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Signal / Socket connection problem...

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  • SPlattenS SPlatten

    I have written a class which is derived from QPushButton, in my derived class I want to connect the "clicked" signal to a slot in the same class also called "clicked". In my derived class:

        private slots:
            void clicked(bool blnChecked);
    

    In the class constructor:

        Object::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
    

    Everything builds without warnings or errors, when I execute the code I get the following in the Application Output pane:

         QObject::connect: No such slot QPushButton::clicked(bool)
    
    KroMignonK Offline
    KroMignonK Offline
    KroMignon
    wrote on last edited by KroMignon
    #4

    @SPlatten said in Signal / Socket connection problem...:

    I have written a class which is derived from QPushButton, in my derived class I want to connect the "clicked" signal to a slot in the same class also called "clicked". In my derived class:
    private slots:
    void clicked(bool blnChecked);

    I don't think it is a good idea to have a signal and a slot have same name!

    I would remane slot to

    private slots:
        void clicked(bool blnChecked);
    

    And use new connection syntax to got connection failures at compilation time and not runtime:

    connect(this, &MyButton:clicked, this, &MyButton:onClicked);
    

    And don't forget to add "Q_OBJECT":

    class MyButton : QPushButton
    {
       Q_OBJECT
    ...
    private slots:
        void clicked(bool blnChecked);
    }
    

    And perhaps also rerun qmake

    Regards

    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

    1 Reply Last reply
    4
    • SPlattenS SPlatten

      I have written a class which is derived from QPushButton, in my derived class I want to connect the "clicked" signal to a slot in the same class also called "clicked". In my derived class:

          private slots:
              void clicked(bool blnChecked);
      

      In the class constructor:

          Object::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
      

      Everything builds without warnings or errors, when I execute the code I get the following in the Application Output pane:

           QObject::connect: No such slot QPushButton::clicked(bool)
      
      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #5

      @SPlatten said in Signal / Socket connection problem...:

      QObject::connect: No such slot QPushButton::clicked(bool)

      Are you sure this warning comes from the connect you pasted here?
      Because the warning should be

      QObject::connect: No such slot YOURCLASSNAME::clicked(bool)
      

      Are you trying to connect somewhere else also?
      And is the warning now exact the same or does it contain the new slot name?

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      3
      • SPlattenS Offline
        SPlattenS Offline
        SPlatten
        wrote on last edited by
        #6

        @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

        @jsulm, yes, positive, its the only connect I have.

        Kind Regards,
        Sy

        jsulmJ Pradeep P NP KroMignonK 3 Replies Last reply
        0
        • Pradeep P NP Offline
          Pradeep P NP Offline
          Pradeep P N
          wrote on last edited by Pradeep P N
          #7

          Hi @SPlatten

          Even using

          private slots:
              void clicked(bool);
          

          Works fine for me.

          Below is my code

          #include <QPushButton>
          
          class Widget : public QPushButton
          {
              Q_OBJECT
          
          public:
              Widget(QPushButton *parent = nullptr);
              ~Widget();
          
          private slots:
              void clicked(bool);
          };
          
          Widget::Widget(QPushButton *parent)
              : QPushButton(parent)
          {
          
              // New syntax
              // connect(this, &Widget::clicked, this, &Widget::clicked);
          
              // Old syntax
               connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
          }
          
          void Widget::clicked(bool)
          {
              qDebug() << Q_FUNC_INFO << endl;
          }
          

          Pradeep Nimbalkar.
          Upvote the answer(s) that helped you to solve the issue...
          Keep code clean.

          1 Reply Last reply
          1
          • SPlattenS SPlatten

            @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

            @jsulm, yes, positive, its the only connect I have.

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #8

            @SPlatten said in Signal / Socket connection problem...:

            I still don't see anything in the slot

            What do you mean by that? What are you doing in the slot?

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            1 Reply Last reply
            0
            • SPlattenS SPlatten

              @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

              @jsulm, yes, positive, its the only connect I have.

              Pradeep P NP Offline
              Pradeep P NP Offline
              Pradeep P N
              wrote on last edited by Pradeep P N
              #9

              @SPlatten Please check with

              connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
              

              It works.

              There is no issue in Build but still the Slot is not called when using new connect syntax.

              Pradeep Nimbalkar.
              Upvote the answer(s) that helped you to solve the issue...
              Keep code clean.

              1 Reply Last reply
              1
              • SPlattenS SPlatten

                @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

                @jsulm, yes, positive, its the only connect I have.

                KroMignonK Offline
                KroMignonK Offline
                KroMignon
                wrote on last edited by
                #10

                @SPlatten said in Signal / Socket connection problem...:

                still don't see anything in the slot which I've now renamed to "clickedHandler"

                What do you mean? Is the slot not called? Are you sure you are watching/click on the right button?

                It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                1 Reply Last reply
                0
                • SPlattenS Offline
                  SPlattenS Offline
                  SPlatten
                  wrote on last edited by
                  #11

                  Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

                  Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

                  My class, still a work in progress but working:

                      class clsMenuBtn;
                      typedef List<clsMenuBtn*> lstOfMenus;
                  
                      class clsMenuBtn : public QPushButton {
                      Q_OBJECT
                  
                      private:
                          bool mblnSecure;
                          clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
                  
                      public slots:
                          void clicked(bool blnChecked);
                  
                      public:
                          clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                         ,bool blnSecure = false);
                          lstOfMenus lstGetMenus();
                          clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                          clsMenuBtn* pGetChildren() { return mpChildren; }
                          clsMenuBtn* pGetNext() { return mpNext; }
                          clsMenuBtn* pGetParent() { return mpParent; }
                          clsMenuBtn* pGetPrev() { return mpPrev; }
                          void setText(const QString& strText);
                      };
                  

                  Kind Regards,
                  Sy

                  KroMignonK J.HilkJ 2 Replies Last reply
                  1
                  • SPlattenS SPlatten

                    Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

                    Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

                    My class, still a work in progress but working:

                        class clsMenuBtn;
                        typedef List<clsMenuBtn*> lstOfMenus;
                    
                        class clsMenuBtn : public QPushButton {
                        Q_OBJECT
                    
                        private:
                            bool mblnSecure;
                            clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
                    
                        public slots:
                            void clicked(bool blnChecked);
                    
                        public:
                            clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                           ,bool blnSecure = false);
                            lstOfMenus lstGetMenus();
                            clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                            clsMenuBtn* pGetChildren() { return mpChildren; }
                            clsMenuBtn* pGetNext() { return mpNext; }
                            clsMenuBtn* pGetParent() { return mpParent; }
                            clsMenuBtn* pGetPrev() { return mpPrev; }
                            void setText(const QString& strText);
                        };
                    
                    KroMignonK Offline
                    KroMignonK Offline
                    KroMignon
                    wrote on last edited by
                    #12

                    @SPlatten said in Signal / Socket connection problem...:

                    Adding Q_OBJECT to the class solved the problem

                    When you are creating a class which is based on QObject and you want to add new signals and/or slots, you have to add Q_OBJECT macro to enable "MOC magic". That is mandatory!

                    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                    1 Reply Last reply
                    0
                    • SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by
                      #13

                      As I said, I thought wrongly that since my class was derived from one with that functionality already present, that my new class would inherit the same, live and learn :)

                      Kind Regards,
                      Sy

                      1 Reply Last reply
                      0
                      • Pradeep P NP Offline
                        Pradeep P NP Offline
                        Pradeep P N
                        wrote on last edited by
                        #14

                        @SPlatten
                        Also here is the reason why new connect syntax donot work in this case.

                        https://wiki.qt.io/New_Signal_Slot_Syntax#Overload

                        Pradeep Nimbalkar.
                        Upvote the answer(s) that helped you to solve the issue...
                        Keep code clean.

                        1 Reply Last reply
                        1
                        • SPlattenS SPlatten

                          Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

                          Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

                          My class, still a work in progress but working:

                              class clsMenuBtn;
                              typedef List<clsMenuBtn*> lstOfMenus;
                          
                              class clsMenuBtn : public QPushButton {
                              Q_OBJECT
                          
                              private:
                                  bool mblnSecure;
                                  clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
                          
                              public slots:
                                  void clicked(bool blnChecked);
                          
                              public:
                                  clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                                 ,bool blnSecure = false);
                                  lstOfMenus lstGetMenus();
                                  clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                                  clsMenuBtn* pGetChildren() { return mpChildren; }
                                  clsMenuBtn* pGetNext() { return mpNext; }
                                  clsMenuBtn* pGetParent() { return mpParent; }
                                  clsMenuBtn* pGetPrev() { return mpPrev; }
                                  void setText(const QString& strText);
                              };
                          
                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by J.Hilk
                          #15

                          @SPlatten
                          also in case you didn't do it. Initializing the "parent QObject-class" in the constructor is a good practice you should always do.


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          1 Reply Last reply
                          0
                          • SPlattenS Offline
                            SPlattenS Offline
                            SPlatten
                            wrote on last edited by SPlatten
                            #16

                            I do, my code for the implementation of the constructor:

                                /**
                                 * @brief clsMenuBtn::clsMenuBtn
                                 * @param strText          Optional, text for menu
                                 * @param pobjParent  Optional, pointer to parent object
                                 * @param blnSecure    Optional, secure flag default is false
                                 */
                                 clsMenuBtn::clsMenuBtn(QString strText, QWidget* pobjParent, bool blnSecure) : QPushButton(pobjParent) {
                                     mblnSecure = blnSecure;
                                     mpChildren = mpNext = mpParent = mpPrev = NULL;
                                     setText(strText);
                            
                                     if ( strText.isEmpty() != true ) {
                                         QObject::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
                                     } 
                                 }
                            

                            Kind Regards,
                            Sy

                            1 Reply Last reply
                            1

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