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Signal / Socket connection problem...

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  • Pradeep P NP Offline
    Pradeep P NP Offline
    Pradeep P N
    wrote on last edited by Pradeep P N
    #7

    Hi @SPlatten

    Even using

    private slots:
        void clicked(bool);
    

    Works fine for me.

    Below is my code

    #include <QPushButton>
    
    class Widget : public QPushButton
    {
        Q_OBJECT
    
    public:
        Widget(QPushButton *parent = nullptr);
        ~Widget();
    
    private slots:
        void clicked(bool);
    };
    
    Widget::Widget(QPushButton *parent)
        : QPushButton(parent)
    {
    
        // New syntax
        // connect(this, &Widget::clicked, this, &Widget::clicked);
    
        // Old syntax
         connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
    }
    
    void Widget::clicked(bool)
    {
        qDebug() << Q_FUNC_INFO << endl;
    }
    

    Pradeep Nimbalkar.
    Upvote the answer(s) that helped you to solve the issue...
    Keep code clean.

    1 Reply Last reply
    1
    • SPlattenS SPlatten

      @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

      @jsulm, yes, positive, its the only connect I have.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #8

      @SPlatten said in Signal / Socket connection problem...:

      I still don't see anything in the slot

      What do you mean by that? What are you doing in the slot?

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • SPlattenS SPlatten

        @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

        @jsulm, yes, positive, its the only connect I have.

        Pradeep P NP Offline
        Pradeep P NP Offline
        Pradeep P N
        wrote on last edited by Pradeep P N
        #9

        @SPlatten Please check with

        connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
        

        It works.

        There is no issue in Build but still the Slot is not called when using new connect syntax.

        Pradeep Nimbalkar.
        Upvote the answer(s) that helped you to solve the issue...
        Keep code clean.

        1 Reply Last reply
        1
        • SPlattenS SPlatten

          @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

          @jsulm, yes, positive, its the only connect I have.

          KroMignonK Offline
          KroMignonK Offline
          KroMignon
          wrote on last edited by
          #10

          @SPlatten said in Signal / Socket connection problem...:

          still don't see anything in the slot which I've now renamed to "clickedHandler"

          What do you mean? Is the slot not called? Are you sure you are watching/click on the right button?

          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

          1 Reply Last reply
          0
          • SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #11

            Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

            Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

            My class, still a work in progress but working:

                class clsMenuBtn;
                typedef List<clsMenuBtn*> lstOfMenus;
            
                class clsMenuBtn : public QPushButton {
                Q_OBJECT
            
                private:
                    bool mblnSecure;
                    clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
            
                public slots:
                    void clicked(bool blnChecked);
            
                public:
                    clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                   ,bool blnSecure = false);
                    lstOfMenus lstGetMenus();
                    clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                    clsMenuBtn* pGetChildren() { return mpChildren; }
                    clsMenuBtn* pGetNext() { return mpNext; }
                    clsMenuBtn* pGetParent() { return mpParent; }
                    clsMenuBtn* pGetPrev() { return mpPrev; }
                    void setText(const QString& strText);
                };
            

            Kind Regards,
            Sy

            KroMignonK J.HilkJ 2 Replies Last reply
            1
            • SPlattenS SPlatten

              Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

              Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

              My class, still a work in progress but working:

                  class clsMenuBtn;
                  typedef List<clsMenuBtn*> lstOfMenus;
              
                  class clsMenuBtn : public QPushButton {
                  Q_OBJECT
              
                  private:
                      bool mblnSecure;
                      clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
              
                  public slots:
                      void clicked(bool blnChecked);
              
                  public:
                      clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                     ,bool blnSecure = false);
                      lstOfMenus lstGetMenus();
                      clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                      clsMenuBtn* pGetChildren() { return mpChildren; }
                      clsMenuBtn* pGetNext() { return mpNext; }
                      clsMenuBtn* pGetParent() { return mpParent; }
                      clsMenuBtn* pGetPrev() { return mpPrev; }
                      void setText(const QString& strText);
                  };
              
              KroMignonK Offline
              KroMignonK Offline
              KroMignon
              wrote on last edited by
              #12

              @SPlatten said in Signal / Socket connection problem...:

              Adding Q_OBJECT to the class solved the problem

              When you are creating a class which is based on QObject and you want to add new signals and/or slots, you have to add Q_OBJECT macro to enable "MOC magic". That is mandatory!

              It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

              1 Reply Last reply
              0
              • SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #13

                As I said, I thought wrongly that since my class was derived from one with that functionality already present, that my new class would inherit the same, live and learn :)

                Kind Regards,
                Sy

                1 Reply Last reply
                0
                • Pradeep P NP Offline
                  Pradeep P NP Offline
                  Pradeep P N
                  wrote on last edited by
                  #14

                  @SPlatten
                  Also here is the reason why new connect syntax donot work in this case.

                  https://wiki.qt.io/New_Signal_Slot_Syntax#Overload

                  Pradeep Nimbalkar.
                  Upvote the answer(s) that helped you to solve the issue...
                  Keep code clean.

                  1 Reply Last reply
                  1
                  • SPlattenS SPlatten

                    Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

                    Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

                    My class, still a work in progress but working:

                        class clsMenuBtn;
                        typedef List<clsMenuBtn*> lstOfMenus;
                    
                        class clsMenuBtn : public QPushButton {
                        Q_OBJECT
                    
                        private:
                            bool mblnSecure;
                            clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
                    
                        public slots:
                            void clicked(bool blnChecked);
                    
                        public:
                            clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                           ,bool blnSecure = false);
                            lstOfMenus lstGetMenus();
                            clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                            clsMenuBtn* pGetChildren() { return mpChildren; }
                            clsMenuBtn* pGetNext() { return mpNext; }
                            clsMenuBtn* pGetParent() { return mpParent; }
                            clsMenuBtn* pGetPrev() { return mpPrev; }
                            void setText(const QString& strText);
                        };
                    
                    J.HilkJ Online
                    J.HilkJ Online
                    J.Hilk
                    Moderators
                    wrote on last edited by J.Hilk
                    #15

                    @SPlatten
                    also in case you didn't do it. Initializing the "parent QObject-class" in the constructor is a good practice you should always do.


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    1 Reply Last reply
                    0
                    • SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by SPlatten
                      #16

                      I do, my code for the implementation of the constructor:

                          /**
                           * @brief clsMenuBtn::clsMenuBtn
                           * @param strText          Optional, text for menu
                           * @param pobjParent  Optional, pointer to parent object
                           * @param blnSecure    Optional, secure flag default is false
                           */
                           clsMenuBtn::clsMenuBtn(QString strText, QWidget* pobjParent, bool blnSecure) : QPushButton(pobjParent) {
                               mblnSecure = blnSecure;
                               mpChildren = mpNext = mpParent = mpPrev = NULL;
                               setText(strText);
                      
                               if ( strText.isEmpty() != true ) {
                                   QObject::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
                               } 
                           }
                      

                      Kind Regards,
                      Sy

                      1 Reply Last reply
                      1

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