in keyReleaseEvent you must clear keyPressed variable (for example keyPressed=""), so in the switch the program skips in default and you stop all moving.

                  It is clear that this logic could be improved to avoid doing the same operations

                  Is not key pressed but moving manager ;)

                  G 1 Reply Last reply
                  0
                  • CP71C CP71

                    @genli
                    Yes,
                    in my idea in keyReleaseEvent you must clear keyPressed variable (for example keyPressed=""), so in the switch the program skips in default and you stop all moving.

                    It is clear that this logic could be improved to avoid doing the same operations

                    Is not key pressed but moving manager ;)

                    G Offline
                    G Offline
                    genli
                    wrote on last edited by
                    #13

                    @CP71 ok and how can i clear the keyPressed please

                    CP71C 1 Reply Last reply
                    0
                    • G genli

                      @CP71 ok and how can i clear the keyPressed please

                      CP71C Offline
                      CP71C Offline
                      CP71
                      wrote on last edited by
                      #14

                      @genli

                      void MyObject:: keyReleaseEvent(QKeyEvent*keyevent)
                      {
                      keyPressed = ""; //No key pressed = no moving, for this I insert stopMoving in switch in default
                      }

                      void MyObject::keyPressEvent(QKeyEvent*keyevent)
                      {
                      keyPressed = keyevent->key();
                      }

                      1 Reply Last reply
                      1
                      • G Offline
                        G Offline
                        genli
                        wrote on last edited by genli
                        #15

                        I changed the code but it's the same error :
                        void Robot::keyPressEvent(QKeyEvent*keyevent)
                        {
                        if (keyevent->key() == Qt::Key_Z)
                        {

                           ui->forward_btn->pressed();
                        

                        }
                        }
                        void Robot::keyReleaseEvent(QKeyEvent*keyevent)
                        {

                         if (keyevent->key() == Qt::Key_Z)
                         {
                             ui->forward_btn->released();
                           }
                        

                        }
                        any idea please ?

                        CP71C 1 Reply Last reply
                        0
                        • G genli

                          I changed the code but it's the same error :
                          void Robot::keyPressEvent(QKeyEvent*keyevent)
                          {
                          if (keyevent->key() == Qt::Key_Z)
                          {

                             ui->forward_btn->pressed();
                          

                          }
                          }
                          void Robot::keyReleaseEvent(QKeyEvent*keyevent)
                          {

                           if (keyevent->key() == Qt::Key_Z)
                           {
                               ui->forward_btn->released();
                             }
                          

                          }
                          any idea please ?

                          CP71C Offline
                          CP71C Offline
                          CP71
                          wrote on last edited by
                          #16

                          @genli
                          It seems you have 2 ways to moving the robot, via keyboard and via UI (pushbutton), haven't you?

                          G 1 Reply Last reply
                          0
                          • CP71C CP71

                            @genli
                            It seems you have 2 ways to moving the robot, via keyboard and via UI (pushbutton), haven't you?

                            G Offline
                            G Offline
                            genli
                            wrote on last edited by
                            #17

                            @CP71 yes that's it

                            CP71C 2 Replies Last reply
                            0
                            • G genli

                              @CP71 yes that's it

                              CP71C Offline
                              CP71C Offline
                              CP71
                              wrote on last edited by CP71
                              #18

                              @genli
                              The idea is having one place where manage the moving.
                              So my idea is the same:

                              • having a timer always actived
                              • defining a enum or defines for direction
                              • in key event or pushbutton event store last moving selection.

                              Only for example:

                              enum Moving
                              {
                              enStop,
                              enForward,
                              enBack,
                              enLeft,
                              enRight
                              }

                              Moving moving;

                              void MyObject::core()
                              {
                              ...
                              //Moving manager

                              switch( moving)
                              {
                              case enForward:
                              move1();
                              break;

                              case enBack: 
                              	move2();
                              	break;
                              ...
                              
                                   default:
                                        stopMoving();
                                   break;
                              

                              }
                              ...
                              }

                              void MyObject:: keyReleaseEvent(QKeyEventkeyevent)
                              {
                              keyPressed = enStop;
                              }
                              void MyObject::keyPressEvent(QKeyEvent
                              keyevent)
                              {
                              if ( keyEvent->key() == "S" )
                              keyPressed = enForward;
                              else if ( keyEvent->key() == "D" )
                              keyPressed = enBack;
                              ...
                              }

                              //for all 4 buttons write a code like this
                              void MyObject::on_forward_btn_pressed()
                              {
                              keyPressed = enForward;
                              ]

                              void MyObject::on_forward_btn_relesed()
                              {
                              keyPressed = enStop;
                              ]

                              The above code could have error, I write in editor and not in QTCreator.

                              For security the stopOperation I insert always in default.

                              1 Reply Last reply
                              0
                              • G genli

                                @CP71 yes that's it

                                CP71C Offline
                                CP71C Offline
                                CP71
                                wrote on last edited by CP71
                                #19

                                @genli
                                Obviously, you must correctly manage two commands that are opposite ( for example left and right simultaneously ).
                                but switch'd already help you for this case ;)

                                G 1 Reply Last reply
                                0
                                • CP71C CP71

                                  @genli
                                  Obviously, you must correctly manage two commands that are opposite ( for example left and right simultaneously ).
                                  but switch'd already help you for this case ;)

                                  G Offline
                                  G Offline
                                  genli
                                  wrote on last edited by genli
                                  #20

                                  @CP71 the thing I can't understand is when I press Z:
                                  The debug console shows me:
                                  Forward
                                  keyReleased
                                  Forward
                                  keyReleased
                                  Forward
                                  keyReleased
                                  and when I keep pressing z and I press another button for example R or P the problem solved
                                  The debug console shows me:
                                  Forward
                                  Forward
                                  Forward
                                  how i can press a button on the keyboard using code ?

                                  artwawA CP71C 2 Replies Last reply
                                  0
                                  • G genli

                                    @CP71 the thing I can't understand is when I press Z:
                                    The debug console shows me:
                                    Forward
                                    keyReleased
                                    Forward
                                    keyReleased
                                    Forward
                                    keyReleased
                                    and when I keep pressing z and I press another button for example R or P the problem solved
                                    The debug console shows me:
                                    Forward
                                    Forward
                                    Forward
                                    how i can press a button on the keyboard using code ?

                                    artwawA Offline
                                    artwawA Offline
                                    artwaw
                                    wrote on last edited by artwaw
                                    #21

                                    @genli create QKeyEvent and post it to the event queue https://doc.qt.io/qt-5/qcoreapplication.html#postEvent

                                    I think the above is overly complicated though. I'd go with a set of flags, either standalone or the vector of bool, and custom signal - let's say keyboardStateChanged() or something.
                                    In keypressed/keyreleased events you just set the flag and emit the signal.
                                    The signal it self connected as a queued connection, so it's just processed after the control returns from the keyboard event processing, connected to the slot which in turn, sends movement commands to the remote.
                                    Less methods, less code the way I see it, clearer approach.

                                    EDIT: also, try do debug key events to see possible modifiers from the event. Those are platform dependent.

                                    For more information please re-read.

                                    Kind Regards,
                                    Artur

                                    1 Reply Last reply
                                    1
                                    • G genli

                                      @CP71 the thing I can't understand is when I press Z:
                                      The debug console shows me:
                                      Forward
                                      keyReleased
                                      Forward
                                      keyReleased
                                      Forward
                                      keyReleased
                                      and when I keep pressing z and I press another button for example R or P the problem solved
                                      The debug console shows me:
                                      Forward
                                      Forward
                                      Forward
                                      how i can press a button on the keyboard using code ?

                                      CP71C Offline
                                      CP71C Offline
                                      CP71
                                      wrote on last edited by CP71
                                      #22

                                      @genli
                                      I don't know why, if you are pushing Z without release the button you should not read keyReleased.
                                      But remember void MyObject:: keyReleaseEvent(QKeyEventkeyevent) is called for any key that is released

                                      G 1 Reply Last reply
                                      0
                                      • CP71C CP71

                                        @genli
                                        I don't know why, if you are pushing Z without release the button you should not read keyReleased.
                                        But remember void MyObject:: keyReleaseEvent(QKeyEventkeyevent) is called for any key that is released

                                        G Offline
                                        G Offline
                                        genli
                                        wrote on last edited by
                                        #23

                                        @CP71 there's a way to do it with signal and slot ?

                                        artwawA CP71C 2 Replies Last reply
                                        0
                                        • G genli

                                          @CP71 there's a way to do it with signal and slot ?

                                          artwawA Offline
                                          artwawA Offline
                                          artwaw
                                          wrote on last edited by
                                          #24

                                          @genli I think more flexible approach for you would be to go with the event filter https://doc.qt.io/qt-5/eventsandfilters.html#event-filters

                                          For more information please re-read.

                                          Kind Regards,
                                          Artur

                                          1 Reply Last reply
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