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app using "excessive" CPU

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  • JonBJ JonB

    @mzimmers
    An expert may have something to say about the traceback. All I know is it would be nice to know which the QWidget is. Wait, this code is yours for Widget? So which of your widgets is it? If you break more than once, is it always the same widget?

    I can see QCoreApplication::sendSpontaneousEvent(). You sure you're not "wiggling"? :)

    (Hopefully the problem will occur on Linux!)

    Nope... ;-)

    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #18

    @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

    Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

    And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

    JonBJ mrjjM 2 Replies Last reply
    0
    • mzimmersM mzimmers

      @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

      Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

      And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by
      #19

      @mzimmers said in app using "excessive" CPU:

      And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

      Noooo, I put a wink --> ;-) <--
      I absolutely do not know whether it will repro under Linux, if you're lucky it will, I just meant sod's law it won't!

      1 Reply Last reply
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      • mzimmersM mzimmers

        @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

        Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

        And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #20

        @mzimmers
        Hi
        That stack trace is for

        1. starting app
          2: add break point
          3: let it loose focus to see the issue

        and not just set at startup so we ssee the first paint when it becomes visible?
        Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

        mzimmersM 1 Reply Last reply
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        • mrjjM mrjj

          @mzimmers
          Hi
          That stack trace is for

          1. starting app
            2: add break point
            3: let it loose focus to see the issue

          and not just set at startup so we ssee the first paint when it becomes visible?
          Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #21

          @mrjj I'm not sure I follow you, but I modified my routine:

          void Widget::paintEvent(QPaintEvent *event)
          {
              static int count = 0;
              if (event->spontaneous())
              {
                  //qDebug() << "spontaneous event" << count++;
              }
              else
              {
                  QWidget::paintEvent(event);
              }
          }
          

          I put a breakpoint on QWidget::paintEvent...and it never, EVER hits. (Also, with this change, CPU usage remains the same.)

          This just gets weirder and weirder.

          mrjjM 1 Reply Last reply
          0
          • fcarneyF Offline
            fcarneyF Offline
            fcarney
            wrote on last edited by
            #22

            I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
            https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

            C++ is a perfectly valid school of magic.

            mrjjM 1 Reply Last reply
            0
            • fcarneyF fcarney

              I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
              https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #23

              @fcarney
              hehe that the sorts you want to debug with a flame thrower...

              1 Reply Last reply
              1
              • mzimmersM mzimmers

                @mrjj I'm not sure I follow you, but I modified my routine:

                void Widget::paintEvent(QPaintEvent *event)
                {
                    static int count = 0;
                    if (event->spontaneous())
                    {
                        //qDebug() << "spontaneous event" << count++;
                    }
                    else
                    {
                        QWidget::paintEvent(event);
                    }
                }
                

                I put a breakpoint on QWidget::paintEvent...and it never, EVER hits. (Also, with this change, CPU usage remains the same.)

                This just gets weirder and weirder.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #24

                @mzimmers

                well i just asked if it was not as in first run stack trace.
                but i think you are doing as i think reading your last post.

                Its very odd. Indeed.
                Does
                //qDebug() << "spontaneous event" << count++;
                trigger alow when testing then ?

                mzimmersM 1 Reply Last reply
                0
                • mrjjM mrjj

                  @mzimmers

                  well i just asked if it was not as in first run stack trace.
                  but i think you are doing as i think reading your last post.

                  Its very odd. Indeed.
                  Does
                  //qDebug() << "spontaneous event" << count++;
                  trigger alow when testing then ?

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #25

                  @mrjj I just realized something -- from the docs:

                  bool QEvent::spontaneous() const
                  Returns true if the event originated outside the application (a system event); otherwise returns false.
                  
                  The return value of this function is not defined for paint events.
                  

                  So, I think this exercise was a waste of time.

                  mrjjM 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    @mrjj I just realized something -- from the docs:

                    bool QEvent::spontaneous() const
                    Returns true if the event originated outside the application (a system event); otherwise returns false.
                    
                    The return value of this function is not defined for paint events.
                    

                    So, I think this exercise was a waste of time.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #26

                    @mzimmers

                    Well i find it very odd you see many paint events for the widget (with event filter) but
                    its not constantly Hitting the break point in paintEvent. ??
                    Or did i misunderstood something ?

                    mzimmersM 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @mzimmers

                      Well i find it very odd you see many paint events for the widget (with event filter) but
                      its not constantly Hitting the break point in paintEvent. ??
                      Or did i misunderstood something ?

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #27

                      @mrjj you understand it perfectly, and "odd" is a mild term for it.

                      I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                      mrjjM JonBJ 2 Replies Last reply
                      0
                      • mzimmersM mzimmers

                        @mrjj you understand it perfectly, and "odd" is a mild term for it.

                        I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #28

                        @mzimmers
                        Do you have any timers or threads ?
                        Something scanning for those devices you show ?

                        Also, just for test. a plain normal GUI project with say a ListWidget on it does not show this
                        cpu usage, right?

                        It must somehow be related to your code ?

                        1 Reply Last reply
                        0
                        • mzimmersM mzimmers

                          @mrjj you understand it perfectly, and "odd" is a mild term for it.

                          I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by JonB
                          #29

                          @mzimmers said in app using "excessive" CPU:

                          I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                          Always with the negative waves https://www.youtube.com/watch?v=KuStsFW4EmQ Have a little faith, baby!

                          1 Reply Last reply
                          1
                          • mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #30

                            Well, my associate hasn't yet built the app on Linux, but I discovered the source (if not the cause) of the problem: my logo.

                            I have a small (201x59 pixel) PNG in the upper left of my widget. When I remove it from my .qrc file, the CPU usage disappears.

                            Any ideas on this one?

                            1 Reply Last reply
                            0
                            • fcarneyF Offline
                              fcarneyF Offline
                              fcarney
                              wrote on last edited by
                              #31

                              @mzimmers said in app using "excessive" CPU:

                              my logo

                              Wow! That is all I can say.
                              🍿

                              C++ is a perfectly valid school of magic.

                              1 Reply Last reply
                              0
                              • mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #32

                                I suspect it has something to do with this line:

                                painter.drawPixmap(rect(), pixmap()->scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
                                

                                I don't need to scale it; what do I replace the call to scaled() with?

                                mrjjM J.HilkJ 2 Replies Last reply
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                                • mzimmersM mzimmers

                                  I suspect it has something to do with this line:

                                  painter.drawPixmap(rect(), pixmap()->scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
                                  

                                  I don't need to scale it; what do I replace the call to scaled() with?

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by mrjj
                                  #33

                                  @mzimmers said in app using "excessive" CPU:

                                  painter.drawPixmap(rect(), pixmap()->scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));

                                  painter.drawPixmap(rect(), pixmap());
                                  actaully scale it to rect so @Bonnie version is correct.
                                  

                                  to draw it at original size.

                                  or you can simply scale it once outside paintEvent and reuse the scaled version.

                                  1 Reply Last reply
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                                  • B Offline
                                    B Offline
                                    Bonnie
                                    wrote on last edited by Bonnie
                                    #34

                                    To not scale at all, should not use a rect as parameter (unless the rect size is the same as the pixmap size).

                                    painter.drawPixmap(0, 0, pixmap());
                                    

                                    (0, 0) is the draw position.

                                    1 Reply Last reply
                                    1
                                    • mzimmersM mzimmers

                                      I suspect it has something to do with this line:

                                      painter.drawPixmap(rect(), pixmap()->scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
                                      

                                      I don't need to scale it; what do I replace the call to scaled() with?

                                      J.HilkJ Offline
                                      J.HilkJ Offline
                                      J.Hilk
                                      Moderators
                                      wrote on last edited by
                                      #35

                                      @mzimmers great you found it! But paintEvent itself should not be called that much regularly! I suspect your logo is being resized (wiggles) all the time!


                                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                      Q: What's that?
                                      A: It's blue light.
                                      Q: What does it do?
                                      A: It turns blue.

                                      1 Reply Last reply
                                      2
                                      • JonBJ Offline
                                        JonBJ Offline
                                        JonB
                                        wrote on last edited by
                                        #36

                                        @mzimmers
                                        Ah ha! We have been looking for where you "wiggle", I suspect @J-Hilk has found it!?

                                        1 Reply Last reply
                                        0
                                        • mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by mzimmers
                                          #37

                                          Thank you all for the replies. I tried mrjj's/Bonnie's suggestions, and they didn't change the CPU usage.

                                          But really, the question (IMO) is WHY is my logo being wiggled? I have matched the dimensions of the .png file to the QWidget (a QLabel) that displays it. I've set the QLabel's size to fixed. What could be causing this flood of paint events?

                                          The technique I'm using is to promote the QLabel to a class I've created (LogoLabel). Here's the entirety of its paint event:

                                          void LogoLabel::paintEvent(QPaintEvent *event)
                                          {
                                              Q_UNUSED(event)
                                              QPainter painter(this);
                                              const QString filename(":/logos/CYBERDATA_IP_ENDPOINT_CO_small.png");
                                          
                                              bool rc;
                                          
                                              rc = m_pixmap.load(filename);
                                              if (rc)
                                              {
                                                  setPixmap(m_pixmap);
                                                  Qt::KeepAspectRatio, Qt::SmoothTransformation));
                                                  painter.drawPixmap(0, 0, *pixmap());
                                              }
                                          }
                                          
                                          B 1 Reply Last reply
                                          0

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