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app using "excessive" CPU

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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #11

    Hi
    Could you not add a paintEvent handler where you simply call base class but
    then add a break point and that way maybe see how its triggered ?

    mzimmersM 1 Reply Last reply
    1
    • mzimmersM mzimmers

      @JonB OK, I'll belly up to removing the hidden rows (I was hoping to avoid that).

      I've already sized my widget so that everything is fully displayed.

      I even disconnected the signal that tells the model to update. My tableView is completely empty. And I'm still getting the CPU usage.

      Here's what I use to show me the events:

      bool KeyPress::eventFilter(QObject *obj, QEvent *ev)
      {
          bool rc = false;
          QEvent::Type type;
          static int count = 0;
      
          type = ev->type();
          qDebug() << count++ << QTime::currentTime().toString() << type;
      
          rc = QObject::eventFilter(obj, ev);
          return rc;
      }
      

      It may be noteworthy that disabling this filter entirely doesn't help.

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #12

      @mzimmers said in app using "excessive" CPU:

      My tableView is completely empty. And I'm still getting the CPU usage.

      Which is the sort of thing which is interesting, so you don't want to waste time looking at resizes. Nonetheless, the events indicate widget updating?

      I had forgotten about your KeyPress and its eventFilter. Get rid of it completely from your code! You don't want to be messing about with your key press stuff from your other thread. Now what's the speed? It ought be still slow, but you never know.

      Then get rid of all your own "event filters". Reintroduce only one at the very top level to debug monitor whatever you need to.

      mzimmersM 1 Reply Last reply
      0
      • mrjjM mrjj

        Hi
        Could you not add a paintEvent handler where you simply call base class but
        then add a break point and that way maybe see how its triggered ?

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #13

        @mrjj I can do something like this:

        void Widget::paintEvent(QPaintEvent *event)
        {
            QWidget::paintEvent(event);
        }
        

        But I don't know what kind of meaningful information I can extract from the event argument. (According to the docs, paintEvent() isn't a slot.)

        1 Reply Last reply
        0
        • JonBJ JonB

          @mzimmers said in app using "excessive" CPU:

          My tableView is completely empty. And I'm still getting the CPU usage.

          Which is the sort of thing which is interesting, so you don't want to waste time looking at resizes. Nonetheless, the events indicate widget updating?

          I had forgotten about your KeyPress and its eventFilter. Get rid of it completely from your code! You don't want to be messing about with your key press stuff from your other thread. Now what's the speed? It ought be still slow, but you never know.

          Then get rid of all your own "event filters". Reintroduce only one at the very top level to debug monitor whatever you need to.

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #14

          @JonB I've gotten rid of all filters, all hidden columns, and have disconnect model updates after I create two rows. I also disabled stretch mode, and expanding policy. Still using 11% CPU.

          This might be a good time to point out that I "stole" the code for this app from another project, which doesn't have this problem. For the life of me, I can't see what I added that causes this.

          JonBJ 1 Reply Last reply
          0
          • mzimmersM mzimmers

            @JonB I've gotten rid of all filters, all hidden columns, and have disconnect model updates after I create two rows. I also disabled stretch mode, and expanding policy. Still using 11% CPU.

            This might be a good time to point out that I "stole" the code for this app from another project, which doesn't have this problem. For the life of me, I can't see what I added that causes this.

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by JonB
            #15

            @mzimmers
            Try not running your application, or switch the machine off ;-)

            Given that this is running on Windows, I can't use the profiler built into Creator

            Does your MSVC/MinGW compiler come with a usable profiler, nothing to do with Qt?

            In your paintEvent() override @mrjj had in mind for you to try a debugger breakpoint there and look at the stack trace. You will doubtless need to perhaps put a delay/count on the breakpoint, or set it while the app is in the middle of running. I don't actually know whether paint events will show anything interesting on the stack.

            You can use the top-level eventFilter() to examine most of what's going on, if you have to :( Debug every event's type to file/debug output window for a couple of seconds into your "idle". Search the output, you're probably interested in what you see just before the updating starts, or as it goes along.

            mzimmersM 1 Reply Last reply
            0
            • JonBJ JonB

              @mzimmers
              Try not running your application, or switch the machine off ;-)

              Given that this is running on Windows, I can't use the profiler built into Creator

              Does your MSVC/MinGW compiler come with a usable profiler, nothing to do with Qt?

              In your paintEvent() override @mrjj had in mind for you to try a debugger breakpoint there and look at the stack trace. You will doubtless need to perhaps put a delay/count on the breakpoint, or set it while the app is in the middle of running. I don't actually know whether paint events will show anything interesting on the stack.

              You can use the top-level eventFilter() to examine most of what's going on, if you have to :( Debug every event's type to file/debug output window for a couple of seconds into your "idle". Search the output, you're probably interested in what you see just before the updating starts, or as it goes along.

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #16

              @JonB using MinGW, and I don't think it has a profiler. I could look at 3rd party products, but it's probably easier just to have a co-worker build this on Linux, and then run the profiler. (Hopefully the problem will occur on Linux!)

              Here's the stack trace you mentioned:
              stack.PNG
              Maybe you can see something useful in it; I can't.

              JonBJ 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @JonB using MinGW, and I don't think it has a profiler. I could look at 3rd party products, but it's probably easier just to have a co-worker build this on Linux, and then run the profiler. (Hopefully the problem will occur on Linux!)

                Here's the stack trace you mentioned:
                stack.PNG
                Maybe you can see something useful in it; I can't.

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #17

                @mzimmers
                An expert may have something to say about the traceback. All I know is it would be nice to know which the QWidget is. Wait, this code is yours for Widget? So which of your widgets is it? If you break more than once, is it always the same widget?

                I can see QCoreApplication::sendSpontaneousEvent(). You sure you're not "wiggling"? :)

                (Hopefully the problem will occur on Linux!)

                Nope... ;-)

                mzimmersM 1 Reply Last reply
                0
                • JonBJ JonB

                  @mzimmers
                  An expert may have something to say about the traceback. All I know is it would be nice to know which the QWidget is. Wait, this code is yours for Widget? So which of your widgets is it? If you break more than once, is it always the same widget?

                  I can see QCoreApplication::sendSpontaneousEvent(). You sure you're not "wiggling"? :)

                  (Hopefully the problem will occur on Linux!)

                  Nope... ;-)

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #18

                  @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

                  Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

                  And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                  JonBJ mrjjM 2 Replies Last reply
                  0
                  • mzimmersM mzimmers

                    @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

                    Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

                    And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #19

                    @mzimmers said in app using "excessive" CPU:

                    And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                    Noooo, I put a wink --> ;-) <--
                    I absolutely do not know whether it will repro under Linux, if you're lucky it will, I just meant sod's law it won't!

                    1 Reply Last reply
                    0
                    • mzimmersM mzimmers

                      @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

                      Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

                      And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #20

                      @mzimmers
                      Hi
                      That stack trace is for

                      1. starting app
                        2: add break point
                        3: let it loose focus to see the issue

                      and not just set at startup so we ssee the first paint when it becomes visible?
                      Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

                      mzimmersM 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @mzimmers
                        Hi
                        That stack trace is for

                        1. starting app
                          2: add break point
                          3: let it loose focus to see the issue

                        and not just set at startup so we ssee the first paint when it becomes visible?
                        Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #21

                        @mrjj I'm not sure I follow you, but I modified my routine:

                        void Widget::paintEvent(QPaintEvent *event)
                        {
                            static int count = 0;
                            if (event->spontaneous())
                            {
                                //qDebug() << "spontaneous event" << count++;
                            }
                            else
                            {
                                QWidget::paintEvent(event);
                            }
                        }
                        

                        I put a breakpoint on QWidget::paintEvent...and it never, EVER hits. (Also, with this change, CPU usage remains the same.)

                        This just gets weirder and weirder.

                        mrjjM 1 Reply Last reply
                        0
                        • fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #22

                          I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
                          https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

                          C++ is a perfectly valid school of magic.

                          mrjjM 1 Reply Last reply
                          0
                          • fcarneyF fcarney

                            I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
                            https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #23

                            @fcarney
                            hehe that the sorts you want to debug with a flame thrower...

                            1 Reply Last reply
                            1
                            • mzimmersM mzimmers

                              @mrjj I'm not sure I follow you, but I modified my routine:

                              void Widget::paintEvent(QPaintEvent *event)
                              {
                                  static int count = 0;
                                  if (event->spontaneous())
                                  {
                                      //qDebug() << "spontaneous event" << count++;
                                  }
                                  else
                                  {
                                      QWidget::paintEvent(event);
                                  }
                              }
                              

                              I put a breakpoint on QWidget::paintEvent...and it never, EVER hits. (Also, with this change, CPU usage remains the same.)

                              This just gets weirder and weirder.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #24

                              @mzimmers

                              well i just asked if it was not as in first run stack trace.
                              but i think you are doing as i think reading your last post.

                              Its very odd. Indeed.
                              Does
                              //qDebug() << "spontaneous event" << count++;
                              trigger alow when testing then ?

                              mzimmersM 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @mzimmers

                                well i just asked if it was not as in first run stack trace.
                                but i think you are doing as i think reading your last post.

                                Its very odd. Indeed.
                                Does
                                //qDebug() << "spontaneous event" << count++;
                                trigger alow when testing then ?

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #25

                                @mrjj I just realized something -- from the docs:

                                bool QEvent::spontaneous() const
                                Returns true if the event originated outside the application (a system event); otherwise returns false.
                                
                                The return value of this function is not defined for paint events.
                                

                                So, I think this exercise was a waste of time.

                                mrjjM 1 Reply Last reply
                                0
                                • mzimmersM mzimmers

                                  @mrjj I just realized something -- from the docs:

                                  bool QEvent::spontaneous() const
                                  Returns true if the event originated outside the application (a system event); otherwise returns false.
                                  
                                  The return value of this function is not defined for paint events.
                                  

                                  So, I think this exercise was a waste of time.

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #26

                                  @mzimmers

                                  Well i find it very odd you see many paint events for the widget (with event filter) but
                                  its not constantly Hitting the break point in paintEvent. ??
                                  Or did i misunderstood something ?

                                  mzimmersM 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @mzimmers

                                    Well i find it very odd you see many paint events for the widget (with event filter) but
                                    its not constantly Hitting the break point in paintEvent. ??
                                    Or did i misunderstood something ?

                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #27

                                    @mrjj you understand it perfectly, and "odd" is a mild term for it.

                                    I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                                    mrjjM JonBJ 2 Replies Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @mrjj you understand it perfectly, and "odd" is a mild term for it.

                                      I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #28

                                      @mzimmers
                                      Do you have any timers or threads ?
                                      Something scanning for those devices you show ?

                                      Also, just for test. a plain normal GUI project with say a ListWidget on it does not show this
                                      cpu usage, right?

                                      It must somehow be related to your code ?

                                      1 Reply Last reply
                                      0
                                      • mzimmersM mzimmers

                                        @mrjj you understand it perfectly, and "odd" is a mild term for it.

                                        I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                                        JonBJ Offline
                                        JonBJ Offline
                                        JonB
                                        wrote on last edited by JonB
                                        #29

                                        @mzimmers said in app using "excessive" CPU:

                                        I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                                        Always with the negative waves https://www.youtube.com/watch?v=KuStsFW4EmQ Have a little faith, baby!

                                        1 Reply Last reply
                                        1
                                        • mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by
                                          #30

                                          Well, my associate hasn't yet built the app on Linux, but I discovered the source (if not the cause) of the problem: my logo.

                                          I have a small (201x59 pixel) PNG in the upper left of my widget. When I remove it from my .qrc file, the CPU usage disappears.

                                          Any ideas on this one?

                                          1 Reply Last reply
                                          0

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