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A UDP socket send/receive.

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  • jsulmJ jsulm

    @jenya7 Please read documentation: there is no signal ReadyRead in QUdpSocket, but https://doc.qt.io/qt-5/qiodevice.html#readyRead
    And static variables should be avoided as much as possible. Usually they are a sign for bad design.

    J Offline
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    jenya7
    wrote on last edited by jenya7
    #5

    @jsulm said in A UDP socket send/receive.:

    @jenya7 Please read documentation: there is no signal ReadyRead in QUdpSocket, but https://doc.qt.io/qt-5/qiodevice.html#readyRead
    And static variables should be avoided as much as possible. Usually they are a sign for bad design.

    OK. So this way - connect(socket, SIGNAL(readyRead()), this, SLOT(ReadyRead())); on readyRead my ReadyRead is invoked?

    jsulmJ 1 Reply Last reply
    0
    • J jenya7

      @jsulm said in A UDP socket send/receive.:

      @jenya7 Please read documentation: there is no signal ReadyRead in QUdpSocket, but https://doc.qt.io/qt-5/qiodevice.html#readyRead
      And static variables should be avoided as much as possible. Usually they are a sign for bad design.

      OK. So this way - connect(socket, SIGNAL(readyRead()), this, SLOT(ReadyRead())); on readyRead my ReadyRead is invoked?

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @jenya7 Yes.
      But as @JonB already suggested you should switch to new Qt5 syntax to detect such issues already at compile time.
      See https://wiki.qt.io/New_Signal_Slot_Syntax/de

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
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      • J jenya7

        So, a signal is my void MyUDP::ReadyRead()? And what is a slot? I should implement it? In what file?
        static - to limit the scope to the current file. may be I need it outside I don't know.

        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by
        #7

        @jenya7

        what you wrote:

        connect(socket, SIGNAL(ReadyRead()), this, SLOT(ReadyRead()));
        

        what it should be:
        Qt5 and Qt6

        connect(socket, & QUdpSocket::readyRead, this,  &MyUDP::ReadyRead);
        

        Qt4 and earlier:

        bool connectWasSuccessfull = connect(socket, SIGNAL(readyRead()), this, SLOT(ReadyRead()));
        Q_ASSERT(connectWasSuccessfull);
        

        you should read up on signal and slots and on static. Because static does not "limit anything to only 1 file"


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

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        • J.HilkJ J.Hilk

          @jenya7

          what you wrote:

          connect(socket, SIGNAL(ReadyRead()), this, SLOT(ReadyRead()));
          

          what it should be:
          Qt5 and Qt6

          connect(socket, & QUdpSocket::readyRead, this,  &MyUDP::ReadyRead);
          

          Qt4 and earlier:

          bool connectWasSuccessfull = connect(socket, SIGNAL(readyRead()), this, SLOT(ReadyRead()));
          Q_ASSERT(connectWasSuccessfull);
          

          you should read up on signal and slots and on static. Because static does not "limit anything to only 1 file"

          J Offline
          J Offline
          jenya7
          wrote on last edited by jenya7
          #8

          @J-Hilk
          I have Qt 4.8. Indeed this SIGNAL(readyRead() is quite unclear. This way QUdpSocket::readyRead it's clear and I can see all events on smart autocomplete.
          One more thing - how can I display a received message to a user? Say in textEdit. qDebug() is not usefull in a real application. How can I pass the data outside the class? Outside the void MyUDP::ReadyRead().

          On signal event I get to MyUDP::ReadyRead() but who is signaling to UI to display message?

          jsulmJ 1 Reply Last reply
          0
          • J jenya7

            @J-Hilk
            I have Qt 4.8. Indeed this SIGNAL(readyRead() is quite unclear. This way QUdpSocket::readyRead it's clear and I can see all events on smart autocomplete.
            One more thing - how can I display a received message to a user? Say in textEdit. qDebug() is not usefull in a real application. How can I pass the data outside the class? Outside the void MyUDP::ReadyRead().

            On signal event I get to MyUDP::ReadyRead() but who is signaling to UI to display message?

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @jenya7 said in A UDP socket send/receive.:

            How can I pass the data outside the class?

            Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            J 1 Reply Last reply
            3
            • jsulmJ jsulm

              @jenya7 said in A UDP socket send/receive.:

              How can I pass the data outside the class?

              Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

              J Offline
              J Offline
              jenya7
              wrote on last edited by jenya7
              #10

              @jsulm said in A UDP socket send/receive.:

              @jenya7 said in A UDP socket send/receive.:

              How can I pass the data outside the class?

              Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

              Sorry I fail to understand. Right now the receiving is working and I got the message in a global string
              msg = QString(udp_buffer);
              Now what signal do I emit?

              jsulmJ 1 Reply Last reply
              0
              • J jenya7

                @jsulm said in A UDP socket send/receive.:

                @jenya7 said in A UDP socket send/receive.:

                How can I pass the data outside the class?

                Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

                Sorry I fail to understand. Right now the receiving is working and I got the message in a global string
                msg = QString(udp_buffer);
                Now what signal do I emit?

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #11

                @jenya7 said in A UDP socket send/receive.:

                Now what signal do I emit?

                One you need to define in your MyUDP class as I wrote before:

                class MyUDP...
                {
                signals:
                    void showMessage(const QString& msg);
                ...
                void MyUDP::ReadyRead()
                {
                   ...
                   showMessage(QString(buffer));
                

                Please read https://doc.qt.io/qt-5/signalsandslots.html

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                J 1 Reply Last reply
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                • jsulmJ jsulm

                  @jenya7 said in A UDP socket send/receive.:

                  Now what signal do I emit?

                  One you need to define in your MyUDP class as I wrote before:

                  class MyUDP...
                  {
                  signals:
                      void showMessage(const QString& msg);
                  ...
                  void MyUDP::ReadyRead()
                  {
                     ...
                     showMessage(QString(buffer));
                  

                  Please read https://doc.qt.io/qt-5/signalsandslots.html

                  J Offline
                  J Offline
                  jenya7
                  wrote on last edited by
                  #12

                  @jsulm
                  Wow. That's cool. And I can implement showMessage(const QString& msg); in any file?
                  Say ui->textEditNetRX->append(msg); is available in "mainwindow.cpp.

                  jsulmJ 1 Reply Last reply
                  0
                  • J jenya7

                    @jsulm
                    Wow. That's cool. And I can implement showMessage(const QString& msg); in any file?
                    Say ui->textEditNetRX->append(msg); is available in "mainwindow.cpp.

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    @jenya7 said in A UDP socket send/receive.:

                    in any file?

                    Yes, just add a slot where you need it and connect it to the signal.
                    Signals/slots is a very powerful concept and it also helps to decouple classes from each other. For example your MyUDP class does not need to know who connects to its signal, it just emits the signal. You can connect 0..n slots to a signal, you can connect a signal to 0..n other signals.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    J 1 Reply Last reply
                    2
                    • jsulmJ jsulm

                      @jenya7 said in A UDP socket send/receive.:

                      in any file?

                      Yes, just add a slot where you need it and connect it to the signal.
                      Signals/slots is a very powerful concept and it also helps to decouple classes from each other. For example your MyUDP class does not need to know who connects to its signal, it just emits the signal. You can connect 0..n slots to a signal, you can connect a signal to 0..n other signals.

                      J Offline
                      J Offline
                      jenya7
                      wrote on last edited by
                      #14

                      @jsulm
                      Thank you very much.

                      1 Reply Last reply
                      0
                      • J Offline
                        J Offline
                        jenya7
                        wrote on last edited by
                        #15

                        In mainwindow.h I created a slot

                        class MainWindow : public QMainWindow
                        {
                            Q_OBJECT
                        
                        public:
                            explicit MainWindow(QWidget *parent = nullptr);
                            ~MainWindow();
                        
                            MyUDP udp;
                        
                        public slots:
                            void ShowUdpMessage(const QString& msg, const QByteArray data);
                        //and so on...
                        

                        in mainwindow.cpp

                        void MainWindow::ShowUdpMessage(const QString& msg, const QByteArray data)
                        {
                            QByteArray arr = data;
                            ui->textEditNetRX->append(msg);
                        }
                        

                        now in main.cpp

                        
                        MainWindow w;
                         w.show();
                        
                        QObject::connect(&???, &???, &w, &MainWindow::ShowUdpMessage);
                        

                        How do I tie the signal source?
                        The signal generates by MyUDP udp that resides in the MainWindow class.

                        jsulmJ 1 Reply Last reply
                        0
                        • J jenya7

                          In mainwindow.h I created a slot

                          class MainWindow : public QMainWindow
                          {
                              Q_OBJECT
                          
                          public:
                              explicit MainWindow(QWidget *parent = nullptr);
                              ~MainWindow();
                          
                              MyUDP udp;
                          
                          public slots:
                              void ShowUdpMessage(const QString& msg, const QByteArray data);
                          //and so on...
                          

                          in mainwindow.cpp

                          void MainWindow::ShowUdpMessage(const QString& msg, const QByteArray data)
                          {
                              QByteArray arr = data;
                              ui->textEditNetRX->append(msg);
                          }
                          

                          now in main.cpp

                          
                          MainWindow w;
                           w.show();
                          
                          QObject::connect(&???, &???, &w, &MainWindow::ShowUdpMessage);
                          

                          How do I tie the signal source?
                          The signal generates by MyUDP udp that resides in the MainWindow class.

                          jsulmJ Offline
                          jsulmJ Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          @jenya7

                          QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                          

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                          J 1 Reply Last reply
                          1
                          • jsulmJ jsulm

                            @jenya7

                            QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                            
                            J Offline
                            J Offline
                            jenya7
                            wrote on last edited by
                            #17

                            @jsulm
                            QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                            &udp - is not visible in the scope. also MainWindow::udp <- udp not recognized although it declared public:MyUDP udp; in MainWindow.

                            jsulmJ 1 Reply Last reply
                            0
                            • J jenya7

                              @jsulm
                              QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                              &udp - is not visible in the scope. also MainWindow::udp <- udp not recognized although it declared public:MyUDP udp; in MainWindow.

                              jsulmJ Offline
                              jsulmJ Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by jsulm
                              #18

                              @jenya7 You should do the connection inside MainWindow (for example in its constructor), because MainWindow needs the signal and it also has the MyUDP instance...

                              "although it declared public:MyUDP udp" - don't declare it public, just do the connection inside MainWindow.

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              1
                              • J Offline
                                J Offline
                                jenya7
                                wrote on last edited by jenya7
                                #19

                                I try in the constructor

                                MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
                                {
                                    ui->setupUi(this);
                                    ui->tabWidget->setCurrentIndex(0);
                                    ui->textEditTerminalTx->installEventFilter(this);
                                    
                                     QObject::connect(&udp, &MyUDP::ShowUdpMessage, &MainWindow, &MainWindow::ShowUdpMessage);
                                }
                                

                                third argument - &MainWindow <- 'MainWindow' does not refer to a value.

                                JonBJ 1 Reply Last reply
                                0
                                • J jenya7

                                  I try in the constructor

                                  MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
                                  {
                                      ui->setupUi(this);
                                      ui->tabWidget->setCurrentIndex(0);
                                      ui->textEditTerminalTx->installEventFilter(this);
                                      
                                       QObject::connect(&udp, &MyUDP::ShowUdpMessage, &MainWindow, &MainWindow::ShowUdpMessage);
                                  }
                                  

                                  third argument - &MainWindow <- 'MainWindow' does not refer to a value.

                                  JonBJ Online
                                  JonBJ Online
                                  JonB
                                  wrote on last edited by JonB
                                  #20

                                  @jenya7
                                  &MainWindow should be this. And you ought understand why (it's an instance of MainWindow).

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                                  3
                                  • J Offline
                                    J Offline
                                    jenya7
                                    wrote on last edited by
                                    #21

                                    OMG! It's working! Thank you so much!

                                    1 Reply Last reply
                                    1

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