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A UDP socket send/receive.

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  • J jenya7

    @jsulm said in A UDP socket send/receive.:

    @jenya7 said in A UDP socket send/receive.:

    How can I pass the data outside the class?

    Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

    Sorry I fail to understand. Right now the receiving is working and I got the message in a global string
    msg = QString(udp_buffer);
    Now what signal do I emit?

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #11

    @jenya7 said in A UDP socket send/receive.:

    Now what signal do I emit?

    One you need to define in your MyUDP class as I wrote before:

    class MyUDP...
    {
    signals:
        void showMessage(const QString& msg);
    ...
    void MyUDP::ReadyRead()
    {
       ...
       showMessage(QString(buffer));
    

    Please read https://doc.qt.io/qt-5/signalsandslots.html

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    J 1 Reply Last reply
    2
    • jsulmJ jsulm

      @jenya7 said in A UDP socket send/receive.:

      Now what signal do I emit?

      One you need to define in your MyUDP class as I wrote before:

      class MyUDP...
      {
      signals:
          void showMessage(const QString& msg);
      ...
      void MyUDP::ReadyRead()
      {
         ...
         showMessage(QString(buffer));
      

      Please read https://doc.qt.io/qt-5/signalsandslots.html

      J Offline
      J Offline
      jenya7
      wrote on last edited by
      #12

      @jsulm
      Wow. That's cool. And I can implement showMessage(const QString& msg); in any file?
      Say ui->textEditNetRX->append(msg); is available in "mainwindow.cpp.

      jsulmJ 1 Reply Last reply
      0
      • J jenya7

        @jsulm
        Wow. That's cool. And I can implement showMessage(const QString& msg); in any file?
        Say ui->textEditNetRX->append(msg); is available in "mainwindow.cpp.

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #13

        @jenya7 said in A UDP socket send/receive.:

        in any file?

        Yes, just add a slot where you need it and connect it to the signal.
        Signals/slots is a very powerful concept and it also helps to decouple classes from each other. For example your MyUDP class does not need to know who connects to its signal, it just emits the signal. You can connect 0..n slots to a signal, you can connect a signal to 0..n other signals.

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        J 1 Reply Last reply
        2
        • jsulmJ jsulm

          @jenya7 said in A UDP socket send/receive.:

          in any file?

          Yes, just add a slot where you need it and connect it to the signal.
          Signals/slots is a very powerful concept and it also helps to decouple classes from each other. For example your MyUDP class does not need to know who connects to its signal, it just emits the signal. You can connect 0..n slots to a signal, you can connect a signal to 0..n other signals.

          J Offline
          J Offline
          jenya7
          wrote on last edited by
          #14

          @jsulm
          Thank you very much.

          1 Reply Last reply
          0
          • J Offline
            J Offline
            jenya7
            wrote on last edited by
            #15

            In mainwindow.h I created a slot

            class MainWindow : public QMainWindow
            {
                Q_OBJECT
            
            public:
                explicit MainWindow(QWidget *parent = nullptr);
                ~MainWindow();
            
                MyUDP udp;
            
            public slots:
                void ShowUdpMessage(const QString& msg, const QByteArray data);
            //and so on...
            

            in mainwindow.cpp

            void MainWindow::ShowUdpMessage(const QString& msg, const QByteArray data)
            {
                QByteArray arr = data;
                ui->textEditNetRX->append(msg);
            }
            

            now in main.cpp

            
            MainWindow w;
             w.show();
            
            QObject::connect(&???, &???, &w, &MainWindow::ShowUdpMessage);
            

            How do I tie the signal source?
            The signal generates by MyUDP udp that resides in the MainWindow class.

            jsulmJ 1 Reply Last reply
            0
            • J jenya7

              In mainwindow.h I created a slot

              class MainWindow : public QMainWindow
              {
                  Q_OBJECT
              
              public:
                  explicit MainWindow(QWidget *parent = nullptr);
                  ~MainWindow();
              
                  MyUDP udp;
              
              public slots:
                  void ShowUdpMessage(const QString& msg, const QByteArray data);
              //and so on...
              

              in mainwindow.cpp

              void MainWindow::ShowUdpMessage(const QString& msg, const QByteArray data)
              {
                  QByteArray arr = data;
                  ui->textEditNetRX->append(msg);
              }
              

              now in main.cpp

              
              MainWindow w;
               w.show();
              
              QObject::connect(&???, &???, &w, &MainWindow::ShowUdpMessage);
              

              How do I tie the signal source?
              The signal generates by MyUDP udp that resides in the MainWindow class.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #16

              @jenya7

              QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
              

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              J 1 Reply Last reply
              1
              • jsulmJ jsulm

                @jenya7

                QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                
                J Offline
                J Offline
                jenya7
                wrote on last edited by
                #17

                @jsulm
                QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                &udp - is not visible in the scope. also MainWindow::udp <- udp not recognized although it declared public:MyUDP udp; in MainWindow.

                jsulmJ 1 Reply Last reply
                0
                • J jenya7

                  @jsulm
                  QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                  &udp - is not visible in the scope. also MainWindow::udp <- udp not recognized although it declared public:MyUDP udp; in MainWindow.

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by jsulm
                  #18

                  @jenya7 You should do the connection inside MainWindow (for example in its constructor), because MainWindow needs the signal and it also has the MyUDP instance...

                  "although it declared public:MyUDP udp" - don't declare it public, just do the connection inside MainWindow.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  1
                  • J Offline
                    J Offline
                    jenya7
                    wrote on last edited by jenya7
                    #19

                    I try in the constructor

                    MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
                    {
                        ui->setupUi(this);
                        ui->tabWidget->setCurrentIndex(0);
                        ui->textEditTerminalTx->installEventFilter(this);
                        
                         QObject::connect(&udp, &MyUDP::ShowUdpMessage, &MainWindow, &MainWindow::ShowUdpMessage);
                    }
                    

                    third argument - &MainWindow <- 'MainWindow' does not refer to a value.

                    JonBJ 1 Reply Last reply
                    0
                    • J jenya7

                      I try in the constructor

                      MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
                      {
                          ui->setupUi(this);
                          ui->tabWidget->setCurrentIndex(0);
                          ui->textEditTerminalTx->installEventFilter(this);
                          
                           QObject::connect(&udp, &MyUDP::ShowUdpMessage, &MainWindow, &MainWindow::ShowUdpMessage);
                      }
                      

                      third argument - &MainWindow <- 'MainWindow' does not refer to a value.

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by JonB
                      #20

                      @jenya7
                      &MainWindow should be this. And you ought understand why (it's an instance of MainWindow).

                      1 Reply Last reply
                      3
                      • J Offline
                        J Offline
                        jenya7
                        wrote on last edited by
                        #21

                        OMG! It's working! Thank you so much!

                        1 Reply Last reply
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