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app using "excessive" CPU

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  • mzimmersM mzimmers

    @JonB I've gotten rid of all filters, all hidden columns, and have disconnect model updates after I create two rows. I also disabled stretch mode, and expanding policy. Still using 11% CPU.

    This might be a good time to point out that I "stole" the code for this app from another project, which doesn't have this problem. For the life of me, I can't see what I added that causes this.

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #15

    @mzimmers
    Try not running your application, or switch the machine off ;-)

    Given that this is running on Windows, I can't use the profiler built into Creator

    Does your MSVC/MinGW compiler come with a usable profiler, nothing to do with Qt?

    In your paintEvent() override @mrjj had in mind for you to try a debugger breakpoint there and look at the stack trace. You will doubtless need to perhaps put a delay/count on the breakpoint, or set it while the app is in the middle of running. I don't actually know whether paint events will show anything interesting on the stack.

    You can use the top-level eventFilter() to examine most of what's going on, if you have to :( Debug every event's type to file/debug output window for a couple of seconds into your "idle". Search the output, you're probably interested in what you see just before the updating starts, or as it goes along.

    mzimmersM 1 Reply Last reply
    0
    • JonBJ JonB

      @mzimmers
      Try not running your application, or switch the machine off ;-)

      Given that this is running on Windows, I can't use the profiler built into Creator

      Does your MSVC/MinGW compiler come with a usable profiler, nothing to do with Qt?

      In your paintEvent() override @mrjj had in mind for you to try a debugger breakpoint there and look at the stack trace. You will doubtless need to perhaps put a delay/count on the breakpoint, or set it while the app is in the middle of running. I don't actually know whether paint events will show anything interesting on the stack.

      You can use the top-level eventFilter() to examine most of what's going on, if you have to :( Debug every event's type to file/debug output window for a couple of seconds into your "idle". Search the output, you're probably interested in what you see just before the updating starts, or as it goes along.

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #16

      @JonB using MinGW, and I don't think it has a profiler. I could look at 3rd party products, but it's probably easier just to have a co-worker build this on Linux, and then run the profiler. (Hopefully the problem will occur on Linux!)

      Here's the stack trace you mentioned:
      stack.PNG
      Maybe you can see something useful in it; I can't.

      JonBJ 1 Reply Last reply
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      • mzimmersM mzimmers

        @JonB using MinGW, and I don't think it has a profiler. I could look at 3rd party products, but it's probably easier just to have a co-worker build this on Linux, and then run the profiler. (Hopefully the problem will occur on Linux!)

        Here's the stack trace you mentioned:
        stack.PNG
        Maybe you can see something useful in it; I can't.

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by JonB
        #17

        @mzimmers
        An expert may have something to say about the traceback. All I know is it would be nice to know which the QWidget is. Wait, this code is yours for Widget? So which of your widgets is it? If you break more than once, is it always the same widget?

        I can see QCoreApplication::sendSpontaneousEvent(). You sure you're not "wiggling"? :)

        (Hopefully the problem will occur on Linux!)

        Nope... ;-)

        mzimmersM 1 Reply Last reply
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        • JonBJ JonB

          @mzimmers
          An expert may have something to say about the traceback. All I know is it would be nice to know which the QWidget is. Wait, this code is yours for Widget? So which of your widgets is it? If you break more than once, is it always the same widget?

          I can see QCoreApplication::sendSpontaneousEvent(). You sure you're not "wiggling"? :)

          (Hopefully the problem will occur on Linux!)

          Nope... ;-)

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #18

          @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

          Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

          And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

          JonBJ mrjjM 2 Replies Last reply
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          • mzimmersM mzimmers

            @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

            Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

            And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by
            #19

            @mzimmers said in app using "excessive" CPU:

            And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

            Noooo, I put a wink --> ;-) <--
            I absolutely do not know whether it will repro under Linux, if you're lucky it will, I just meant sod's law it won't!

            1 Reply Last reply
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            • mzimmersM mzimmers

              @JonB yes Widget is my oh-so-creative name for my main QWidget class, which is the only QWidget the app uses (unless you push one of the buttons). So yeah, it's always the same Widget.

              Someone else mentioned wiggling, but I'm not sure I know what it means. The problem occurs even when the app loses focus, though.

              And, if you're confident this won't happen on Linux, then maybe the problem isn't in my code space...

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #20

              @mzimmers
              Hi
              That stack trace is for

              1. starting app
                2: add break point
                3: let it loose focus to see the issue

              and not just set at startup so we ssee the first paint when it becomes visible?
              Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

              mzimmersM 1 Reply Last reply
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              • mrjjM mrjj

                @mzimmers
                Hi
                That stack trace is for

                1. starting app
                  2: add break point
                  3: let it loose focus to see the issue

                and not just set at startup so we ssee the first paint when it becomes visible?
                Just asking to be sure. Not seeing anything special besides maybe the sendSpontaneousEvent

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #21

                @mrjj I'm not sure I follow you, but I modified my routine:

                void Widget::paintEvent(QPaintEvent *event)
                {
                    static int count = 0;
                    if (event->spontaneous())
                    {
                        //qDebug() << "spontaneous event" << count++;
                    }
                    else
                    {
                        QWidget::paintEvent(event);
                    }
                }
                

                I put a breakpoint on QWidget::paintEvent...and it never, EVER hits. (Also, with this change, CPU usage remains the same.)

                This just gets weirder and weirder.

                mrjjM 1 Reply Last reply
                0
                • fcarneyF Offline
                  fcarneyF Offline
                  fcarney
                  wrote on last edited by
                  #22

                  I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
                  https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

                  C++ is a perfectly valid school of magic.

                  mrjjM 1 Reply Last reply
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                  • fcarneyF fcarney

                    I am sorry this is such a struggle. I don't have anything more to add except a sarcastic example of wiggling:
                    https://media.giphy.com/media/xT9KVjBI3W2283URdm/source.mp4

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #23

                    @fcarney
                    hehe that the sorts you want to debug with a flame thrower...

                    1 Reply Last reply
                    1
                    • mzimmersM mzimmers

                      @mrjj I'm not sure I follow you, but I modified my routine:

                      void Widget::paintEvent(QPaintEvent *event)
                      {
                          static int count = 0;
                          if (event->spontaneous())
                          {
                              //qDebug() << "spontaneous event" << count++;
                          }
                          else
                          {
                              QWidget::paintEvent(event);
                          }
                      }
                      

                      I put a breakpoint on QWidget::paintEvent...and it never, EVER hits. (Also, with this change, CPU usage remains the same.)

                      This just gets weirder and weirder.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #24

                      @mzimmers

                      well i just asked if it was not as in first run stack trace.
                      but i think you are doing as i think reading your last post.

                      Its very odd. Indeed.
                      Does
                      //qDebug() << "spontaneous event" << count++;
                      trigger alow when testing then ?

                      mzimmersM 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @mzimmers

                        well i just asked if it was not as in first run stack trace.
                        but i think you are doing as i think reading your last post.

                        Its very odd. Indeed.
                        Does
                        //qDebug() << "spontaneous event" << count++;
                        trigger alow when testing then ?

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #25

                        @mrjj I just realized something -- from the docs:

                        bool QEvent::spontaneous() const
                        Returns true if the event originated outside the application (a system event); otherwise returns false.
                        
                        The return value of this function is not defined for paint events.
                        

                        So, I think this exercise was a waste of time.

                        mrjjM 1 Reply Last reply
                        0
                        • mzimmersM mzimmers

                          @mrjj I just realized something -- from the docs:

                          bool QEvent::spontaneous() const
                          Returns true if the event originated outside the application (a system event); otherwise returns false.
                          
                          The return value of this function is not defined for paint events.
                          

                          So, I think this exercise was a waste of time.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #26

                          @mzimmers

                          Well i find it very odd you see many paint events for the widget (with event filter) but
                          its not constantly Hitting the break point in paintEvent. ??
                          Or did i misunderstood something ?

                          mzimmersM 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @mzimmers

                            Well i find it very odd you see many paint events for the widget (with event filter) but
                            its not constantly Hitting the break point in paintEvent. ??
                            Or did i misunderstood something ?

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #27

                            @mrjj you understand it perfectly, and "odd" is a mild term for it.

                            I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                            mrjjM JonBJ 2 Replies Last reply
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                            • mzimmersM mzimmers

                              @mrjj you understand it perfectly, and "odd" is a mild term for it.

                              I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #28

                              @mzimmers
                              Do you have any timers or threads ?
                              Something scanning for those devices you show ?

                              Also, just for test. a plain normal GUI project with say a ListWidget on it does not show this
                              cpu usage, right?

                              It must somehow be related to your code ?

                              1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @mrjj you understand it perfectly, and "odd" is a mild term for it.

                                I seriously don't know what to look at here. I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by JonB
                                #29

                                @mzimmers said in app using "excessive" CPU:

                                I'm afraid that the profiler we run tomorrow won't show anything in my code space.

                                Always with the negative waves https://www.youtube.com/watch?v=KuStsFW4EmQ Have a little faith, baby!

                                1 Reply Last reply
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                                • mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #30

                                  Well, my associate hasn't yet built the app on Linux, but I discovered the source (if not the cause) of the problem: my logo.

                                  I have a small (201x59 pixel) PNG in the upper left of my widget. When I remove it from my .qrc file, the CPU usage disappears.

                                  Any ideas on this one?

                                  1 Reply Last reply
                                  0
                                  • fcarneyF Offline
                                    fcarneyF Offline
                                    fcarney
                                    wrote on last edited by
                                    #31

                                    @mzimmers said in app using "excessive" CPU:

                                    my logo

                                    Wow! That is all I can say.
                                    🍿

                                    C++ is a perfectly valid school of magic.

                                    1 Reply Last reply
                                    0
                                    • mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by
                                      #32

                                      I suspect it has something to do with this line:

                                      painter.drawPixmap(rect(), pixmap()->scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
                                      

                                      I don't need to scale it; what do I replace the call to scaled() with?

                                      mrjjM J.HilkJ 2 Replies Last reply
                                      0
                                      • mzimmersM mzimmers

                                        I suspect it has something to do with this line:

                                        painter.drawPixmap(rect(), pixmap()->scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
                                        

                                        I don't need to scale it; what do I replace the call to scaled() with?

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by mrjj
                                        #33

                                        @mzimmers said in app using "excessive" CPU:

                                        painter.drawPixmap(rect(), pixmap()->scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));

                                        painter.drawPixmap(rect(), pixmap());
                                        actaully scale it to rect so @Bonnie version is correct.
                                        

                                        to draw it at original size.

                                        or you can simply scale it once outside paintEvent and reuse the scaled version.

                                        1 Reply Last reply
                                        1
                                        • B Offline
                                          B Offline
                                          Bonnie
                                          wrote on last edited by Bonnie
                                          #34

                                          To not scale at all, should not use a rect as parameter (unless the rect size is the same as the pixmap size).

                                          painter.drawPixmap(0, 0, pixmap());
                                          

                                          (0, 0) is the draw position.

                                          1 Reply Last reply
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