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Simple big-looped program break down

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big loopbreak down
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  • Please_Help_me_DP Please_Help_me_D

    @JonB I read about the memory segmentation on heap and stack. I understand the basics I hope.
    So I have some doubt about the following: here are three ways to declare an array:

    int a[3];
    int *pa = new int [3];
    QVector<int> a(3);
    

    Are all of them stored on heap?
    I just made an experiment to see which way is the fastest to fill an array:

        int *pa = new int [100000000];
        clock_t start_time =  clock(); // start time
        for (int i = 0; i < 100000000; i++)
        {
            pa[i] = i;
        }
        clock_t end_time = clock(); // end time
        clock_t d_time = end_time - start_time; // delta time
        cout << d_time << endl;
    

    Delta time is in range from 0.25 to 1 second (usually less then 1 sec).

        QVector<int> a(100000000);
        clock_t start_time =  clock(); // start time
        for (int i = 0; i < 100000000; i++)
        {
            a[i] = i;
        }
        clock_t end_time = clock(); // end time
        clock_t d_time = end_time - start_time; // delta time
        cout << d_time << endl;
    

    Delta time is in range from 8 to 11 second.
    I think there should be an explanation to the fact that QVector is so slow compared to pointer-array (standart C++ array).
    @SGaist yes)) and that is why I use x64 compilator :)

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #14

    @Please_Help_me_D

    I did some test on my own, because its an interesting topic:

    #include <iostream>
    #include <QVector>
    #include <vector>
    #include <numeric>
    #include <QElapsedTimer>
    int main(int argc, char *argv[])
    {
        QApplication a(argc, argv);
    
        QElapsedTimer et;
        qint64 t1, t2, t3, t4;
    
        int *pa = new int [100000000];
        et.start();
        for (int i = 0; i < 100000000; i++) {
            pa[i] = i;
        }
        t1 = et.elapsed();
    
        QVector<int> qva(100000000);
        et.restart();
        for (int i = 0; i < 100000000; i++) {
            qva[i] = i;
        }
    
        t2 = et.restart();
    
        std::iota(qva.begin(), qva.end(), 0);
    
        t3 = et.restart();
    
        int j(0);
        for( int & i : qva){
            i = j++;
        }
    
        t4 = et.elapsed();
    
        qDebug() << "Times:";
        qDebug() << t1 << t2 << t3 << t4;
    }
    

    The results are:
    Debug build: 456 3889 224 214
    Release build: 0 86 58 45

    And that's to be expected- Vector is a complex class and therefore lot of debug information /checks, stuff that will slow it down.

    I'm however surprised, that in release the good old C loop is so fast. Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

    In release, all methods are pretty close, and the iterator methods , not surprisingly, a good but faster than the access method


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    JonBJ 1 Reply Last reply
    2
    • J.HilkJ J.Hilk

      @Please_Help_me_D

      I did some test on my own, because its an interesting topic:

      #include <iostream>
      #include <QVector>
      #include <vector>
      #include <numeric>
      #include <QElapsedTimer>
      int main(int argc, char *argv[])
      {
          QApplication a(argc, argv);
      
          QElapsedTimer et;
          qint64 t1, t2, t3, t4;
      
          int *pa = new int [100000000];
          et.start();
          for (int i = 0; i < 100000000; i++) {
              pa[i] = i;
          }
          t1 = et.elapsed();
      
          QVector<int> qva(100000000);
          et.restart();
          for (int i = 0; i < 100000000; i++) {
              qva[i] = i;
          }
      
          t2 = et.restart();
      
          std::iota(qva.begin(), qva.end(), 0);
      
          t3 = et.restart();
      
          int j(0);
          for( int & i : qva){
              i = j++;
          }
      
          t4 = et.elapsed();
      
          qDebug() << "Times:";
          qDebug() << t1 << t2 << t3 << t4;
      }
      

      The results are:
      Debug build: 456 3889 224 214
      Release build: 0 86 58 45

      And that's to be expected- Vector is a complex class and therefore lot of debug information /checks, stuff that will slow it down.

      I'm however surprised, that in release the good old C loop is so fast. Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

      In release, all methods are pretty close, and the iterator methods , not surprisingly, a good but faster than the access method

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by
      #15

      @J-Hilk said in Simple big-looped program break down:

      Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

      If he had been filling the elements with a constant value that would have been possible. But because he/you is filling with changing i each time, I can't see any optimization of that is possible, it will have to loop! You could look at the disassembly... :)

      J.HilkJ 1 Reply Last reply
      0
      • JonBJ JonB

        @J-Hilk said in Simple big-looped program break down:

        Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

        If he had been filling the elements with a constant value that would have been possible. But because he/you is filling with changing i each time, I can't see any optimization of that is possible, it will have to loop! You could look at the disassembly... :)

        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by
        #16

        @JonB I did, even with only level 1 optimization, the loop is removed 🤷‍♂️
        ae17f7c8-74fe-49bd-8c2d-9c4e74234ab3-image.png

        smart things these compilers 😉


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        JonBJ 1 Reply Last reply
        2
        • J.HilkJ J.Hilk

          @JonB I did, even with only level 1 optimization, the loop is removed 🤷‍♂️
          ae17f7c8-74fe-49bd-8c2d-9c4e74234ab3-image.png

          smart things these compilers 😉

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by JonB
          #17

          @J-Hilk
          Noooooo!!!

          xor eax, eax
          ret
          

          Those two lines just load eax with 0 (quicker than literal "load with 0") and return it as result --- it's an implicit return 0 at the end of main()!

          Believe me, somewhere there above it is the code for the loop :) Otherwise, if the compiler has really decided there are no side-effects because pa is never referenced so it will go on strike and do nothing, put a return pa[10] or something after your loop.

          J.HilkJ 1 Reply Last reply
          0
          • JonBJ JonB

            @J-Hilk
            Noooooo!!!

            xor eax, eax
            ret
            

            Those two lines just load eax with 0 (quicker than literal "load with 0") and return it as result --- it's an implicit return 0 at the end of main()!

            Believe me, somewhere there above it is the code for the loop :) Otherwise, if the compiler has really decided there are no side-effects because pa is never referenced so it will go on strike and do nothing, put a return pa[10] or something after your loop.

            J.HilkJ Offline
            J.HilkJ Offline
            J.Hilk
            Moderators
            wrote on last edited by
            #18

            @JonB actually, when I change the compiler to MSVC, the loop will never be removed, even with O3
            🤨 Windows, am I right!?

            3008d077-5095-470a-9108-694d50c8f8bc-image.png


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            JonBJ 1 Reply Last reply
            0
            • J.HilkJ J.Hilk

              @JonB actually, when I change the compiler to MSVC, the loop will never be removed, even with O3
              🤨 Windows, am I right!?

              3008d077-5095-470a-9108-694d50c8f8bc-image.png

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #19

              @J-Hilk
              Yep, that's more like it, good old MSVC! As I said, retry gcc with return pa[10] after the loop and then see?

              J.HilkJ 1 Reply Last reply
              0
              • JonBJ JonB

                @J-Hilk
                Yep, that's more like it, good old MSVC! As I said, retry gcc with return pa[10] after the loop and then see?

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by J.Hilk
                #20

                @JonB said in Simple big-looped program break down:

                return pa[10]

                you're right by returning pa[10] from main, the release timings look much more like I would have expected:

                211 84 52 52


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                1 Reply Last reply
                1
                • JonBJ JonB

                  @Please_Help_me_D
                  For arrays: in the C family of languages, and most "general" programming languages, arrays are passed by reference, not by value.

                  This if you declare a simple int fred and pass to a function func(int param), the value in fred is copied into param (and changing it inside the function has no effect on the caller's fred).

                  OTOH, if you declare an array int fred[3] and pass to a function func(int *param) the array is passed by reference/pointer, i.e. C passes the address of the start of the array (and changing values at *param or param[2] does change what is in the fred array back in the caller). The obvious reason is that arrays can be large, so you don't want to have to copy them unless you have to.

                  So in your example, when you pass your array (int[3]) to another function it does not "take twice the space in RAM". The only thing that takes more space is the pointer to the array in the receiving function, which is a fixed 4 or 8 bytes (32-/64-bit) regardless of whether the array itself occupies 400MB of RAM.

                  Meanwhile, going back to your timings. I am surprised if the time to fill your QVector is as large as 10 seconds. I don't do C++ so I can't check. I was going to suggest trying a.resize() or a.reserve() before the loop, but I think the constructor has already done that. One possibility is that (I believe) QVector will do bounds checking each time on your a[i], which the pure C++ example above it will not do, and that will cost some. Instead of indexing by i, try using https://doc.qt.io/qt-5/qvector.html#begin etc. to do the fill via iterators and see if that is quicker? The other possibility is that QVector data is implicitly shared (https://doc.qt.io/qt-5/implicit-sharing.html). The Qt experts here may be able to indicate whether by changing its content in a loop there is an overhead in dealing with the shared storage area, I don't know.

                  Please_Help_me_DP Offline
                  Please_Help_me_DP Offline
                  Please_Help_me_D
                  wrote on last edited by
                  #21

                  @JonB I'm trying to understand how to adjust QVectror::iterator to assign values to an array. I did the following:

                      QVector<int> a = {10, 20, 30, 40, 50};
                      QVector<int>::iterator it = a.begin();
                  
                      clock_t start_time =  clock();
                      while (it != a.end())
                      {
                          cout << *it << endl;
                          it++;
                      }
                  

                  but that just showed me what is the iterator. How to modify the code to fill an empty QVector with numbers?

                  JonBJ 1 Reply Last reply
                  0
                  • Please_Help_me_DP Please_Help_me_D

                    @JonB I'm trying to understand how to adjust QVectror::iterator to assign values to an array. I did the following:

                        QVector<int> a = {10, 20, 30, 40, 50};
                        QVector<int>::iterator it = a.begin();
                    
                        clock_t start_time =  clock();
                        while (it != a.end())
                        {
                            cout << *it << endl;
                            it++;
                        }
                    

                    but that just showed me what is the iterator. How to modify the code to fill an empty QVector with numbers?

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #22

                    @Please_Help_me_D said in Simple big-looped program break down:

                        int i = 0;
                        while (it != a.end())
                        {
                            *it = i++;
                            it++;
                        }
                    
                    
                    Please_Help_me_DP 1 Reply Last reply
                    2
                    • JonBJ JonB

                      @Please_Help_me_D said in Simple big-looped program break down:

                          int i = 0;
                          while (it != a.end())
                          {
                              *it = i++;
                              it++;
                          }
                      
                      
                      Please_Help_me_DP Offline
                      Please_Help_me_DP Offline
                      Please_Help_me_D
                      wrote on last edited by
                      #23

                      @JonB So the execution time for the code:

                          QVector<int> a(100000000);
                          QVector<int>::iterator it = a.begin();
                          int i = 0;
                      
                          clock_t start_time =  clock(); // начальное время
                          while (it != a.end())
                          {
                              *it = i++;
                              it++;
                          }
                          clock_t end_time = clock(); // конечное время
                          clock_t d_time = end_time - start_time;
                          cout << d_time << endl;
                      

                      is 8-9 seconds
                      By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                      // Matlab code
                      a = single(zeros(100000000,1)); // preallocate the memory
                      tic // start time
                      for n = 1:100000000
                          a(n) = single(n); // assign avlue to each position
                      end
                      toc // end time
                      
                      J.HilkJ JonBJ 2 Replies Last reply
                      0
                      • Please_Help_me_DP Please_Help_me_D

                        @JonB So the execution time for the code:

                            QVector<int> a(100000000);
                            QVector<int>::iterator it = a.begin();
                            int i = 0;
                        
                            clock_t start_time =  clock(); // начальное время
                            while (it != a.end())
                            {
                                *it = i++;
                                it++;
                            }
                            clock_t end_time = clock(); // конечное время
                            clock_t d_time = end_time - start_time;
                            cout << d_time << endl;
                        

                        is 8-9 seconds
                        By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                        // Matlab code
                        a = single(zeros(100000000,1)); // preallocate the memory
                        tic // start time
                        for n = 1:100000000
                            a(n) = single(n); // assign avlue to each position
                        end
                        toc // end time
                        
                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #24

                        @Please_Help_me_D
                        If anything, than you should take away from my test, that there's a difference between release and debug builds in c++

                        build and run your test in release, it will drop way below 1 sec


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        Please_Help_me_DP 1 Reply Last reply
                        3
                        • Please_Help_me_DP Please_Help_me_D

                          @JonB So the execution time for the code:

                              QVector<int> a(100000000);
                              QVector<int>::iterator it = a.begin();
                              int i = 0;
                          
                              clock_t start_time =  clock(); // начальное время
                              while (it != a.end())
                              {
                                  *it = i++;
                                  it++;
                              }
                              clock_t end_time = clock(); // конечное время
                              clock_t d_time = end_time - start_time;
                              cout << d_time << endl;
                          

                          is 8-9 seconds
                          By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                          // Matlab code
                          a = single(zeros(100000000,1)); // preallocate the memory
                          tic // start time
                          for n = 1:100000000
                              a(n) = single(n); // assign avlue to each position
                          end
                          toc // end time
                          
                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by JonB
                          #25

                          @Please_Help_me_D
                          Please do as @J-Hilk has said before, if you're compiling or running for debug there will be a vast difference from release/optimized

                          Also separately, verify what the MATLAB does in your code with

                          for n = 1:100000001

                          Please_Help_me_DP 1 Reply Last reply
                          2
                          • J.HilkJ J.Hilk

                            @Please_Help_me_D
                            If anything, than you should take away from my test, that there's a difference between release and debug builds in c++

                            build and run your test in release, it will drop way below 1 sec

                            Please_Help_me_DP Offline
                            Please_Help_me_DP Offline
                            Please_Help_me_D
                            wrote on last edited by
                            #26

                            @J-Hilk sorry I forgot that!

                                int *pa = new int [100000000];
                                clock_t start_time =  clock(); 
                                for (int i = 0; i < 100000000; i++)
                                {
                                    pa[i] = i;
                                }
                                clock_t end_time = clock(); 
                                clock_t d_time = end_time - start_time;
                                cout << d_time << endl;
                            

                            is 0.14 second

                                QVector<int> a(100000000);
                            
                                clock_t start_time =  clock();
                                for (int i = 0; i < 100000000; i++)
                                {
                                    a[i] = i;
                                }
                                clock_t end_time = clock(); 
                                clock_t d_time = end_time - start_time;
                                cout << d_time << endl;
                            

                            is also about 0.14 second

                                QVector<int> a(100000000);
                                QVector<int>::iterator it = a.begin(); /
                                int i = 0;
                            
                                clock_t start_time =  clock(); 
                                while (it != a.end())
                                {
                                    *it = i++;
                                    it++;
                                }
                                clock_t end_time = clock(); 
                                clock_t d_time = end_time - start_time; 
                                cout << d_time << endl;
                            

                            is also about 0.14 second
                            So Matlab loops is about twice slower :)
                            Thank you very much! It's good to know such difference in perfomance in Debug and Release mode

                            1 Reply Last reply
                            2
                            • JonBJ JonB

                              @Please_Help_me_D
                              Please do as @J-Hilk has said before, if you're compiling or running for debug there will be a vast difference from release/optimized

                              Also separately, verify what the MATLAB does in your code with

                              for n = 1:100000001

                              Please_Help_me_DP Offline
                              Please_Help_me_DP Offline
                              Please_Help_me_D
                              wrote on last edited by Please_Help_me_D
                              #27

                              @JonB Matlab automatically increases the vector size by 1. But if I dont preallocate the size of the vector and with each iteration the vector size increases then it takes way much time. Here I do the iteration without preallocation and variable "a" is created when first iteration is performed:

                              // Matlab code
                              tic
                              for n = 1:100000000
                                     a(n) = single(n);
                              end
                              toc
                              

                              35 seconds to preform

                              JonBJ 1 Reply Last reply
                              0
                              • Please_Help_me_DP Please_Help_me_D

                                @JonB Matlab automatically increases the vector size by 1. But if I dont preallocate the size of the vector and with each iteration the vector size increases then it takes way much time. Here I do the iteration without preallocation and variable "a" is created when first iteration is performed:

                                // Matlab code
                                tic
                                for n = 1:100000000
                                       a(n) = single(n);
                                end
                                toc
                                

                                35 seconds to preform

                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by JonB
                                #28

                                @Please_Help_me_D
                                For presumably similar slowness with QVector, try creating it empty with just QVector<int> a and use a.append(i) in the loop. I anticipate some slowness compared to pre-sizing, but (hopefully) not as bad as it could be:

                                This operation is relatively fast, because QVector typically allocates more memory than necessary, so it can grow without reallocating the entire vector each time.

                                Please_Help_me_DP 1 Reply Last reply
                                1
                                • JonBJ JonB

                                  @Please_Help_me_D
                                  For presumably similar slowness with QVector, try creating it empty with just QVector<int> a and use a.append(i) in the loop. I anticipate some slowness compared to pre-sizing, but (hopefully) not as bad as it could be:

                                  This operation is relatively fast, because QVector typically allocates more memory than necessary, so it can grow without reallocating the entire vector each time.

                                  Please_Help_me_DP Offline
                                  Please_Help_me_DP Offline
                                  Please_Help_me_D
                                  wrote on last edited by
                                  #29

                                  @JonB very interesting result as for me:

                                       QVector<int> a;
                                  
                                       clock_t start_time =  clock();
                                       for (int i = 0; i < 100000000; i++)
                                       {
                                           a.append(i);
                                       }
                                       clock_t end_time = clock();
                                       clock_t d_time = end_time - start_time;
                                       cout << d_time << endl;
                                  

                                  in Debug mode it takes 5.5-6 seconds
                                  in Release mode it takes 0.7 second (while in Matlab as I previously said it takes 35 seconds)
                                  So QVectror is really fast even if it works with <appending mode>
                                  Thank you for this example!

                                  jsulmJ 1 Reply Last reply
                                  0
                                  • Please_Help_me_DP Please_Help_me_D

                                    @JonB very interesting result as for me:

                                         QVector<int> a;
                                    
                                         clock_t start_time =  clock();
                                         for (int i = 0; i < 100000000; i++)
                                         {
                                             a.append(i);
                                         }
                                         clock_t end_time = clock();
                                         clock_t d_time = end_time - start_time;
                                         cout << d_time << endl;
                                    

                                    in Debug mode it takes 5.5-6 seconds
                                    in Release mode it takes 0.7 second (while in Matlab as I previously said it takes 35 seconds)
                                    So QVectror is really fast even if it works with <appending mode>
                                    Thank you for this example!

                                    jsulmJ Offline
                                    jsulmJ Offline
                                    jsulm
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #30

                                    @Please_Help_me_D said in Simple big-looped program break down:

                                    So QVectror is really fast even if it works with <appending mode>

                                    As far as I know QVector allocates more memory as currently is need and on resizing it allocates again more than "current_size + 1".

                                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    Please_Help_me_DP JonBJ 2 Replies Last reply
                                    0
                                    • jsulmJ jsulm

                                      @Please_Help_me_D said in Simple big-looped program break down:

                                      So QVectror is really fast even if it works with <appending mode>

                                      As far as I know QVector allocates more memory as currently is need and on resizing it allocates again more than "current_size + 1".

                                      Please_Help_me_DP Offline
                                      Please_Help_me_DP Offline
                                      Please_Help_me_D
                                      wrote on last edited by
                                      #31

                                      @jsulm yes it does.
                                      I tested how much my program weigh with Windows Task Manager for different number of loops (say n) and two mode of QVector (normal and <append>). Here is the result (Debug mode):

                                          QVector<int> a(100000000);
                                      
                                          clock_t start_time =  clock();
                                          for (int i = 0; i < 100000000; i++)
                                          {
                                              a[i] = i;
                                          }
                                          clock_t end_time = clock();
                                          clock_t d_time = end_time - start_time; 
                                          cout << d_time << endl;
                                      

                                      n = 100000000 -> 392464 kilobytes
                                      n = 100000000/2 -> 196780 kilobytes
                                      n = 100000000/4 -> 98936 kilobytes
                                      n = 100000000/8 -> 50008 kilobytes
                                      !_____________________________!

                                           QVector<int> a;
                                      
                                           clock_t start_time =  clock();
                                           for (int i = 0; i < 100000000; i++)
                                           {
                                               a.append(i);
                                           }
                                           clock_t end_time = clock(); 
                                           clock_t d_time = end_time - start_time; 
                                           cout << d_time << endl;
                                      

                                      n = 100000000 -> 527456 kilobytes
                                      n = 100000000/2 -> 264804 kilobytes
                                      n = 100000000/4 -> 133468 kilobytes
                                      n = 100000000/8 -> 67804 kilobytes

                                      If I use simple C++ array insead of QVector then for n = 100000000 -> 391780 kilobytes (almost the same as simple QVector).

                                      So the conclusion I see is that QVector in <append> mode weighs 1.35 times simple QVector or C++ array

                                      J.HilkJ 1 Reply Last reply
                                      0
                                      • Please_Help_me_DP Please_Help_me_D

                                        @jsulm yes it does.
                                        I tested how much my program weigh with Windows Task Manager for different number of loops (say n) and two mode of QVector (normal and <append>). Here is the result (Debug mode):

                                            QVector<int> a(100000000);
                                        
                                            clock_t start_time =  clock();
                                            for (int i = 0; i < 100000000; i++)
                                            {
                                                a[i] = i;
                                            }
                                            clock_t end_time = clock();
                                            clock_t d_time = end_time - start_time; 
                                            cout << d_time << endl;
                                        

                                        n = 100000000 -> 392464 kilobytes
                                        n = 100000000/2 -> 196780 kilobytes
                                        n = 100000000/4 -> 98936 kilobytes
                                        n = 100000000/8 -> 50008 kilobytes
                                        !_____________________________!

                                             QVector<int> a;
                                        
                                             clock_t start_time =  clock();
                                             for (int i = 0; i < 100000000; i++)
                                             {
                                                 a.append(i);
                                             }
                                             clock_t end_time = clock(); 
                                             clock_t d_time = end_time - start_time; 
                                             cout << d_time << endl;
                                        

                                        n = 100000000 -> 527456 kilobytes
                                        n = 100000000/2 -> 264804 kilobytes
                                        n = 100000000/4 -> 133468 kilobytes
                                        n = 100000000/8 -> 67804 kilobytes

                                        If I use simple C++ array insead of QVector then for n = 100000000 -> 391780 kilobytes (almost the same as simple QVector).

                                        So the conclusion I see is that QVector in <append> mode weighs 1.35 times simple QVector or C++ array

                                        J.HilkJ Offline
                                        J.HilkJ Offline
                                        J.Hilk
                                        Moderators
                                        wrote on last edited by
                                        #32

                                        @Please_Help_me_D said in Simple big-looped program break down:

                                        So the conclusion I see is that QVector in <append> mode weighs 1.35 times simple QVector or C++ array

                                        IIRC, than its 1.5, same as std::vector


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                                        1 Reply Last reply
                                        1
                                        • jsulmJ jsulm

                                          @Please_Help_me_D said in Simple big-looped program break down:

                                          So QVectror is really fast even if it works with <appending mode>

                                          As far as I know QVector allocates more memory as currently is need and on resizing it allocates again more than "current_size + 1".

                                          JonBJ Offline
                                          JonBJ Offline
                                          JonB
                                          wrote on last edited by
                                          #33

                                          @jsulm said in Simple big-looped program break down:

                                          @Please_Help_me_D said in Simple big-looped program break down:

                                          So QVectror is really fast even if it works with <appending mode>

                                          As far as I know QVector allocates more memory as currently is need and on resizing it allocates again more than "current_size + 1".

                                          Which is why I originally quoted from https://doc.qt.io/qt-5/qvector.html#append:

                                          This operation is relatively fast, because QVector typically allocates more memory than necessary, so it can grow without reallocating the entire vector each time.

                                          As for the exact timing: if, say, it re-allocates by powers of 2, I make that something log2(100000000) == 27 reallocations? :)

                                          kshegunovK 1 Reply Last reply
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