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Simple big-looped program break down

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #11

    If it's an array of objects, yes, everything is destroyed. If it's an array of pointer, it's your duty to first cleanup.

    As for passing stuff around, it will depend on how you pass them around (by value, reference, const reference, pointer).

    If passing by value, it's indeed a copy that is done.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    Please_Help_me_DP 1 Reply Last reply
    3
    • SGaistS SGaist

      If it's an array of objects, yes, everything is destroyed. If it's an array of pointer, it's your duty to first cleanup.

      As for passing stuff around, it will depend on how you pass them around (by value, reference, const reference, pointer).

      If passing by value, it's indeed a copy that is done.

      Please_Help_me_DP Offline
      Please_Help_me_DP Offline
      Please_Help_me_D
      wrote on last edited by
      #12

      @SGaist thank you! I just made some experiments
      Step by step I see the things you explain :)

      1 Reply Last reply
      1
      • Please_Help_me_DP Please_Help_me_D

        @SGaist Oh thank you!
        one thing I can't find in Internet.
        If the variable is local (accessible inside the specific function, let's say the variable int a[3]) does that mean that after the fuction is finished that local variable will be deleted and the memory will be freed?
        And also if I transfer the variable (not a pointer but something like int a[3]) from one function to another then the variable is copied and it takes more space in my RAM (about twice more space)?

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by JonB
        #13

        @Please_Help_me_D
        For arrays: in the C family of languages, and most "general" programming languages, arrays are passed by reference, not by value.

        This if you declare a simple int fred and pass to a function func(int param), the value in fred is copied into param (and changing it inside the function has no effect on the caller's fred).

        OTOH, if you declare an array int fred[3] and pass to a function func(int *param) the array is passed by reference/pointer, i.e. C passes the address of the start of the array (and changing values at *param or param[2] does change what is in the fred array back in the caller). The obvious reason is that arrays can be large, so you don't want to have to copy them unless you have to.

        So in your example, when you pass your array (int[3]) to another function it does not "take twice the space in RAM". The only thing that takes more space is the pointer to the array in the receiving function, which is a fixed 4 or 8 bytes (32-/64-bit) regardless of whether the array itself occupies 400MB of RAM.

        Meanwhile, going back to your timings. I am surprised if the time to fill your QVector is as large as 10 seconds. I don't do C++ so I can't check. I was going to suggest trying a.resize() or a.reserve() before the loop, but I think the constructor has already done that. One possibility is that (I believe) QVector will do bounds checking each time on your a[i], which the pure C++ example above it will not do, and that will cost some. Instead of indexing by i, try using https://doc.qt.io/qt-5/qvector.html#begin etc. to do the fill via iterators and see if that is quicker? The other possibility is that QVector data is implicitly shared (https://doc.qt.io/qt-5/implicit-sharing.html). The Qt experts here may be able to indicate whether by changing its content in a loop there is an overhead in dealing with the shared storage area, I don't know.

        Please_Help_me_DP 1 Reply Last reply
        1
        • Please_Help_me_DP Please_Help_me_D

          @JonB I read about the memory segmentation on heap and stack. I understand the basics I hope.
          So I have some doubt about the following: here are three ways to declare an array:

          int a[3];
          int *pa = new int [3];
          QVector<int> a(3);
          

          Are all of them stored on heap?
          I just made an experiment to see which way is the fastest to fill an array:

              int *pa = new int [100000000];
              clock_t start_time =  clock(); // start time
              for (int i = 0; i < 100000000; i++)
              {
                  pa[i] = i;
              }
              clock_t end_time = clock(); // end time
              clock_t d_time = end_time - start_time; // delta time
              cout << d_time << endl;
          

          Delta time is in range from 0.25 to 1 second (usually less then 1 sec).

              QVector<int> a(100000000);
              clock_t start_time =  clock(); // start time
              for (int i = 0; i < 100000000; i++)
              {
                  a[i] = i;
              }
              clock_t end_time = clock(); // end time
              clock_t d_time = end_time - start_time; // delta time
              cout << d_time << endl;
          

          Delta time is in range from 8 to 11 second.
          I think there should be an explanation to the fact that QVector is so slow compared to pointer-array (standart C++ array).
          @SGaist yes)) and that is why I use x64 compilator :)

          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by
          #14

          @Please_Help_me_D

          I did some test on my own, because its an interesting topic:

          #include <iostream>
          #include <QVector>
          #include <vector>
          #include <numeric>
          #include <QElapsedTimer>
          int main(int argc, char *argv[])
          {
              QApplication a(argc, argv);
          
              QElapsedTimer et;
              qint64 t1, t2, t3, t4;
          
              int *pa = new int [100000000];
              et.start();
              for (int i = 0; i < 100000000; i++) {
                  pa[i] = i;
              }
              t1 = et.elapsed();
          
              QVector<int> qva(100000000);
              et.restart();
              for (int i = 0; i < 100000000; i++) {
                  qva[i] = i;
              }
          
              t2 = et.restart();
          
              std::iota(qva.begin(), qva.end(), 0);
          
              t3 = et.restart();
          
              int j(0);
              for( int & i : qva){
                  i = j++;
              }
          
              t4 = et.elapsed();
          
              qDebug() << "Times:";
              qDebug() << t1 << t2 << t3 << t4;
          }
          

          The results are:
          Debug build: 456 3889 224 214
          Release build: 0 86 58 45

          And that's to be expected- Vector is a complex class and therefore lot of debug information /checks, stuff that will slow it down.

          I'm however surprised, that in release the good old C loop is so fast. Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

          In release, all methods are pretty close, and the iterator methods , not surprisingly, a good but faster than the access method


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          JonBJ 1 Reply Last reply
          2
          • J.HilkJ J.Hilk

            @Please_Help_me_D

            I did some test on my own, because its an interesting topic:

            #include <iostream>
            #include <QVector>
            #include <vector>
            #include <numeric>
            #include <QElapsedTimer>
            int main(int argc, char *argv[])
            {
                QApplication a(argc, argv);
            
                QElapsedTimer et;
                qint64 t1, t2, t3, t4;
            
                int *pa = new int [100000000];
                et.start();
                for (int i = 0; i < 100000000; i++) {
                    pa[i] = i;
                }
                t1 = et.elapsed();
            
                QVector<int> qva(100000000);
                et.restart();
                for (int i = 0; i < 100000000; i++) {
                    qva[i] = i;
                }
            
                t2 = et.restart();
            
                std::iota(qva.begin(), qva.end(), 0);
            
                t3 = et.restart();
            
                int j(0);
                for( int & i : qva){
                    i = j++;
                }
            
                t4 = et.elapsed();
            
                qDebug() << "Times:";
                qDebug() << t1 << t2 << t3 << t4;
            }
            

            The results are:
            Debug build: 456 3889 224 214
            Release build: 0 86 58 45

            And that's to be expected- Vector is a complex class and therefore lot of debug information /checks, stuff that will slow it down.

            I'm however surprised, that in release the good old C loop is so fast. Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

            In release, all methods are pretty close, and the iterator methods , not surprisingly, a good but faster than the access method

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by
            #15

            @J-Hilk said in Simple big-looped program break down:

            Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

            If he had been filling the elements with a constant value that would have been possible. But because he/you is filling with changing i each time, I can't see any optimization of that is possible, it will have to loop! You could look at the disassembly... :)

            J.HilkJ 1 Reply Last reply
            0
            • JonBJ JonB

              @J-Hilk said in Simple big-looped program break down:

              Maybe the compiler optimizes a lot and the loop is not executed at all 🤔

              If he had been filling the elements with a constant value that would have been possible. But because he/you is filling with changing i each time, I can't see any optimization of that is possible, it will have to loop! You could look at the disassembly... :)

              J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #16

              @JonB I did, even with only level 1 optimization, the loop is removed 🤷‍♂️
              ae17f7c8-74fe-49bd-8c2d-9c4e74234ab3-image.png

              smart things these compilers 😉


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              JonBJ 1 Reply Last reply
              2
              • J.HilkJ J.Hilk

                @JonB I did, even with only level 1 optimization, the loop is removed 🤷‍♂️
                ae17f7c8-74fe-49bd-8c2d-9c4e74234ab3-image.png

                smart things these compilers 😉

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #17

                @J-Hilk
                Noooooo!!!

                xor eax, eax
                ret
                

                Those two lines just load eax with 0 (quicker than literal "load with 0") and return it as result --- it's an implicit return 0 at the end of main()!

                Believe me, somewhere there above it is the code for the loop :) Otherwise, if the compiler has really decided there are no side-effects because pa is never referenced so it will go on strike and do nothing, put a return pa[10] or something after your loop.

                J.HilkJ 1 Reply Last reply
                0
                • JonBJ JonB

                  @J-Hilk
                  Noooooo!!!

                  xor eax, eax
                  ret
                  

                  Those two lines just load eax with 0 (quicker than literal "load with 0") and return it as result --- it's an implicit return 0 at the end of main()!

                  Believe me, somewhere there above it is the code for the loop :) Otherwise, if the compiler has really decided there are no side-effects because pa is never referenced so it will go on strike and do nothing, put a return pa[10] or something after your loop.

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #18

                  @JonB actually, when I change the compiler to MSVC, the loop will never be removed, even with O3
                  🤨 Windows, am I right!?

                  3008d077-5095-470a-9108-694d50c8f8bc-image.png


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  JonBJ 1 Reply Last reply
                  0
                  • J.HilkJ J.Hilk

                    @JonB actually, when I change the compiler to MSVC, the loop will never be removed, even with O3
                    🤨 Windows, am I right!?

                    3008d077-5095-470a-9108-694d50c8f8bc-image.png

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #19

                    @J-Hilk
                    Yep, that's more like it, good old MSVC! As I said, retry gcc with return pa[10] after the loop and then see?

                    J.HilkJ 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @J-Hilk
                      Yep, that's more like it, good old MSVC! As I said, retry gcc with return pa[10] after the loop and then see?

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by J.Hilk
                      #20

                      @JonB said in Simple big-looped program break down:

                      return pa[10]

                      you're right by returning pa[10] from main, the release timings look much more like I would have expected:

                      211 84 52 52


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      1 Reply Last reply
                      1
                      • JonBJ JonB

                        @Please_Help_me_D
                        For arrays: in the C family of languages, and most "general" programming languages, arrays are passed by reference, not by value.

                        This if you declare a simple int fred and pass to a function func(int param), the value in fred is copied into param (and changing it inside the function has no effect on the caller's fred).

                        OTOH, if you declare an array int fred[3] and pass to a function func(int *param) the array is passed by reference/pointer, i.e. C passes the address of the start of the array (and changing values at *param or param[2] does change what is in the fred array back in the caller). The obvious reason is that arrays can be large, so you don't want to have to copy them unless you have to.

                        So in your example, when you pass your array (int[3]) to another function it does not "take twice the space in RAM". The only thing that takes more space is the pointer to the array in the receiving function, which is a fixed 4 or 8 bytes (32-/64-bit) regardless of whether the array itself occupies 400MB of RAM.

                        Meanwhile, going back to your timings. I am surprised if the time to fill your QVector is as large as 10 seconds. I don't do C++ so I can't check. I was going to suggest trying a.resize() or a.reserve() before the loop, but I think the constructor has already done that. One possibility is that (I believe) QVector will do bounds checking each time on your a[i], which the pure C++ example above it will not do, and that will cost some. Instead of indexing by i, try using https://doc.qt.io/qt-5/qvector.html#begin etc. to do the fill via iterators and see if that is quicker? The other possibility is that QVector data is implicitly shared (https://doc.qt.io/qt-5/implicit-sharing.html). The Qt experts here may be able to indicate whether by changing its content in a loop there is an overhead in dealing with the shared storage area, I don't know.

                        Please_Help_me_DP Offline
                        Please_Help_me_DP Offline
                        Please_Help_me_D
                        wrote on last edited by
                        #21

                        @JonB I'm trying to understand how to adjust QVectror::iterator to assign values to an array. I did the following:

                            QVector<int> a = {10, 20, 30, 40, 50};
                            QVector<int>::iterator it = a.begin();
                        
                            clock_t start_time =  clock();
                            while (it != a.end())
                            {
                                cout << *it << endl;
                                it++;
                            }
                        

                        but that just showed me what is the iterator. How to modify the code to fill an empty QVector with numbers?

                        JonBJ 1 Reply Last reply
                        0
                        • Please_Help_me_DP Please_Help_me_D

                          @JonB I'm trying to understand how to adjust QVectror::iterator to assign values to an array. I did the following:

                              QVector<int> a = {10, 20, 30, 40, 50};
                              QVector<int>::iterator it = a.begin();
                          
                              clock_t start_time =  clock();
                              while (it != a.end())
                              {
                                  cout << *it << endl;
                                  it++;
                              }
                          

                          but that just showed me what is the iterator. How to modify the code to fill an empty QVector with numbers?

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by
                          #22

                          @Please_Help_me_D said in Simple big-looped program break down:

                              int i = 0;
                              while (it != a.end())
                              {
                                  *it = i++;
                                  it++;
                              }
                          
                          
                          Please_Help_me_DP 1 Reply Last reply
                          2
                          • JonBJ JonB

                            @Please_Help_me_D said in Simple big-looped program break down:

                                int i = 0;
                                while (it != a.end())
                                {
                                    *it = i++;
                                    it++;
                                }
                            
                            
                            Please_Help_me_DP Offline
                            Please_Help_me_DP Offline
                            Please_Help_me_D
                            wrote on last edited by
                            #23

                            @JonB So the execution time for the code:

                                QVector<int> a(100000000);
                                QVector<int>::iterator it = a.begin();
                                int i = 0;
                            
                                clock_t start_time =  clock(); // начальное время
                                while (it != a.end())
                                {
                                    *it = i++;
                                    it++;
                                }
                                clock_t end_time = clock(); // конечное время
                                clock_t d_time = end_time - start_time;
                                cout << d_time << endl;
                            

                            is 8-9 seconds
                            By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                            // Matlab code
                            a = single(zeros(100000000,1)); // preallocate the memory
                            tic // start time
                            for n = 1:100000000
                                a(n) = single(n); // assign avlue to each position
                            end
                            toc // end time
                            
                            J.HilkJ JonBJ 2 Replies Last reply
                            0
                            • Please_Help_me_DP Please_Help_me_D

                              @JonB So the execution time for the code:

                                  QVector<int> a(100000000);
                                  QVector<int>::iterator it = a.begin();
                                  int i = 0;
                              
                                  clock_t start_time =  clock(); // начальное время
                                  while (it != a.end())
                                  {
                                      *it = i++;
                                      it++;
                                  }
                                  clock_t end_time = clock(); // конечное время
                                  clock_t d_time = end_time - start_time;
                                  cout << d_time << endl;
                              

                              is 8-9 seconds
                              By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                              // Matlab code
                              a = single(zeros(100000000,1)); // preallocate the memory
                              tic // start time
                              for n = 1:100000000
                                  a(n) = single(n); // assign avlue to each position
                              end
                              toc // end time
                              
                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by
                              #24

                              @Please_Help_me_D
                              If anything, than you should take away from my test, that there's a difference between release and debug builds in c++

                              build and run your test in release, it will drop way below 1 sec


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              Please_Help_me_DP 1 Reply Last reply
                              3
                              • Please_Help_me_DP Please_Help_me_D

                                @JonB So the execution time for the code:

                                    QVector<int> a(100000000);
                                    QVector<int>::iterator it = a.begin();
                                    int i = 0;
                                
                                    clock_t start_time =  clock(); // начальное время
                                    while (it != a.end())
                                    {
                                        *it = i++;
                                        it++;
                                    }
                                    clock_t end_time = clock(); // конечное время
                                    clock_t d_time = end_time - start_time;
                                    cout << d_time << endl;
                                

                                is 8-9 seconds
                                By the way, the same operation in Matlab with single (float) precision accuracy takes 0.3 seconds. That means that Matlab loops not so slow as I thought:

                                // Matlab code
                                a = single(zeros(100000000,1)); // preallocate the memory
                                tic // start time
                                for n = 1:100000000
                                    a(n) = single(n); // assign avlue to each position
                                end
                                toc // end time
                                
                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by JonB
                                #25

                                @Please_Help_me_D
                                Please do as @J-Hilk has said before, if you're compiling or running for debug there will be a vast difference from release/optimized

                                Also separately, verify what the MATLAB does in your code with

                                for n = 1:100000001

                                Please_Help_me_DP 1 Reply Last reply
                                2
                                • J.HilkJ J.Hilk

                                  @Please_Help_me_D
                                  If anything, than you should take away from my test, that there's a difference between release and debug builds in c++

                                  build and run your test in release, it will drop way below 1 sec

                                  Please_Help_me_DP Offline
                                  Please_Help_me_DP Offline
                                  Please_Help_me_D
                                  wrote on last edited by
                                  #26

                                  @J-Hilk sorry I forgot that!

                                      int *pa = new int [100000000];
                                      clock_t start_time =  clock(); 
                                      for (int i = 0; i < 100000000; i++)
                                      {
                                          pa[i] = i;
                                      }
                                      clock_t end_time = clock(); 
                                      clock_t d_time = end_time - start_time;
                                      cout << d_time << endl;
                                  

                                  is 0.14 second

                                      QVector<int> a(100000000);
                                  
                                      clock_t start_time =  clock();
                                      for (int i = 0; i < 100000000; i++)
                                      {
                                          a[i] = i;
                                      }
                                      clock_t end_time = clock(); 
                                      clock_t d_time = end_time - start_time;
                                      cout << d_time << endl;
                                  

                                  is also about 0.14 second

                                      QVector<int> a(100000000);
                                      QVector<int>::iterator it = a.begin(); /
                                      int i = 0;
                                  
                                      clock_t start_time =  clock(); 
                                      while (it != a.end())
                                      {
                                          *it = i++;
                                          it++;
                                      }
                                      clock_t end_time = clock(); 
                                      clock_t d_time = end_time - start_time; 
                                      cout << d_time << endl;
                                  

                                  is also about 0.14 second
                                  So Matlab loops is about twice slower :)
                                  Thank you very much! It's good to know such difference in perfomance in Debug and Release mode

                                  1 Reply Last reply
                                  2
                                  • JonBJ JonB

                                    @Please_Help_me_D
                                    Please do as @J-Hilk has said before, if you're compiling or running for debug there will be a vast difference from release/optimized

                                    Also separately, verify what the MATLAB does in your code with

                                    for n = 1:100000001

                                    Please_Help_me_DP Offline
                                    Please_Help_me_DP Offline
                                    Please_Help_me_D
                                    wrote on last edited by Please_Help_me_D
                                    #27

                                    @JonB Matlab automatically increases the vector size by 1. But if I dont preallocate the size of the vector and with each iteration the vector size increases then it takes way much time. Here I do the iteration without preallocation and variable "a" is created when first iteration is performed:

                                    // Matlab code
                                    tic
                                    for n = 1:100000000
                                           a(n) = single(n);
                                    end
                                    toc
                                    

                                    35 seconds to preform

                                    JonBJ 1 Reply Last reply
                                    0
                                    • Please_Help_me_DP Please_Help_me_D

                                      @JonB Matlab automatically increases the vector size by 1. But if I dont preallocate the size of the vector and with each iteration the vector size increases then it takes way much time. Here I do the iteration without preallocation and variable "a" is created when first iteration is performed:

                                      // Matlab code
                                      tic
                                      for n = 1:100000000
                                             a(n) = single(n);
                                      end
                                      toc
                                      

                                      35 seconds to preform

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by JonB
                                      #28

                                      @Please_Help_me_D
                                      For presumably similar slowness with QVector, try creating it empty with just QVector<int> a and use a.append(i) in the loop. I anticipate some slowness compared to pre-sizing, but (hopefully) not as bad as it could be:

                                      This operation is relatively fast, because QVector typically allocates more memory than necessary, so it can grow without reallocating the entire vector each time.

                                      Please_Help_me_DP 1 Reply Last reply
                                      1
                                      • JonBJ JonB

                                        @Please_Help_me_D
                                        For presumably similar slowness with QVector, try creating it empty with just QVector<int> a and use a.append(i) in the loop. I anticipate some slowness compared to pre-sizing, but (hopefully) not as bad as it could be:

                                        This operation is relatively fast, because QVector typically allocates more memory than necessary, so it can grow without reallocating the entire vector each time.

                                        Please_Help_me_DP Offline
                                        Please_Help_me_DP Offline
                                        Please_Help_me_D
                                        wrote on last edited by
                                        #29

                                        @JonB very interesting result as for me:

                                             QVector<int> a;
                                        
                                             clock_t start_time =  clock();
                                             for (int i = 0; i < 100000000; i++)
                                             {
                                                 a.append(i);
                                             }
                                             clock_t end_time = clock();
                                             clock_t d_time = end_time - start_time;
                                             cout << d_time << endl;
                                        

                                        in Debug mode it takes 5.5-6 seconds
                                        in Release mode it takes 0.7 second (while in Matlab as I previously said it takes 35 seconds)
                                        So QVectror is really fast even if it works with <appending mode>
                                        Thank you for this example!

                                        jsulmJ 1 Reply Last reply
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                                        • Please_Help_me_DP Please_Help_me_D

                                          @JonB very interesting result as for me:

                                               QVector<int> a;
                                          
                                               clock_t start_time =  clock();
                                               for (int i = 0; i < 100000000; i++)
                                               {
                                                   a.append(i);
                                               }
                                               clock_t end_time = clock();
                                               clock_t d_time = end_time - start_time;
                                               cout << d_time << endl;
                                          

                                          in Debug mode it takes 5.5-6 seconds
                                          in Release mode it takes 0.7 second (while in Matlab as I previously said it takes 35 seconds)
                                          So QVectror is really fast even if it works with <appending mode>
                                          Thank you for this example!

                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #30

                                          @Please_Help_me_D said in Simple big-looped program break down:

                                          So QVectror is really fast even if it works with <appending mode>

                                          As far as I know QVector allocates more memory as currently is need and on resizing it allocates again more than "current_size + 1".

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          Please_Help_me_DP JonBJ 2 Replies Last reply
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