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keypressed and keyreleased

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  • G genli

    So my problem is quite simple, only the solution I don't see it.
    I want when you press the "Z" key the robot will move forward. As long as you have not released the "Z" key, the robot should always move forward. Once you release the "Z" key the robot stops.
    The debug console shows me:
    Forward
    keyReleased
    Forward
    keyReleased
    Forward
    keyReleased
    What I would like it to display is as long as you press "Z" you get:
    Forward
    Forward
    Forward
    Then once we release "Z" we get:
    keyReleased
    I tried the timers and the autorepeat but they did not solve the problem

    CP71C Offline
    CP71C Offline
    CP71
    wrote on last edited by CP71
    #10

    @genli
    Hi,
    I suppose you have to manage more keys, not only Z.
    A possible way to do this could be:

    • Having a timer always active where you could have all your managements ( like a core )
    • In keyPressEvent(QKeyEvent*keyevent) store the key pressed
    • In keyReleaseEvent(QKeyEvent*keyevent) clear the variable where you store key-value

    Below there is an example of a body that is called from your timer
    void MyObject::core()
    {
    ...

    //Moving manager
    switch( keyPressed )
    {
    	case "Z": 
    		move1();
    		break;
    
    	case "A": 
    		move2();
    		break;
    	...
    
             default:
                  stopMoving();
             break;
    }
    ...
    

    }

    You must check if this solution is compatible with your project design

    G 1 Reply Last reply
    0
    • CP71C CP71

      @genli
      Hi,
      I suppose you have to manage more keys, not only Z.
      A possible way to do this could be:

      • Having a timer always active where you could have all your managements ( like a core )
      • In keyPressEvent(QKeyEvent*keyevent) store the key pressed
      • In keyReleaseEvent(QKeyEvent*keyevent) clear the variable where you store key-value

      Below there is an example of a body that is called from your timer
      void MyObject::core()
      {
      ...

      //Moving manager
      switch( keyPressed )
      {
      	case "Z": 
      		move1();
      		break;
      
      	case "A": 
      		move2();
      		break;
      	...
      
               default:
                    stopMoving();
               break;
      }
      ...
      

      }

      You must check if this solution is compatible with your project design

      G Offline
      G Offline
      genli
      wrote on last edited by
      #11

      @CP71 yes i have Z, S, Q, D for robot movement but i have question please is the stopMoving () function is in Keypressed ?

      CP71C 1 Reply Last reply
      0
      • G genli

        @CP71 yes i have Z, S, Q, D for robot movement but i have question please is the stopMoving () function is in Keypressed ?

        CP71C Offline
        CP71C Offline
        CP71
        wrote on last edited by CP71
        #12

        @genli
        Yes,
        in my idea in keyReleaseEvent you must clear keyPressed variable (for example keyPressed=""), so in the switch the program skips in default and you stop all moving.

        It is clear that this logic could be improved to avoid doing the same operations

        Is not key pressed but moving manager ;)

        G 1 Reply Last reply
        0
        • CP71C CP71

          @genli
          Yes,
          in my idea in keyReleaseEvent you must clear keyPressed variable (for example keyPressed=""), so in the switch the program skips in default and you stop all moving.

          It is clear that this logic could be improved to avoid doing the same operations

          Is not key pressed but moving manager ;)

          G Offline
          G Offline
          genli
          wrote on last edited by
          #13

          @CP71 ok and how can i clear the keyPressed please

          CP71C 1 Reply Last reply
          0
          • G genli

            @CP71 ok and how can i clear the keyPressed please

            CP71C Offline
            CP71C Offline
            CP71
            wrote on last edited by
            #14

            @genli

            void MyObject:: keyReleaseEvent(QKeyEvent*keyevent)
            {
            keyPressed = ""; //No key pressed = no moving, for this I insert stopMoving in switch in default
            }

            void MyObject::keyPressEvent(QKeyEvent*keyevent)
            {
            keyPressed = keyevent->key();
            }

            1 Reply Last reply
            1
            • G Offline
              G Offline
              genli
              wrote on last edited by genli
              #15

              I changed the code but it's the same error :
              void Robot::keyPressEvent(QKeyEvent*keyevent)
              {
              if (keyevent->key() == Qt::Key_Z)
              {

                 ui->forward_btn->pressed();
              

              }
              }
              void Robot::keyReleaseEvent(QKeyEvent*keyevent)
              {

               if (keyevent->key() == Qt::Key_Z)
               {
                   ui->forward_btn->released();
                 }
              

              }
              any idea please ?

              CP71C 1 Reply Last reply
              0
              • G genli

                I changed the code but it's the same error :
                void Robot::keyPressEvent(QKeyEvent*keyevent)
                {
                if (keyevent->key() == Qt::Key_Z)
                {

                   ui->forward_btn->pressed();
                

                }
                }
                void Robot::keyReleaseEvent(QKeyEvent*keyevent)
                {

                 if (keyevent->key() == Qt::Key_Z)
                 {
                     ui->forward_btn->released();
                   }
                

                }
                any idea please ?

                CP71C Offline
                CP71C Offline
                CP71
                wrote on last edited by
                #16

                @genli
                It seems you have 2 ways to moving the robot, via keyboard and via UI (pushbutton), haven't you?

                G 1 Reply Last reply
                0
                • CP71C CP71

                  @genli
                  It seems you have 2 ways to moving the robot, via keyboard and via UI (pushbutton), haven't you?

                  G Offline
                  G Offline
                  genli
                  wrote on last edited by
                  #17

                  @CP71 yes that's it

                  CP71C 2 Replies Last reply
                  0
                  • G genli

                    @CP71 yes that's it

                    CP71C Offline
                    CP71C Offline
                    CP71
                    wrote on last edited by CP71
                    #18

                    @genli
                    The idea is having one place where manage the moving.
                    So my idea is the same:

                    • having a timer always actived
                    • defining a enum or defines for direction
                    • in key event or pushbutton event store last moving selection.

                    Only for example:

                    enum Moving
                    {
                    enStop,
                    enForward,
                    enBack,
                    enLeft,
                    enRight
                    }

                    Moving moving;

                    void MyObject::core()
                    {
                    ...
                    //Moving manager

                    switch( moving)
                    {
                    case enForward:
                    move1();
                    break;

                    case enBack: 
                    	move2();
                    	break;
                    ...
                    
                         default:
                              stopMoving();
                         break;
                    

                    }
                    ...
                    }

                    void MyObject:: keyReleaseEvent(QKeyEventkeyevent)
                    {
                    keyPressed = enStop;
                    }
                    void MyObject::keyPressEvent(QKeyEvent
                    keyevent)
                    {
                    if ( keyEvent->key() == "S" )
                    keyPressed = enForward;
                    else if ( keyEvent->key() == "D" )
                    keyPressed = enBack;
                    ...
                    }

                    //for all 4 buttons write a code like this
                    void MyObject::on_forward_btn_pressed()
                    {
                    keyPressed = enForward;
                    ]

                    void MyObject::on_forward_btn_relesed()
                    {
                    keyPressed = enStop;
                    ]

                    The above code could have error, I write in editor and not in QTCreator.

                    For security the stopOperation I insert always in default.

                    1 Reply Last reply
                    0
                    • G genli

                      @CP71 yes that's it

                      CP71C Offline
                      CP71C Offline
                      CP71
                      wrote on last edited by CP71
                      #19

                      @genli
                      Obviously, you must correctly manage two commands that are opposite ( for example left and right simultaneously ).
                      but switch'd already help you for this case ;)

                      G 1 Reply Last reply
                      0
                      • CP71C CP71

                        @genli
                        Obviously, you must correctly manage two commands that are opposite ( for example left and right simultaneously ).
                        but switch'd already help you for this case ;)

                        G Offline
                        G Offline
                        genli
                        wrote on last edited by genli
                        #20

                        @CP71 the thing I can't understand is when I press Z:
                        The debug console shows me:
                        Forward
                        keyReleased
                        Forward
                        keyReleased
                        Forward
                        keyReleased
                        and when I keep pressing z and I press another button for example R or P the problem solved
                        The debug console shows me:
                        Forward
                        Forward
                        Forward
                        how i can press a button on the keyboard using code ?

                        artwawA CP71C 2 Replies Last reply
                        0
                        • G genli

                          @CP71 the thing I can't understand is when I press Z:
                          The debug console shows me:
                          Forward
                          keyReleased
                          Forward
                          keyReleased
                          Forward
                          keyReleased
                          and when I keep pressing z and I press another button for example R or P the problem solved
                          The debug console shows me:
                          Forward
                          Forward
                          Forward
                          how i can press a button on the keyboard using code ?

                          artwawA Offline
                          artwawA Offline
                          artwaw
                          wrote on last edited by artwaw
                          #21

                          @genli create QKeyEvent and post it to the event queue https://doc.qt.io/qt-5/qcoreapplication.html#postEvent

                          I think the above is overly complicated though. I'd go with a set of flags, either standalone or the vector of bool, and custom signal - let's say keyboardStateChanged() or something.
                          In keypressed/keyreleased events you just set the flag and emit the signal.
                          The signal it self connected as a queued connection, so it's just processed after the control returns from the keyboard event processing, connected to the slot which in turn, sends movement commands to the remote.
                          Less methods, less code the way I see it, clearer approach.

                          EDIT: also, try do debug key events to see possible modifiers from the event. Those are platform dependent.

                          For more information please re-read.

                          Kind Regards,
                          Artur

                          1 Reply Last reply
                          1
                          • G genli

                            @CP71 the thing I can't understand is when I press Z:
                            The debug console shows me:
                            Forward
                            keyReleased
                            Forward
                            keyReleased
                            Forward
                            keyReleased
                            and when I keep pressing z and I press another button for example R or P the problem solved
                            The debug console shows me:
                            Forward
                            Forward
                            Forward
                            how i can press a button on the keyboard using code ?

                            CP71C Offline
                            CP71C Offline
                            CP71
                            wrote on last edited by CP71
                            #22

                            @genli
                            I don't know why, if you are pushing Z without release the button you should not read keyReleased.
                            But remember void MyObject:: keyReleaseEvent(QKeyEventkeyevent) is called for any key that is released

                            G 1 Reply Last reply
                            0
                            • CP71C CP71

                              @genli
                              I don't know why, if you are pushing Z without release the button you should not read keyReleased.
                              But remember void MyObject:: keyReleaseEvent(QKeyEventkeyevent) is called for any key that is released

                              G Offline
                              G Offline
                              genli
                              wrote on last edited by
                              #23

                              @CP71 there's a way to do it with signal and slot ?

                              artwawA CP71C 2 Replies Last reply
                              0
                              • G genli

                                @CP71 there's a way to do it with signal and slot ?

                                artwawA Offline
                                artwawA Offline
                                artwaw
                                wrote on last edited by
                                #24

                                @genli I think more flexible approach for you would be to go with the event filter https://doc.qt.io/qt-5/eventsandfilters.html#event-filters

                                For more information please re-read.

                                Kind Regards,
                                Artur

                                1 Reply Last reply
                                1
                                • G genli

                                  @CP71 there's a way to do it with signal and slot ?

                                  CP71C Offline
                                  CP71C Offline
                                  CP71
                                  wrote on last edited by CP71
                                  #25

                                  @genli
                                  You have several ways to do this, depend on own style, as it often happens there isn't only one way to do something.

                                  There's a way to do it with signal and slot ?
                                  Yes of course!
                                  As @artwaw says you can use event filter.
                                  I wouldn't use eventFiler, but not because is not correct, but only because it is not my style, doesn't mean that my style is the best way!

                                  The @artwaw's tip is good, in short, think simple, less code you have less bug you will have.

                                  My tip is the same, having one point where you manage the moving. How you send the variable, flags, and so on depends only on you and how the project is designed.

                                  Normally in my projects, I like to have an application core manager that is independent of UI. The UI and the core communicate between them via signals.

                                  But before going ahead, for me, you must understand because you have:
                                  Forward
                                  keyReleased
                                  when wouldn't be so.

                                  1 Reply Last reply
                                  1

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