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Simple big-looped program break down

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #7

    Hi,

    To add to @JonB, you have a limit on 32bit systems. You can't get more than 2Gb of your RAM. This does not apply on 64bit systems.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    3
    • JonBJ JonB

      @Please_Help_me_D
      It's not the fact that you are using a pointer that makes the first example work. In both cases, the new and the QVector<int> a(100000000) (which internally will use new) means that the memory is allocated on the heap. Effectively, that means it is only limited by available memory.

      (Or, static int[100000000] goes into a special area.)

      Your original int a[100000000] inside a function means that it was a local variable allocated on the stack. And that is "small" and limited in size. Your array exceeded its size, and led to crash when you write a value into it.

      If you want to understand this you need to read about the distinction between stack and heap, e.g. maybe https://stackoverflow.com/questions/79923/what-and-where-are-the-stack-and-heap.

      Please_Help_me_DP Offline
      Please_Help_me_DP Offline
      Please_Help_me_D
      wrote on last edited by
      #8

      @JonB I read about the memory segmentation on heap and stack. I understand the basics I hope.
      So I have some doubt about the following: here are three ways to declare an array:

      int a[3];
      int *pa = new int [3];
      QVector<int> a(3);
      

      Are all of them stored on heap?
      I just made an experiment to see which way is the fastest to fill an array:

          int *pa = new int [100000000];
          clock_t start_time =  clock(); // start time
          for (int i = 0; i < 100000000; i++)
          {
              pa[i] = i;
          }
          clock_t end_time = clock(); // end time
          clock_t d_time = end_time - start_time; // delta time
          cout << d_time << endl;
      

      Delta time is in range from 0.25 to 1 second (usually less then 1 sec).

          QVector<int> a(100000000);
          clock_t start_time =  clock(); // start time
          for (int i = 0; i < 100000000; i++)
          {
              a[i] = i;
          }
          clock_t end_time = clock(); // end time
          clock_t d_time = end_time - start_time; // delta time
          cout << d_time << endl;
      

      Delta time is in range from 8 to 11 second.
      I think there should be an explanation to the fact that QVector is so slow compared to pointer-array (standart C++ array).
      @SGaist yes)) and that is why I use x64 compilator :)

      J.HilkJ 1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #9

        @Please_Help_me_D said in Simple big-looped program break down:

        Are all of them stored on heap?
        int a[3];

        No, thats a one dimensional table of three ints on the stack

        int *pa = new int [3];

        Yes

        QVector<int> a(3);

        No, that's a QVector of three elements on the stack however the three elements will be stored on the heap.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        Please_Help_me_DP 1 Reply Last reply
        4
        • SGaistS SGaist

          @Please_Help_me_D said in Simple big-looped program break down:

          Are all of them stored on heap?
          int a[3];

          No, thats a one dimensional table of three ints on the stack

          int *pa = new int [3];

          Yes

          QVector<int> a(3);

          No, that's a QVector of three elements on the stack however the three elements will be stored on the heap.

          Please_Help_me_DP Offline
          Please_Help_me_DP Offline
          Please_Help_me_D
          wrote on last edited by Please_Help_me_D
          #10

          @SGaist Oh thank you!
          one thing I can't find in Internet.
          If the variable is local (accessible inside the specific function, let's say the variable int a[3]) does that mean that after the fuction is finished that local variable will be deleted and the memory will be freed?
          And also if I transfer the variable (not a pointer but something like int a[3]) from one function to another then the variable is copied and it takes more space in my RAM (about twice more space)?

          JonBJ 1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #11

            If it's an array of objects, yes, everything is destroyed. If it's an array of pointer, it's your duty to first cleanup.

            As for passing stuff around, it will depend on how you pass them around (by value, reference, const reference, pointer).

            If passing by value, it's indeed a copy that is done.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Please_Help_me_DP 1 Reply Last reply
            3
            • SGaistS SGaist

              If it's an array of objects, yes, everything is destroyed. If it's an array of pointer, it's your duty to first cleanup.

              As for passing stuff around, it will depend on how you pass them around (by value, reference, const reference, pointer).

              If passing by value, it's indeed a copy that is done.

              Please_Help_me_DP Offline
              Please_Help_me_DP Offline
              Please_Help_me_D
              wrote on last edited by
              #12

              @SGaist thank you! I just made some experiments
              Step by step I see the things you explain :)

              1 Reply Last reply
              1
              • Please_Help_me_DP Please_Help_me_D

                @SGaist Oh thank you!
                one thing I can't find in Internet.
                If the variable is local (accessible inside the specific function, let's say the variable int a[3]) does that mean that after the fuction is finished that local variable will be deleted and the memory will be freed?
                And also if I transfer the variable (not a pointer but something like int a[3]) from one function to another then the variable is copied and it takes more space in my RAM (about twice more space)?

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #13

                @Please_Help_me_D
                For arrays: in the C family of languages, and most "general" programming languages, arrays are passed by reference, not by value.

                This if you declare a simple int fred and pass to a function func(int param), the value in fred is copied into param (and changing it inside the function has no effect on the caller's fred).

                OTOH, if you declare an array int fred[3] and pass to a function func(int *param) the array is passed by reference/pointer, i.e. C passes the address of the start of the array (and changing values at *param or param[2] does change what is in the fred array back in the caller). The obvious reason is that arrays can be large, so you don't want to have to copy them unless you have to.

                So in your example, when you pass your array (int[3]) to another function it does not "take twice the space in RAM". The only thing that takes more space is the pointer to the array in the receiving function, which is a fixed 4 or 8 bytes (32-/64-bit) regardless of whether the array itself occupies 400MB of RAM.

                Meanwhile, going back to your timings. I am surprised if the time to fill your QVector is as large as 10 seconds. I don't do C++ so I can't check. I was going to suggest trying a.resize() or a.reserve() before the loop, but I think the constructor has already done that. One possibility is that (I believe) QVector will do bounds checking each time on your a[i], which the pure C++ example above it will not do, and that will cost some. Instead of indexing by i, try using https://doc.qt.io/qt-5/qvector.html#begin etc. to do the fill via iterators and see if that is quicker? The other possibility is that QVector data is implicitly shared (https://doc.qt.io/qt-5/implicit-sharing.html). The Qt experts here may be able to indicate whether by changing its content in a loop there is an overhead in dealing with the shared storage area, I don't know.

                Please_Help_me_DP 1 Reply Last reply
                1
                • Please_Help_me_DP Please_Help_me_D

                  @JonB I read about the memory segmentation on heap and stack. I understand the basics I hope.
                  So I have some doubt about the following: here are three ways to declare an array:

                  int a[3];
                  int *pa = new int [3];
                  QVector<int> a(3);
                  

                  Are all of them stored on heap?
                  I just made an experiment to see which way is the fastest to fill an array:

                      int *pa = new int [100000000];
                      clock_t start_time =  clock(); // start time
                      for (int i = 0; i < 100000000; i++)
                      {
                          pa[i] = i;
                      }
                      clock_t end_time = clock(); // end time
                      clock_t d_time = end_time - start_time; // delta time
                      cout << d_time << endl;
                  

                  Delta time is in range from 0.25 to 1 second (usually less then 1 sec).

                      QVector<int> a(100000000);
                      clock_t start_time =  clock(); // start time
                      for (int i = 0; i < 100000000; i++)
                      {
                          a[i] = i;
                      }
                      clock_t end_time = clock(); // end time
                      clock_t d_time = end_time - start_time; // delta time
                      cout << d_time << endl;
                  

                  Delta time is in range from 8 to 11 second.
                  I think there should be an explanation to the fact that QVector is so slow compared to pointer-array (standart C++ array).
                  @SGaist yes)) and that is why I use x64 compilator :)

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #14

                  @Please_Help_me_D

                  I did some test on my own, because its an interesting topic:

                  #include <iostream>
                  #include <QVector>
                  #include <vector>
                  #include <numeric>
                  #include <QElapsedTimer>
                  int main(int argc, char *argv[])
                  {
                      QApplication a(argc, argv);
                  
                      QElapsedTimer et;
                      qint64 t1, t2, t3, t4;
                  
                      int *pa = new int [100000000];
                      et.start();
                      for (int i = 0; i < 100000000; i++) {
                          pa[i] = i;
                      }
                      t1 = et.elapsed();
                  
                      QVector<int> qva(100000000);
                      et.restart();
                      for (int i = 0; i < 100000000; i++) {
                          qva[i] = i;
                      }
                  
                      t2 = et.restart();
                  
                      std::iota(qva.begin(), qva.end(), 0);
                  
                      t3 = et.restart();
                  
                      int j(0);
                      for( int & i : qva){
                          i = j++;
                      }
                  
                      t4 = et.elapsed();
                  
                      qDebug() << "Times:";
                      qDebug() << t1 << t2 << t3 << t4;
                  }
                  

                  The results are:
                  Debug build: 456 3889 224 214
                  Release build: 0 86 58 45

                  And that's to be expected- Vector is a complex class and therefore lot of debug information /checks, stuff that will slow it down.

                  I'm however surprised, that in release the good old C loop is so fast. Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

                  In release, all methods are pretty close, and the iterator methods , not surprisingly, a good but faster than the access method


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  JonBJ 1 Reply Last reply
                  2
                  • J.HilkJ J.Hilk

                    @Please_Help_me_D

                    I did some test on my own, because its an interesting topic:

                    #include <iostream>
                    #include <QVector>
                    #include <vector>
                    #include <numeric>
                    #include <QElapsedTimer>
                    int main(int argc, char *argv[])
                    {
                        QApplication a(argc, argv);
                    
                        QElapsedTimer et;
                        qint64 t1, t2, t3, t4;
                    
                        int *pa = new int [100000000];
                        et.start();
                        for (int i = 0; i < 100000000; i++) {
                            pa[i] = i;
                        }
                        t1 = et.elapsed();
                    
                        QVector<int> qva(100000000);
                        et.restart();
                        for (int i = 0; i < 100000000; i++) {
                            qva[i] = i;
                        }
                    
                        t2 = et.restart();
                    
                        std::iota(qva.begin(), qva.end(), 0);
                    
                        t3 = et.restart();
                    
                        int j(0);
                        for( int & i : qva){
                            i = j++;
                        }
                    
                        t4 = et.elapsed();
                    
                        qDebug() << "Times:";
                        qDebug() << t1 << t2 << t3 << t4;
                    }
                    

                    The results are:
                    Debug build: 456 3889 224 214
                    Release build: 0 86 58 45

                    And that's to be expected- Vector is a complex class and therefore lot of debug information /checks, stuff that will slow it down.

                    I'm however surprised, that in release the good old C loop is so fast. Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

                    In release, all methods are pretty close, and the iterator methods , not surprisingly, a good but faster than the access method

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #15

                    @J-Hilk said in Simple big-looped program break down:

                    Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

                    If he had been filling the elements with a constant value that would have been possible. But because he/you is filling with changing i each time, I can't see any optimization of that is possible, it will have to loop! You could look at the disassembly... :)

                    J.HilkJ 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @J-Hilk said in Simple big-looped program break down:

                      Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

                      If he had been filling the elements with a constant value that would have been possible. But because he/you is filling with changing i each time, I can't see any optimization of that is possible, it will have to loop! You could look at the disassembly... :)

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #16

                      @JonB I did, even with only level 1 optimization, the loop is removed 🤷‍♂️
                      ae17f7c8-74fe-49bd-8c2d-9c4e74234ab3-image.png

                      smart things these compilers 😉


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      JonBJ 1 Reply Last reply
                      2
                      • J.HilkJ J.Hilk

                        @JonB I did, even with only level 1 optimization, the loop is removed 🤷‍♂️
                        ae17f7c8-74fe-49bd-8c2d-9c4e74234ab3-image.png

                        smart things these compilers 😉

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #17

                        @J-Hilk
                        Noooooo!!!

                        xor eax, eax
                        ret
                        

                        Those two lines just load eax with 0 (quicker than literal "load with 0") and return it as result --- it's an implicit return 0 at the end of main()!

                        Believe me, somewhere there above it is the code for the loop :) Otherwise, if the compiler has really decided there are no side-effects because pa is never referenced so it will go on strike and do nothing, put a return pa[10] or something after your loop.

                        J.HilkJ 1 Reply Last reply
                        0
                        • JonBJ JonB

                          @J-Hilk
                          Noooooo!!!

                          xor eax, eax
                          ret
                          

                          Those two lines just load eax with 0 (quicker than literal "load with 0") and return it as result --- it's an implicit return 0 at the end of main()!

                          Believe me, somewhere there above it is the code for the loop :) Otherwise, if the compiler has really decided there are no side-effects because pa is never referenced so it will go on strike and do nothing, put a return pa[10] or something after your loop.

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #18

                          @JonB actually, when I change the compiler to MSVC, the loop will never be removed, even with O3
                          🤨 Windows, am I right!?

                          3008d077-5095-470a-9108-694d50c8f8bc-image.png


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          JonBJ 1 Reply Last reply
                          0
                          • J.HilkJ J.Hilk

                            @JonB actually, when I change the compiler to MSVC, the loop will never be removed, even with O3
                            🤨 Windows, am I right!?

                            3008d077-5095-470a-9108-694d50c8f8bc-image.png

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #19

                            @J-Hilk
                            Yep, that's more like it, good old MSVC! As I said, retry gcc with return pa[10] after the loop and then see?

                            J.HilkJ 1 Reply Last reply
                            0
                            • JonBJ JonB

                              @J-Hilk
                              Yep, that's more like it, good old MSVC! As I said, retry gcc with return pa[10] after the loop and then see?

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by J.Hilk
                              #20

                              @JonB said in Simple big-looped program break down:

                              return pa[10]

                              you're right by returning pa[10] from main, the release timings look much more like I would have expected:

                              211 84 52 52


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              1
                              • JonBJ JonB

                                @Please_Help_me_D
                                For arrays: in the C family of languages, and most "general" programming languages, arrays are passed by reference, not by value.

                                This if you declare a simple int fred and pass to a function func(int param), the value in fred is copied into param (and changing it inside the function has no effect on the caller's fred).

                                OTOH, if you declare an array int fred[3] and pass to a function func(int *param) the array is passed by reference/pointer, i.e. C passes the address of the start of the array (and changing values at *param or param[2] does change what is in the fred array back in the caller). The obvious reason is that arrays can be large, so you don't want to have to copy them unless you have to.

                                So in your example, when you pass your array (int[3]) to another function it does not "take twice the space in RAM". The only thing that takes more space is the pointer to the array in the receiving function, which is a fixed 4 or 8 bytes (32-/64-bit) regardless of whether the array itself occupies 400MB of RAM.

                                Meanwhile, going back to your timings. I am surprised if the time to fill your QVector is as large as 10 seconds. I don't do C++ so I can't check. I was going to suggest trying a.resize() or a.reserve() before the loop, but I think the constructor has already done that. One possibility is that (I believe) QVector will do bounds checking each time on your a[i], which the pure C++ example above it will not do, and that will cost some. Instead of indexing by i, try using https://doc.qt.io/qt-5/qvector.html#begin etc. to do the fill via iterators and see if that is quicker? The other possibility is that QVector data is implicitly shared (https://doc.qt.io/qt-5/implicit-sharing.html). The Qt experts here may be able to indicate whether by changing its content in a loop there is an overhead in dealing with the shared storage area, I don't know.

                                Please_Help_me_DP Offline
                                Please_Help_me_DP Offline
                                Please_Help_me_D
                                wrote on last edited by
                                #21

                                @JonB I'm trying to understand how to adjust QVectror::iterator to assign values to an array. I did the following:

                                    QVector<int> a = {10, 20, 30, 40, 50};
                                    QVector<int>::iterator it = a.begin();
                                
                                    clock_t start_time =  clock();
                                    while (it != a.end())
                                    {
                                        cout << *it << endl;
                                        it++;
                                    }
                                

                                but that just showed me what is the iterator. How to modify the code to fill an empty QVector with numbers?

                                JonBJ 1 Reply Last reply
                                0
                                • Please_Help_me_DP Please_Help_me_D

                                  @JonB I'm trying to understand how to adjust QVectror::iterator to assign values to an array. I did the following:

                                      QVector<int> a = {10, 20, 30, 40, 50};
                                      QVector<int>::iterator it = a.begin();
                                  
                                      clock_t start_time =  clock();
                                      while (it != a.end())
                                      {
                                          cout << *it << endl;
                                          it++;
                                      }
                                  

                                  but that just showed me what is the iterator. How to modify the code to fill an empty QVector with numbers?

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by
                                  #22

                                  @Please_Help_me_D said in Simple big-looped program break down:

                                      int i = 0;
                                      while (it != a.end())
                                      {
                                          *it = i++;
                                          it++;
                                      }
                                  
                                  
                                  Please_Help_me_DP 1 Reply Last reply
                                  2
                                  • JonBJ JonB

                                    @Please_Help_me_D said in Simple big-looped program break down:

                                        int i = 0;
                                        while (it != a.end())
                                        {
                                            *it = i++;
                                            it++;
                                        }
                                    
                                    
                                    Please_Help_me_DP Offline
                                    Please_Help_me_DP Offline
                                    Please_Help_me_D
                                    wrote on last edited by
                                    #23

                                    @JonB So the execution time for the code:

                                        QVector<int> a(100000000);
                                        QVector<int>::iterator it = a.begin();
                                        int i = 0;
                                    
                                        clock_t start_time =  clock(); // начальное время
                                        while (it != a.end())
                                        {
                                            *it = i++;
                                            it++;
                                        }
                                        clock_t end_time = clock(); // конечное время
                                        clock_t d_time = end_time - start_time;
                                        cout << d_time << endl;
                                    

                                    is 8-9 seconds
                                    By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                                    // Matlab code
                                    a = single(zeros(100000000,1)); // preallocate the memory
                                    tic // start time
                                    for n = 1:100000000
                                        a(n) = single(n); // assign avlue to each position
                                    end
                                    toc // end time
                                    
                                    J.HilkJ JonBJ 2 Replies Last reply
                                    0
                                    • Please_Help_me_DP Please_Help_me_D

                                      @JonB So the execution time for the code:

                                          QVector<int> a(100000000);
                                          QVector<int>::iterator it = a.begin();
                                          int i = 0;
                                      
                                          clock_t start_time =  clock(); // начальное время
                                          while (it != a.end())
                                          {
                                              *it = i++;
                                              it++;
                                          }
                                          clock_t end_time = clock(); // конечное время
                                          clock_t d_time = end_time - start_time;
                                          cout << d_time << endl;
                                      

                                      is 8-9 seconds
                                      By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                                      // Matlab code
                                      a = single(zeros(100000000,1)); // preallocate the memory
                                      tic // start time
                                      for n = 1:100000000
                                          a(n) = single(n); // assign avlue to each position
                                      end
                                      toc // end time
                                      
                                      J.HilkJ Offline
                                      J.HilkJ Offline
                                      J.Hilk
                                      Moderators
                                      wrote on last edited by
                                      #24

                                      @Please_Help_me_D
                                      If anything, than you should take away from my test, that there's a difference between release and debug builds in c++

                                      build and run your test in release, it will drop way below 1 sec


                                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                      Q: What's that?
                                      A: It's blue light.
                                      Q: What does it do?
                                      A: It turns blue.

                                      Please_Help_me_DP 1 Reply Last reply
                                      3
                                      • Please_Help_me_DP Please_Help_me_D

                                        @JonB So the execution time for the code:

                                            QVector<int> a(100000000);
                                            QVector<int>::iterator it = a.begin();
                                            int i = 0;
                                        
                                            clock_t start_time =  clock(); // начальное время
                                            while (it != a.end())
                                            {
                                                *it = i++;
                                                it++;
                                            }
                                            clock_t end_time = clock(); // конечное время
                                            clock_t d_time = end_time - start_time;
                                            cout << d_time << endl;
                                        

                                        is 8-9 seconds
                                        By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                                        // Matlab code
                                        a = single(zeros(100000000,1)); // preallocate the memory
                                        tic // start time
                                        for n = 1:100000000
                                            a(n) = single(n); // assign avlue to each position
                                        end
                                        toc // end time
                                        
                                        JonBJ Offline
                                        JonBJ Offline
                                        JonB
                                        wrote on last edited by JonB
                                        #25

                                        @Please_Help_me_D
                                        Please do as @J-Hilk has said before, if you're compiling or running for debug there will be a vast difference from release/optimized

                                        Also separately, verify what the MATLAB does in your code with

                                        for n = 1:100000001

                                        Please_Help_me_DP 1 Reply Last reply
                                        2
                                        • J.HilkJ J.Hilk

                                          @Please_Help_me_D
                                          If anything, than you should take away from my test, that there's a difference between release and debug builds in c++

                                          build and run your test in release, it will drop way below 1 sec

                                          Please_Help_me_DP Offline
                                          Please_Help_me_DP Offline
                                          Please_Help_me_D
                                          wrote on last edited by
                                          #26

                                          @J-Hilk sorry I forgot that!

                                              int *pa = new int [100000000];
                                              clock_t start_time =  clock(); 
                                              for (int i = 0; i < 100000000; i++)
                                              {
                                                  pa[i] = i;
                                              }
                                              clock_t end_time = clock(); 
                                              clock_t d_time = end_time - start_time;
                                              cout << d_time << endl;
                                          

                                          is 0.14 second

                                              QVector<int> a(100000000);
                                          
                                              clock_t start_time =  clock();
                                              for (int i = 0; i < 100000000; i++)
                                              {
                                                  a[i] = i;
                                              }
                                              clock_t end_time = clock(); 
                                              clock_t d_time = end_time - start_time;
                                              cout << d_time << endl;
                                          

                                          is also about 0.14 second

                                              QVector<int> a(100000000);
                                              QVector<int>::iterator it = a.begin(); /
                                              int i = 0;
                                          
                                              clock_t start_time =  clock(); 
                                              while (it != a.end())
                                              {
                                                  *it = i++;
                                                  it++;
                                              }
                                              clock_t end_time = clock(); 
                                              clock_t d_time = end_time - start_time; 
                                              cout << d_time << endl;
                                          

                                          is also about 0.14 second
                                          So Matlab loops is about twice slower :)
                                          Thank you very much! It's good to know such difference in perfomance in Debug and Release mode

                                          1 Reply Last reply
                                          2

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