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A UDP socket send/receive.

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  • J.HilkJ J.Hilk

    @jenya7

    what you wrote:

    connect(socket, SIGNAL(ReadyRead()), this, SLOT(ReadyRead()));
    

    what it should be:
    Qt5 and Qt6

    connect(socket, & QUdpSocket::readyRead, this,  &MyUDP::ReadyRead);
    

    Qt4 and earlier:

    bool connectWasSuccessfull = connect(socket, SIGNAL(readyRead()), this, SLOT(ReadyRead()));
    Q_ASSERT(connectWasSuccessfull);
    

    you should read up on signal and slots and on static. Because static does not "limit anything to only 1 file"

    J Offline
    J Offline
    jenya7
    wrote on last edited by jenya7
    #8

    @J-Hilk
    I have Qt 4.8. Indeed this SIGNAL(readyRead() is quite unclear. This way QUdpSocket::readyRead it's clear and I can see all events on smart autocomplete.
    One more thing - how can I display a received message to a user? Say in textEdit. qDebug() is not usefull in a real application. How can I pass the data outside the class? Outside the void MyUDP::ReadyRead().

    On signal event I get to MyUDP::ReadyRead() but who is signaling to UI to display message?

    jsulmJ 1 Reply Last reply
    0
    • J jenya7

      @J-Hilk
      I have Qt 4.8. Indeed this SIGNAL(readyRead() is quite unclear. This way QUdpSocket::readyRead it's clear and I can see all events on smart autocomplete.
      One more thing - how can I display a received message to a user? Say in textEdit. qDebug() is not usefull in a real application. How can I pass the data outside the class? Outside the void MyUDP::ReadyRead().

      On signal event I get to MyUDP::ReadyRead() but who is signaling to UI to display message?

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #9

      @jenya7 said in A UDP socket send/receive.:

      How can I pass the data outside the class?

      Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      J 1 Reply Last reply
      3
      • jsulmJ jsulm

        @jenya7 said in A UDP socket send/receive.:

        How can I pass the data outside the class?

        Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

        J Offline
        J Offline
        jenya7
        wrote on last edited by jenya7
        #10

        @jsulm said in A UDP socket send/receive.:

        @jenya7 said in A UDP socket send/receive.:

        How can I pass the data outside the class?

        Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

        Sorry I fail to understand. Right now the receiving is working and I got the message in a global string
        msg = QString(udp_buffer);
        Now what signal do I emit?

        jsulmJ 1 Reply Last reply
        0
        • J jenya7

          @jsulm said in A UDP socket send/receive.:

          @jenya7 said in A UDP socket send/receive.:

          How can I pass the data outside the class?

          Using signals and slots. In your MyUDP class add a signal with a QString parameter. Then emit this signal when you want to show a message with the text as signal parameter. Connect this signal with a slot in your GUI class which is responsible for showing the message. In this slot you can show the text then.

          Sorry I fail to understand. Right now the receiving is working and I got the message in a global string
          msg = QString(udp_buffer);
          Now what signal do I emit?

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #11

          @jenya7 said in A UDP socket send/receive.:

          Now what signal do I emit?

          One you need to define in your MyUDP class as I wrote before:

          class MyUDP...
          {
          signals:
              void showMessage(const QString& msg);
          ...
          void MyUDP::ReadyRead()
          {
             ...
             showMessage(QString(buffer));
          

          Please read https://doc.qt.io/qt-5/signalsandslots.html

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          J 1 Reply Last reply
          2
          • jsulmJ jsulm

            @jenya7 said in A UDP socket send/receive.:

            Now what signal do I emit?

            One you need to define in your MyUDP class as I wrote before:

            class MyUDP...
            {
            signals:
                void showMessage(const QString& msg);
            ...
            void MyUDP::ReadyRead()
            {
               ...
               showMessage(QString(buffer));
            

            Please read https://doc.qt.io/qt-5/signalsandslots.html

            J Offline
            J Offline
            jenya7
            wrote on last edited by
            #12

            @jsulm
            Wow. That's cool. And I can implement showMessage(const QString& msg); in any file?
            Say ui->textEditNetRX->append(msg); is available in "mainwindow.cpp.

            jsulmJ 1 Reply Last reply
            0
            • J jenya7

              @jsulm
              Wow. That's cool. And I can implement showMessage(const QString& msg); in any file?
              Say ui->textEditNetRX->append(msg); is available in "mainwindow.cpp.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #13

              @jenya7 said in A UDP socket send/receive.:

              in any file?

              Yes, just add a slot where you need it and connect it to the signal.
              Signals/slots is a very powerful concept and it also helps to decouple classes from each other. For example your MyUDP class does not need to know who connects to its signal, it just emits the signal. You can connect 0..n slots to a signal, you can connect a signal to 0..n other signals.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              J 1 Reply Last reply
              2
              • jsulmJ jsulm

                @jenya7 said in A UDP socket send/receive.:

                in any file?

                Yes, just add a slot where you need it and connect it to the signal.
                Signals/slots is a very powerful concept and it also helps to decouple classes from each other. For example your MyUDP class does not need to know who connects to its signal, it just emits the signal. You can connect 0..n slots to a signal, you can connect a signal to 0..n other signals.

                J Offline
                J Offline
                jenya7
                wrote on last edited by
                #14

                @jsulm
                Thank you very much.

                1 Reply Last reply
                0
                • J Offline
                  J Offline
                  jenya7
                  wrote on last edited by
                  #15

                  In mainwindow.h I created a slot

                  class MainWindow : public QMainWindow
                  {
                      Q_OBJECT
                  
                  public:
                      explicit MainWindow(QWidget *parent = nullptr);
                      ~MainWindow();
                  
                      MyUDP udp;
                  
                  public slots:
                      void ShowUdpMessage(const QString& msg, const QByteArray data);
                  //and so on...
                  

                  in mainwindow.cpp

                  void MainWindow::ShowUdpMessage(const QString& msg, const QByteArray data)
                  {
                      QByteArray arr = data;
                      ui->textEditNetRX->append(msg);
                  }
                  

                  now in main.cpp

                  
                  MainWindow w;
                   w.show();
                  
                  QObject::connect(&???, &???, &w, &MainWindow::ShowUdpMessage);
                  

                  How do I tie the signal source?
                  The signal generates by MyUDP udp that resides in the MainWindow class.

                  jsulmJ 1 Reply Last reply
                  0
                  • J jenya7

                    In mainwindow.h I created a slot

                    class MainWindow : public QMainWindow
                    {
                        Q_OBJECT
                    
                    public:
                        explicit MainWindow(QWidget *parent = nullptr);
                        ~MainWindow();
                    
                        MyUDP udp;
                    
                    public slots:
                        void ShowUdpMessage(const QString& msg, const QByteArray data);
                    //and so on...
                    

                    in mainwindow.cpp

                    void MainWindow::ShowUdpMessage(const QString& msg, const QByteArray data)
                    {
                        QByteArray arr = data;
                        ui->textEditNetRX->append(msg);
                    }
                    

                    now in main.cpp

                    
                    MainWindow w;
                     w.show();
                    
                    QObject::connect(&???, &???, &w, &MainWindow::ShowUdpMessage);
                    

                    How do I tie the signal source?
                    The signal generates by MyUDP udp that resides in the MainWindow class.

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #16

                    @jenya7

                    QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                    

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    J 1 Reply Last reply
                    1
                    • jsulmJ jsulm

                      @jenya7

                      QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                      
                      J Offline
                      J Offline
                      jenya7
                      wrote on last edited by
                      #17

                      @jsulm
                      QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                      &udp - is not visible in the scope. also MainWindow::udp <- udp not recognized although it declared public:MyUDP udp; in MainWindow.

                      jsulmJ 1 Reply Last reply
                      0
                      • J jenya7

                        @jsulm
                        QObject::connect(&udp, &MyUDP::showMessage, &w, &MainWindow::ShowUdpMessage);
                        &udp - is not visible in the scope. also MainWindow::udp <- udp not recognized although it declared public:MyUDP udp; in MainWindow.

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by jsulm
                        #18

                        @jenya7 You should do the connection inside MainWindow (for example in its constructor), because MainWindow needs the signal and it also has the MyUDP instance...

                        "although it declared public:MyUDP udp" - don't declare it public, just do the connection inside MainWindow.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        1
                        • J Offline
                          J Offline
                          jenya7
                          wrote on last edited by jenya7
                          #19

                          I try in the constructor

                          MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
                          {
                              ui->setupUi(this);
                              ui->tabWidget->setCurrentIndex(0);
                              ui->textEditTerminalTx->installEventFilter(this);
                              
                               QObject::connect(&udp, &MyUDP::ShowUdpMessage, &MainWindow, &MainWindow::ShowUdpMessage);
                          }
                          

                          third argument - &MainWindow <- 'MainWindow' does not refer to a value.

                          JonBJ 1 Reply Last reply
                          0
                          • J jenya7

                            I try in the constructor

                            MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
                            {
                                ui->setupUi(this);
                                ui->tabWidget->setCurrentIndex(0);
                                ui->textEditTerminalTx->installEventFilter(this);
                                
                                 QObject::connect(&udp, &MyUDP::ShowUdpMessage, &MainWindow, &MainWindow::ShowUdpMessage);
                            }
                            

                            third argument - &MainWindow <- 'MainWindow' does not refer to a value.

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #20

                            @jenya7
                            &MainWindow should be this. And you ought understand why (it's an instance of MainWindow).

                            1 Reply Last reply
                            3
                            • J Offline
                              J Offline
                              jenya7
                              wrote on last edited by
                              #21

                              OMG! It's working! Thank you so much!

                              1 Reply Last reply
                              1

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